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Topic: COD AW [ S.G.I ] Script Generator Interface Tool (Mouse & Keyboard Edition)

  1. #1
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    Thumbs up COD AW [ S.G.I ] Script Generator Interface Tool (Mouse & Keyboard Edition)

    CALL of DUTY
    ADVANCED WARFARE
    WHITE 4ND N3RDY
    Console : XBOX ONE, XBOX 360, PS 3, PS 4
    Game pads: All supported game pads.
    -----------------------------------------------------------------------------------------------------------------------------
    [/B]

    will be updated .

    If you guys like it please hit the green thumbs up for like enjoy!!!!!

    Download :
    S.G.I. COD Advanced Warfare M&Kb ver. 5.4 [SIZE=4]from WHITE 4ND N3RDY

    NEW MOD - BUNNY JUMP
    Jump and Dash Forward in loop until hold Forward Button

    Dash Directions

    Double tap LEFT, RIGHT or BACK = DASH

    - has a option to remove code for dash direction

    SHOT MODS :

    1. DROP SHOT
    2. DASH SHOT
    3. JUMP SHOT

    SENSITIVITY :
    1. ADS sensitivity
    2- Toggle ADS
    3- ADS delay


    RAPID FIRE - you can change RATE OF FIRE for Raid Fire.

    FAST RELOAD doesn't work anymore (this glitch is patched )
    it working only for IMR

    BURST FIRE NEW
    BAL
    AK 12
    HBRa3
    ASM1
    SN6
    MP11
    KF5
    Pytaek
    Ameli

    Added new options for BURST FIRE mod.

    Now you can select round per burst in range 3-8.

    How to operate Burst when you hold the trigger down:
    - goes full auto
    -continuously burst



    AKIMBO DUAL EASY
    ( with rapid fire ).
    - you can have different rate of fire for Akimbo mod ( different from Rapid Fire ).
    -----------------------------------------------------------------------------------------
    - Remap Option

    - Remap Triggers
    - Remap Bumpers
    - Remap Triggers-Bumpers

    -BUTTON LAYOUT


    Auto Dash Direction - use double tap binding buttons ( in our example - A, D, S ).


    HOW TO USE THIS APPLICATION
    Use application SGI COD_AW and adjust all settings then use menu and Copy to Clipboard. Go to CronusPro and select Menu -> File New ->Empty File.
    Then paste in the new window . Start X-AIM and select Layout Options ->Load GPC Script.
    Last edited by Excalibur; 1 Week Ago at 05:14.

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  3. #2
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    I'm working on S.G.I. (Script Game Interface) for the COD Advanced Warfare M&Kb version.

    Here are some screenshots :













    VIDEO TUTORIAL
    This video will show you all process - how to start - how to use application -start CronusPro - X-AIM.

    will be available soon.


    DROP SHOT : EXTRA INPUT 1 + B / CIRCLE = On/ Off

    DASH SHOT : EXTRA INPUT 1 + Y / TRIANGLE = On/ Off

    JUMP SHOT : EXTRA INPUT 1 + A / CROSS = On/ Off

    Attachment 1014


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  5. #3
    Altar Desecrater

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    AWESOME!!!!!!!! cant wait for it !!

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  7. #4
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    It is not finished yet, but for those how want to give me feedback please try the S.G.I. interface !

    You can download S.G.I. COD Advanced Warfare from HERE

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  9. #5
    Do a Barrel Roll!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Does the gamepack work on 360?

  10. #6
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by alex921 View Post
    Does the gamepack work on 360?
    The Game Packs works on every console and with every Game-pad.

  11. #7
    Do a Barrel Roll!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Ok looks nice the instruction program you made. May i ask why you choose for a delay when you use the decrease/increase in sensitivity when zoomed in?

    and also......Is a decrease in sensitivty when left triggering useful for controllers?

  12. #8
    Senior Staff

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by alex921 View Post
    Ok looks nice the instruction program you made. May i ask why you choose for a delay when you use the decrease/increase in sensitivity when zoomed in?

    and also......Is a decrease in sensitivty when left triggering useful for controllers?
    Yes.
    There are 2 different adjustments for sensitivity:
    one for the overall sensitivity (for each condition of the game), which is very useful especially when using mouse and keyboard;
    and another that allows you to further alter the sensitivity, but only while scoping

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  14. #9
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    UPDATED - I finish and it is working now .

    Please test it and give me feedback.

    Fast Reload not finished yet.

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  16. #10
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by alex921 View Post
    Ok looks nice the instruction program you made. May i ask why you choose for a delay when you use the decrease/increase in sensitivity when zoomed in?

    and also......Is a decrease in sensitivty when left triggering useful for controllers?

    Normally in game when you use ADS the game reduce your sensitivity. We change this and we can increase sensitivity, but because we switch from two different sensitivity we can miss the target . For this many players want to have delay in changing sensitivity ( in range 0 to 300 ms. ).

  17. #11
    Babyfaced Assassin

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Did u modified the post? i saw a huge page of script before

    but anyway, when i copied ur script and paste it on Cronus Pro, line 44 is not working

    also dash jump not sure how to cancel that, everytime i shoot without aiming it jumps and dash automaticly. The description said this function can be canceled by button 1 + d pad down, which one is button 1??

    thanks

  18. #12
    Bulgaria's foremost expert on everything CM related!

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    Re: COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by rockynakuz View Post
    Did u modified the post? i saw a huge page of script before

    but anyway, when i copied ur script and paste it on Cronus Pro, line 44 is not working

    also dash jump not sure how to cancel that, everytime i shoot without aiming it jumps and dash automaticly. The description said this function can be canceled by button 1 + d pad down, which one is button 1??

    thanks

    Thanks for feedback!

    I fix this error and upload new file.

    When you want to switch in game use this :
    // DROP SHOT : EXTRA INPUT 1 + B / CIRCLE = On/ Off
    //
    // DASH SHOT : EXTRA INPUT 1 + Y / TRIANGLE = On/ Off
    //
    // JUMP SHOT : EXTRA INPUT 1 + A / CROSS = On/ Off

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  20. #13
    Babyfaced Assassin

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    I'm not able to download it, when I click "here" all it pops up is a blank screen. Please fix it thanks

  21. #14
    Altar Desecrater

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    do i need to change any keys if im a ps4 user?

  22. #15
    Senior Staff

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by jmarryc View Post
    do i need to change any keys if im a ps4 user?
    Absolutely not

  23. #16
    Senior Staff

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by rockynakuz View Post
    I'm not able to download it, when I click "here" all it pops up is a blank screen. Please fix it thanks
    yes, maybe a problem with dropbox, Excalibur will fix as soon as possible

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  25. #17
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by rockynakuz View Post
    I'm not able to download it, when I click "here" all it pops up is a blank screen. Please fix it thanks

    The link is working now. You can download it now.

    And the screenshot was updated.

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  27. #18
    Altar Desecrater

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    um, i try a few times, but how the L3 dash active i try Left/Right a few times but seems it wont dash

  28. #19
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by jmarryc View Post
    um, i try a few times, but how the L3 dash active i try Left/Right a few times but seems it wont dash

    Give me more details - what is your set up and what you try to do with what combination of buttons?

  29. #20
    I Am Error

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    anbody have a code fast reload for ASM1 thanks inadvance

  30. #21
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    anbody have a code fast reload for ASM1 thanks inadvance

    Right now I worked on this part - Fast Reload for All Assault Rifles and will check and for your ASM1

    Updated second post with new video showing how the shot mods work :

    Dash shot, Jump Shot, Drop Shot.

  31. #22
    I Am Error

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    thank you Excalibur

  32. #23
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    thank you Excalibur

    You are welcome !

    Updated ....

    S.G.I. COD Advanced Warfare ver. 1.3

    Main futures :
    -----------------------------------------------------
    SHOT MODS :

    1. DROP SHOT
    2. DASH SHOT
    3. JUMP SHOT

    SENSITIVITY :
    1. ADS sensitivity
    2. In Game sensitivity

    - Toggle ADS
    - ADS delay

    EASY SPRINT

    RAPID FIRE

    FAST RELOAD

    = for All ASSAULT RIFLES
    = for All SUBMACHINE GUNS

    AKIMBO DUAL EASY ( with rapid fire ).

  33. #24
    Altar Desecrater

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by Excalibur View Post
    Give me more details - what is your set up and what you try to do with what combination of buttons?
    I'm looking for Sprint (L3) to be activated when the Left Analog is moved in any direction twice.

    With Advance Warfare you can quick dash but hold the direction of dash and pressing L3, I want to emulate this by pressing the direction button twice including backwards.


    So tap the L3 stick left and it presses L3 and so on
    Thank you
    Last edited by jmarryc; 13th November 14 at 07:06.

  34. #25
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by jmarryc View Post
    I'm looking for Sprint (L3) to be activated when the Left Analog is moved in any direction twice.

    With Advance Warfare you can quick dash but hold the direction of dash and pressing L3, I want to emulate this by pressing the direction button twice including backwards.


    So tap the L3 stick left and it presses L3 and so on
    Thank you

    This is already implemented in script. Double press binding buttons for direction ( for M&Kb version) or double Flick Left Stick in LEFT, RIGHT or Back.

  35. #26
    I Am Error

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    can you give me only the fast reload code i paste it on gtuner pleas ad controller on of option thanks in advance im ussing the first file via gtuner

  36. #27
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    can you give me only the fast reload code i paste it on gtuner pleas ad controller on of option thanks in advance im ussing the first file via gtuner

    Yes - here you go:

    Code:
    define RA_X=9;
    define RA_Y=10;
    define Left_Stick_Y= 12;
    define Left_Stick_X=11;
    define SPRINT_BTN = 8; // LS/L3
    define MELLE=5;       // RS/R3
    define PRONE=18;     // B/ CIRCLE
    define btn_JUMP=19;  // JUMP button A/CROSS
    define SwitchW=17;   // Switch Weapons Y/TRIANGLe
    define Reload=20;    // X/ SQUARE
    define Up=13; 
    define Right=16;
    define Down=14;
    define Left=15;
    
    
    
    
    
    
    define dropDelay=600;
    define RATE_OF_FIRE=14.5;//Range: 1 to 25 RPS (Round/s)
    define timelimit=300;
    define ROFire = 14.6;
    define btn_Swith1= CEMU_EXTRA1;
    define btn_Swith2= CEMU_EXTRA2; 
    define btn_Swith3= CEMU_EXTRA3;
    define btn_Swith4= CEMU_EXTRA4;  
    //VARIABLES - int
    //--------------------------------------------------------------
    int Sens=20;
    int fire_button;
    int scope_button;
    int pvSens;
    int SENS=0;
    int pvInGameSens;
    int hold_timeA;
    int rest_timeA;
    int hold_time;
    int rest_time;
    int time_to_DblClick_Sprint;
    int DblClick_R;
    int DblClick_L;
    int DblClick_F;
    int DblClick_B;
    int DblClick_A;
    int RA;
    int LA_L;
    int LA_R;
    int LA_F;
    int LA_B;
    int sprint;
    int dash;
    int LX;
    int LY;
    int dash_X;
    int dash_OnOff=FALSE;// Dash On/Off
    int rapid_onoff = TRUE;// On/Off Rapid Fire
    int akimbo_onoff = FALSE;
    int dropshot_OnOff=FALSE;// On / Off Drop Shot
    int Scope_W_Drop=TRUE;// Scope with Drop Shot
    int DoubleJump=TRUE;
    int JumpShot_OnOff=TRUE;
    int VerticalCorrect=TRUE;
    int b_hold_ADS=FALSE;
    int TogleADS=FALSE;// On /Off Togle ADS
    int b_ADS_Delay=FALSE;// On/Off ADS Delay
    int DelayScope=20;
    int VertValue=60;
    int ADS_Delay=150;// ADS delay value
    int fastreload;
    int fastReload_OnOff=TRUE;
    int FR1=1400;
    int FR2=1500;
    int FR3=1500;
    //INITIALIZATION - init
    //--------------------------------------------------------------
    init {//#############################################
         if(get_console() == PIO_PS3) {
         fire_button = 3;
         scope_button = 6;}
         else { // Natural Trigger & Bumper
         fire_button = 4;
         scope_button = 7;}
         pvSens = get_pvar(SPVAR_1,0, 100, 20);
         Sens=pvSens;
         pvInGameSens = get_pvar(SPVAR_2,0, 100, 0);
         SENS=pvInGameSens;
         // AKIMBO RAPID FIRE
         hold_timeA = 500 / ROFire;
         rest_timeA = hold_timeA - 20;
         if(rest_timeA < 0) rest_timeA = 0;
         
         // RAPID FIRE
         hold_time = 500 / RATE_OF_FIRE;
         rest_time = hold_time - 20;
         if(rest_time < 0) rest_time=0;
         // FAST RELOAD
         fastreload=FR1;
    }//##################################################
    //MAIN BLOCK RUTINES
    //--------------------------------------------------------------
    main {  // Start of MAIN BLOCK
    ///////////////////////////////////////////////////////////////////////////
    ///////////       1.  FAST RELOAD                  ////////////////////////
    ///////////////////////////////////////////////////////////////////////////
         if(get_val(CEMU_EXTRA3)&& event_press(Up))fastreload=FR1;     // All Assault Rifles 
         if(get_val(CEMU_EXTRA3)&& get_val(Up))set_val(Up,0);
         if(get_val(CEMU_EXTRA3)&& event_press(Right))fastreload=FR2;  // All SUBMACHINE GUNS
         if(get_val(CEMU_EXTRA3)&& get_val(Right))set_val(Right,0);
         if(get_val(CEMU_EXTRA3)&& event_press(Down))fastreload=FR3;
         //if(get_val(CEMU_EXTRA3)&& event_press(Left))fastreload=FR4;
        // if(get_val(CEMU_EXTRA3)&& event_press(SwitchW))fastreload=FR5;
         //if(get_val(CEMU_EXTRA3)&& event_press(PRONE))fastreload=FR6;
        
         // Switch FAST RELOAD ON/OFF   EXTRA INPUT 3+ X/SQUARE
         if(get_val(CEMU_EXTRA3)&& event_press(Reload))fastReload_OnOff=!fastReload_OnOff;
         if(get_val(CEMU_EXTRA3)&& get_val(Reload))set_val(Reload,0);
    
    
    
    
         if(event_press(Reload) && fastReload_OnOff)combo_run(FastReload);
    }//end of MAIN BLOCK
    
    
    combo FastReload {// begin
        set_val(Reload, 100);            //RELOAD_BTN is X Button( index 20)  or Square for PS3/PS4
        wait(40); wait(fastreload);      //fastreload time is The amount of Delay In MS before the Cancel Happens
        set_val(SwitchW, 100);           //This time different depending On weapons
        wait(40); wait(40);              //SWITCH_WEAPON is Y or triangle for PS3/PS4
        set_val(SwitchW, 100);
        wait(40);
    }// end

  37. #28
    I Am Error

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    i wanna combine anti recol with fast reload and rapid fire //Script was generated by * Script Manipulator * ver.6.4 /on date:16/09/2014 time: 11:12:52
    Last edited by krict; 13th November 14 at 18:10.

  38. #29
    Fastest Thing Alive

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Does this script need to CM devices for mse/kb?

    If not can it be combine with the one i use to make mouse feel like mouse on PS4
    Im using this by Rushyy
    define ZOOM = PS4_L2; // Change this to your console, usually looking for the Left trigger
    define SENS_ZOOM_INCREASE = 30; // You can change this value as needed
    define X_AXIS = PS4_RX; // Change this to your console
    define Y_AXIS = PS4_RY; // Change this to your console
    main {
    if(get_val(ZOOM)) {
    sensitivity( X_AXIS, NOT_USE, 100 + SENS_ZOOM_INCREASE );
    sensitivity( Y_AXIS, NOT_USE, 100 + SENS_ZOOM_INCREASE );
    }
    }

  39. #30
    Bulgaria's foremost expert on everything CM related!

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    Re: S.G.I. COD ADVANCED WARFARE - M&Kb vers.

    Quote Originally Posted by krict View Post
    i wanna combine anti recol with fast reload and rapid fire //Script was generated by * Script Manipulator * ver.6.4 /on date:16/09/2014 time: 11:12:52
    You can use again SM and combine all this mods how you wish ( this is the power of SM ).
    Now I added new templates - COD Advanced Warfare - Fast Reload.

    You can get the latest version of SM and Templates from here :
    http://cronusmax.com/forums/showthre...l=1#post971732

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