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Topic: ESO animation cancel (Skill+Block) [XBOX1]

  1. #1
    Babyfaced Assassin

    User Info Menu

    ESO animation cancel (Skill+Block) [XBOX1]

    hi

    can someone help me? ive got no experience in writing script. what did i write wrong?






    main {
    if(get_val(XB1_X)) {XB1_X; set_val(XB1_X,0) ;combo_run(X_Block_Combi)}
    if(get_val(XB1_Y)) {XB1_Y; set_val(XB1_Y, 0);combo_run(Y_Block_Combi);}
    if(get_val(XB1_LB)) {XB1_LB; set_val(XB1_LB, 0);combo_run(LB_Block_Combi);}


    }//-------------------------------------------------------------------------------------------

    combo X_Block_Combi {
    set_val(XB1_X, 100);
    wait(250);
    set_val(XB1_X, 0);
    wait(300);
    set_val(XB1_LT, 100);
    wait(300);
    set_val(XB1_LT, 0);
    }
    combo Y_Block_Combi {
    set_val(XB1_Y, 100);
    wait(250);
    set_val(XB1_Y, 0);
    wait(300);
    set_val(XB1_LT, 100);
    wait(300);
    set_val(XB1_LT, 0);
    }
    combo LB_Block_Combi {
    set_val(XB1_LB, 100);
    wait(250);
    set_val(XB1_LB, 0);
    wait(300);
    set_val(XB1_LT, 100);
    wait(300);
    set_val(XB1_LT, 0);
    }

  2. #2
    Babyfaced Assassin

    User Info Menu

    Re: ESO animation cancel (Skill+Block) [XBOX1]

    // "block" wird aufgerufen wenn der linke Stick gedrückt wird, block1 beim rechten Stick

    // Werte erklärt für "block":
    // set_val(XB1_X, 100) <-- drückt X (100)
    // wait(100) <-- wartet (gedrückt lassen)
    // set_val(XB1_X, 0) <-- button released
    // wait(450);

    // "block1" - Es werden 2 Tasten gleichzeitig gedrückt und released

    main {
    if(event_press(XB1_LS)){
    combo_run(block);
    }
    if(event_press(XB1_RS)){
    combo_run(block1);
    }


    combo block{
    set_val(XB1_X, 100); wait(100); set_val(XB1_X, 0); wait(450);
    }

    combo block1 {
    set_val(XB1_LT, 100);
    set_val(XB1_X, 100);
    wait(90);
    set_val(XB1_LT, 0);
    set_val(XB1_X, 0);
    wait(450);
    }

    Cheers, n0t....

  3. #3
    Babyfaced Assassin

    User Info Menu

    Re: ESO animation cancel (Skill+Block) [XBOX1]

    Also müßtest Du so eine Combo nutzen (druck auf X startet Combo)

    main {
    if(event_press(XB1_X)){
    combo_run(block);
    }

    combo block {
    set_val(XB1_X, 100);
    wait(100);
    set_val(XB1_X, 0);
    wait(350);
    set_val(XB1_LT, 100);
    wait(100);
    set_val(XB1_LT, 0);
    wait(350);
    }

    Die 350´er Werte sind die Werte mit denen Du experimentieren mußt. Also schauen ob Cast vernünftig durchkommt und sauber gecancellt wird.

    n0t....

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