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Topic: COD Infinite Warfare : Jitter Master [BETA]

  1. #1
    Bulgaria's foremost expert on everything CM related!

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    COD Infinite Warfare : Jitter Master [BETA]

    Hello Community, today I would like you to test my new GamePack for Call of Duty: IW. I would like you all to test it and report me any bugs and tell me what you like and don't like. What dont worked well and what worked well, to improve and fix things.

    If you have any ideas for any features, let me know.

    We decide to give you all possible variants of gamepacks so the x22dot make traditional gamepacks and
    I did it in a new way that has not been done so far.
    This gamepack include all 4 jitters :

    Reaver/ X-Eon/ DCM | Rack 9 | Banshee | M.2187 Akimbo Jitter |
    Very special thenks to the : Raptor & Unjust_Zengetsu they are the authors of all jitters here.


    __________________________________________________

    New shotgun M.2187 in Akimbo mod.


    1. In Game Button Layout
    2. In Game Analog Stick Layout
    3. Double Jump Button
    options=8
    0=Mod Disabled
    1=LS / L3
    2=LB/ L1
    3=RB / R1
    4=RS / R3
    5=XB1 Elite Paddle 1 ( PR1 )
    6=XB1 Elite Paddle 2 ( PR2 )
    7=XB1 Elite Paddle 3 ( PL1 )

    IMPORTANT: Enable only the feature you will be using right away ( you can switch to other mods with fast switch).

    Instead of Rapid Fire I add M.2187 Akimbo Jitter

    3. M.2187 Akimbo Mod Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    4. M.2187 Akimbo Mod Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    5. Revaer Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    6. Revaer Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    7. Banshe Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    8. Banshe Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    9. Rack Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    10. Rack Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    FAST SWITCHES
    ----------------------------------------------------------------------
    All other settings are available on the fly . This new aproach give you ability to change config very fast depending of your needs, just with click off few short cuts.
    This new exclusive features give you the freedom like never before.
    All fetures has color indication so you can alwys know what settings is ON.

    First hold RS / R3 and then press directional buttons.
    Directional buttons work like switch ON- OFF. When the switch is ON you will feel rumble notification on the left motors. When the switch is OFF you will feel week rumble notification on the right motors..

    IMPORTANT : The script doesn't know when you dye so in case you dye by incident you need to reset script. For example you has rapid fire ON on the secondary weapon and you dye when you use it , but you has Jitter ON on the Primary weapon . When you dye using rapid fire on secondary and respawn the script will still "think" you are using rapid fire but you respawn with the primary weapon . To reset script just press directional left button ( D pad LEFT) - you will respawn and reset the script .

    The switches are organised in this way :

    Akimbo Jitter - Reaver Jitter : hold RS/R3 ( think about R | Reaver = R ).

    Banshe - Rack9 Jitter : hold B/CIRCLE ( think about B | Banshe/ Rack = B ).

    UP / Down = Primary Weapon

    LEFT / RIGHT = Secondary Weapon


    4. Akimbo Jitter

    Color indication : Green
    a. Akimbo Jitter is OFF for all weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b.
    Akimbo Jitter is ON for Primary Weapons Only.
    c.
    Akimbo Jitter is ON for Secondary Weapons Only.
    d.
    Akimbo Jitter is ON for both Primary and Secondary Weapons. ( turn ON both Akimbo for Primary and Secondary weapons)

    5. Reaver / DCM / X-Eon Jitter (
    A very special thanks to the author : Raptor )
    IMPORTANT:
    This Jitter doesn't require "Enable Reload Cancel" in game but the other Jitters ( Banshee & Rack 9) require it.
    It work best with Dexterity.

    Color indication : White
    a. Reaver Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Reaver Jitter is ON for Primary Weapons Only.
    c. Reaver Jitter is ON for Secondary Weapons Only.
    d. Reaver Jitter is ON for both Primary and Secondary Weapons. ( Enable both Primary and Secondary Reaver JItters )



    Banshe - Rack9 Jitter : hold B/CIRCLE ( think about B | Banshe/ Rack = B ).

    UP / Down = Primary Weapon

    LEFT / RIGHT = Secondary Weapon

    IMPORTANT :
    1.
    You MUST "Enable sprint cancels reload" in game options.

    2. Both Jitters (Banshe and Rack9 ) are low jump jitters
    3. Don't needs of any Tactical or Lethal equipment.
    4. Both Jitters works with Auto Run feature that is ON by default.

    6.
    Banshe Jitter

    Color indication : Blue
    a. Banshe Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Banshe Jitter is ON for Primary Weapons Only.
    c. Banshe Jitter is ON for Secondary Weapons Only.
    d. Banshe Jitter is ON for both Primary and Secondary Weapons. ( Turn ON Banshe Jitter for both - Primary and Secondary weapons )

    7. Rack 9 Jitter

    Color indication : Red
    a. Rack 9 Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Rack 9 Jitter is ON for Primary Weapons Only.
    c. Rack 9 Jitter is ON for Secondary Weapons Only.
    d. Rack 9 Jitter is ON for both Primary and Secondary Weapons.
    ( Turn ON Rack9 Jitter for both - Primary and Secondary weapons )

    Change log:
    V 1.6 Removed Rapid Fire and added M.2187 Akimbo Jitter.
    V 1.5 We added new code for the Banshee Jitter and now it works very well.
    V 1.4
    Changed the way how the "Double Jump Button" work. You need to hold it and you will perform double jump and now you can control the height of the jump (The height depends on how long you hold it pressed).
    Added Jump Button to the list - so now you can use the normal jump button like double jump button by simply held it.
    Attached Images Attached Images
    Last edited by Excalibur; 4th July 17 at 07:23.

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  3. #2
    Do a Barrel Roll!

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    Re: COD IW : Jitter Master Beta

    Your jittermod master didn't want work the only one that worked was the jitter edition

  4. #3
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by KingAbi View Post
    Your jittermod master didn't want work the only one that worked was the jitter edition

    Did you eanable the jitters ?

    Look on the first post how to enabled them. And read the text in red it is very important.

  5. #4
    I Am Error

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    Re: COD IW : Jitter Master Beta

    This is an awesome Jitter pack but is there one available without jumping while shooting? Thanks bro.

  6. #5
    Fastest Thing Alive

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    Re: COD IW : Jitter Master Beta

    Just curious to know if the reaver jitter is just rapid fire since that is what I am getting in game and wondering if I am doing something wrong.

  7. #6
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by JitterUSilly View Post
    This is an awesome Jitter pack but is there one available without jumping while shooting? Thanks bro.
    I've tested all off the Jitters and none of them is working good . The only one that is working is the low jump Jitter . So there is no full happiness.
    Quote Originally Posted by trees View Post
    Just curious to know if the reaver jitter is just rapid fire since that is what I am getting in game and wondering if I am doing something wrong.
    Nope, Reaver Jitter is a lot more faster than the rapid fire. Did you enable the reload cancel in game ?

  8. #7
    Fastest Thing Alive

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    Re: COD IW : Jitter Master Beta

    Yes it was enabled.

  9. #8
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by trees View Post
    Yes it was enabled.
    If there is a lag it will looks like a rapid fire .

    I used it yesterday and it is working , but yes in case with lag it looks like a rapid fire.
    Last edited by Excalibur; 11th June 17 at 11:16.

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  11. #9
    Senior Staff

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by trees View Post
    Yes it was enabled.
    Reaver Jitter dont needs (Sprint cancles reload).

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  13. #10
    Fastest Thing Alive

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    Re: COD IW : Jitter Master Beta

    ok thank you will give it a try

  14. #11
    Fastest Thing Alive

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    working now thank you
    Last edited by trees; 11th June 17 at 22:30.

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  16. #12
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by trees View Post
    working now thank you

    Thank you for you feedback.

  17. #13
    Renegade

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Dang guys. I thought you already knew you don't use sprint cancels reload for the reaver,dcm8 Xeon jitter. Nothing is required for it.But it's best to use dexterity for gun fights. With all that being said I have a rack 9 jitter uploaded that's none jumping and uses the triangle swap method put it up as a test in library months ago. It seems to work well for the most part. But at random times rarely it will swap weapons. And jitter won't work standing over weapons and won't work with certain score streaks the prompt the square button. That jitter is a lethal jitter best to use exploding drone or c4 and you can actually use equipment and jitter will still work. Feel free to take any of the codes I have made or have part in making to use, alter, make better how ever you like as long as proper partial credit is given.

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  19. #14
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Raptor View Post
    Dang guys. I thought you already knew you don't use sprint cancels reload for the reaver,dcm8 Xeon jitter. Nothing is required for it.But it's best to use dexterity for gun fights. With all that being said I have a rack 9 jitter uploaded that's none jumping and uses the triangle swap method put it up as a test in library months ago. It seems to work well for the most part. But at random times rarely it will swap weapons. And jitter won't work standing over weapons and won't work with certain score streaks the prompt the square button. That jitter is a lethal jitter best to use exploding drone or c4 and you can actually use equipment and jitter will still work. Feel free to take any of the codes I have made or have part in making to use, alter, make better how ever you like as long as proper partial credit is given.

    Thank you Raptor. I found DCM/Reaver jitter somewhere in my hard disk but there was no info about the author. So sorry . Now I added info about the real author.

  20. #15
    Renegade

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Excalibur View Post
    Thank you Raptor. I found DCM/Reaver jitter somewhere in my hard disk but there was no info about the author. So sorry . Now I added info about the real author.


    Make sure it's the same posted in library that has Xeon in title. You may have one of the older ones. The one in library was poster after rack 9 patch. It's better than the older ones.


    The older ones where posted in November 2016. NevermiND I'll check for you when I get time. Don't want to put work on ya. Just want you to have the best working one. Seems like online been lots of confusion with all the jitters.
    Last edited by Raptor; 20th June 17 at 01:38.

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  22. #16
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Released new version V 1.6

    Change log : Removed Rapid Fire and added M.2187 Akimbo Jitter .

    Very special thanks to the authors : Raptor & Unjust_Zengetsu.

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  24. #17
    Renegade

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Thanks alot man.

  25. #18
    Renegade

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Excalibur View Post
    Released new version V 1.6

    Change log : Removed Rapid Fire and added M.2187 Akimbo Jitter .

    Very special thanks to the authors : Raptor & Unjust_Zengetsu.
    Oh man I'd hate to tell you this because it may create more work for ya. But Unjust_zengetsu fine tuned or edited the script and made it better. He said he's gonna upload tonight. I'll send it to ya via message.

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  27. #19
    Altar Desecrater

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    this jitter keeps making me pick up weapons how do i avoid that when im using rack 9 i dont care about jumping

  28. #20
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Unshippedtundra View Post
    this jitter keeps making me pick up weapons how do i avoid that when im using rack 9 i dont care about jumping

    Unfortunately there is nothing that we can do about this problem ( because it is the way how this jitter works). Use the new M.2187 Akimbo Jitter - with M.2187 shot gun. It works better.
    I will update it this evening with latest update from Raptor & Unjust_Zengetsu.
    Last edited by Excalibur; 1st July 17 at 12:31.

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