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Topic: GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

  1. #1
    Babyfaced Assassin

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    GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

    Hey guys i was wondering if a siege gamepack for xbox 1 could be created for independant rapid fire meaning if im using a fully automatic weapon as primary i can have my pistol on secondary with rapid fire without affecting the fire rate of my primary and so i can do the reverse options would be similar to
    primary weapon Rapid fire on/off (with value adjustments)
    secondary weapon Rapid fire on/off (with value adjustments)

    this could also include the anti recoil and hair triggers in that one game pack would be awwsome!

    thanks.

  2. #2
    Senior Support Staff

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    Re: GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

    Quote Originally Posted by 250twoS View Post
    Hey guys i was wondering if a siege gamepack for xbox 1 could be created for independant rapid fire meaning if im using a fully automatic weapon as primary i can have my pistol on secondary with rapid fire without affecting the fire rate of my primary and so i can do the reverse options would be similar to
    primary weapon Rapid fire on/off (with value adjustments)
    secondary weapon Rapid fire on/off (with value adjustments)

    this could also include the anti recoil and hair triggers in that one game pack would be awwsome!

    thanks.
    you can use this script:
    indipendent antirercoil for Primary and Secondary weapon (press change weapon to switch from P to S)
    rapidfire set to secondary and hairtriggers
    You can also adjust antirecoil and rapidfire values from this section inside the script: PRIMARY/SECONDARY CONFIGURATIONS
    green led means that your are using primary values ans red led means secondary.
    if, for any reason, you realize that the colors are inverted, press down on dpad

    Last edited by LEX LOST; 2 Weeks Ago at 05:35.

  3. The Following User Says Thank You to LEX LOST For This Useful Post:


  4. #3
    Babyfaced Assassin

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    Re: GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

    thank you so much for the quick and effective response very helpfull!!

  5. #4
    My Other Ride Is a Yoshi

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    Re: GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

    This is what I've been looking for too but when I remap my triggers to R1 and L1 it's not working. I'm not getting any anti-recoil or rapid-fire, anyway to fix this? My shoot is R1, ADS L1, and then I've changed my R1 and Circle in my xbox settings making R2 my crouch and Circle my equipment button if that matters.

    This is the edited vortex script I've been using and when I try adding a secondary profile for recoil I just get errors, I'm hoping I can sort of merge these two scripts into one.


    // GPC Online Library// agent47penguin's_rainbow_six_siege_"vortex".gpc


    //------------------------------------------------|
    // \ \ \ \ \ ___ _ __\ \ ,_\ __ __ _ |
    // \ \ \ \ \ / __`\/\`'__\ \ \/ /'__`\/\ \/'\ |
    // \ \ \_/ \/\ \L\ \ \ \/ \ \ \_/\ __/\/> </ |
    // \ `\___/\ \____/\ \_\ \ \__\ \____\/\_/\_\ |
    // `\/__/ \/___/ \/_/ \/__/\/____/\//\/_/ |
    //------------------------------------------------|

    //DEFINITIONS
    define ANTI_RECOIL = 36; // change this value to compensate vertical recoil (0 - 100)
    define ANTI_RECOIL_LEFT = 0; // change this value to compensate to the left (0 - 100)
    define ANTI_RECOIL_RIGHT = 0; // change this value to compensate to the right (0 - 100)

    //INITIALIZATION
    int rapidfire;
    int rapidfire2;
    int value= 33;
    int value2= -33;
    int delay= 11;
    int anti_recoil;
    int anti_recoil_left;
    int anti_recoil_right;
    int crouch_shot_onoff = FALSE;
    int rf_onoff = FALSE;
    int Aim_BTN;
    int Shoot_BTN;
    int RX;
    int RY;
    int Crouch_BTN;
    int LeanLeft;
    int LeanRight;
    int Up;
    int Switch;
    init { //-BUTTON LAYOUT-\\
    if(get_console() == PIO_PS4){ Aim_BTN = PS4_L1; Shoot_BTN = PS4_R1; RX = PS4_RX; RY = PS4_RY; Crouch_BTN = PS4_R2; LeanLeft = PS4_L3; LeanRight = PS4_R3; Up = PS4_CROSS; Switch = PS4_TRIANGLE
    }else{
    Aim_BTN = XB1_LB; Shoot_BTN = XB1_RB; RX = XB1_RX; RY = XB1_RY; Crouch_BTN = XB1_RT; LeanLeft = XB1_LS; LeanRight = XB1_RS; Up = XB1_A; Switch = XB1_Y
    }
    }
    remap XB1_RT -> XB1_RB;
    remap XB1_RB -> XB1_RT;
    remap XB1_LT -> XB1_LB;
    remap XB1_LB -> XB1_LT;




    //MAIN SCRIPT
    main {



    //AimAssist
    if(get_val(Aim_BTN)) {
    combo_run(LT_C);
    }

    if(get_val(Shoot_BTN) && get_val(Aim_BTN)) {
    combo_stop(LT_C);
    combo_run(RT_C);
    }

    if(get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value
    || get_val(RX) < value2 || get_val(RX) > value || get_val(RY) < value2 || get_val(RY) > value) {
    combo_stop(LT_C);
    combo_stop(RT_C);
    }


    //RapidFire
    if (event_press(Switch)) rf_onoff = !rf_onoff

    if (get_val(Shoot_BTN) && rf_onoff) combo_run(rapidfire);


    //CrouchShot
    if (event_press(Up)) crouch_shot_onoff = !crouch_shot_onoff

    if (get_val(Aim_BTN) && crouch_shot_onoff) combo_run(Crouch_Shot);

    //AntiRecoil
    if (get_val(Shoot_BTN) && get_val(Aim_BTN)) combo_run(Anti_Recoil);
    }

    //COMBOS


    combo Crouch_Shot { //CrouchShot
    set_val(Crouch_BTN, 100);
    wait(90);
    wait(80);
    }

    combo LeanRight {//FastLeanRight
    set_val(LeanLeft, 100);
    wait(40);
    set_val(LeanRight, 100);
    set_val(LeanLeft, 100);
    wait(90);
    set_val(LeanRight, 100);
    set_val(LeanLeft, 0);
    wait(10);
    set_val(LeanRight, 0);
    }

    combo LeanLeft {//FastLeanLeft
    set_val(LeanRight, 100);
    wait(40);
    set_val(LeanLeft, 100);
    set_val(LeanRight, 100);
    wait(90);
    set_val(LeanLeft, 100);
    set_val(LeanRight, 0);
    wait(10);
    set_val(LeanLeft, 0);
    }

    combo rapidfire {
    set_val(Shoot_BTN,100);
    wait(.00000000001);
    set_val(Shoot_BTN,0);
    wait(19);
    wait(10);}


    combo LT_C {
    set_val(RY, -22);
    wait(delay)
    set_val(RX, 22);
    set_val(RY, 12);
    wait(delay)
    set_val(RY, 12);
    wait(delay)
    set_val(RX, -22);
    set_val(RY, 12);
    wait(delay)
    }

    combo RT_C {
    set_val(RY, -32);
    wait(delay)
    set_val(RX, 32);
    set_val(RY, 22);
    wait(delay)
    set_val(RY, 22);
    wait(delay)
    set_val(RX, -32);
    set_val(RY, 22);
    wait(delay)
    }

    combo Anti_Recoil { //Don't touch this combo pls
    anti_recoil = get_val(10) + ANTI_RECOIL;
    if(anti_recoil > 100) anti_recoil = 100;set_val(10, anti_recoil);
    anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
    if(anti_recoil_left > 100) anti_recoil_left = 100;set_val(9, anti_recoil_left);
    anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
    if(anti_recoil_right > 100) anti_recoil_right = 100;set_val(9, anti_recoil_right);
    }

  6. #5
    Babyfaced Assassin

    User Info Menu

    Re: GAME PACK FOR RAINBOW SIX SIEGE (INDEPENDANT RAPID FIRE)

    Hello I would like to use the script that LEX gave but I do not know where to go to enter the cronus, can someone help me?

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