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Topic: GPC Script TEMPLATES for FPS GAMES - COLLECTION

  1. #61
    Bulgaria's foremost expert on everything CM related!

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    Re: GPC Script TEMPLATES for FPS GAMES - COLECTION

    Thank you my friend !

    |I updated all templates now.

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  3. #62
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    Re: GPC Script TEMPLATES for FPS GAMES - COLECTION

    Last edited by atheros1; 19th August 15 at 21:52.

  4. #63
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    Re: GPC Script TEMPLATES for FPS GAMES - COLECTION

    Quote Originally Posted by atheros1 View Post

    You can't compile template directly . You need to use SM to convert it to real GPC script.
    On the first post you can find help how to manage this.
    http://cronusmax.com/forums/showthre...l=1#post971732

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  6. #64
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  7. #65
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Last edited by Excalibur; 30th January 18 at 03:48.

  8. #66
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Thanks..it compiled, but I am not sure what it is suppose to do. Doesn`t really matter actually: I am trying to extract the lines in this script that actually record the reload time to set the wait time for easy sprint. So far I came up with this, but this does not seem to work.


  9. #67
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    To work correctly , you need to set up the time . This is Glozzen script for COD games. We use it to find the time where we can cancel reload animation. But you need to manually set it up. Hold button ( you set up it to LB) and press X ( reload) - when the weapon reloads - look for the time where you can cancel reload and press X again - in this way CM will save the time on the eprom memory . Now you can use it to cancel reload animation.

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  11. #68
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by Excalibur View Post
    To work correctly , you need to set up the time . This is Glozzen script for COD games. We use it to find the time where we can cancel reload animation. But you need to manually set it up. Hold button ( you set up it to LB) and press X ( reload) - when the weapon reloads - look for the time where you can cancel reload and press X again - in this way CM will save the time on the eprom memory . Now you can use it to cancel reload animation.

    Thank you dear sir.

    Now that you mention, did anyone actually already tried to find out if the "cancel reload animation" also works for WW2? I did`t for sure, but I can hardly imagine none of you guys did`t try...

    If any gun, the GPMG could definitely use shorter reload times...damn! Every time I reload that gun I get a nervous breakdown....

    Now that I know what this is for and how to use it, I shall give it try on the GPMG.....

  12. #69
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    In modern games it is difficult to find such a glitch.

  13. #70
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Yeah, even with the old fashioned modern games like WW2 as it turns out...�� didn't work..

  14. #71
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by CronusMax_User View Post
    Yeah, even with the old fashioned modern games like WW2 as it turns out...�� didn't work..
    Yeah, because the producers already know about it and they know how to avoid it.

  15. #72
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by Excalibur View Post
    Yeah, because the producers already know about it and they know how to avoid it.

    As they did with Jitter on this COD? Or is that just dumb coincidence because they put the game play so far backwards?

  16. #73
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by CronusMax_User View Post
    As they did with Jitter on this COD? Or is that just dumb coincidence because they put the game play so far backwards?
    Maybe because of the new way of the perks are organised.

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  18. #74
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Hi Excalibur,

    I hope you can solve the puzzle in my head.

    If I take the following script from the template library:



    - how do reset the values to their original values after I saved them to EPROM Memory?

  19. #75
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by CronusMax_User View Post
    Hi Excalibur,

    I hope you can solve the puzzle in my head.

    If I take the following script from the template library:



    - how do reset the values to their original values after I saved them to EPROM Memory?

    Sorry man, I'm not sure what exactly do you want.
    Can you explain it a little bit further . Be aware English is not my first language.

  20. #76
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by Excalibur View Post
    Sorry man, I'm not sure what exactly do you want.
    Can you explain it a little bit further . Be aware English is not my first language.
    He is wanting a button to reset "Sens" back to its original default value of 20, if he had already saved a different value.

  21. #77
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Yes exactly.

    So how do I reset any values saved below, to the their original default values?



    For example:

    Default settings are:

    MIDPOINT = get_pvar (SPVAR_2, 0, 100, 50); (range is between 0 - 100, default 50)
    ADS_SENS = get_pvar (SPVAR_5, 0, 327, 100); (range is between 0 - 327, default 100)

    During a game I changed the settings on the fly, to

    MIDPOINT = get_pvar (SPVAR_2, 0, 100, 70);
    ADS_SENS = get_pvar (SPVAR_5, 0, 327, 120);

    After I changed them I save these settings to EPROM.

    Now, every time I start the script again it will load automatically with the saved values from EPROM.

    My question: how can I reset these values to their default settings?

  22. #78
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Quote Originally Posted by CronusMax_User View Post
    Yes exactly.

    So how do I reset any values saved below, to the their original default values?



    For example:

    Default settings are:

    MIDPOINT = get_pvar (SPVAR_2, 0, 100, 50); (range is between 0 - 100, default 50)
    ADS_SENS = get_pvar (SPVAR_5, 0, 327, 100); (range is between 0 - 327, default 100)

    During a game I changed the settings on the fly, to

    MIDPOINT = get_pvar (SPVAR_2, 0, 100, 70);
    ADS_SENS = get_pvar (SPVAR_5, 0, 327, 120);

    After I changed them I save these settings to EPROM.

    Now, every time I start the script again it will load automatically with the saved values from EPROM.

    My question: how can I reset these values to their default settings?
    There could be other ways.....but you can make another button your "reset" button. For example holding ADS then RB/R1...save the default values to EPROM. Would look something like....


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  24. #79
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Thank you @Batts for this very nice example. Yeah, this is the right way to reset values in EProm memory.

  25. #80
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    Re: GPC Script TEMPLATES for FPS GAMES - COLLECTION

    Thanks gents!

    This completes my script!

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