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Topic: Working on new fps triggerbot

  1. #21
    Babyfaced Assassin

    User Info Menu

    Re: Working on new fps triggerbot

    hi bro XxCyborgxX. truly i love to use ur gpc scripts on BF1.. there are 2 of yours very2 nice.. thx for make it for us.. but since im using the 2 different gpc.. can u do me a favor to add anti recoil to ur gpc instant kill 4.0(BF1)?? i did the modification but got error on it. cn u check for me??? thx mate

    // GPC Online Library
    // instantkill_4.0(battlefield_1)final_.gpc


    /*****************XxCyborgxX**********************
    * INSTANTKILL_4.0(BATTLEFIELD 1)FINAL *
    **************************************************
    * ALL MODS IN-GAME ON/OFF FUNCTIONS *
    * AJUSTABLE RAPIDFIRE IN-GAME *
    * AIM-ASSIST *
    **************************************************
    **************ONLY*SOLO*MODE**********************
    * AIMBOT ON/OFF = L1 + SQUARE *
    **************************************************
    * AUTO SPOT ON/OFF = L1 + DPAD-LEFT *
    * RAPIDFIRE ON/OFF = L2 + DPAD-RIGHT*
    * -INCREASE RAPIDFIRE +2 = R2 + CIRCLE *
    * -DECREASE RAPIDFIRE -2 = R2 + SQUARE *
    * AUTO RUN ON/OFF = L2 + DPAD-UP *
    * AIM ASSIST(ADS ONLY) ON/OFF = L2 + DPAD-DOWN *
    * ANTI-RECOIL ON/OFF = L2 + DPAD-LEFT *
    - INCREASE RECOIL +2 ON/OFF = L2 + TRIANGLE *
    - DECREASE RECOIL -2 ON/OFF = L2 + CROSS *
    * HIP ASSIST (SHOTGUN) ON/OFF = L1 + DPAD-DOWN *
    * ***********************************************/
    define AIMBOT_2 = TRUE;

    define RF_CONTROL = TRUE;
    int RF_RPS = 6;

    define AUTO_SPRINT = TRUE;
    int SPRINT_SENS = -80;

    define AIM_ASSIST = TRUE;
    define HIP_AIM_ASSIST = TRUE;

    define AUTO_SPOT = TRUE;

    define CONTROLLER = TRUE;
    define MOUSE = FALSE;

    define RECOIL_SETUP = TRUE;
    int RECOIL_ADJ = 0;

    //***********************************************
    define RT = PS4_R2;
    define LT = PS4_L2;
    define RB = PS4_R1;
    define LB = PS4_L1;
    define RX = PS4_RX;
    define RY = PS4_RY;
    define LX = PS4_LX;
    define LY = PS4_LY;
    define X = PS4_SQUARE;
    define A = PS4_CROSS;
    define Y = PS4_TRIANGLE;
    define O = PS4_CIRCLE;
    define RS = PS4_R3;
    define LS = PS4_L3;
    define AIM = PS4_LEFT;
    define RAPID = PS4_RIGHT;
    define RUN = PS4_UP;
    define BOT = PS4_DOWN;
    define delay = 11;
    define delay2 = 1;
    define h = 100;
    define th = 200;
    define n = 0;
    define e = 11;
    define f = 50;
    define z = 20;
    define x = 150;
    define nz = 19;
    define fz = 15;
    define dz = 23;
    define fn = 95;
    define fh = 500;
    //***********************************************
    int value = 20;
    int value2 = -20;
    int stop1;
    int stop2;
    int stop3;
    int stop4;
    int hold;
    int rest;
    int onoff;
    int rf_onoff;
    int aim_assist_onoff;
    int sprint_onoff;
    int aim_onoff;
    int spot_onoff;
    int hip_assist_onoff
    //************************************************
    init {
    hold = fh / RF_RPS;
    rest = hold - z;
    if(rest < n) rest = n;
    }
    //************************************************
    main {
    //***************************************************************
    if(CONTROLLER == TRUE && MOUSE == FALSE) {
    value = 26;
    value2 = -26;
    stop1 = 24;
    stop2 = 20;
    stop3 = 27;
    stop4 = -22;
    }
    if(MOUSE == TRUE && CONTROLLER == FALSE) {
    value = 22;
    value2 = -22;
    stop1 = 19;
    stop2 = 15;
    stop3 = 23;
    stop4 = -18;
    }
    //AUTO*SPOT****************************************
    if(get_val(LB) && event_press(AIM)) {
    set_val(AIM, 0); spot_onoff=!spot_onoff;
    }
    if(spot_onoff ) {

    if(get_val(LT) && AUTO_SPOT == TRUE) {
    combo_run(SPOT);
    }
    }
    //RAPIDE*FIRE*CONTROL*SPEED************************
    if(RF_CONTROL){

    if(get_val(RT)){

    if(get_val(O)){
    RF_RPS = RF_RPS - 2;}

    if(get_val(X)){
    RF_RPS = RF_RPS + 2;}
    }
    }
    //RAPID*FIRE***************************************
    if(get_val(LT) && event_press(RAPID)) {
    set_val(RAPID, 0); rf_onoff=!rf_onoff;
    }
    if(rf_onoff ) {

    if(get_val(RT) && RF_CONTROL == TRUE ) {
    combo_run(RAPIDFIRE);
    }
    }
    //AUTO*RUN*****************************************
    if(get_val(LT) && event_press(RUN)) {
    set_val(RUN, 0); sprint_onoff =!sprint_onoff;
    }
    if(sprint_onoff) {

    if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE ) {
    combo_run(SPRINT);
    }
    }
    //AIMBOT*FAST**************************************
    if(get_val(LB) && event_press(X)) {
    set_val(X, 0); aim_onoff=!aim_onoff;
    }
    if(aim_onoff) {

    if(get_val(LT) && AIMBOT_2 == TRUE ){
    combo_run(AIMBOT);
    }
    }
    //AIM*ASSIST**************************************
    if(get_val(LT) && event_press(BOT)) {
    set_val(BOT, 0); aim_assist_onoff=!aim_assist_onoff;
    }
    if(aim_assist_onoff) {

    if(get_val(LT) && AIM_ASSIST == TRUE ) {
    combo_run(ASSIST);
    }

    if(get_val(RT) && get_val(LT)) {
    combo_stop(ASSIST);
    }
    if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
    combo_stop(ASSIST);
    }
    }
    //HIP*AIM*ASSIST***********************************
    if(get_val(LB) && event_press(BOT)) {
    set_val(BOT, 0); hip_assist_onoff=!hip_assist_onoff;
    }
    if(hip_assist_onoff) {
    if(!get_val(RT) && HIP_AIM_ASSIST == TRUE ) {
    combo_run(ASSIST);
    }

    if(get_val(RT) && get_val(LT)) {
    combo_stop(ASSIST);
    }
    if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
    combo_stop(ASSIST);
    }
    }
    }
    //RECOIL*CONTROL*SETUP*****************************
    if(RECOIL_SETUP){

    if(get_val(LT)){

    if(get_val(A)){
    RECOIL_ADJ = RECOIL_ADJ - 2;}

    if(get_val(Y)){
    RECOIL_ADJ = RECOIL_ADJ + 2;}
    }
    //ANTI*RECOIL**************************************
    if(get_val(LT) && event_press(AIM)) {
    set_val(AIM, 0); control_onoff=!control_onoff;
    }
    if(control_onoff ) {

    if(get_val(LT)) {
    combo_run(RECOIL_SETUP);
    }
    }
    }
    }
    }
    }

    //COMBO*S******************************************
    combo AIMBOT {
    set_val(LT, h);
    wait(150);
    set_val(LT, n);
    wait(30);
    set_val(LT, n);
    }
    combo RAPIDFIRE {
    set_val(RT, h);
    wait(RF_RPS);
    set_val(RT, n);
    wait(RF_RPS);
    set_val(RT, h);
    }
    combo SPRINT {
    set_val(LS, h);
    wait(hold);
    set_val(LS, n);
    wait(rest);
    set_val(LS, h);


    }
    combo SPOT {
    wait(40);
    set_val(RB, h);
    wait(40);
    set_val(RB, n);
    wait(40);
    }
    combo ASSIST {
    set_val(RX, value);
    wait(delay)
    set_val(RX, n);
    wait(delay)
    set_val(RX, value2);
    wait(delay)
    }
    combo RECOIL_SETUP {
    set_val(RY, RECOIL_ADJ);
    }
    //END

  2. #22
    Babyfaced Assassin

    User Info Menu

    Re: Working on new fps triggerbot

    ​any update on this ?? I wonder when it will come out ?

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