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Topic: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V5.30

  1. #61
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post


    Does it work for you? Which aim correction value do you recommend
    Well at least I have the feeling that I am in control again.

    I played one match and I think 11 makes the script feel "as normal" - so it matches to what I am used to.

    No bubble felt though this match, but it was also a very bad game with no good chances to really test effectively.

    And I am tired, so not really fit anymore. I should go to sleep.

    I test further tomorrow.

  2. #62
    Altar Desecrater

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Looks nice but seems complex is it anti recoil and nice aim asssit?

    Quote Originally Posted by CronusMax_User View Post

  3. #63
    Zeal Prophet

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    I told you
    For ps4 you have to set vmctr on main ( firet line) to poll at 8ms so the cronus is synchronised with ps4 polling rate. In this case you can change sampling time to 8 ms
    I don't think you need to adjust sensitivity with the cronus just play with normal sensitivity
    If your controller is sensitive or in game sensitivity is too high aim assist is not too strong and you can easily breack the aim assist bubble so the script lose performance even useless
    As you so the schematic in my post i think setting aim_correction > aim_boost may lead to better performance and accuracy
    I suggest you to try with aim_correction = 11 and see if you notice any difference or better response

    - - - Updated - - -



    Thanks for your feedback
    Can you change _aim_correction to 11 in the script and see if it s better please
    Thanks
    Ok m8...i will try today, regards!

  4. #64
    Zeal Prophet

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    I told you
    For ps4 you have to set vmctr on main ( firet line) to poll at 8ms so the cronus is synchronised with ps4 polling rate. In this case you can change sampling time to 8 ms
    I don't think you need to adjust sensitivity with the cronus just play with normal sensitivity
    If your controller is sensitive or in game sensitivity is too high aim assist is not too strong and you can easily breack the aim assist bubble so the script lose performance even useless
    As you so the schematic in my post i think setting aim_correction > aim_boost may lead to better performance and accuracy
    I suggest you to try with aim_correction = 11 and see if you notice any difference or better response

    - - - Updated - - -



    Thanks for your feedback
    Can you change _aim_correction to 11 in the script and see if it s better please
    Thanks
    I have tried 11 for aim correction and nothing...can you change R2/L2 to R1/L1 on the script m8?! I play R1 to shoot and L1 to Ads....maybe this script dont work so well like fortnite or bo4...but one more time...nice work on this script...

  5. #65
    My Other Ride Is a Yoshi

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by KNOFLER69 View Post
    This script works on BF5 to m8?! And nice work
    this script works for BFV?

  6. #66
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    So what I've noticed is from time to time in fortnite my aim jumps like crazy and it makes it impossible to aim at an enemy.

  7. #67
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Very nice

    I was looking through the algorithm (haven't made it all the way through) This line....

    if (X_Last_Value > 0 && X_Current_Value > 0)
    {
    if (X_Last_Value > Y_Current_Value)
    {
    if ( X_Last_Value - X_Current_Value < Aim_Bot_Limit)
    {
    set_val(PS4_RX, (X_Current_Value + Aim_Boost));
    }
    }
    else
    {
    if ( X_Current_Value - X_Last_Value < Aim_Bot_Limit)
    {
    set_val(PS4_RX, (X_Current_Value - Aim_Boost));
    }
    }
    }
    else if (X_Last_Value > 0 && X_Current_Value < 0)

    Y_Current_Value should that be X_Current_Value? Seems a bit out of place since everything else is looking at X. Could be as intended, like I said I haven't sorted all the way down yet.


    The top section...



    When you do this for the second time...

    X_Last_Value = get_val(PS4_RX)- RX_Axis_Joystick_calibrate;
    Y_Last_Value = get_val(PS4_RY)- RY_Axis_Joystick_calibrate;

    If any of the above code has executed that's the value get_val() is returning. Then subtracting Axis_Joystick_calibrate which was already subtracted from the original value. So as this combo is repeated you're never really looking at the true input from the controller. Maybe you want to use get_lval()?

    Just questions, trying to follow the logic flow. All could be as intended.
    Last edited by Batts; 1 Week Ago at 11:57.

  8. #68
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Batts View Post
    Very nice

    I was looking through the algorithm (haven't made it all the way through) This line....

    if (X_Last_Value > 0 && X_Current_Value > 0)
    {
    if (X_Last_Value > Y_Current_Value)
    {
    if ( X_Last_Value - X_Current_Value < Aim_Bot_Limit)
    {
    set_val(PS4_RX, (X_Current_Value + Aim_Boost));
    }
    }
    else
    {
    if ( X_Current_Value - X_Last_Value < Aim_Bot_Limit)
    {
    set_val(PS4_RX, (X_Current_Value - Aim_Boost));
    }
    }
    }
    else if (X_Last_Value > 0 && X_Current_Value < 0)

    Y_Current_Value should that be X_Current_Value? Seems a bit out of place since everything else is looking at X. Could be as intended, like I said I haven't sorted all the way down yet.


    The top section...



    When you do this for the second time...

    X_Last_Value = get_val(PS4_RX)- RX_Axis_Joystick_calibrate;
    Y_Last_Value = get_val(PS4_RY)- RY_Axis_Joystick_calibrate;

    If any of the above code has executed that's the value get_val() is returning. Then subtracting Axis_Joystick_calibrate which was already subtracted from the original value. So as this combo is repeated you're never really looking at the true input from the controller. Maybe you want to use get_lval()?

    Just questions, trying to follow the logic flow. All could be as intended.
    Hey thanks for advice
    Yeah it was a mistake i m looking for x and it was copy/past error
    For
    X_Last_Value = X_Current_Value ; i think we will get the some result but it's interesting to test with ghis.bi ll update the script and take into account your remarks

    I'll check if it's better yo use gel_lval()
    But i think i use it one and get 0 as result.
    I ll try also to code automatic joystick calibration using block function
    Last edited by Sweet_EviL; 1 Week Ago at 12:14.

  9. #69
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    Hey thanks for advice
    Yeah it was a mistake i m looking for x and it was copy/past error
    For
    X_Last_Value = X_Current_Value ; i think we will get the some result but it's interesting to test with ghis.bi ll update the script and take into account your remarks

    I'll check if it's better yo use gel_lval()
    But i think i use it one and get 0 as result.
    I ll try also to code automatic joystick calibration using block function
    With get_lval() you'll be one update cycle (10 ms) behind. That's the only way I know that you can get the unmodified returns from sticks. I'll think on it some more.....

  10. #70
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    .
    Last edited by Sweet_EviL; 1 Week Ago at 14:18. Reason: deleted

  11. #71
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Batts View Post
    With get_lval() you'll be one update cycle (10 ms) behind. That's the only way I know that you can get the unmodified returns from sticks. I'll think on it some more.....
    what do you think of this optimisation

    get_lval is similar to get_val with the exception that it returns the value of the specified identifier in the previous iteration (run) of the main loop. This value is also returned as a int and represents a percentage %.
    However, get_lval gets its data from the input report so, unlike get_val, is not affected by any code before it. For example, if you were to use the set_val command to overwrite the output of an identifier, get_lval would still return the previous value of said identifier. You can see this in action by running the following command on your CronusMAX PLUS;

    So the use of get_val is not recommended to achieve my purpose


  12. #72
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    what do you think of this optimisation

    get_lval is similar to get_val with the exception that it returns the value of the specified identifier in the previous iteration (run) of the main loop. This value is also returned as a int and represents a percentage %.
    However, get_lval gets its data from the input report so, unlike get_val, is not affected by any code before it. For example, if you were to use the set_val command to overwrite the output of an identifier, get_lval would still return the previous value of said identifier. You can see this in action by running the following command on your CronusMAX PLUS;

    So the use of get_val is not recommended to achieve my purpose

    Cool. I haven't had a chance to work all the way through it yet. Were you able to compare the results from using get_lval to get_val?

  13. #73
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Batts View Post
    Cool. I haven't had a chance to work all the way through it yet. Were you able to compare the results from using get_lval to get_val?
    The first time i get inside combo i just sample x and y current/ last value.
    Sampling done flag allow to execute the comparison after the first loop and avoid to get indeterminated value (more stability)
    Thus, treatment (set val) is done for n-1 main loop and i use get_lval to avoid use any joystick position value affected by the scipt. So real joystick position one cycle behind is treated

  14. #74
    I Am Error

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Has anyone tested this on black out mode? Does it work at all?

  15. #75
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    The first time i get inside combo i just sample x and y current/ last value.
    Sampling done flag allow to execute the comparison after the first loop and avoid to get indeterminated value (more stability)
    Thus, treatment (set val) is done for n-1 main loop and i use get_lval to avoid use any joystick position value affected by the scipt. So real joystick position one cycle behind is treated
    So what script you PM about?

    The one that I already was testing? Or is there a newer version you want me to try?

  16. #76
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    So what script you PM about?

    The one that I already was testing? Or is there a newer version you want me to try?

  17. #77
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2


  18. #78
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    And aim correction should stay on 8?
    Try with this value but you can make them parametric
    It's just a starting point i just want to validate the algorithm. I made a huge change

  19. #79
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Well, I tried it a couple if times, but I think I need to switch to core games, because on Hardcore it will be very difficult to feel that Bubble.
    So I will try some core games next

  20. #80
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    Well, I tried it a couple if times, but I think I need to switch to core games, because on Hardcore it will be very difficult to feel that Bubble.
    So I will try some core games next
    Did you notice any strange behaviour like jitter or stuttering with your aim. If you feel that your aim is smooth. It's a good news just we have to optimise variable value

  21. #81
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Yes, apart from once incident, it was running smooth. Yes.

  22. #82
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    Yes, apart from once incident, it was running smooth. Yes.
    Thank you!
    Do you feel that the script react with aim assist bubble? Is it better to track target and focus it
    Do you prefer this new version or the initial one.
    Sorry i can't use my cronus to test it i didn't find my usb cable to flash it.
    Your help is precious So i can optimise the script

  23. #83
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    I tried it in a custom game now as well. But there is no aim assist bubble. So it does not stick.

  24. #84
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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    I tried it in a custom game now as well. But there is no aim assist bubble. So it does not stick.
    Ruduce samling time to 10
    Rise aim bot limit to 30

    If you feel no aim bubble you can also rise aim boost to 8 and aim correction to 11

  25. #85
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    I am uploading a video for you to see....

  26. #86
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    I am uploading a video for you to see....

    But the new values do not change much

  27. #87
    S.P.E.C.I.A.L.

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by CronusMax_User View Post
    But the new values do not change much

    I ve changed the treatment and the sampling way to achieve treatment in the script
    If you rise too much thiese values you may feel jitter. You can make it free style and check extem value like aim bot limit to 50
    Bosst to 15 correction to 20 and sample to 10
    I ll try to find my cable ot buy new one and test it
    Last edited by Sweet_EviL; 1 Week Ago at 00:13.

  28. #88
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Last edited by Crescens; 1 Week Ago at 01:18.

  29. #89
    Mercenary

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    ok aimbot limit 50 sample 10 aim correction 15 I seen huge difference from original values for fortnite EVIL wmore sticky than before I still feel like it can be better wat u suggest I change but the values are very decent for me tho

  30. #90
    Support Staff

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    Re: [BETA] [COD, Fortnite, BO ...] Advanced Aim Abuse Script V2

    Quote Originally Posted by Sweet_EviL View Post
    I ve changed the treatment and the sampling way to achieve treatment in the script
    If you rise too much thiese values you may feel jitter. You can make it free style and check extem value like aim bot limit to 50
    Bosst to 15 correction to 20 and sample to 10
    I ll try to find my cable ot buy new one and test it
    With the boosted values as you mentioned:



    A little bit stronger....

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