I’m only interested in the attack weaving macro for each button that essentially triggers light attack, then the button (Square, Triangle, Circle, R1 or L1), then block for animation canceling so I can quickly move on to the next attack. No need for one for the X button. My numb fingers would greatly appreciate your help lol.

I found this on your website, but wasn't sure what to make of it. I'm not a coder.



http://cronusmax.com/forums/showthre...nline-GamePack








combo Weave_Combo{
set_val(Right_Trigger, 100);
wait(100);
set_val(Right_Trigger, 0);
wait(LightWeaveTime);
if(LW_Button == 1){set_val(X_Button, 100);}
else if(LW_Button == 2){set_val(Y_Button, 100);}
else if(LW_Button == 3){set_val(B_Button, 100);}
else if(LW_Button == 4){set_val(Left_Bumper, 100);}
else if(LW_Button == 5){set_val(Right_Bumper, 100);}
wait(100);
set_val(X_Button, 0);
set_val(Y_Button, 0);
set_val(B_Button, 0);
set_val(Left_Bumper, 0);
set_val(Right_Bumper, 0);
wait(300);
set_val(Left_Trigger, 100);
wait(100);
set_val(Left_Trigger, 0);