I'm casually developing a space shooter game and would appreciate feedback on its accessibility and enjoyability (I think that’s a word) from gamers with disabilities. This is a passion project and I’m not charging anything for it.

What is the game?
Qualdrin is a literal space shooter. Instead of shooting bullets at enemies, you shoot space (i.e. blocks) that your enemies run into. But watch out: You can run into your own blocks that are still floating around!
The game is published in HTML5 and is playable on desktop/laptop internet browsers. It's still in development.

What makes it accessible?
I still have various accessibility improvements in mind. But this is what I have so far:

  • Remappable keyboard controls (there is gamepad support, but it's hardcoded and still needs some internal testing)
  • Menus can be navigated with the keyboard only if necesssary (Tab and Enter)
  • Simple controls for the game (just movement and firing three types of blocks)


Final notes
I hope you enjoy. Like I said, everything is still a work in progress but your feedback is appreciated. (FYI, there is no background music yet. Only sound effects.)

If you want to offer more serious and through feedback, please let me know. I would appreciate the chance to conduct more formal playtest sessions. To be honest, this is the first time I'm testing a game with this audience. I've done a lot of reading over the years and getting more hands on experience will help me feel more confident about advocating and developing more accessible experiences.


Qualdrin homepage: http://www.gtfranklin.com/qualdrin.html

Play game for free (playable in web browsers on desktops and laptops): https://geraldfranklin.itch.io/qualdrin