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Topic: autospot more agressive in bf1

  1. #1
    I Am Error

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    autospot more agressive in bf1

    I am looking for an autospot that is not with ADS that always marks the enemy, someone could help me with that..

    regards..
    I am looking for an autospot that is not with ADS that always marks the enemy, someone could help me with that

  2. #2
    Italian Plumber

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    Re: autospot more agressive in bf1

    Quote Originally Posted by tuxtos View Post
    I am looking for an autospot that is not with ADS that always marks the enemy, someone could help me with that..

    regards..
    I am looking for an autospot that is not with ADS that always marks the enemy, someone could help me with that
    Ok I made you a script to use, it automatically presses Right Bumper as you said

    I also made a more complex version with a toggle if you prefer that.



    Also something to note I used the index number instead of specific button for a console to make it cross platform so you can use it on Xbox360/XboxOne/PS3/PS4
    Last edited by xmattax; 13th June 18 at 17:50. Reason: forgot to mention something

  3. #3
    I Am Error

    User Info Menu

    Re: autospot more agressive in bf1

    Quote Originally Posted by xmattax View Post
    Ok I made you a script to use, it automatically presses Right Bumper as you said

    I also made a more complex version with a toggle if you prefer that.



    Also something to note I used the index number instead of specific button for a console to make it cross platform so you can use it on Xbox360/XboxOne/PS3/PS4
    wooow probe this scripts.....


    the first script works fine but a button is missing to stop it and to activate it, the second script does not know how to activate it I remember using keyboard and mouse
    the first script works fine but a button is missing to stop it and to activate it, the second script does not know how to activate it I remember using keyboard and mouse

  4. #4
    I Am Error

    User Info Menu

    Re: autospot more agressive in bf1

    could you add it in this script that I'm using ??


    only that I need the autospot to be without ads that is always marking the enemy

    //Posted by Vauxhall, a member of the community in the CronusMAX Forums - http://cronusmax.com/forums

    //Posted : Saturday 9th of June, 2018 17:27 UTC


    /*




    ###########################################
    BATTLEFIELD 1 ### SCRIPT MADE BY x22DOT ###
    ###########################################




    Features:




    - Auto Spot (Only ADS)
    - Rapid Fire (Always on / only Hipfire / only ADS)
    - Aim Assist
    - Shotgun Aim Assist
    - Recoil Compensation (On the Fly adjustable)
    - Recoil Compensation (Hipfire)
    - Auto Sprint (Press Sensitive)
    - Sniper Mode (Quickscope)
    - Aim Magnet (BETA / Press Sensitive)





    Feature that may be added '12/2016 - 01/2017':

    - Spread Compensation








    Information:




    FALSE = OFF
    TRUE = ON




    Make sure you have both 'Ingame Aim Assist settings turned ON'!




    - SRINT_SENS = how much you need to push 'Left Stick' to start running default at '-80'.




    - USE_FIX_FOR_AA = if Aim Assist is jittery while ADS, turn that ON.
    - FIX_SENS_FOR_AA = if you turned on the FIX you need to set a VALUE here from (50 to 90) default at '70'.




    - RECOIL_POWER = how much the Recoil should be compensated.

    - RAPID_FIRE_RPS = Rapid Fire speed in 'Rounds per Second / RPS'.




    - CONTROLLER = if you use a 'Controller' choose this (Optimized).
    - MOUSE = if you use a 'Mouse' choose this (Optimized).




    - PANIC KEY = toggle all Features at the same time.




    - SHOOTDELAY = time in 'ms' untill R2/RT is pressed after zooming (SNIPERMODE).








    Toggles and Buttoncombos:




    L2/LT + DPAD LEFT = Decrease Recoil Compensation
    L2/LT + DPAD RIGHT = Increase Recoil Compensation




    L2/LT + R2/RT + Y/TRIANGLE = Toggle all features








    ##################################################################
    ### SPECIAL THANKS TO TWOFAKIND FOR MAKING THIS SCRIPT POSSIBLE ##
    ## THANKS FOR TESTING: ##
    # - SCHNOIN ##
    # - Carl Robo ##
    # - Le4ker ##
    #################################################################*/








    define CONTROLLER = FALSE;
    define MOUSE = TRUE;




    define AUTO_SPOT = TRUE;




    define HOLD_BREATH = TRUE;




    define RAPID_FIRE = FALSE ;
    define RAPIDFIRE_ONLY_HIP = FALSE;
    define RAPIDFIRE_ONLY_ADS = FALSE;
    define RAPID_FIRE_RPS = 6;




    define AIM_ASSIST = TRUE;
    define SHOTGUN_AIM_ASSIST = TRUE;




    define AUTO_SPRINT = FALSE;
    int SPRINT_SENS = -80;




    define USE_FIX_FOR_AA = FALSE;
    define FIX_SENS_FOR_AA = 90;




    define RECOIL_CONTROL = TRUE;
    define RECOIL_HIPFIRE = TRUE;
    int RECOIL_POWER = 42;




    define SNIPER_MODE = FALSE;
    define SHOOTDELAY = 333;




    define AIM_MAGNET = FALSE
    define AIM_M_PRESS_SENS = FALSE;
    int MAGNET_SENS = 80;




    //################################################################
    //#######################################102






    define RT = XB1_RT;
    define LT = XB1_LT;
    define RB = XB1_RB;
    define LB = XB1_LB;
    define RX = XB1_RX;
    define RY = XB1_RY;
    define LX = XB1_LX;
    define LY = XB1_LY;
    define A = XB1_A;
    define Y = XB1_Y;
    define RS = XB1_RS;
    define LS = XB1_LS;
    define LEFT = XB1_LEFT;
    define RIGHT = XB1_RIGHT;
    define UP = XB1_UP;
    define DOWN = XB1_DOWN;
    define delay = 11;
    define h = 100;
    define th = 200;
    define n = 0;
    define e = 11;
    define f = 50;
    define z = 20;
    define nz = 19;
    define fz = 15;
    define dz = 23;
    define fn = 95;
    define fh = 500;




    int value;
    int value2;
    int deadzonemouse;
    int deadzonecontroller;
    int stop1;
    int stop2;
    int stop3;
    int stop4;
    int hold;
    int rest;
    int panic;




    init {
    hold = fh / RAPID_FIRE_RPS;
    rest = hold - z;
    if(rest < n) rest = n;
    }




    main {




    if(CONTROLLER == TRUE && MOUSE == FALSE) {
    value = 26;
    value2 = -26;
    stop1 = 24;
    stop2 = 20;
    stop3 = 27;
    stop4 = -22;
    }




    if(MOUSE == TRUE && CONTROLLER == FALSE) {
    value = 22;
    value2 = -22;
    stop1 = 19;
    stop2 = 15;
    stop3 = 23;
    stop4 = -18;
    }




    if(get_val(LT) && AUTO_SPOT == TRUE) {
    combo_run(ASPOT_C);
    }




    if(get_val(LT) && AIM_ASSIST == TRUE && !panic) {
    combo_run(AA_C);
    }




    if(!get_val(RT) && SHOTGUN_AIM_ASSIST == TRUE && !panic) {
    combo_run(AA_C);
    }




    if(get_val(RT) && get_val(LT)) {
    combo_stop(AA_C);
    }




    if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
    combo_stop(AA_C);
    }




    if(RECOIL_CONTROL == TRUE && get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
    combo_run(RC_C);
    }




    if(RECOIL_HIPFIRE == TRUE && get_val(RT) && abs(get_val(RX)) < stop3 && get_val(RY) > stop4 && get_val(RY) < stop3 && !panic) {
    combo_run(RC_C);
    }




    if(get_val(RT) && get_val(LT) && abs(get_val(RX)) < stop3 && USE_FIX_FOR_AA == TRUE && !panic) {
    sensitivity(RX, f, FIX_SENS_FOR_AA);
    }




    if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE && !panic) {
    combo_run(ASPRINT_C);
    }




    if(get_val(LT) >= fn && HOLD_BREATH == TRUE && !panic) {
    combo_run(HBREATH_C);
    }




    if(get_val(RT) && RAPID_FIRE == TRUE && !panic) {
    combo_run(RF_C);
    }

    if(get_val(RT) && get_val(LT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == TRUE && !panic) {
    combo_stop(RF_C);
    }




    if(get_val(RT) && RAPID_FIRE == TRUE && RAPIDFIRE_ONLY_HIP == FALSE && RAPIDFIRE_ONLY_ADS == TRUE && !panic) {
    combo_stop(RF_C);
    }




    if(event_press(XB1_LT) && SNIPER_MODE == TRUE && !panic) {
    combo_run(S_C);
    }




    if(get_val(LT) && event_press(LEFT) && !panic) {
    RECOIL_POWER = RECOIL_POWER - 1;
    }




    if(get_val(LT) && event_press(RIGHT) && !panic) {
    RECOIL_POWER = RECOIL_POWER + 1;
    }




    if(get_val(LT) && get_val(RT) && event_press(Y)) {
    panic = !panic;
    combo_run(R_C);
    }




    if(get_val(LT) && get_ptime(LT) > th && AIM_MAGNET && AIM_M_PRESS_SENS == FALSE && !panic) {
    combo_run(AM_C);
    }




    if(get_val(LT) && get_ptime(LT) > th && AIM_MAGNET && AIM_M_PRESS_SENS == TRUE && !panic && get_val(LT) >= MAGNET_SENS) {
    combo_run(AM_C);
    }




    }




    combo RC_C {
    set_val(RY, RECOIL_POWER);
    }




    combo ASPRINT_C {
    set_val(LS, h);
    }




    combo HBREATH_C {
    set_val(LS, h);
    }




    combo R_C {
    set_rumble(RUMBLE_A, 100);
    set_rumble(RUMBLE_B, 100);
    wait(500);
    wait(50);
    reset_rumble();
    }




    combo ASPOT_C {
    wait(e);
    set_val(RB, h);
    wait(f);
    set_val(RB, n);
    wait(z);
    }




    combo RF_C {
    set_val(RT, h);
    wait(hold);
    set_val(RT, n);
    wait(rest);
    set_val(RT, h);
    }




    combo AA_C {
    set_val(RX, value);
    wait(delay)
    set_val(RX, n);
    wait(delay)
    set_val(RX, value2);
    wait(delay)
    }




    combo AM_C {
    set_val(LT, h);
    wait(150);
    set_val(LT, n);
    wait(30);
    set_val(LT, n);
    }




    combo S_C {
    set_val(XB1_LT, 100);
    set_val(XB1_LS, 100);
    wait(SHOOTDELAY);
    set_val(XB1_RT, 100);
    wait(100);
    wait(11);
    set_val(XB1_RT, 0);
    set_val(XB1_LS, 0);
    set_val(XB1_LT, 0);
    wait(20);
    }

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