Page 1 of 14 1234511 ... LastLast
Results 1 to 20 of 271

Topic: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

  1. #1
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Thumbs up BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb





    Now it is available for testing !
    All Class and Mode are working.

    DOWNLOAD : BF4 SGI

    <font size="4"><strong>

    INFO


    S.G.I. BATTLEFIELD 4 M&Kb version 4.5

    NOTE


    I decided to do BATTLEFIELD 4 SCRIPT GAME INTERFACE [SGI] application.
    What is about in this application:

    You no longer need to understand from programming to change the values and select different options.
    This program will provide an easy and convenient way to do all this with just a few mouse clicks.
    After you select the modes and settings, the program will automatically generate the code for you.
    You only have to put this code in CronusPro and and load it with X- AIM.

    Please share what modes and options you want to have.



    That which I think is:
    Classes:
    1. Rapid Fire - done
    2. Burst Fire - done
    3. Fire mode - done
    - Scope disable The scope (ADS) disable rapid fire and burst fire.
    - Scope Enable The scope (ADS) enable rapid fire and burst fire.

    4. Shot mode
    - Drop Shot - done
    - Side move - done
    - Jump shot - done
    - Scope Shot - done

    5. Scope mode
    - Quick Scope
    - Sniper mode
    - suggested by trowieuk :
    -
    Shotgun mode would be nice, or OP. Works just the same as quickscope mode, except less scope https://www.youtube.com/watch?v=ERG51XYsdHw
    6. Hold Breath- done

    7. Auto Spot -done

    8. Easy Sprint -done

    9. Anti Recoil

    10. Button Layout - done

    11. Button Swap - done

    17. INVERT Left Analogue Y Axis

    12. Bunny hope -
    (suggested by trowieuk )

    13. Auto Switch Flashlight (Laser Sight ).
    ---------------------------------------------------------------------------
    14. SENSITIVITY
    14 A. Soldier mode
    - ADS Sensitivity

    14 B. Vehicle mode
    - Sensetivity

    ----------------------------------------------------------------------------
    for BF Hardline :
    1. Blood money mode
    2. A
    uto drive (
    suggested by trowieuk )

  2. The Following 7 Users Say Thank You to Excalibur For This Useful Post:


  3. #2
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Thanks for doing this Excalibur, it's going to be really helpful.

    Option wise, would there be any possibility of changing sensitivity & key bindings separately for when in vehicles & planes? Another admin in a different thread mentioned that X-Aim was capable of handling different input types/methods. Would it be realistic to add a section to manage scripting for a second controller (not the auth controller) for tanks/helicopters, and a joystick for planes?

    I know it's a lot to ask, but it would make the S.G.I so powerful.

    Thanks again.

  4. The Following User Says Thank You to lazyolandy For This Useful Post:


  5. #3
    Big Daddy

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    No, that's no the way it works.

    The CM can accept multiple inputs, they all get merged into one, modified and output. We can't adjust separate inputs that way.

    It doesn't matter though, you can only use one at a time so just have different settings for on foot, in car/plane ect.

  6. The Following User Says Thank You to KittyDawn For This Useful Post:


  7. #4
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    I understand that the CM can accept multiple inputs & treats it as one. What I meant was, will it be able to differentiate between them. For example having a standard setup for on foot, press C to enter tank/car and use different settings, V to enter plane using different settings, and B to enter chopper with its own settings. So using different settings for different buttons, depending on the vehicle.

    Hope that makes sense?

  8. #5
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by lazyolandy View Post
    I understand that the CM can accept multiple inputs & treats it as one. What I meant was, will it be able to differentiate between them. For example having a standard setup for on foot, press C to enter tank/car and use different settings, V to enter plane using different settings, and B to enter chopper with its own settings. So using different settings for different buttons, depending on the vehicle.

    Hope that makes sense?

    Yes, in this way it can be done.

  9. The Following User Says Thank You to Excalibur For This Useful Post:


  10. #6
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    That's good to hear. I'm glad that you could understand me, waffling on!

  11. #7
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by lazyolandy View Post
    That's good to hear. I'm glad that you could understand me, waffling on!

    We just have to say what will contain these modes.

  12. #8
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Auto spot might be good, across all modes too for spotting other planes etc?
    A quick melee and quick reload option would also be useful on foot, but I have no idea if it's possible.

    Other than these & being able to have different sensitivities, I can't think of anything else really.
    Last edited by lazyolandy; 3rd May 15 at 19:56.

  13. The Following User Says Thank You to lazyolandy For This Useful Post:


  14. #9
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by lazyolandy View Post
    Auto spot might be good, across all modes too for spotting other planes etc?
    A quick melee and quick reload option would also be useful on foot, but I have no idea if it's possible.

    Other than these & being able to have different sensitivities, I can't think of anything else really.

    Thanks for your effort!
    I think that quick reload is not possible here. I don't know about quick melee.

    I updated the pictures in first post.

  15. #10
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by Excalibur View Post
    Thanks for your effort!
    I think that quick reload is not possible here. I don't know about quick melee.

    I updated the pictures in first post.
    No need to thank me at all!
    If I think of anything else, I'll let you know. Cheers.

  16. #11
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by lazyolandy View Post
    No need to thank me at all!
    If I think of anything else, I'll let you know. Cheers.

    When we work as a team, we can get better results.

  17. #12
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    This is very true.

    I was thinking about adjustable in game sensitivity, possibly using + and - buttons to adjust mid game? Might be helpful to save going back to the SGI for small adjustments?

  18. #13
    Do a Barrel Roll!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Yes, can't wait for this! oh and im glad blood money mode is in there!

    Have autospot as on/off in game, annoying when you die and it's pressing spot button

  19. The Following User Says Thank You to trowieuk For This Useful Post:


  20. #14
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by trowieuk View Post
    Yes, can't wait for this! oh and im glad blood money mode is in there!

    Have autospot as on/off in game, annoying when you die and it's pressing spot button

    Thanks for your interest !
    Any ideas about other modes ?

  21. #15
    Do a Barrel Roll!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Shotgun mode would be nice, or OP. Works just the same as quickscope mode, except less scope https://www.youtube.com/watch?v=ERG51XYsdHw That shows how little scope it needs.

    I had an idea for one on bf hardline hotwire, auto drive. Trying to make it myself but not going very well. Go in a low pop server (4-5), auto drive holds the left stick right (PS4_LX +100) and holds R2 (throttle) for 3 seconds, waits for 1 second and repeats that until turned off. This way the car is turning in a small circle, with timing, fast enough to be hotwired. Maybe once you finished everything else you could try?
    Last edited by trowieuk; 7th May 15 at 11:45.

  22. The Following 2 Users Say Thank You to trowieuk For This Useful Post:


  23. #16
    Fastest Thing Alive

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Nice ideas Trowie, loving the shotgun mode!
    Can't wait for this!

  24. #17
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Updated list of task .

  25. #18
    Do a Barrel Roll!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Got a few feature suggestions

    bunny hop mode - from BF4 gamepack

    auto switch on laser/flash light - from BF4 gamepack

    Another one for hardline but may work on bf4 with something other than taser: I'll try make this while you're doing the rest but need someone else to help test if it works.

    NOT SURE IF THIS STILL WORKS - IF ANYONE ON PS4 HAS BFH AND WANTS TO HELP ME TEST THIS ADD Trowie-uK

    Auto taser gun money glitch. How it works - get a friend, join a game on the same team and squad, as the enforcer with taser gun and ammo box. Stay in spawn, equip taser. Position yourselves and camera to where you throw ammo box it lands inside each other. Activate script which will continually shoot the taser and throw ammo box.
    Last edited by trowieuk; 8th May 15 at 08:05.

  26. The Following User Says Thank You to trowieuk For This Useful Post:


  27. #19
    Babyfaced Assassin

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Hi, and the release date?

  28. #20
    Bulgaria's foremost expert on everything CM related!

    User Info Menu

    Re: BF 4 SCRIPT GAME INTERFACE [SGI] M&Kb

    Quote Originally Posted by mighty7 View Post
    Hi, and the release date?

    Next few days I hope .


Similar Topics

  1. SCRIPT GAME INTERFACE [SGI] GTA V
    By Excalibur in forum GPC Library Script Support
    Replies: 15
    Last Post: 27th February 17, 16:31
  2. SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Gamepad Edition
    By Excalibur in forum Macro & Script Programming Support
    Replies: 326
    Last Post: 24th September 15, 22:22
  3. HELP...BF4 Script Game Interface
    By NatanBR in forum Macro & Script Programming Support
    Replies: 18
    Last Post: 21st June 15, 20:18
  4. SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboard Edition
    By Excalibur in forum CronusMAX PLUS Keyboard & Mouse Support
    Replies: 160
    Last Post: 1st June 15, 18:41
  5. [PS4] SCRIPT GAME INTERFACE (SGI) Call of Duty Advanced Warfare Mouse & Keyboad error
    By skyline9394 in forum Macro & Script Programming Support
    Replies: 4
    Last Post: 15th April 15, 09:27

Tags for this Topic

Posting Permissions

  • You may not post new topics
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •