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Topic: I have skywalker v20 who wants

  1. #1
    Fastest Thing Alive

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    I have skywalker v20 who wants


  2. #2
    BANNED!

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    Re: I have skywalker v20 who wants

    Oh, have looked on his shop page, V20 isn't the new version.

  3. #3
    S.P.E.C.I.A.L.

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    Re: I have skywalker v20 who wants

    Drop it here im shure people will try it

  4. #4
    BANNED!

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    Re: I have skywalker v20 who wants

    Quote Originally Posted by Fortnite79 View Post
    Drop it here im shure people will try it
    It's only V20, skywalker's script is already "gamepack v1.0".

  5. #5
    I Am Error

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    Re: I have skywalker v20 who wants

    I need it post it!!! Or message it to me

  6. #6
    I Am Error

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    Re: I have skywalker v20 who wants

    Drop the script if you need help msg me

  7. #7
    Master Chief

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    Re: I have skywalker v20 who wants

    He does not have it.

  8. #8
    I Am Error

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    Re: I have skywalker v20 who wants

    do you have it @musky

  9. #9
    Master Chief

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    Re: I have skywalker v20 who wants

    no,but people that post i have it that dont post it are full of it..

  10. #10
    I Am Error

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    Re: I have skywalker v20 who wants

    I need it badddd

  11. #11
    BANNED!

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    Re: I have skywalker v20 who wants

    I have his Fortnite GamePack V1.0

  12. #12
    S.P.E.C.I.A.L.

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    Re: I have skywalker v20 who wants

    Im shure its no better than V16,17 or 19 lol

  13. The Following User Says Thank You to Fortnite79 For This Useful Post:


  14. #13
    Fastest Thing Alive

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    Re: I have skywalker v20 who wants

    ok then so i dont have it when i bought it off his website yesterday afternoon and hes proof of me using it check the video for proof

    https://www.youtube.com/watch?v=gpgfREQHBLE

  15. #14
    I Am Error

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    Re: I have skywalker v20 who wants

    Bro post that shit we need if if you don’t want it public just pm it to me!

  16. #15
    Do a Barrel Roll!

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    Re: I have skywalker v20 who wants

    put it on dude lets see what its like

  17. #16
    I Am Error

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    Re: I have skywalker v20 who wants

    Quote Originally Posted by Dalelupton View Post
    ok then so i dont have it when i bought it off his website yesterday afternoon and hes proof of me using it check the video for proof

    https://www.youtube.com/watch?v=gpgfREQHBLE
    what is the ""post i have skywalker v9999 "" if you have release no ''drama queen"'

  18. #17
    Do a Barrel Roll!

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    Re: I have skywalker v20 who wants

    Little kid wants attention.
    I think he has no father figure.

  19. The Following User Says Thank You to Cronus_Noob For This Useful Post:


  20. #18
    S.P.E.C.I.A.L.

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    Re: I have skywalker v20 who wants

    Walters 2.1 b better i believe i cnt wait 4 update

  21. #19
    I Am Error

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    Re: I have skywalker v20 who wants

    Does anyone have skywalker v20 that they can share please!

  22. #20
    My Other Ride Is a Yoshi

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    Skywalker Official GAMEPACK V1 ENJOY!!!

    /*#########################################################################################################################################################################################################################################
    ####################################### FORTNITE - BATTLE ROYAL GAMEPACK FOR CRONUSMAX / TITAN ONE #########################################################################################################################################
    #######################################============================================================########################################################################################################################################
    ################################## TOGGLE MENU ############################################# DESCRIPTION ##################################################################################################################################
    ##################################=============#############################################=============##################################################################################################################################
    ######################|------*/
    int In_Game_Sens = 4; /*#######|-------------------IMPORTANT FOR NORECOIL------------------------|###################################################################################################
    ######################|------*/
    int RapidFire = FALSE; /*#######|-----HOLD "Scope_BTN" and press "Jump_BTN" for toggle on_off-----|###################################################################################################
    ######################|------*/
    int AntiRecoil = TRUE; /*#######|-------------NO TOGGLE WHILE IN-GAME POSSIBLE!-------------------|###################################################################################################
    ######################|------*/
    int AutoRun = TRUE; /*#######|-------------NO TOGGLE WHILE IN-GAME POSSIBLE!-------------------|###################################################################################################
    ######################|------*/
    int Aimbot = TRUE; /*#######|-----HOLD "Scope_BTN" and press "D-PAD RIGHT" for toggle on_off--|###################################################################################################
    ######################|------*/
    int AimAssist = FALSE; /*#######|-------------NO TOGGLE WHILE IN-GAME POSSIBLE!-------------------|###################################################################################################
    ######################|------*/
    int DropShot = FALSE; /*#######|-----HOLD "Scope_BTN" and press "R3 / RS" for toggle on_off------|###################################################################################################
    ######################|------*/
    int RumbleNotify = TRUE; /*#######|-------------NO TOGGLE WHILE IN-GAME POSSIBLE!-------------------|###################################################################################################
    ######################|------*/
    int HairTrigger = TRUE; /*#######|-------------NO TOGGLE WHILE IN-GAME POSSIBLE!-------------------|###################################################################################################
    ######################|------*/
    int GhostPeeking = FALSE; /*#######|-----HOLD "Scope_BTN" and press "Dpad UP" for toggle on_off------|###################################################################################################
    ######################|------*/
    int ButtonSwap = FALSE; /*#######|------------CHANGES R2/RT to R1/RB and L2/LT to L1/LB------------|###################################################################################################
    #########################################################################################################################################################################################################################################*/

    //\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\|
    // SHOP: *********/@xXSkyWalkerXx1 |
    //----------------------------------------------------------------------------------|
    // CREDITS GO TO: xXSkyWalkerXx1 |
    //----------------------------------------------------------------------------------|
    // VERSION: GAMEPACK V1 |
    //----------------------------------------------------------------------------------|
    // NOTICE: none |
    ////////////////////////////////////////////////////////////////////////////////////|
    //###########################################################################################################
    int Scope_BTN;int Shoot_BTN;int LY;int Run_BTN;int Reload_BTN;int Jump_BTN;int UP;int RY;int RIGHT;int RX;
    int Crouch_BTN;int RightBumber;int LeftBumber;int Left;int Down;int a;int b;int Melee_BTN; int Switch_BTN;

    //RapidFire:
    int shoot_rate = 3; // BulletSpeed for RapidFire
    int rapidfire;

    //AimAssist:
    int valueY = 22;
    int valueX = 21;
    int delayA = 20;

    //NoRecoil:
    int antirecoil_sg = 18;
    int antirecoil_fg = 20;
    int antirecoil;

    //Aimbot:
    int AimSpeed = 85;
    int delay = 9;
    define Aimbot_BTN = PS4_L2; // Button which runs the Aimbot, PLAYSTATION: "PS4_L2" for L2, "PS4_R2" for R2
    //++INSERT THERE THE BUTTON---^+++ XBOX: "XB1_LT" for LT, "XB1_RT" for RT

    //BlockMod:
    int button;
    //###########################################################################################################
    init { //-BUTTON LAYOUT-\\
    if(get_console() == PIO_PS4){
    Scope_BTN = PS4_L2;
    Shoot_BTN = PS4_R2;
    LY = PS4_LY;
    Run_BTN = PS4_L3;
    Reload_BTN = PS4_SQUARE;
    Jump_BTN = PS4_CROSS;
    UP = PS4_UP;
    RY = PS4_RY;
    RIGHT = PS4_RIGHT;
    RX = PS4_RX;
    RY = PS4_RY;
    Crouch_BTN = PS4_CIRCLE;
    Left = PS4_LEFT;
    Down = PS4_DOWN;
    RightBumber = PS4_R1;
    LeftBumber = PS4_L1;
    Melee_BTN = PS4_R3;
    Switch_BTN = PS4_TRIANGLE;
    }else{
    Switch_BTN = XB1_Y;
    RightBumber = XB1_RB;
    Scope_BTN = XB1_LT;
    Shoot_BTN = XB1_RT;
    LY = XB1_LY;
    Run_BTN = XB1_LS;
    Reload_BTN = XB1_X;
    Jump_BTN = XB1_A;
    UP = XB1_UP;
    RY = XB1_RY;
    RIGHT = XB1_RIGHT;
    RX = XB1_RX;
    RY = XB1_RY;
    Crouch_BTN = XB1_B;
    Left = XB1_LEFT;
    Down = XB1_DOWN;
    LeftBumber = XB1_LB;
    Melee_BTN = XB1_RS;
    }

    //RapidFire - Settings
    rapidfire = (1000/10)/shoot_rate; set_val(TRACE_1,rapidfire);

    //NoRecoil - InGameSens Optimizing
    antirecoil_sg = antirecoil_sg*4/In_Game_Sens;
    antirecoil_fg = antirecoil_fg*4/In_Game_Sens;

    }//CREDITS: xXSkyWalkerXx1
    //###########################################################################################################
    main {
    if(ButtonSwap){
    swap (PS4_R2,PS4_R1);
    swap (PS4_L2,PS4_L1);
    }
    if(HairTrigger){
    if(get_val(Scope_BTN)){set_val(Scope_BTN,100);}
    if(get_val(Shoot_BTN)){set_val(Shoot_BTN,100);}
    }
    if(AimAssist){
    if(get_val(Scope_BTN)){
    combo_run(AssY);
    combo_run(AssX);
    }
    if((get_val(RY)) > valueY || (get_val(RY)) < valueY*(-1)){
    combo_stop(AssY);
    }
    if((get_val(RX)) > valueX || (get_val(RX)) < valueX*(-1)){
    combo_stop(AssX);
    }
    }

    if(get_val(Scope_BTN) && event_press(Jump_BTN)){
    button = Jump_BTN;
    combo_run(BlockButton);
    RapidFire =! RapidFire;
    if(RapidFire == TRUE){combo_run(Notify);a=0;b=2;}
    if(RapidFire == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(RapidFire){
    if(get_val(Shoot_BTN)){
    combo_run(Rapidfire);
    }
    }

    if(get_val(Scope_BTN) && event_press(RIGHT)){
    Aimbot =! Aimbot;
    button = RIGHT;
    combo_run(BlockButton);
    if(Aimbot == TRUE){combo_run(Notify);a=0;b=2;}
    if(Aimbot == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(Aimbot){
    if(get_val(Aimbot_BTN)&&get_ptime(Aimbot_BTN)>= 240){
    combo_run(Aimbot1);}
    if(event_release(Aimbot_BTN)){ combo_stop(Aimbot1);}
    }

    if(AutoRun){if(get_val(LY) <= -20){set_val(Run_BTN, 100);}}

    if(AntiRecoil){
    if(get_val(Shoot_BTN)){combo_run(Antirecoil);}
    if(get_rumble(RUMBLE_A) > 5 && get_rumble(RUMBLE_A) <= 50){antirecoil = antirecoil_sg;}
    if(get_rumble(RUMBLE_A) > 50){antirecoil = antirecoil_fg;}
    if(abs(get_val(RY)) >= antirecoil+ 10){combo_stop(Antirecoil);}
    }

    if(get_val(Scope_BTN) && event_press(Melee_BTN)){
    button = Melee_BTN;
    combo_run(BlockButton);
    DropShot =! DropShot;
    if(DropShot == TRUE){combo_run(Notify);a=0;b=2;}
    if(DropShot == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(DropShot){
    if(get_val(Scope_BTN)&&get_val(Shoot_BTN)){combo_run(DropShot);}
    }

    if(get_val(Scope_BTN) && event_press(UP)){
    GhostPeeking =! GhostPeeking;
    button = UP;
    combo_run(BlockButton);
    if(GhostPeeking == TRUE){combo_run(Notify);a=0;b=2;}
    if(GhostPeeking == FALSE){combo_run(Notify);a=2;b=0;}
    }
    if(GhostPeeking){
    if(get_val(Shoot_BTN)){
    combo_run(GhostPeeking);
    if(event_release(Shoot_BTN)){
    combo_stop(GhostPeeking);
    }
    }
    }

    }//CREDITS: xXSkyWalkerXx1
    //###########################################################################################################
    combo Notify {
    if(RumbleNotify){set_rumble(RUMBLE_B,65);}
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,0);
    set_led(LED_3,0);
    set_led(LED_4,0);
    wait(250);
    set_led(LED_1,0);
    set_led(LED_2,a);
    set_led(LED_3,b);
    set_led(LED_4,0);
    wait(250);
    reset_leds();
    }

    combo GhostPeeking {
    set_val(Shoot_BTN, 0);
    set_val(Jump_BTN, 100);
    wait(20);
    set_val(Shoot_BTN, 0);
    wait(80);
    set_val(Shoot_BTN, 100);
    wait(100);
    wait(40);
    set_val(Shoot_BTN, 0);
    set_val(Melee_BTN, 100);
    wait(40);
    set_val(Shoot_BTN, 0);
    wait(280);
    set_val(Shoot_BTN, 0);
    }

    combo BlockButton{
    set_val(button,0);
    wait(700);
    }

    combo DropShot{
    set_val(Melee_BTN,100);
    wait(40);
    wait(200);
    set_val(Melee_BTN,100);
    }

    combo AssY {
    set_val(RY, valueY);
    wait(delayA);
    set_val(RY, valueY*(-1));
    wait(delayA);
    }

    combo AssX {
    wait(2);//33
    set_val(RX, valueX);
    wait(delayA/1.5);
    set_val(RX, valueX*(-1));
    wait(delayA/1.5);
    }

    combo Rapidfire {
    set_val(Shoot_BTN, 100);
    wait(120);
    set_val(Shoot_BTN, 0);
    wait(30);
    }

    combo Aimbot1{
    set_val(Scope_BTN,100);
    wait(AimSpeed);
    set_val(Scope_BTN,0);
    wait(delay);
    }

    combo Antirecoil {
    set_val(RY, antirecoil);
    }

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