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Topic: Call of Duty: WW2 GamePacks

  1. #661
    Mercenary

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    Re: Call of Duty: WW2 GamePacks

    wait what does that mean is spawns you in war and what you just sit there and just knife or does your player move around and knife?

  2. #662
    Altar Desecrater

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    Re: Call of Duty: WW2 GamePacks

    [QUOTE=x22DOT;1091905]GamePack for Call of Duty: WW2.



    good gamepack tho im stuck, so i have everything off besides "anti recoil" and have it set to 20, tho the gun shoots like it has recoil, and when it shoots it goes left right etc. yesterday was fine was shooting straight wasnt moving. is the lowest recoil setting the best or the higher?

  3. #663
    Forum Staff

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    Re: Call of Duty: WW2 GamePacks

    [QUOTE=AvdenXL;1117660]
    Quote Originally Posted by x22DOT View Post
    GamePack for Call of Duty: WW2.



    good gamepack tho im stuck, so i have everything off besides "anti recoil" and have it set to 20, tho the gun shoots like it has recoil, and when it shoots it goes left right etc. yesterday was fine was shooting straight wasnt moving. is the lowest recoil setting the best or the higher?
    Make sure you enable the mod before programming it to a slot.

  4. #664
    Altar Desecrater

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    Re: Call of Duty: WW2 GamePacks

    I use anti recoil yet my gun doesn’t stay still it goes up or goes left right. What is good setting for it, usually use PPsH the most. I see others who use Cronus and there gun stays still no movement at all.

  5. #665
    Altar Desecrater

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    Re: Call of Duty: WW2 GamePacks

    From my understanding and I could be wrong. Anti Recoil only works for vertical recoil not horizontal. I think the coding is pulling the right stick down while you shoot

  6. #666
    Mercenary

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    Re: Call of Duty: WW2 GamePacks

    try using a sensitivity to 6 also try and use cod ww2 script by Excalibur you can fine tune with anti recoil settings

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  8. #667
    Altar Desecrater

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    Re: Call of Duty: WW2 GamePacks

    Thanks for the reply. I used no recoil once and it was perfect but accidentally reseted the settings, it just moves up and goes left right. What is a good setting for no recoil. I can’t use scripts it’s way to difficult. I copy the codes and convert it yet says errors idk just weird.

  9. #668
    Senior Staff

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    Re: Call of Duty: WW2 GamePacks

    You have to test numbers between 18-30 untill you find it right. The vertical kicks are normal, thats the spread and random kick you cant control that. It is not the same pattern everytime you shoot. A vertical and horizontal conpensation would make aiming impossible.

  10. #669
    Zeal Prophet

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    Re: Call of Duty: WW2 GamePacks

    Hi x22DOT, thanks for the great work on this GamePack.
    Is it possible to add the "Auto Scope" feature in the Aim Exploit Variant of this GamePack too?

  11. #670
    Babyfaced Assassin

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    Lightbulb Re: Call of Duty: WW2 GamePacks

    Hi 22, great gamepack! I'm new to this whole cronus thing, but am having a blast!

    I was just hoping to make a suggestion I would think be possible, but honestly I'm not sure, I haven't played with any coding of my own yet.

    I've moved away from using the aim assist & correction features currently, but have still been using the recoil compensation which is amazing! However what I've noticed is when shooting, the aim stays perfectly in place, but then when you stop firing the accumulative compensation then moves your aim much lower than where you started.

    The reason makes complete sense, however I'm curious if there could be a fairly simple solution to this, by counting how much compensation has been issued during one continuous round of shots, then just reversing that amount once shooting has stopped.. ? In theory I feel it would work, rather than having to reposition aim again each time we stop shooting.

    Without the mod, the game currently puts your aim back to the same place you started, after you stop firing, which can be super useful for trying to pin point that scrub head-glitcher half way across the map.. But of course then you lose the recoil control, so it becomes a crappy trade off.

    Another example, without mod with say an assault rifle, you should be issuing short bursts of bullets to control your aim & recoil. With mod, when firing bursts like this we have to then adjust aim up a bit between each burst, to account for the recoil adjustment.

    I would love to hear your thoughts on this if you're still monitoring the comments and see this.

    Once again, great job & thank you for the time you've spent developing for this community.

  12. #671
    Italian Plumber

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    Re: Call of Duty: WW2 GamePacks

    x22DOT could you add anti-recoil with this pack as well that's the only thing it is missing its the aim exploit pack I'm talking about.
    Last edited by Gilberto2733; 12th June 18 at 02:08.

  13. #672
    My Other Ride Is a Yoshi

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    Re: Call of Duty: WW2 GamePacks

    What's the difference between these:

    - V6 Call of Duty WW2
    - V6 Side by Side Method

  14. #673
    Mercenary

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    Re: Call of Duty: WW2 GamePacks

    Quote Originally Posted by Remko View Post
    What's the difference between these:

    - V6 Call of Duty WW2
    - V6 Side by Side Method
    - V6 Call of Duty WW2 (Circular Motion)
    - V6 Side by Side Method (Side to Side Motion)

  15. #674
    Do a Barrel Roll!

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    Re: Call of Duty: WW2 GamePacks

    what is the most op class setup with this gamepack in your opinion? and which settings are you using for it?

  16. #675
    Babyfaced Assassin

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    Re: Call of Duty: WW2 GamePacks

    Hello, Is there a way to turn down the sensitivity of the rapid fire? or maybe add a delay option, when just tapping the trigger (semi auto) it wil always fire 2 shots. After 1 shotting someone with the PTRS (can't remember the name exactly) it always fires a second bullet.

    Playing on PS4
    using DS4 controller
    and sensitivity is set 5-8 I play on 8 in game.
    I also have hair trigger disabled.

    Thank you.

  17. #676
    Renegade

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    Re: Call of Duty: WW2 GamePacks

    Quote Originally Posted by Gilberto2733 View Post
    x22DOT could you add anti-recoil with this pack as well that's the only thing it is missing its the aim exploit pack I'm talking about.
    Apparently anti recoil doesn’t work with aim assist, and Excalibur I’m pretty sure all mods got patched in the recent updates of the game aim assist has also changed a lot in game too

  18. #677
    My Other Ride Is a Yoshi

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    Re: Call of Duty: WW2 GamePacks

    Quote Originally Posted by x22DOT View Post
    GamePack for Call of Duty: WW2.
    If you have any ideas for any features, let me know.



    - All Layouts (Button Layouts):
    - Bumper/Trigger Swap

    - Rapid Fire:

    - Fastest
    - Akimbo***
    Toggle: (L2/LT) + (DPAD DOWN)***


    - Recoil Control System:** ***
    - Normal
    - Inverted

    - Recoil Control System (Adjustable Parameter)** ***

    - Hair Trigger

    - Auto Sprint:
    - Always On
    - Press Sensitive

    - Burst Fire**
    - Always On
    - ADS Only
    - Fire Only

    - Shot Modes**
    - Jumpshot
    - Dropshot
    - Sideshot

    - Aim Assist V5

    - Aim Correction V5

    - Quick Scope:*
    - Always On
    - Fire Only
    - Press Sensitive

    - Quick Scope (Adjustable Parameter)*

    - Sniper Breath*

    - Auto Dismount:***


    - Auto Scope:***

    - Aim Correction V6****
    - Controller
    - Mouse [XIM4 / X-AIM*]

    - Aim Correction V6 [Frequency]****
    - Recomended
    - Faster
    - Fastest

    - Aim Correction V6 [Strength]
    ****
    - Recommended
    - Stronger
    - Strongest

    - Aim Assist V6
    ****
    - V6 Call of Duty WW2
    - V6 Side by Side Method

    - Aim Assist V6 [Deadzone]
    ****
    - Recommended
    - Wider
    - Widest
    - Custom [Adjustable]

    - Aim Assist V6 [Adjustable Strength]
    ****

    - Aim Assist V6 [Adjustable Deadzone]
    ****

    - Aim Assist V6 [Input Device]****
    - Controller
    - Mouse [XIM4 / X-AIM*]



    *Only available in the "Sniper Variant" of the GamePack.
    **Only available in the "Standard Variant" of the GamePack.
    ***Only available in the "Advanced Variant" of the GamePack.
    ****Only Availeble in the "Aim Exploit Variant" of the GamePack.

    Instructions:

    - All Layouts (Button Layouts):
    - Bumper/Trigger Swap

    You have to choose your In-Game Controller Layout in the GamePack configuration Menu.
    If you choose a "Bumper/Trigger" swapped Layout you have to enable "Bumper/Trigger" swap in the In-Game Control Settings.



    - Rapid Fire:
    - Fastest
    Toggle: (L2/LT) + (DPAD DOWN)***


    When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots. Rapid Fire is the fastest possible and is optimized for every gun without having any mod blocks.
    Quick Toggle: (L2/LT) + (DPAD DOWN)


    - Recoil Control System:** ***
    - Normal
    - Inverted

    The adjustable parameter sets how much the compensation should be.
    Each mod can adjust the compensation power for the 'Recoil Control System'.
    **This also fixes the XIM4 Mouse jittering (Error occured since ~2015/16).



    - Recoil Control System (Adjustable Parameter)** ***

    The adjustable parameter sets how much the compensation should be.


    - Hair Trigger

    CoD WW2 applies a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your weapon will fire or ADS at the slightest amount of pressure.


    - Auto Sprint:
    - Always On
    - Press Sensitive

    If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for.
    NOTE: Auto Sprint MOD CAN be used with Sniper Breath and/or Quick Scope simultaneously.


    - Burst Fire**
    - Always On
    - ADS Only
    - Fire Only

    ADS Only means Burst Fire is only active while aiming.
    Always means Burst Fire is always active while aiming and hip fire.
    Burst Fire mods turns your Gun into a Burst Firing Gun, you can save more bullets and have a better accuracy.
    So you can hit the target better and achieve more headshots because your are more precise.


    - Shot Modes**
    - Jumpshot
    - Dropshot
    - Sideshot

    Jumpshot (jump while shooting)
    Dropshot (prone while shooting)
    Sideshot (strafe while shooting)



    - Aim Assist V5

    New Feature: Aim Assist is now developed for both Controllers and for Mouse users! (Note: To use a GamePack with Mouse & Keyboard will require 2 x CronusMAX or a XIM4)
    Aim Assist will make your Crosshair wiggle a bit, to trick the Aim Assist system to be on.
    We use that exploit and make the Aim Assist System from the Game to be always on.
    *The Aim Assist strength depends always on the Game and also weapon.


    - Aim Correction V5

    This can be used standalone or combined with 'Aim Assist MOD'.
    This will correct your crosshair after XY ms in a loop (the Player wont notice) on the enemy model.



    - Quick Scope:*
    - Always On
    - Fire Only
    - Press Sensitive

    - Quick Scope (Adjustable Parameter)*

    Quick Scope is widely used in CoD games. The idea behind Quick Scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.

    Always On = Activated by pressing scope button
    Fire Only = Activated by pressing fire button AND not scope button
    Press Sensitive = Activated by pressing scope button more than 95%


    - Sniper Breath*

    This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation the MOD will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath.
    NOTE: Sniper Breath MOD CAN be used with Auto Sprint and/or Quick Scope simultaneously.

    - Auto Dismount:***

    When you use a LMG you can deploy the Bipod with DPAD LEFT.
    To deploy it you have to press DPAD LEFT again, but you have to take of your fingers of the aiming stick.
    This takes to long and can get you killed, now with this Feature you just leave your fingers on the stick and walk backwards and you
    auto dismount your bipod.



    - Auto Scope:***

    With this Feature you will automatically aim when you shoot.
    This is good specially when using shotguns, you can simply press shoot and you will automatically aim aswell to gain the best
    range and precision of the shotgun for example.

    - Aim Correction V6 [Frequency]****

    This is the time between each correction.
    If you set it to faster or fastest, the Crosshair will be corrected alot more in a second than the recommended time.

    - Aim Correction V6 [Strength]****

    This is the strength for each correction.
    If you set it to stronger or strongest, the Crosshair will be corrected alot stronger than the recommended strength.


    - Aim Assist V6 [Deadzone]****

    Here you Setup after how much (Aimstick) Input the Feature should be turned off to not affect the fine aiming.
    If the deadzone is bigger/wider you can not do fine aiming movements anymore, but the Aim Assist will stay on for longer.

    - Aim Assist V6 [Strength]****

    Here you Setup after how much the Aim Assist should be exploited.
    A bigger Value means more Aim Assist, but that means more shake.
    You have to find a value that is high enough but not that high that it makes you unable to Play.



    Known bugs:
    - None

    Changelog:

    Standard Variant:
    Version 1.0: GamePack released
    Version 1.1: Button/Trigger swap now directly changed In-Game (Choose your Swapped Layout in the Configuration Window and enable Swap In-Game)
    Version 1.2: Dropshot Code has been changed, now works with all guns.
    Version 1.3: Changed "Auto Sprint" Code.

    Advanced Variant:
    Version 1.0: GamePack released
    Version 1.1: Changed "Auto Scope" Code, fixed "Auto Dismount" bug.
    Version 1.2: fixed serveral Bugs
    Version 1.3: Changed "Auto Sprint" Code.
    Version 1.4: Added "Akimbo Rapid Fire".

    Sniper Variant:
    Version 1.0: GamePack released
    Version 1.1: Button/Trigger swap now directly changed In-Game (Choose your Swapped Layout in the Configuration Window and enable Swap In-Game)
    Version 1.2: Changed "Auto Sprint" Code.

    Aim Exploit Variant:
    Version 1.0: GamePack released
    Version 1.1: Changed "Auto Sprint" Code.




    Important Note: if reporting a bug, be as detailed as possible – include all of your settings, including console version, controller version , in game settings, gamepack settings, exactley what causes the bug so we can duplicate. Simply posting “this doesn’t work” is no help to anyone .
    Link ?

  19. #678
    Renegade

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    Re: Call of Duty: WW2 GamePacks

    Quote Originally Posted by mokazzsaad View Post
    Link ?
    did you really just quote all that. And there is no link it’s in in the cronus pro program under gamepacks

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  21. #679
    My Other Ride Is a Yoshi

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    Re: Call of Duty: WW2 GamePacks

    Link pls

  22. #680
    Babyfaced Assassin

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    Re: Call of Duty: WW2 GamePacks

    thanks

  23. #681
    Babyfaced Assassin

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    Re: Call of Duty: WW2 GamePacks


  24. #682
    Altar Desecrater

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    Re: Call of Duty: WW2 GamePacks

    Can you add auto scope for aim assist exploits??

  25. #683
    Senior Staff

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    Re: Call of Duty: WW2 GamePacks

    Sorry there is no more space left.

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