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Topic: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

  1. #361
    Babyfaced Assassin

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by jhick2 View Post
    I tuned mine down to where you can barely see the shaking if you look hard enough, but I don't even notice it while playing. I have never noticed shaking on a final kill cam.... but I'm usually in motion and it's quick. If you were, however, camping ADS on the kill cam, and then start shooting several shots, it might be noticeable. But will other players acknowledge it as a mod? Idk... most won't. It's easy for me to spot mod users because I know what to look for. Most people don't. I personally don't watch kill cams, unless it was a "wtf how" moment... so I usually only watch the final. If you're that concerned, don't be the final kill cam.
    Thank very much. Can you tell us your settings. How did you tuned it down?

  2. #362
    I Am Error

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by robert dell View Post
    Thank very much. Can you tell us your settings. How did you tuned it down?
    If you want to see what your current assist looks like on a kill cam, go to custom game, turn on a few recruit bots and set the score to like 10 or something so it's short. You'll get the final kill. See what it looks like on the final kill cam.

    I started off above default (I think 35), didn't like the amount of shaking, reduced by increments of 5 until there was no shaking, and then increased by increments of one until it was easy to see some shake, then reduced by one so it could barely be seen. I found an acceptable balance between shaking and a sufficient level of assist.

    I'll record a short gameplay later to show you what mine looks like.

    *my deadzone is at the recommended default level. I am referring to aim assist strength only.
    Last edited by jhick2; 11th July 17 at 17:21.

  3. #363
    Babyfaced Assassin

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by jhick2 View Post
    If you want to see what your current assist looks like on a kill cam, go to custom game, turn on a few recruit bots and set the score to like 10 or something so it's short. You'll get the final kill. See what it looks like on the final kill cam.

    I started off above default (I think 35), didn't like the amount of shaking, reduced by increments of 5 until there was no shaking, and then increased by increments of one until it was easy to see some shake, then reduced by one so it could barely be seen. I found an acceptable balance between shaking and a sufficient level of assist.

    I'll record a short gameplay later to show you what mine looks like.

    *my deadzone is at the recommended default level. I am referring to aim assist strength only.
    Thanks again 🙌🏼

  4. #364
    Mercenary

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by jhick2 View Post
    I tuned mine down to where you can barely see the shaking if you look hard enough, but I don't even notice it while playing. I have never noticed shaking on a final kill cam.... but I'm usually in motion and it's quick. If you were, however, camping ADS on the kill cam, and then start shooting several shots, it might be noticeable. But will other players acknowledge it as a mod? Idk... most won't. It's easy for me to spot mod users because I know what to look for. Most people don't. I personally don't watch kill cams, unless it was a "wtf how" moment... so I usually only watch the final. If you're that concerned, don't be the final kill cam.
    you wont see it on the kill cam only you see it
    i have played loads online and every kill cam aa is never shown
    Last edited by Carl Robo; 12th July 17 at 03:06.

  5. #365
    Zeal Prophet

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    PLEAS post the gpc for PC X-Aim :-) i need it for IW

  6. #366
    Mercenary

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by Brulenz1 View Post
    PLEAS post the gpc for PC X-Aim :-) i need it for IW
    its a game pack not a gpc we dont have access to the code

  7. #367
    I Am Error

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by Brulenz1 View Post
    PLEAS post the gpc for PC X-Aim :-) i need it for IW
    You'll have to use the S.G.I. application with V4 aim assist. Hopefully, aim assist V6 will be added to the SGI once it's complete. Your other option is the dual cronus method, which is what I currently use.

  8. #368
    Senior Staff

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by jhick2 View Post
    You'll have to use the S.G.I. application with V4 aim assist. Hopefully, aim assist V6 will be added to the SGI once it's complete. Your other option is the dual cronus method, which is what I currently use.
    The code will be only in a closed source like a gamepack.

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  10. #369
    I Am Error

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    x22DOT - Thanks for the response.

    Question: I don't have an issue with the aim assist - it works well. I think my issue is the deadzone. At close range, this works well, but at a distance when I'm shooting my target, it jumps around a lot, almost aggressively. Aim assist v4 does not do this at a distance. I can post a video if necessary.

    Regarding deadzone- Can you explain what it is in a little more detail? It's the amount of time aim assist works, correct? If I turn it down will this smooth out long distance shooting, or is it because the aim assist is kicking in too often, that I'm getting the kicking at long range.... meaning I should increase my deadzone, to make the intervals longer?

    I'm using X-aim.

  11. #370
    Zeal Prophet

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by jhick2 View Post
    x22DOT - Thanks for the response.

    Question: I don't have an issue with the aim assist - it works well. I think my issue is the deadzone. At close range, this works well, but at a distance when I'm shooting my target, it jumps around a lot, almost aggressively. Aim assist v4 does not do this at a distance. I can post a video if necessary.

    Regarding deadzone- Can you explain what it is in a little more detail? It's the amount of time aim assist works, correct? If I turn it down will this smooth out long distance shooting, or is it because the aim assist is kicking in too often, that I'm getting the kicking at long range.... meaning I should increase my deadzone, to make the intervals longer?

    I'm using X-aim.
    A reply from XDOT22:

    For the Controller users, start from Deadzone from 28 between 35.

    Then adjust the strength for the Deadzone.

    A bigger deadzone value = more assistance time.

    A bigger strength value = more assist power.

    The shake between the exploit loops can 'slighty' adjusted by the 10-30ms operation time.

  12. #371
    Fastest Thing Alive

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Is correction coming back anytime soon?!

  13. #372
    My Other Ride Is a Yoshi

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    Re: [NEW] Aim Assist V5 BETA 2 [Aim/Movement Exploits] #

    aim assist not working anymore on bo1

  14. #373
    Do a Barrel Roll!

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Aim Correction V2 coming back anytime soon?!

  15. #374
    Senior Staff

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by Gjin Yuko View Post
    Aim Correction V2 coming back anytime soon?!
    Yes

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  17. #375
    Do a Barrel Roll!

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Just a quick Gameplay with the Aim Assist V5 - GamePack BETA 2

    Settings: Useing The V5 (Im running the DEFAULT Settings, didnt tweak anything)
    Xbox Elite Controller
    In Game Sensitivity 3-3 ps: its just my Sens u need to find ur sweet spot.




    Attachment 3901
    Last edited by Gjin Yuko; 18th July 17 at 11:04.

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  19. #376
    Zeal Prophet

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Nice Vid
    Damn nasty flying robot
    Last edited by Zeusus; 18th July 17 at 11:17.

  20. #377
    Mercenary

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by Gjin Yuko View Post
    Just a quick Gameplay with the Aim Assist V5 - GamePack BETA 2

    Settings: Useing The V5 (Im running the DEFAULT Settings, didnt tweak anything)
    Xbox Elite Controller
    In Game Sensitivity 3-3 ps: its just my Sens u need to find ur sweet spot.




    Attachment 3901
    very good

  21. #378
    Renegade

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Quote Originally Posted by Gjin Yuko View Post
    Just a quick Gameplay with the Aim Assist V5 - GamePack BETA 2

    Settings: Useing The V5 (Im running the DEFAULT Settings, didnt tweak anything)
    Xbox Elite Controller
    In Game Sensitivity 3-3 ps: its just my Sens u need to find ur sweet spot.




    Attachment 3901
    bruh your ****in beast you may aswell of played that game without anyone on your team!

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  23. #379
    Do a Barrel Roll!

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Any news regarding Aim Correction x22?

  24. #380
    Babyfaced Assassin

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    Re: Aim Assist: Call of Duty V5 BETA 2 [Aim/Movement Exploits] GamePack

    Hello does anyone have recommend settings for Bo2 on the Xbox one for this playing on 4 sens?

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