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Topic: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

  1. #1
    Fastest Thing Alive

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    Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc


    Code:
    ------ GPC: Build started ------
    2: Destiny XAIM-5.gpc
    Compilation completed with 0 warning(s)
    Total byte size: 2926 bytes (71.44%)
    Total variables used: 71 of which 24 are dedicated to combos (63.39%)
    Attached Files Attached Files
    Last edited by Aetherlight; 16th July 17 at 10:49.

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  3. #2
    Babyfaced Assassin

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Thank you
    can you please post what is the best setting for the mouse in destiny ?

  4. #3
    Fastest Thing Alive

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    I put my personal settings in the file:

    // personal settings: (works for me but could probably be tweeked)
    //
    // cheap RedDragon brand 24000 DPI 5 button mouse (left(1),right(2),middle(3), and 2 thumb buttons (4&5))
    // ** I do not recommend this brand because pressing any 3 mouse buttons at the same time does not work correctly **
    // ----------------------------------------------------
    // Smoothness: [X: 15] [Y: 15] [Y/X: 1.00]
    // Acceleration: [X: 0.300] [Y: 0.300] [Y/X: 1.000]
    // Sensitivity: [X: 30.000] [Y: 30.000] [Y/X: 1.000]
    // Stickize: [X: 142] [Y: 142] [Y/X: 1.00]
    // Deadzone: [X: 21] [Y: 21] [Y/X: 1.00]
    // Shape: [ELLIPSE]
    // DPI: 800
    // ----------------------------------------------------

  5. #4
    Fastest Thing Alive

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    updated with some "combo_stop" to cancel out the long holding duration for the ghost combos (press weapon switch again to cancel going to orbit

    Last edited by Aetherlight; 20th July 17 at 14:39.

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  7. #5
    Babyfaced Assassin

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Thank you
    i find out that in ps4 my default button layout is different
    my default ps4 layout is
    FIRE =PS4_R2 , AIM =PS4_L2 ,
    MELEE =PS4_R1 , GRENADE =PS4_L1 ,

    define//{ DEF -- BUTTONS
    MOVE_X =PS4_LX , AIM_X =PS4_RX ,
    MOVE_Y =PS4_LY , AIM_Y =PS4_RY ,
    FIRE =PS4_L1 , AIM =PS4_R1 ,
    MELEE =PS4_L2 , GRENADE =PS4_R2 ,
    HIGHLIGHT =PS4_L3 , SPRINT =PS4_R3 ,
    JUMP =PS4_CROSS , RELOAD =PS4_SQUARE ,
    WEP_SWITCH=PS4_TRIANGLE, CROUCH =PS4_CIRCLE ,
    GHOST_BTN =PS4_TOUCH , INVENTORY=PS4_OPTIONS,
    DOWN =PS4_DOWN ,

  8. #6
    Fastest Thing Alive

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Hi, just want to confirm, we need two cronusmax to use this kind of rapidfire & antirecoil gpc with mouse & kb in ps4 right?

  9. #7
    Senior Staff

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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Quote Originally Posted by coblos View Post
    Hi, just want to confirm, we need two cronusmax to use this kind of rapidfire & antirecoil gpc with mouse & kb in ps4 right?
    you need 2 CM only if you want to use a gamepack with X-Aim.
    but if you use a script you need only one

  10. #8
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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Quote Originally Posted by LEX LOST View Post
    you need 2 CM only if you want to use a gamepack with X-Aim.
    but if you use a script you need only one
    Thanks for the reply.
    I think I got confused between gpc/script and gamepacks, I thought they're the same.
    It's good to know that I can still use some anti recoil and rapidfire with mouse

  11. #9
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    Re: Destiny XAIM - Rapid Fire, Anti-Recoil, Sparrow turning, easy buttons, etc

    Quote Originally Posted by x3wasAl View Post
    Thank you i find out that in ps4 my default button layout is different my default ps4
    it was written with Mirror layout and triggers swapped so menus could be navigated with left/right mouse buttons.
    thanks for bringing this up. I've been working on special button swaps for menu mode to change menu tabs with the scroll wheel,
    but this would happen anyway if I used default buttons (R1/L1 = grenade/melee = mousewheel up/down).

    I will change the next version to use default controls
    now that i have a special mode for inventory menu.

    also, I've been working on a few new features:

    • [working on] charged rapid fire (for fusion rifles)
    • [done] sharp turns using both sticks on a sparrow
    • [done] increased mouse sensitivity in menu mouse mode
    • [done] activate menu mode when going to orbit
    • [experimental] left/right sparrow dodge with mouse movement.


    at the moment, the script is being worked on and will not work until I finish something so I can't upload it right now.
    Last edited by Aetherlight; 27th July 17 at 16:08. Reason: linebreaks got stripped

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