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Topic: PS4 DS4 Nioh auto KI

  1. #1
    Renegade

    User Info Menu

    PS4 DS4 Nioh auto KI

    After any attack or combo (via square and triangle) you have a small window to press R1 to regain stamina. I would like a script to automatically press R1 after 1 second (adjustable please) activating after the last press of square or triangle.
    So maybe something like:
    If square or triangle isn’t pressed again for so long, press R1.

    Attached to this please:

    Code:
    remap PS4_SHARE -> PS4_TOUCH;unmap PS4_SHARE;
    unmap PS4_PS;
    main {
     
    // R3 Locks on to a enemy> I would like to keep it R3 and have it as the touchpad as well.   
        if(get_val(PS4_TOUCH)) { set_val(PS4_R3, 100); set_val(PS4_TOUCH, 0);}
     
        if(event_press(PS4_OPTIONS)) {
            combo_run(Tap_1);
            combo_run(Tap_2);
        }
    }
     
     
    combo Tap_1 {
        set_val(PS4_SHARE, 0);
        wait(50);
        set_val(PS4_SHARE, 100);
        wait(50);
        set_val(PS4_SHARE, 100);
    }
     
     
    combo Tap_2 {
        set_val(PS4_OPTIONS, 0);
        wait(450);
        set_val(PS4_OPTIONS, 100);
        wait(50);
        set_val(PS4_OPTIONS, 100);
    
    }

    Last edited by awb555; 1 Week Ago at 18:41.

  2. #2
    Renegade

    User Info Menu

    Re: PS4 DS4 Nioh auto KI

    I know I’m being super annoying but it would make a 80 hour extremely difficult game more enjoyable if it was slightly more user-friendly for me.

    Do you guys have away that people can donate. I feel like I’ve asked you enough stuff and have taken lots of your time, that I should give back.
    Last edited by awb555; 3 Days Ago at 10:27. Reason: Fixing grammar

  3. #3
    Support Staff

    User Info Menu

    Re: PS4 DS4 Nioh auto KI

    Quote Originally Posted by awb555 View Post
    After any attack or combo (via square and triangle) you have a small window to press R1 to regain stamina. I would like a script to automatically press R1 after 1 second (adjustable please) activating after the last press of square or triangle.
    So maybe something like:
    If square or triangle isn’t pressed again for so long, press R1.

    Attached to this please:

    Code:
    remap PS4_SHARE -> PS4_TOUCH;unmap PS4_SHARE;
    unmap PS4_PS;
    main {
     
    // R3 Locks on to a enemy> I would like to keep it R3 and have it as the touchpad as well.   
        if(get_val(PS4_TOUCH)) { set_val(PS4_R3, 100); set_val(PS4_TOUCH, 0);}
     
        if(event_press(PS4_OPTIONS)) {
            combo_run(Tap_1);
            combo_run(Tap_2);
        }
    }
     
     
    combo Tap_1 {
        set_val(PS4_SHARE, 0);
        wait(50);
        set_val(PS4_SHARE, 100);
        wait(50);
        set_val(PS4_SHARE, 100);
    }
     
     
    combo Tap_2 {
        set_val(PS4_OPTIONS, 0);
        wait(450);
        set_val(PS4_OPTIONS, 100);
        wait(50);
        set_val(PS4_OPTIONS, 100);
    
    }

    Somehow I missed your earlier post. Here ya go...


  4. The Following 2 Users Say Thank You to Batts For This Useful Post:


  5. #4
    Renegade

    User Info Menu

    Re: PS4 DS4 Nioh auto KI

    I tried to put the wait time to one, but it’s still too long of a delay before R1 gets pressed
    Last edited by Batts; 3 Days Ago at 18:33.

  6. #5
    Support Staff

    User Info Menu

    Re: PS4 DS4 Nioh auto KI

    Quote Originally Posted by awb555 View Post
    I tried to put the wait time to one, but it’s still too long of a delay before R1 gets pressed
    Something doesnt sound right. By changing it to 1, there's only 10 ms between when those button are released and R1 is pressed. Did you gradually reduce delay_R1 = 1500. Or did you just drop it right from the start. There is a possibility that it's pressed it too fast.

  7. The Following User Says Thank You to Batts For This Useful Post:


  8. #6
    Renegade

    User Info Menu

    Re: PS4 DS4 Nioh auto KI

    Quote Originally Posted by Batts View Post
    Something doesnt sound right. By changing it to 1, there's only 10 ms between when those button are released and R1 is pressed. Did you gradually reduce delay_R1 = 1500. Or did you just drop it right from the start. There is a possibility that it's pressed it too fast.
    I didn't even see the "int delay_R1 = 1500;" line lol. I'm sorry, my bad.

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