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Topic: Call of Duty: Infinite Warfare - Jitter Master

  1. #1
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    Call of Duty: Infinite Warfare - Jitter Master

    Hello Community, today I would like you to test my new GamePack for Call of Duty: IW. I would like you all to test it and report me any bugs and tell me what you like and don't like. What dont worked well and what worked well, to improve and fix things.

    If you have any ideas for any features, let me know.

    We decide to give you all possible variants of gamepacks so the x22dot make traditional gamepacks and
    I did it in a new way that has not been done so far.
    This gamepack include all 4 jitters :

    Reaver/ X-Eon/ DCM | Rack 9 | Banshee | M.2187 Akimbo Jitter |
    Very special thenks to the : Raptor & Unjust_Zengetsu they are the authors of all jitters here.


    __________________________________________________

    New shotgun M.2187 in Akimbo mod.


    1. In Game Button Layout
    2. In Game Analog Stick Layout
    3. Double Jump Button
    options=8
    0=Mod Disabled
    1=LS / L3
    2=LB/ L1
    3=RB / R1
    4=RS / R3
    5=XB1 Elite Paddle 1 ( PR1 )
    6=XB1 Elite Paddle 2 ( PR2 )
    7=XB1 Elite Paddle 3 ( PL1 )

    IMPORTANT: Enable only the feature you will be using right away ( you can switch to other mods with fast switch).

    Instead of Rapid Fire I add M.2187 Akimbo Jitter

    3. M.2187 Akimbo Mod Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    4. M.2187 Akimbo Mod Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    5. Revaer Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    6. Revaer Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    7. Banshe Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    8. Banshe Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    9. Rack Jitter Primary Weapon
    0=Mod Disabled
    1=Mod Enabled

    10. Rack Jitter Secondary Weapon
    0=Mod Disabled
    1=Mod Enabled

    FAST SWITCHES
    ----------------------------------------------------------------------
    All other settings are available on the fly . This new aproach give you ability to change config very fast depending of your needs, just with click off few short cuts.
    This new exclusive features give you the freedom like never before.
    All fetures has color indication so you can alwys know what settings is ON.

    First hold RS / R3 and then press directional buttons.
    Directional buttons work like switch ON- OFF. When the switch is ON you will feel rumble notification on the left motors. When the switch is OFF you will feel week rumble notification on the right motors..

    IMPORTANT : The script doesn't know when you dye so in case you dye by incident you need to reset script. For example you has rapid fire ON on the secondary weapon and you dye when you use it , but you has Jitter ON on the Primary weapon . When you dye using rapid fire on secondary and respawn the script will still "think" you are using rapid fire but you respawn with the primary weapon . To reset script just press directional left button ( D pad LEFT) - you will respawn and reset the script .

    The switches are organised in this way :

    Akimbo Jitter - Reaver Jitter : hold RS/R3 ( think about R | Reaver = R ).

    Banshe - Rack9 Jitter : hold B/CIRCLE ( think about B | Banshe/ Rack = B ).

    UP / Down = Primary Weapon

    LEFT / RIGHT = Secondary Weapon


    4. Akimbo Jitter

    Color indication : Green
    a. Akimbo Jitter is OFF for all weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b.
    Akimbo Jitter is ON for Primary Weapons Only.
    c.
    Akimbo Jitter is ON for Secondary Weapons Only.
    d.
    Akimbo Jitter is ON for both Primary and Secondary Weapons. ( turn ON both Akimbo for Primary and Secondary weapons)

    5. Reaver / DCM / X-Eon Jitter (
    A very special thanks to the author : Raptor )
    IMPORTANT:
    This Jitter doesn't require "Enable Reload Cancel" in game but the other Jitters ( Banshee & Rack 9) require it.
    It work best with Dexterity.

    Color indication : White
    a. Reaver Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Reaver Jitter is ON for Primary Weapons Only.
    c. Reaver Jitter is ON for Secondary Weapons Only.
    d. Reaver Jitter is ON for both Primary and Secondary Weapons. ( Enable both Primary and Secondary Reaver JItters )



    Banshe - Rack9 Jitter : hold B/CIRCLE ( think about B | Banshe/ Rack = B ).

    UP / Down = Primary Weapon

    LEFT / RIGHT = Secondary Weapon

    IMPORTANT :
    1.
    You MUST "Enable sprint cancels reload" in game options.

    2. Both Jitters (Banshe and Rack9 ) are low jump jitters
    3. Don't needs of any Tactical or Lethal equipment.
    4. Both Jitters works with Auto Run feature that is ON by default.

    6.
    Banshe Jitter

    Color indication : Blue
    a. Banshe Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Banshe Jitter is ON for Primary Weapons Only.
    c. Banshe Jitter is ON for Secondary Weapons Only.
    d. Banshe Jitter is ON for both Primary and Secondary Weapons. ( Turn ON Banshe Jitter for both - Primary and Secondary weapons )

    7. Rack 9 Jitter

    Color indication : Red
    a. Rack 9 Jitter is OFF for all Weapons ( Primary and Seconday ). The dafault condition when gamepack started for the first time.
    b. Rack 9 Jitter is ON for Primary Weapons Only.
    c. Rack 9 Jitter is ON for Secondary Weapons Only.
    d. Rack 9 Jitter is ON for both Primary and Secondary Weapons.
    ( Turn ON Rack9 Jitter for both - Primary and Secondary weapons )

    Change log:
    V 1.6 Removed Rapid Fire and added M.2187 Akimbo Jitter.
    V 1.5 We added new code for the Banshee Jitter and now it works very well.
    V 1.4
    Changed the way how the "Double Jump Button" work. You need to hold it and you will perform double jump and now you can control the height of the jump (The height depends on how long you hold it pressed).
    Added Jump Button to the list - so now you can use the normal jump button like double jump button by simply held it.
    Attached Images Attached Images
    Last edited by Excalibur; 4th July 17 at 07:23.

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  3. #2
    Do a Barrel Roll!

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    Re: COD IW : Jitter Master Beta

    Your jittermod master didn't want work the only one that worked was the jitter edition

  4. #3
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by KingAbi View Post
    Your jittermod master didn't want work the only one that worked was the jitter edition

    Did you eanable the jitters ?

    Look on the first post how to enabled them. And read the text in red it is very important.

  5. #4
    I Am Error

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    Re: COD IW : Jitter Master Beta

    This is an awesome Jitter pack but is there one available without jumping while shooting? Thanks bro.

  6. #5
    I Am Error

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    Re: COD IW : Jitter Master Beta

    Just curious to know if the reaver jitter is just rapid fire since that is what I am getting in game and wondering if I am doing something wrong.

  7. #6
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by JitterUSilly View Post
    This is an awesome Jitter pack but is there one available without jumping while shooting? Thanks bro.
    I've tested all off the Jitters and none of them is working good . The only one that is working is the low jump Jitter . So there is no full happiness.
    Quote Originally Posted by trees View Post
    Just curious to know if the reaver jitter is just rapid fire since that is what I am getting in game and wondering if I am doing something wrong.
    Nope, Reaver Jitter is a lot more faster than the rapid fire. Did you enable the reload cancel in game ?

  8. #7
    I Am Error

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    Re: COD IW : Jitter Master Beta

    Yes it was enabled.

  9. #8
    Bulgaria's foremost expert on everything CM related!

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by trees View Post
    Yes it was enabled.
    If there is a lag it will looks like a rapid fire .

    I used it yesterday and it is working , but yes in case with lag it looks like a rapid fire.
    Last edited by Excalibur; 11th June 17 at 11:16.

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  11. #9
    Senior Staff

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    Re: COD IW : Jitter Master Beta

    Quote Originally Posted by trees View Post
    Yes it was enabled.
    Reaver Jitter dont needs (Sprint cancles reload).

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  13. #10
    I Am Error

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    Re: COD IW : Jitter Master Beta

    ok thank you will give it a try

  14. #11
    I Am Error

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    working now thank you
    Last edited by trees; 11th June 17 at 22:30.

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  16. #12
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by trees View Post
    working now thank you

    Thank you for you feedback.

  17. #13
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Dang guys. I thought you already knew you don't use sprint cancels reload for the reaver,dcm8 Xeon jitter. Nothing is required for it.But it's best to use dexterity for gun fights. With all that being said I have a rack 9 jitter uploaded that's none jumping and uses the triangle swap method put it up as a test in library months ago. It seems to work well for the most part. But at random times rarely it will swap weapons. And jitter won't work standing over weapons and won't work with certain score streaks the prompt the square button. That jitter is a lethal jitter best to use exploding drone or c4 and you can actually use equipment and jitter will still work. Feel free to take any of the codes I have made or have part in making to use, alter, make better how ever you like as long as proper partial credit is given.

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  19. #14
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Raptor View Post
    Dang guys. I thought you already knew you don't use sprint cancels reload for the reaver,dcm8 Xeon jitter. Nothing is required for it.But it's best to use dexterity for gun fights. With all that being said I have a rack 9 jitter uploaded that's none jumping and uses the triangle swap method put it up as a test in library months ago. It seems to work well for the most part. But at random times rarely it will swap weapons. And jitter won't work standing over weapons and won't work with certain score streaks the prompt the square button. That jitter is a lethal jitter best to use exploding drone or c4 and you can actually use equipment and jitter will still work. Feel free to take any of the codes I have made or have part in making to use, alter, make better how ever you like as long as proper partial credit is given.

    Thank you Raptor. I found DCM/Reaver jitter somewhere in my hard disk but there was no info about the author. So sorry . Now I added info about the real author.

  20. #15
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Excalibur View Post
    Thank you Raptor. I found DCM/Reaver jitter somewhere in my hard disk but there was no info about the author. So sorry . Now I added info about the real author.


    Make sure it's the same posted in library that has Xeon in title. You may have one of the older ones. The one in library was poster after rack 9 patch. It's better than the older ones.


    The older ones where posted in November 2016. NevermiND I'll check for you when I get time. Don't want to put work on ya. Just want you to have the best working one. Seems like online been lots of confusion with all the jitters.
    Last edited by Raptor; 20th June 17 at 01:38.

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  22. #16
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Released new version V 1.6

    Change log : Removed Rapid Fire and added M.2187 Akimbo Jitter .

    Very special thanks to the authors : Raptor & Unjust_Zengetsu.

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  24. #17
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Thanks alot man.

  25. #18
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Excalibur View Post
    Released new version V 1.6

    Change log : Removed Rapid Fire and added M.2187 Akimbo Jitter .

    Very special thanks to the authors : Raptor & Unjust_Zengetsu.
    Oh man I'd hate to tell you this because it may create more work for ya. But Unjust_zengetsu fine tuned or edited the script and made it better. He said he's gonna upload tonight. I'll send it to ya via message.

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  27. #19
    Altar Desecrater

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    this jitter keeps making me pick up weapons how do i avoid that when im using rack 9 i dont care about jumping

  28. #20
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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Unshippedtundra View Post
    this jitter keeps making me pick up weapons how do i avoid that when im using rack 9 i dont care about jumping

    Unfortunately there is nothing that we can do about this problem ( because it is the way how this jitter works). Use the new M.2187 Akimbo Jitter - with M.2187 shot gun. It works better.
    I will update it this evening with latest update from Raptor & Unjust_Zengetsu.
    Last edited by Excalibur; 1st July 17 at 12:31.

  29. #21
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Unshippedtundra View Post
    this jitter keeps making me pick up weapons how do i avoid that when im using rack 9 i dont care about jumping
    Unfortunately that's what happened when infinity ward patched the rack 9 jitter. I will say this. A fix is completely possible. If enough research was done by watching some rack 9 jitter videos on YouTube you'd see that someone else has the fix. But I can't go into further details besides I won't touch the fix.

    Secondly yes the model 2187 akimbo only is the absolute best guns that's op to play with at the moment. It's like the rack 9 pre patch if not its better. Next things I'll be working on or if Unjust_zengetsu beats me to it is the hailstorm ordnance as its specs are near if not better than model 2187. If you look at specs damage is maxed on akimbo mode accuracy is higher and I forgot other specs but you get the idea. Wait I think range is even alot farther. Only problem is bullet spread. But I'm sure it's very op if ya got good aim. Long ago Unjust_zengetsu had a functional jitter for it but it got washed away and forgotten about. That happens when we try to make a bunch of different scripts at a time and forget to save. Lol We may be attempting the shotgun sniper as well. I heard from my community that it kinda works with the jumping banshee jitter. Keep in mind many in our ps4 community share and test these out together so a version that's uploaded may not be the version we play or test with. This is why it's important if you play on ps4 to join our community. Show your a dedicated jitter user and you'd be in the in club per say. Plus you'd get help really fast on ps4 network within our community. We also chat all day long on ps4 message app. You want fastest updates, Jitter or on the fly help with "jitter scripts or a few simple things" then send me a friend request on ps4 and mention cronusmax forms in message.

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  31. #22
    Do a Barrel Roll!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    I'm a dedicated jitter user, its all I use in the game. I'd gladly join your group Raptor and Im subscribed to unjust and oneeyedgamers youtube channels. The unfortunate part is I play on xbox but would really like to be a tester for you guys on the xbox side. I know hw to edit and mix the scripts a bit and Im currently using a mix of the current 2187 you posted mixed with the left trigger jump rack 9 script that Rich posted. If you guys have something for me to test just message me. Jitter for life!!!

  32. #23
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Hollidayone View Post
    I'm a dedicated jitter user, its all I use in the game. I'd gladly join your group Raptor and Im subscribed to unjust and oneeyedgamers youtube channels. The unfortunate part is I play on xbox but would really like to be a tester for you guys on the xbox side. I know hw to edit and mix the scripts a bit and Im currently using a mix of the current 2187 you posted mixed with the left trigger jump rack 9 script that Rich posted. If you guys have something for me to test just message me. Jitter for life!!!
    Feel free to test jitter scripts for Xbox all you want man. Unfortunately we don't have time to fine tune if jitters are a bit different on xbox. Feel free to fine tune if problems happen on xbox. Go ahead and upload your versions for Xbox on library that are working and give credits to where it's due.

  33. #24
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Excalibur I don't know if it's smart to use that last updated script by Unjust_Zengetsu. I've seen videos even yours on youtube. It definitely works better. But the guys on the other side , bonfisher and UK wildcats said not to use the Vm_tctrl like it is in that script. They gave warnings and also said it can overheat the cpu. I don't know much of the Vm_tctrl. All three of us are just learning about it. Haven't done any research on it yet. I don't know if you noticed it in script as you didn't mention it to me. So im just giving you a heads up. Also I deleted all my scripts from forms and library basically as of yesterday. Long story. But I'll be uploading them back this week.

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  35. #25
    Bulgaria's foremost expert on everything CM related!

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Raptor View Post
    Excalibur I don't know if it's smart to use that last updated script by Unjust_Zengetsu. I've seen videos even yours on youtube. It definitely works better. But the guys on the other side , bonfisher and UK wildcats said not to use the Vm_tctrl like it is in that script. They gave warnings and also said it can overheat the cpu. I don't know much of the Vm_tctrl. All three of us are just learning about it. Haven't done any research on it yet. I don't know if you noticed it in script as you didn't mention it to me. So im just giving you a heads up. Also I deleted all my scripts from forms and library basically as of yesterday. Long story. But I'll be uploading them back this week.

    Thank you .I didn't use it because I had a bad feeling about it . But thank you again that you take a time warning me.

  36. #26
    Babyfaced Assassin

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Where is the script for this?

  37. #27
    Mercenary

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by D1Colty View Post
    Where is the script for this?
    I posted it in forms not complete. Just the combo. But Excalibur I believe has it in his sgi app.

  38. #28
    Italian Plumber

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Do you need sprint cancels reload enabled in order for the new akimbo shotgun jitter to work? Grinding out akimbo now just to try this jitter out, wish someone would upload a video of it to motivate us lol, idk why but even with double weapon XP it's feeling like it's taking longer than normal. Maybe because the last weapon I played with was the Proteus before it got patched in hardcore and ended up getting it to max level in like 2-3 games lol. Also, would the jitter be effected by the variants? Like would it still work completely the same if you equipped the epic variant? I'm trying to have 2 setups. One using the non epic variant (still akimbo of course), than another one using the epic variant. I want to make a YouTube video on the difference in damage between the regular ones and the epic variant since the epic adds the other barrel/s.

  39. #29
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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Knighton22 View Post
    Do you need sprint cancels reload enabled in order for the new akimbo shotgun jitter to work? Grinding out akimbo now just to try this jitter out, wish someone would upload a video of it to motivate us lol, idk why but even with double weapon XP it's feeling like it's taking longer than normal. Maybe because the last weapon I played with was the Proteus before it got patched in hardcore and ended up getting it to max level in like 2-3 games lol. Also, would the jitter be effected by the variants? Like would it still work completely the same if you equipped the epic variant? I'm trying to have 2 setups. One using the non epic variant (still akimbo of course), than another one using the epic variant. I want to make a YouTube video on the difference in damage between the regular ones and the epic variant since the epic adds the other barrel/s.
    Sprint cancel reload is not needed.

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  41. #30
    Italian Plumber

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    Re: COD Infinite Warfare : Jitter Master [BETA]

    Quote Originally Posted by Excalibur View Post
    Sprint cancel reload is not needed.
    DUDE, that is sooo OP! Aha plus the way it makes them flip when you reload looks freaking awesome too! I was wondering what this would look like/how it would function, you should put that video on the first page for sure! I'm still kinda taking it all in lol.... Definitely looks like it's worth grinding out the akimbo, I'll post back later after I have gotten akimbo and have tried it out. I feel like either way this will be the ultimate jitter (or at least compared to what we have available now)

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