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Topic: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

  1. #1
    I Am Error

    User Info Menu

    Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    All settings made with the following mouse

    Razer Deathadder @2000dpi 500polling

    Scripts are at the bottom

    ----------------------------------------------------------------Halo5
    Layout: Fishsticks
    Vertical Sensitivity: 10
    Horizontal Sensitivity: 10
    Look Acceleration: 1
    Inner Deadzone: 0
    Outer Deadzone: 0
    Scripts: None

    Attachment 4673
    Attachment 4674


    ----------------------------------------------------------------Halo5 Alt Settings
    Layout: Fishsticks
    Vertical Sensitivity: 10
    Horizontal Sensitivity: 10
    Look Acceleration: 5
    Inner Deadzone: 12
    Outer Deadzone: 10
    Scripts: None

    Attachment 4675
    Attachment 4676


    ----------------------------------------------------------------Fortnite
    Layout: Combat Pro
    Vertical Sensitivity: 10
    Horizontal Sensitivity: 10
    Ads Sensitivity: 1.00
    Scope Sensitivity: 0.86
    60FPS: On
    AimAssist: On
    Scripts: Yes


    Attachment 4677
    Attachment 4678
    These settings are originally made by GL0ZZ3N

    i've only tweaked these settings, all credits to GL0ZZ3N
    --
    These settings are good with aimassist off or on, personal preference


    ----------------------------------------------------------------WWII
    Layout: Default
    Vertical Sensitivity: 10
    Horizontal Sensitivity: 10
    AimAssist: Off
    Scripts: Yes


    Attachment 4679
    Attachment 4680

    These settings i've spent the most time with, i feel they are 90% perfect. Feedback is appreciated


    ----------------------------------------------------------------Seige
    Layout: Default
    Vertical Sensitivity: Max
    Horizontal Sensitivity: 10
    Scripts: Yes


    Attachment 4681
    Attachment 4682

    I haven't spent alot of time with these settings so i'm sure there's way more to improve.


    ----------------------------------------------------------------Scripts


    ----------------------------------------------------------------Fornite

    I've seen multiple people ask about a hotkey script for Fortnite so here's one finally.

    Issues: using a hotkey bind on a slot that is empty will skip over it, make sure to have your items close together as to not over skip.

    Bind the 5 extra slots to whatever you want the hotkeys to be.

    Code:
    int Speed = 20
    int Hold = 20
    
    
    main{
    
    
        if(event_press(CEMU_EXTRA1)) { 
            combo_run(Slot1);
            
        }
        if(event_press(CEMU_EXTRA2)) { 
               combo_run(Slot2);
    
    
    }
        if(event_press(CEMU_EXTRA3)) { 
               combo_run(Slot3);
    }
    
    
        if(event_press(CEMU_EXTRA4)) { 
               combo_run(Slot4);
    }
    
    
        if(event_press(CEMU_EXTRA5)) { 
               combo_run(Slot5);
    }
    }
    
    
    combo Slot1 {
        set_val(XB1_Y, 100);
        wait(Hold);
        set_val(XB1_Y, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
    }
    
    
    combo Slot2 {
        set_val(XB1_Y, 100);
        wait(Hold);
        set_val(XB1_Y, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
    }
    
    
    combo Slot3 {
        set_val(XB1_Y, 100);
        wait(Hold);
        set_val(XB1_Y, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
    }
    
    
    combo Slot4 {
        set_val(XB1_Y, 100);
        wait(Hold);
        set_val(XB1_Y, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
    }
    
    
    combo Slot5 {
        set_val(XB1_Y, 100);
        wait(Hold);
        set_val(XB1_Y, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_B, 100);
        wait(Hold);
        set_val(XB1_B, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
        wait(Speed);
        set_val(XB1_RB, 100);
        wait(Hold);
        set_val(XB1_RB, 0);
    
    }



    ----------------------------------------------------------------WWII


    Code:
    define ADS_BUTTON = XB1_LT;define RIGHT_STICK_X = XB1_RX;
    define RIGHT_STICK_Y = XB1_RY;
    
    
    // The default is 100
    // Going over 100 will increase ADS sensitivity
    // Going below 100 will decrease ADS sensitivity
    define SENS_ADS = 126;    
    
    
    main {
    
    
        // Adjust sensitivity when the ADS Button is held down    
        if ( get_val(ADS_BUTTON) )    
        {        
            sensitivity(RIGHT_STICK_X, NOT_USE, SENS_ADS);        
            sensitivity(RIGHT_STICK_Y, NOT_USE, SENS_ADS);    
        }
    
    
    
    }


    ----------------------------------------------------------------Seige
    fast turning script
    Code:
    main {
     
     
     
    if((get_val(PS4_RX)) > 69) {
    set_val(PS4_RX, 100);
    }
    if((get_val(PS4_RX)) < -69) {
    set_val(PS4_RX, -100);
    }
     
     
    
    }

    Credit's to
    Sillyasskid for this script


    Hope these settings and scripts help

    Last edited by 1GLaDOS1; 26th February 18 at 21:43.

  2. #2
    I Am Error

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    I forgot to include the deadzone settings for siege I’ll edit when I get home.


    More info about the fortnite script, the Fortnite script uses a glitch to allow the hotkeys, so if you’re wondering why it’s pulling out the axe and build material, thats why, if anyone finds a glitch/exploit to make it faster please let me know. As of now it’s quite fast so I don’t think it’ll be a issue.
    Last edited by 1GLaDOS1; 26th February 18 at 18:52. Reason: Info

  3. #3
    Altar Desecrater

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    Quote Originally Posted by 1GLaDOS1 View Post
    More info about the fortnite script, the Fortnite script uses a glitch to allow the hotkeys, so if you’re wondering why it’s pulling out the axe and build material, thats why, if anyone finds a glitch/exploit to make it faster please let me know. As of now it’s quite fast so I don’t think it’ll be a issue.
    LoL that was exactly what I was wondering. Thanks for your help, your settings have been awesome.

  4. #4
    Italian Plumber

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    for ww2 is it 10 10 or 14 14 u mean

  5. #5
    I Am Error

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    Quote Originally Posted by moerrts View Post
    for ww2 is it 10 10 or 14 14 u mean
    Oh yeah it’s 14 14, sorry about that, haven’t played wwii in awhile :P

  6. #6
    Babyfaced Assassin

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    I'm currently using the Fortnite settings and they are awesome. I would add that when I switched to a 720p TV they seemed off. So I switched back to 1080 and all better!

  7. #7
    I Am Error

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    Quote Originally Posted by daba218 View Post
    I'm currently using the Fortnite settings and they are awesome. I would add that when I switched to a 720p TV they seemed off. So I switched back to 1080 and all better!
    Glad to hear they're working well!

  8. #8
    I Am Error

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    I wouldn't recommend people use the scripts anymore as the new Fortnite builder pro layout is alot better for binding build and Inv slots, i haven't gotten the time to update it for the new layout, i might get around to it sometime.

    For now i would recommend trying Buffy's scripts http://cronusmax.com/forums/showthre...ttings-script)

  9. #9
    Babyfaced Assassin

    User Info Menu

    Re: Mouse settings for Fornite, WWII, Halo 5, Halo Reach, Siege. + Scripts

    Why on rainbow six siege you have vertical set only 10 and horizontal to max?

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