GPC SCRIPT LIBRARY

MKX Scorpion Inferno 4 Kombo's 2 Fatalities. - MKX

Firstly let me start by saying if it wasn't for falconpunch323
I wouldn't of been able to do this. He write the script I just recorded and entered the combo's and fatalities for inferno Scorpion.
It's a edit of he's BETTER MOURNFUL KITANA 4 COMBOS 2 FATALS (CLASSIC FATALITY)


About the script.

All commands are on the right stick and you must have pushed towards them first for the combo's to work.
Fatalities are activated after walking toward your opponent till touching.

All Combo's are optimised meaning you can't get more damage from this start up ( unless you do a hard knock down which is +1% damage and 0 frame advantage which means no vortex )

Up - Is a overhead start up - 31% - meterless - ends in vortex.
Down - Is a low start up - 32% - meterless - ends in vortex
Right - is a fast mid ( 12frames ) - hit's from far away ( great for punishing ) - 34% - meterless - ends in vortex
Left - is a mid start up - great for countering - can be used on wake up ( must get activate in a small window when waking up ) - 31% - 1 bar - ends in vortex

LS - is Fatality 2 ( Who's Next )
RS - is Fatality 3 ( Toasty! )

To get the Vortex to work you must release the RS as the 21 starts which is the first punch after the final jump in punch and then press the direction as soon as you recover from the minion charge. ( also after RS left you must change push towards the charcter on dpad as on this combo you change sides .)

Would love to hear feedback from you guys
Version 1.0
Author leele2
Published Date 2015-08-12 14:40:54
Latest Date 2015-08-19 18:38:38
Downloads 292
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//Posted by leele2, a member of the community in the CronusMAX Forums - http://www.cronusmax.com/forums
 
//Posted : Friday 7th of August, 2015 13:24 UTC  
 
 
//Script by falconpunch323, a member of the community in the CronusMAX Forums - <a href="http://www.cronusmax.com/forums" target="_blank">http://www.cronusmax.com/forums</a>[
//Edited and combo's recorded by leele2.
 
int FORWARD;
int BACK;
int SQUARE=20;
int TRIANGLE=17;
int CROSS=19;
int CIRCLE=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int square;
int triangle;
 
unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;
 
 
 
 
 
main {
    if(get_val(11) < -20 || get_val(15)){
        FORWARD = 15; BACK = 16;
    }else if(get_val(11) >20 || get_val(16)){
        FORWARD = 16; BACK = 15;
    }
    if (get_val (9) >= 60) {    
        combo_run (Combo_1)
    }
    if (get_val (9) <= -60) {   
        combo_run (Combo_2)
    }
    if (get_val (10) <= -60) {  
        combo_run (Combo_3)
    }
    if (get_val (10) >= 60) {   
        combo_run (Combo_4)
    }
    if (event_press (8)) {    
        combo_run (Fatality_1)
    }
    if (event_press (5)) {   
        combo_run (Fatality_2)
    }
    // combo cancel        
    if ( abs(get_val (PS4_RX)) <= 20 && abs(get_val (PS4_RY)) <= 20) {
        combo_stop (Combo_1)
        combo_stop (Combo_2)
        combo_stop (Combo_3)
        combo_stop (Combo_4)
        }
    }
 
 
 
combo Combo_1 {
    set_val(FORWARD, 100);
    set_val(XB1_A, 100);
    wait(100);
    set_val(XB1_DOWN, 100);
    wait(60);
    set_val(BACK, 100);
    wait(40);
    set_val(XB1_B, 100);
    wait(1100);
    set_val(FORWARD, 100);
    wait(140);
    set_val(FORWARD, 0);
    wait(50);
    set_val(FORWARD, 100);
    wait(140);
    set_val(FORWARD, 0);
    wait(300);
    set_val(XB1_UP, 100);
    wait(440);
    set_val(XB1_Y, 100);
    wait(190);
    set_val(XB1_DOWN, 100);
    wait(150);
    set_val(BACK, 100);
    wait(50);
    set_val(XB1_X, 100);
    wait(950);
    set_val(XB1_B, 100);
    wait(50);
    set_val(XB1_DOWN, 100);
    wait(60);
    set_val(BACK, 100);
    wait(60);
    set_val(XB1_A, 100);
    wait(750);
    set_val(FORWARD, 100);
    set_val(XB1_X, 100);
    wait(80);
    set_val(XB1_Y, 100);
    wait(110);
    set_val(FORWARD, 100);
    wait(40);
    set_val(BACK, 100);
    set_val(XB1_X, 100);
    wait(1360);
    set_val(XB1_UP, 100);
    set_val(BACK, 100);
    wait(1200);
    set_val(XB1_X, 100);
    wait(280);
    set_val(XB1_Y, 100);
    wait(210);
    set_val(XB1_X, 100);
    wait(110);
    set_val(XB1_DOWN, 100);
    wait(170);
    set_val(BACK, 100);
    wait(90);
    set_val(XB1_X, 100);
    wait(1100);
} 
 
 
combo Combo_2 { 
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(40);
    set_val(XB1_RT, 100);
    set_val(XB1_A, 100);
    wait(600);
    set_val(BACK, 100);
    wait(625);
    set_val(XB1_Y, 100);
    wait(60);
    set_val(XB1_X, 100);
    wait(60);
    set_val(XB1_B, 100);
    wait(200);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(FORWARD, 100);
    wait(60);
    set_val(XB1_A, 100);
    wait(1080);
    set_val(XB1_Y, 100);
    wait(99);
    set_val(XB1_X, 100);
    wait(100);
    set_val(BACK, 100);
    wait(60);
    set_val(FORWARD, 100);
    wait(40);
    set_val(XB1_X, 100);
    wait(1150);
    set_val(XB1_UP, 100);
    set_val(FORWARD, 100);
    wait(1250);
    set_val(XB1_X, 100);
    wait(300);
    set_val(XB1_A, 100);
    wait(120);
    set_val(XB1_DOWN, 100);
    wait(100);
    set_val(FORWARD, 100);
    set_val(XB1_B, 100);
    wait(1300);
    set_val(FORWARD, 100);
    wait(450);
    set_val(BACK, 100);
    wait(30);
    set_val(XB1_UP, 100);
    set_val(BACK, 100);
    wait(350);
    set_val(XB1_X, 100);
    wait(250);
    set_val(XB1_Y, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(120);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(FORWARD, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(1400);
} 
 
 
combo Combo_3 { 
    set_val(FORWARD, 100);
    set_val(XB1_B, 100);
    wait(80);
    set_val(BACK, 100);
    wait(100);
    set_val(FORWARD, 100);
    wait(50);
    set_val(XB1_X, 100);
    wait(1500);
    set_val(XB1_UP, 100);
    set_val(FORWARD, 100);
    wait(1200);
    set_val(XB1_X, 100);
    wait(150);
    set_val(XB1_Y, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(80);
    set_val(XB1_B, 100);
    wait(100);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(FORWARD, 100);
    wait(40);
    set_val(XB1_A, 100);
    wait(1370);
    set_val(XB1_Y, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(160);
    set_val(XB1_DOWN, 100);
    wait(70);
    set_val(BACK, 100);
    wait(70);
    set_val(XB1_B, 100);
    wait(1250);
    set_val(BACK, 100);
    wait(300);
    set_val(FORWARD, 100);
    wait(10);
    set_val(XB1_UP, 100);
    set_val(FORWARD, 100);
    wait(400);
    set_val(XB1_X, 100);
    wait(200);
    set_val(XB1_Y, 100);
    wait(100);
    set_val(XB1_X, 100);
    wait(150);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(1200);
}
 
 
combo Combo_4 { 
    set_val(BACK, 100);
    set_val(XB1_A, 100);
    wait(40);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(80);
    set_val(XB1_B, 100);
    wait(1500);
    set_val(FORWARD, 100);
    wait(280);
    set_val(XB1_UP, 100);
    wait(400);
    set_val(XB1_Y, 100);
    wait(300);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(60);
    set_val(XB1_X, 100);
    wait(900);
    set_val(XB1_B, 100);
    wait(80);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(80);
    set_val(XB1_A, 100);
    wait(700);
    set_val(FORWARD, 100);
    set_val(XB1_X, 100);
    wait(100);
    set_val(XB1_Y, 100);
    wait(100);
    set_val(FORWARD, 100);
    wait(40);
    set_val(BACK, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(1240);
    set_val(XB1_UP, 100);
    set_val(BACK, 100);
    wait(1200);
    set_val(XB1_X, 100);
    wait(200);
    set_val(XB1_Y, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(120);
    set_val(XB1_DOWN, 100);
    wait(80);
    set_val(BACK, 100);
    wait(80);
    set_val(XB1_X, 100);
    wait(1300);
}
 
combo Fatality_1 {
    set_val(BACK, 100);
    wait(1025);
    set_val(BACK, 0);
    set_val(PS4_DOWN, 100);
    wait(120);
    set_val(BACK, 100);
    wait(120);
    set_val(FORWARD, 100);
    wait(120);
    set_val(PS4_UP, 100);
    wait(120);
}
 
combo Fatality_2 {
    set_val(BACK, 100);
    wait(760);
    set_val(BACK, 0);
    wait(380);
    set_val(PS4_UP, 100);
    wait(210);
    set_val(PS4_UP, 0);
    wait(280);
    set_val(PS4_UP, 100);
    wait(70);
    set_val(PS4_UP, 0);
    wait(80);
    set_val(PS4_UP, 100);
    wait(80);
    set_val(PS4_UP, 100);
    set_val(PS4_TRIANGLE, 100);
    wait(20);
    set_val(PS4_UP, 0);
    set_val(PS4_TRIANGLE, 100);
}

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