New Battlefield 1 GamePack goes Gold!

Written by News on . Posted in CronusMAX News, News

After a few weeks in BETA, we are proud to announce that the first first release from our new GamePack Development Team has finally gone gold!

The all new Battlefield 1 GamePack for CronusMAX PLUS has been redesigned from the ground up by GPC veteran and CronusMAX new staff member x22DOT, who is an expert in everything FPS.

We’re especially excited for you to try out the brand new Anti-Recoil Control System which works unlike any Anti-Recoil code we’ve ever had before in any of our packs. It no longer relies on the old Anti-Recoil method of ‘static’ pulldown. It now knows when to stop in every direction (Y and X Axis) to prevent unwanted compensation when aiming up and aiming down!

There are now more In Game layouts and controls than ever before, so now Aim Assist is more accurate than ever. We’ve also included mouse settings for that extra edge – a feature that has never been done before. This pack is crammed with firsts!

The new Auto Spot code is absolutely fantastic, as well as many other popular mods such as Rapid Fire, Quick Scope, Sniper Breath, Hair Triggers and Auto Sprint.

User Guide Online Now: http://cronusmax.com/manual/battlefield_1.htm

A very special thanks to x22DOT for spending hours and hours of gameplay to deliver an unbeatable set of Mods for the CronusMAX Community. We look forward to seeing what he comes up with next!

If you find any bugs or have any suggestions for this GamePack, or simply wish to give any feedback or say thanks to x22DOT for a great job, we invite you to post in the Battlefield 1 Support Topic. (Important Note: if reporting a bug, be as detailed as possible – include all of your settings, including console version, controller version , in game settings, gamepack settings, exactley what causes the bug so we can duplicate. Simply posting “this doesn’t work” is no help to anyone) .

Battlefield 1 GamePack Video Demo:

Battlefield 1 GamePack Video Review:

(Thanks to Gl0zz3n Tech Reviews)

Now Available in Cronus Pro:

Classes Available In The Battlefield 1 GamePack:


A GamePack gives you the functionality of a fully modded controller without the need to install chips or solder wires. Simply load a GamePack onto your CronusMAX PLUS, configure it to your own preferred settings with an easy to use interface and you’re ready to go. This innovative new technology isn’t available anywhere else on the market. With a full selection of Mods at your fingertips, the CronusMAX PLUS is perfect for the gamer looking to add that extra edge.

Introducing Our New GamePack Team

Written by News on . Posted in CronusMAX News, News

As the CronusMAX community increases and our expansion continues, we have committed extra resources into the creation of a new, dedicated Gamepack Development Team.

Before there was one lead developer, and now there are five – all dedicated to bringing you the very latest in GamePack mods for the newest games, and of course on hand to fine tune and update our huge library of GamePacks.

The team consists of FPS and Fighting Pro’s who are also experts in GPC scripting. Every GamePack now goes through a rigorous BETA phase and feedback is closely monitored to make sure that each new GamePack is fully functional at all times and optimized to it’s maximum capabilities.

We hope you enjoy the new GamePacks that we will be releasing in the coming days/weeks – there are some really fantastic features that we know you’ll love, especially in the new Battlefield 1 Pack.

Be sure to post any GamePack Requests or Bug Reports to the forums – there’s now more staff on hand to provide assistance. The more bugs you find the easier it is for us to fix, and the more requests you give, the more chance of it becoming a reality!

Cronus PRO v1.20 BETA 10

Written by News on . Posted in CronusMAX News, News

We hope you all had a wonderful Christmas and great time over the holidays. It may have seemed a little quiet at CronusMAX HQ but there’s been quite a lot of development work going on behind the scenes in preparation for the new year. We hope to share lot’s of goodies with you over the coming months!

Today, we’re releasing a new version of the Cronus PRO BETA which has had many updates and fixes. We feel this is very close now to a release candidate so if you are running v1.12 we recommend you give this version a go.

This new version is also rid of the C++ 2010/2015 dependency (we no longer need C++) which, as a result should lead to less issues for people running Cronus PRO on a new PC (some of you may have had problems starting Cronus PRO without manually installing the C++ 2015 Redistributable x86 package). This is no longer going to be an issue.

While we re-wrote the compiler we also added several new features to it, mainly to make it easier for those familiar with programming in other languages such as C, C++, C# etc. to have things they’re used to having such as “variable++” which is the equivalent of doing “variable = variable + 1”. We find ourselves wanting this all the time, so we’ve implemented it 🙂

However as always with a beta, you may find bugs, so we will be relying on you to report any issues to us in this dedicated forum.

Users who have had issues after upgrading to Firmware v1.23 (Device Disconnecting, Stuck in Programming Mode etc) – Use this Beta to downgrade to v1.22 then upgrade to v1.23 again and that should fix the problem.

Changes since v1.20 Beta 9

  • Fixed some issues with arrays (they should now be working correctly everywhere)
  • Added support for 2 new types of loops: “for” and “do while”, they’re defined like follows:

  • Added a bunch of keywords you can no longer use in your scripts; “const”, “byte”, “char”, “sizeof”, “do” and “for”, the first 4 are used in constructs i’m not ready to document/explain just yet, just don’t use these words as-is and you should be good (they can be used within variable names etc, just not as a specific name)
  • Fixed a bunch of issues with the bit operation functions, they weren’t being handled correctly, they are now 🙂
  • Corrected the precedence rules, they’re as follows: (the higher the operator, the higher it’s value is treated in the compiler)
    • variables, constants, function calls and anything within ( )’s (this is how you clarify what you want to the compiler, if you don’t these rules apply)
    • !, ++, —
    • *, /, %
    • +, –
    • <, <=, >, >=
    • ==, !=
    • &&
    • ^^
    • ||
    • =, +=, -=, *=, %=, /=

For a full list of changes since 1.12 check out the release thread for

1.20 Beta 6: http://cronusmax.com/forums/showthre…RO-1-20-Beta-6
1.20 Beta 7: http://cronusmax.com/forums/showthre…RO-1-20-Beta-7
1.20 Beta 8: http://cronusmax.com/forums/showthre…RO-1-20-Beta-8
1.20 Beta 9: http://cronusmax.com/forums/showthre…RO-1-20-Beta-9

Please post any bugs your encounter in this support topic so we can fix them…

This beta can only be used for 30 days after it has been released, meaning it’ll stop working after February 17

You can download it here: http://cronusmax.com/?ddownload=36461

Call of Duty: Infinite Warfare – Script Game Interface!

Written by News on . Posted in CronusMAX News, News

CronusMAX scripting legend Excalibur has created a brand new S.G.I. Tool (Scripting Game Interface) for Call of Duty: Infinite Warfare – and it is the most explosive set of Mod tools ever created for this game and there’s simply way too many to fit into a single GamePack.

S.G.I. is a new system of creating scripts which makes it a lot more flexible and easier to manage than GamePacks giving you complete control over which Mods you’d like to include with full control over the mapping and tuning of each Mod, complete with the full source code so you can share your scripts with the community and fine tune so that they are as accurate to your own personal experience as possible.

A selection of Mods available include Custom Button Layouts, Rapid Fire (Primary & Secondary), Drop Shot, Jump Shot, Side Shot, Scope Shot, Hold Breath, Toggle ADS, Anti-Recoil, Tact Jitter, Alt Jitter, Quick Scope, Sniper Scope, Slide Reload, Akimbo with Dual Easy, Always Run, Aim Assist, Long Jump, Special Ability & More.

You will find complete instructions and support for this tool given directly by the author, Excalibur – on the CronusMAX Community Forums.

Click Here For Full Instructions & Support: http://cronusmax.com/forums/showthre…nterface-S-G-I

A very special thanks to the very popular CronusMAX Community Staff Member, Excalibur.

 

MK vs DCU Kombo Challenges – Bonus Characters Released

Written by News on . Posted in CronusMAX News, News

We give you the fifth in a series of exclusive CronusMAX GamePacks which will perform all 220 Kombo Challenges for the Mortal Kombat vs DC Universe Game! For clearing out 10 challenges from a single character you get an achievement with a bonus achievement after completing all challenges. For many this is the most grueling part of the game. As always, CronusMAX has your back.

It has taken many, many hours to produce these packs. When it first started out, we could only fit 5 kombo challenges into a pack. Clearly, we weren’t happy with this and you certainly do not want these split into 50+ GamePacks! So our own GamePack Master Chief, KittyDawn pretty much shut himself away in a dark room until his eyes started to burn out of his skull!

This has been a much requested code set for some time, especially for a group of guys over at the Viking 360 community so we are happy to bring this to you as a first.

This pack covers the final 20 Kombo Challenges for the Bonus Characters in the roster. Everything is completely automated so just sit back and watch it rock! All Kombo Challenges #1 – #10 are performed for the following 2 DCU Characters:

User Guide Online Now: http://cronusmax.com/manual/mk_vs_dcu_kombo_challenges_bonus_characters.htm

A very special thanks to KittyDawn for once again spending hours and hours of gameplay to deliver an unbeatable set of MODS for the CronusMAX Community

Now Available in Cronus Pro:

Classes Available In The MK vs DCU Kombo Challenges – Bonus Characters GamePack:


A GamePack gives you the functionality of a fully modded controller without the need to install chips or solder wires. Simply load a GamePack onto your CronusMAX PLUS, configure it to your own preferred settings with an easy to use interface and you’re ready to go. This innovative new technology isn’t available anywhere else on the market. With a full selection of MODS at your fingertips, the CronusMAX PLUS is perfect for the gamer looking to add that extra edge.

Cronus PRO v1.20 BETA 8

Written by News on . Posted in CronusMAX News, News

The Cronus PRO v1.20 BETA has been updated to BETA 8. Here are the changes since v1.20 BETA 7:

  • Fixed some issues with if, else if and else causing incorrect jumps to happen which could potentially cause the VM to crash due to a never ending loop.
  • Added a missing name check for variables, it was possible to declare variables with the same name as constants (both built in and user constants), later on in the script the constant would be prioritized over the variable where applicable (you could give the variable a value but never actually use it directly).

Please post any bugs your encounter in this support topic so we can fix them…

This beta can only be used for 30 days after it has been released, meaning it’ll stop working after December 10

You can download it here: http://cronusmax.com/downloads/

Cronus PRO v1.20 BETA 7

Written by News on . Posted in CronusMAX News, News

The Cronus PRO v1.20 BETA has been updated to BETA 7. Here are the changes since v1.20 BETA 6:

  • Fixed an issue where the exit mode string wouldn’t update properly while running X-Aim
  • Moved GPC Generation to a background thread in MAX Combo making the UI not lock itself while processing all the data…
  • Fixed a bug in the new compiler causing edge values for the 8-bit range (0 – 255 and/or -128 – 127) to trigger a warning about the value being 16-bit (which isn’t true), with this fix i also added the actual value to the warning message to make it a little bit easier to understand what triggered it
  • Fixed a bug causing the unused function warning to always pop up regardless of if the function was used or not
  • Added warnings about unused function arguments and combos
  • Added warnings about unused variables with the following cases:
    • unused – It’s not used anywhere at all (neither assigned a value nor read) – This will be printed even if you use it as a base for array indexes which may or may not be a good thing, let me know what you guys think about that
    • assigned but not used – It’s assigned a value but is never used anywhere (it’s value is never checked/used anywhere)
    • used but not assigned – It’s never assigned a value and will therefor always return 0 as it’s value (this is the default value any variable is given) – NOTE: giving a variable a value when you define it or in the init section counts as assigning it a value, perhaps i should change that behavior and have it tell you when a variable is given a value at startup but never changes…?

Please post any bugs your encounter in this support topic so we can fix them…

This beta can only be used for 30 days after it has been released, meaning it’ll stop working after December 10

You can download it here: http://cronusmax.com/downloads/

Cronus PRO v1.20 BETA 6

Written by News on . Posted in CronusMAX News, News

We’re now releasing this new version of Cronus PRO as a public beta due to the HUGE changes done under the hood, to prevent everyone from having issues and needing a fix like yesterday, we’ve started making larger changes in Beta builds rather than pushing them out as updates for everyone, this allows us to have a smaller group of people affected by bugs so that we can fix them rather than having to deal with a large number of complaints about these issues.

Some of you have likely experienced some random issues and/or completely different behavior from what you’re expecting from your script(s) etc. This should be fixed with this beta as we’ve completely re-written the compiler and the interpreter in a different language. We’ve also decided to swap out the HID library (used to communicate with the CronusMAX PLUS itself).

With all of this re-writing of the major under-the-hood libraries, we’re also able to get rid of the C++ 2010/2015 dependency (we no longer need C++) which, as a result should lead to less issues for people running Cronus PRO on a new PC (some of you may have had issues starting Cronus PRO without manually installing the C++ 2015 Redistributable x86 package). This is no longer going to be an issue.

While we re-wrote the compiler we also added several new features to it, mainly to make it easier for those familiar with programming in other languages such as C, C++, C# etc. to have things they’re used to having such as “variable++” which is the equivalent of doing “variable = variable + 1”. We find ourselves wanting this all the time, so we’ve implemented it 🙂

This Beta has been available to a select few members of our community for a couple of weeks now and we feel we nailed a number of the major bugs, so we’ve now decided to release it for everyone to enjoy. However as always with a beta, you should expect bugs to be present, so we will be relying on you to report any issues to us in this dedicated forum.

  • HID Library completely re-written in C#
  • GPC Interpreter Library completely re-written in C# including the new opcodes – they’re there but not fully functional (Needs A LOT of testing) some changes/fixes made:
    • get_ptime now function correctly and gives you the press or release time of the button
    • get_ptime is no longer limited to 4000 milliseconds, it’s now limited to 32767
    • get_pvar and set_pvar are now functioning properly, they’re however not kept between runs in X-Aim (yet)
  • GPC Compiler Library completely re-written in C# with some additional functions, and lot’s of bugfixes:
    • Added support for ++ and — for variables (variable++ and variable–, not ++variable/–variable)
    • Added support for +=, -=, *=, /= and %= for variable assignments (basically the same as doing: variable = variable <+,-,*,/ or %> <expression>)
    • Added support for 16-bit values in the data section (NOTE: This will issue a warning that any index coming after this will be +1 from it’s original state, that’s because it’s divided into 2 8-bit values before being added to the bytecode)
    • Added support for doing arithmetic operations for constants, you can now do something like:

define value = 1; define value2 = value + 2;

  • Added support for pre-computing constant arithmetics, saving space in the final output (as constant math will be computed at compile time rather then at runtime)
  • Fixed issues with user function returns
  • Fixed issues with empty user functions
  • Removed support for doing “- 1” for example when wanting it to be a negative value (this is considered a syntax error, there should be no space between the minus and the number!), you can still do things like “- CONSTANT” and “-CONSTANT” etc. (and the same for variables, for variables it’s translated to the same as if you did inv(<variable_expression>);
  • Fixed multiple issues with compiled binary data (they would sometimes cause the Virtual Machine running the GPC code to crash – unloading the script)
  • Fixed a issue where doing something like:

function func(idx) {
if (TRUE)
return;
idx = idx*4;
}

  • would result in a syntax error (the idx would become part of the return despite not belonging together)
  • Fixed a issue with how things like var[var] = !var[var]; was compiled which would result in incorrect opcode order
  • Added a check for never ending while loops (constant trigger only) which are now treated as an error (you really shouldn’t do this as it’ll mess up the VM, it’ll get stuck in this and won’t output anything… example:

main {
while (TRUE) { // This will always run, regardless, and due to no break, it'll never leave this
set_val(0, 100);
}
}

  • Added a error line highlight to the code editor (it will now highlight the line that caused an error from the compiler) the default color is red but can be customized in the config (it supports some common names such as “red”, “blue”, “green” etc. and also ARGB annotations: #AARRGGBB (hex, similar to HTML except with the alpha aswell which is the opacity (FF for full color, 80 for semi-transparent)
  • Added support for jumping to the error when trying to compile a script that has an error in it
  • Fixed a issue with Online Library causing titles to not be wrapped correctly
  • Fixed a issue with the search function in Online Library – It will now search specifically for what you type in by default (unless using the new setting below):
  • Added “Advanced Search” to Online Library which lets you override the above fix (restore previous behavior where it does a broad search)
  • Added a “go to” command (Ctrl + G) which lets you jump to line x and column y (or just the line)
  • Fixed a issue where high contrast themes would make it very difficult (even impossible in most cases) to read what is/was displayed in Cronus PRO – it now looks the same regardless of your color settings, the window changes but nothing within Cronus PRO should now change
  • Added a message whenever an unexpected fatal error occurs in Cronus PRO (the error will be saved in %appdata%\Cronus\Error.log, send this to me if you stumble upon a error so i can fix the bug)
  • Added some sanity checks before flashing a firmware/gamepack/GPC script to avoid further firmware corruption issues
  • Added a option to enable/disable Accel/Gyro highlighting in the Device Monitor
  • Fixed a issue where a corrupt x-aim.cfg could potentially crash Cronus PRO (it is now logged and ignored – loading defaults instead)
  • Added a separate compiler instance for x-aim and CM+ use (as they don’t support the same things, the CM+ has additional opcodes/functions not supported by x-aim)
  • Added a visual indicator as to how many {, [ and ( you have compared to }, ] and ) (currently it’s just “OK” or “Bad” with details when you hover over it)
  • Fixed a issue where disconnecting the monitor then clicking a mouse button would make X-Aim exit capture mode NOTE: This fix MAY cause additional false positives in various antivirus software out there…
  • Added support for selecting to download the latest or previous firmware version
  • Fixed a issue where the PS4 Acc/Gyro and Touch wasn’t available while using X-Aim
  • Fixed a issue where Xbox 360 remap profiles wouldn’t generate GPC properly in MAX Mapper

Please post any bugs your encounter in this support topic so we can fix them…

This beta can only be used for 30 days after it has been released, meaning it’ll stop working after December 7

You can download it here: http://cronusmax.com/?ddownload=36461

Gears of War 4 GamePack Released!

Written by News on . Posted in CronusMAX News, News

The Gears of War 4 GamePack for CronusMAX PLUS has 16 distinct Classes including 3 different D-PAD Weapon Assignments and a brand new LED weapon notification system!

Mods include Active Reload Weapon, Auto Fire, Anti-Recoil, Auto Mantle, Auto Spot and Easy Chainsaw, Including highly customizable Rapid Fire & Anti-Recoil Presets.

User Guide Online Now: http://cronusmax.com/manual/gears_of_war_4.htm

A very special thanks to KittyDawn for once again spending hours and hours of gameplay to deliver an unbeatable set of MODS for the CronusMAX Community

Now Available in Cronus Pro:

Classes Available In The Gears of War 4 GamePack:


A GamePack gives you the functionality of a fully modded controller without the need to install chips or solder wires. Simply load a GamePack onto your CronusMAX PLUS, configure it to your own preferred settings with an easy to use interface and you’re ready to go. This innovative new technology isn’t available anywhere else on the market. With a full selection of MODS at your fingertips, the CronusMAX PLUS is perfect for the gamer looking to add that extra edge.

  • Rating

    10 / 10 here !

    If you own a ps3 and prefer an xbox controller, or even use a keyboard and mouse, this is a must to remap your keyboard to a controller. Go buy it now you won't be disappointed !

  • Rating

    Amazing device

    If you're like me and love your PS4 controller but want to use an Xbox One GET THIS you won't be sorry.

  • Rating

    Worth every penny

    The controller feels and performs as it does on the xbox right there on my ps3, awesome job guys, and worth every penny !!!

  • Rating

    Amazing Macro combos

    tested Super Street Fighter IV Arcade Edition. I was able to perform normal & FADC combos with some characters like Ryu and Ken with a single click. Amazing.

  • Rating

    As good as a XIM

    If you are a pc gamer, that needs a pc solution for console, get yourself a ControllerMAX you will not regret it.

  • Rating

    KB & Mouse RULES!

    All I can say playing 10 minutes with ControllerMAX properly configured it felt better then PC....YES I said it even better then PC, it's that smooth.

  • Rating

    Six-Axis 360!

    WOW! I can finally get that six-axis awesomeness on my Xbox 360. The best money I ever spent.

  • Rating

    Beats all rapidfire mods

    I've tried the Intensafire, Godfather even the new Wolf controller. The ControllerMAX beats them hands down and no wires or soldering too. 5 Stars!

  • Rating

    Just perfect!

    I can't believe how much this can do for the price tag - it blew me away. Best controller upgrade ever.

  • Rating

    Hugh Thanks!

    Without your help I couldn't be playing Xbox, thanks guys.

  • Rating

    Wow!

    I have to say after reading the forums for Destiny Mouse and Keyboard setup I was flying into getting it set up in 20 minutes. It works outstanding! I'm more then satisfied and its worth every penny!

  • Rating

    Achievement Unlocked!

    Idle boosting Complete 150 Multiplayer games, James Cameron's Avatar. My friend said it would be hard, I laughed then linked him.

  • Rating

    A++!

    Now this is a company you can count on and trust...keep up the great work guys!

  • Rating

    What Disability?

    I would like to thank you for making the CronusMax. I have this problem hitting L3 and R3, and today that problem was fixed. I love the remap feature on the Cronus max. You made my life easier.

  • Rating

    Awesome stuff guys!

    Playing Forza 5 with my original MS 360 wireless wheel makes the XB1 complete for me, thanks to the CronusMax. Thumbs up!