GPC Library

COD Modern Warfare Remastered SGI

This is a standalone program that can generate code for you. You only have to choose which mods you want to script. There you will find all mods - Rapid Fire, Button Layout, Shot Mode, Scope Mode, Toggle ADS, Hold Breath, Antirecoil, Aim Assist, Custom Rapid Fire ( author : x22dot ), ADS Sensitivity, Invert Y axis, Jitter Mode for W1200, Button Remap, Button Swap. Simply download app : COD4 MWR.exe and save it somewhere on the PC hard drive, then run it like any other app. Choose mods and hit "Copy" from the menu buttons, then open CronusPro and Paste script in new window.
Version 1.7
Author Excalibur
Publish Date 2017-01-09 09:12:58
Update Date 2017-01-09 09:17:09
Downloads 2059
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Release Notes: will be updated
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/*********************************************************************************************** 
 This Script was made and intended for www.cronusmax.com & CronusMAX ONLY.                     * 
 UNLESS permission is given by the creator and/or copywritee,                                  * 
 All rights reserved. This material may not be reproduced, displayed,                          * 
 modified or distributed without the express prior written permission of the                   * 
 copyright holder. For permission, contact CronusMax.                                          * 
     __  ____   ___   ____   __ __  _____ ___ ___   ____  __ __                                * 
    /  ]|    \ /   \ |    \ |  |  |/ ___/|   |   | /    ||  |  |                               * 
   /  / |  D  )     ||  _  ||  |  (   \_ | _   _ ||  o  ||  |  |                               * 
  /  /  |    /|  O  ||  |  ||  |  |\__  ||  \_/  ||     ||_   _|                               * 
 /   \_ |    \|     ||  |  ||  :  |/  \ ||   |   ||  _  ||     |                               * 
 \     ||  .  \     ||  |  ||     |\    ||   |   ||  |  ||  |  |                               * 
  \____||__|\_|\___/ |__|__| \__,_| \___||___|___||__|__||__|__|                               * 
                                                                                               * 
************************************************************************************************/
                                                                                                 
// Modern Warfare Remastered [S.G.I.] ver. 1.7      
//--------------------------------------------------------------                                 
// Authors  : Excalibur, LEX LOST , x22dot                                             
// Game     : CoD Modern Warfare Remastered                                                               
// Device   : CronusMAX PLUS                                                                   
// Console  : XBOX ONE, XBOX 360, PS 4, PS 3                                                   
// Game pads: All supported Game pads                                                          
                                                                                               
// IMPORTANT : All mods are available only in application : COD MWR.exe
//--------------------------------------------------------------                              
//                                                                                           
/**************************************************************************** 
CHANGELOG:                                                       
Version 1.0 to 1.1 : Initial build up off the application        
Version 1.2        : Added Aim Assist - Author : x22dot       
                                                               
                                                               
=============================================================================
TOGGLES: You MUST press and hold the "first" button first before pressing the other button.
                                                                             
                                                                             
=============================================================================
*****************************************************************************/
/***************************************************************
    INSTRUCTIONS                                                
                                                                
********************************************************/
////////////////////////////////////////////////////////                                    
//                                    
//  BUTTON LAYOUT    : DEFAULT                 
//  BUMPERS/TRIGGERS : DEFAULT
//  STICK LAYOUT     : DEFAULT
//------------------------------------------------------
define FIRE_BTN      = PS4_R2; // default RT                        
define ADS_BTN       = PS4_L2; // LT                        
define SPRINT_BTN    = PS4_L3; // LS                        
define PRONE_BTN     = PS4_CIRCLE; // B                         
define JUMP_BTN      = PS4_CROSS; // A                         
define SWITCH_WEAPON = PS4_TRIANGLE; // Y                         
define RELOAD_BTN    = PS4_SQUARE; // X                         
define MELEE         = PS4_R3; // RS/R3                     
define LETHAL        = PS4_R1; // RB                        
define TACTICAL      = PS4_L1; // LB                        
define Up            = PS4_UP;                              
define Right         = PS4_RIGHT;                              
define Down          = PS4_DOWN;                              
define Left          = PS4_LEFT;                               
define R_X           = PS4_RX;                              
define R_Y           = PS4_RY;                              
define L_X           = PS4_LX;                              
define L_Y           = PS4_LY;                              
//////////////////////////////////////////////////////// 
//                        
define dropDelay    =500; 
define time_to_dblclick    =300; 
define NotUse       =  0; 
                          
////////////////////////////////////////////////////////     
//       
define HIP_ASSIST   = FALSE; //Shotgun Aim Assist Enable or Disable      
define RAPIDFIREC   = TRUE;  // Rapid Fire Custom                        
     
     
     
     
define RT   = PS4_R2; // default RT 
define LT   = PS4_L2; // LT                        
define RX   = PS4_RX;                              
define RY   = PS4_RY;                              
define LX   = PS4_LX;                              
define LY   = PS4_LY;                              
define DR   = PS4_RIGHT;  
define DL   = PS4_LEFT;   
define LB   = PS4_L1;   
define RB   = PS4_R1;   
define RS   = PS4_R3;  
define LS   = PS4_L3; 
                      
define FIH  = 500;    
define HUN  = 100;    
define NTY  = 90;    
define ETY  = 80;     
define STY  = 70;     
define SXT  = 60;     
define FTY  = 50;     
define TWNT = 20;      
define ZERO = 0;       
define CONTROLLER   =  TRUE;  //CONTROLLER        
define MOUSE        = FALSE; // MOUSE / KEYBOARD  
define SENSE_LOW    = FALSE;  //SENSITIVITY 1  - 4 
define SENSE_MID    =  TRUE;  //SENSITIVITY 5  - 14 
define SENSE_HIGH   = FALSE;  //SENSITIVITY 15 - 20 
define SENSE_MOUSE  = FALSE;  //SENSITIVITY 20 MOUSE 
////////////////////////////////////////////////////////
//                        
                          
int b_dblclick;           
int dblclick_msecs;      
int dblclick_count;      
int hold_time = 30;  // All Weapons 
int rest_time = 10;                 
int hold_timeP = 30;  // Primary Weapon 
int rest_timeP = 10;                 
int hold_timeS = 30; // secondary 
int rest_timeS = 10; // secondary 
                   
////////////////////////////////////////////////////////
//  Boolean Variables             
int rapid_onoff          =FALSE;  
int RF_ALL_weapons       =FALSE;  
int dropshot_OnOff       =FALSE; // On/Off Drop Shot  
int side_shot_OnOff      =FALSE;   
int JumpShot_OnOff       =FALSE;   
int ScopeShot            =FALSE;   
int QuickScope           =FALSE;   
int SniperOnOff          =FALSE;   
int hold_breath_On_Off   =FALSE;   
int Prim_SecondWeapon    =FALSE;   
int PrimaryWeapon        =FALSE;   
int SecondaryWeapon      =FALSE;   
int InvertYaxis          =FALSE;   
int TogleADS             =FALSE; // On /Off Togle ADS    
                                  
int Invert = 1;                        
int b_hold_ADS           =FALSE; // if Toggle ADS in use * / need to be reset 
int b_ADS_Delay          =FALSE; // On /Off ADS Delay   
int InstantDrop          =FALSE; // Slide or instant drop 
int b_switch;   
int NotReloading         = TRUE;   
int DblClick_JUMP;         
int b_running;                    
                             
//////////////////////////////////////////////////////////
//                         
int timer;                 
int Sens         =  20;    
int SlideOrDrop  =  20;    
int DelayScope   =  20;     
int ADS_Delay    =  150;// ADS delay value
//INITIALIZATION - init                       
//--------------------------------------------------------------
init {//#############################################      
    if(InvertYaxis) Invert = -1;                                                       
}//##################################################      
//MAIN BLOCK RUTINES                                       
//--------------------------------------------------------------
main {  // Start of MAIN BLOCK                                  
//--------------------------------------------------------------
//--------------------------------------------------------------
                                                      
        ///////////////////////////////////////////// 
        //   Rapid Fire Custom author: x22dot         
        if(RAPIDFIREC){//-------------------------------------
           if(get_val(FIRE_BTN)) {       
            combo_run(C_RF_C1);                       
            combo_run(C_RF_C2);                       
           }                                             
           else { 
            combo_stop(C_RF_C1);                      
            combo_stop(C_RF_C2);                      
           }                                             
        }//--------------------------------------------------
///////////////////////////////////////////////////////////////////////////
///////////        ADS SENSITIVITY                 ////////////////////////
///////////////////////////////////////////////////////////////////////////
                                                        
   /////////////////////////////////////////////////// 
   // change ADS on the fly                            
   if(get_val(PS4_CROSS)) {                       
        if(event_press(PS4_RIGHT)) Sens = Sens + 5 ;         
                                                       
        if(event_press(PS4_LEFT)) Sens = Sens - 5 ;         
                                                       
   }                                                    
                                                       
   // SENSITIVITY - if ADS Delay is ON                 
   if(get_val(ADS_BTN)|| b_hold_ADS)                   
   {//------------------------------------             
   if(timer>0 && b_ADS_Delay)timer=timer-get_rtime();  
   else {//-----------------------------------         
          sensitivity(R_X, NOT_USE, 100 + Sens);       
          sensitivity(R_Y, NOT_USE, 100 + Sens);       
        }                                              
   }//------------------------------------             
   if(event_release(ADS_BTN))timer=ADS_Delay;          
//--------------------------------------------------------------
///////////////////////////////////////////////////////////////////////////
///////////        AUTO SPRINT                     //////////////////////// 
///////////////////////////////////////////////////////////////////////////
//  AUTO SPRINT START                                                      
   if (get_val(L_Y)<=-95 && NotReloading && !get_val(ADS_BTN)){ combo_run( AutoSprint); } 
   else if(get_val(L_Y) > -95) { combo_stop( AutoSprint); }                
//  AUTO SPRINT END                                                        
//--------------------------------------------------------------           
                                                                           
                                                                           
}// End of MAIN BLOCK                                            
//-------------------------------------------------------------- 
                                                                    
///////////////////////////////////////////////////////////////////////////
//COMBO BLOCKS   //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
                           
 combo C_RF_C1 {           
    wait(TWNT);            
    set_val(FIRE_BTN, HUN);  
    wait(HUN);             
    set_val(FIRE_BTN, ZERO); 
    wait(FTY);             
    set_val(FIRE_BTN, HUN);  
    wait(NTY);             
    set_val(FIRE_BTN, ZERO); 
    wait(FTY);             
    set_val(FIRE_BTN, HUN);  
    wait(ETY);             
    set_val(FIRE_BTN, HUN);  
    wait(STY);             
    set_val(FIRE_BTN, HUN);  
    wait(ETY);             
    set_val(FIRE_BTN, ZERO); 
    wait(STY);             
    set_val(FIRE_BTN, HUN);  
    wait(HUN);             
    set_val(FIRE_BTN, ZERO); 
    wait(SXT);             
}                          
                           
                           
combo C_RF_C2 {            
    set_val(FIRE_BTN, HUN);  
    wait(STY);             
    set_val(FIRE_BTN, ZERO); 
    wait(FTY);             
    set_val(FIRE_BTN, HUN);  
    wait(SXT);             
    set_val(FIRE_BTN, ZERO); 
    wait(SXT);             
    set_val(FIRE_BTN, HUN);  
    wait(STY);             
    set_val(FIRE_BTN, ZERO); 
    wait(FTY);             
}                          
combo Jump {     
   set_val(JUMP_BTN,100);//1  
   wait(60);                 
   wait(80);                 
   set_val(JUMP_BTN,100);//1  
   wait(200);                 
}              
combo TAKE_SHOT {    
    set_val(FIRE_BTN,100); 
    set_val(ADS_BTN, 100); 
    set_val(SPRINT_BTN,100);
    wait(100);        
}
combo AutoSprint {                          
   set_val(SPRINT_BTN,100);                 
   wait(10); // hold Sprint btn.            
   set_val(SPRINT_BTN,100);                 
}                                           
 //DROP SHOT                                
combo DROPSHOT {//begin                     
   if(InstantDrop){set_val( L_Y,0);}        
   wait(SlideOrDrop);                       
   set_val(PRONE_BTN, 100);                
   wait(dropDelay); //Time To Go Prone     
}//end                                     
                                           
combo SIDE_SHOT {                          
   set_val(L_X, 100);                      
   wait(400); // -----------------         
   set_val(L_X,-100);                      
   wait(400); // -----------------         
}                                          
                                           
/////////////////////////////////////// 
// function double click                
function double_click (button) {        
    if (b_dblclick) {                    
        dblclick_msecs = dblclick_msecs + get_rtime(); 
        if ( dblclick_msecs > time_to_dblclick ) {    
            dblclick_count = 0;                       
            dblclick_msecs = 0;                       
            b_dblclick = FALSE;                       
        }                                             
    }                                                 
    if (event_release(button) && get_ptime(button) < 150) { 
        if (dblclick_count == 0) {                    
            b_dblclick = TRUE;                        
        } else if (dblclick_count == 1) {             
            dblclick_count = 0;                       
          return 1;                                   
        }                                             
        dblclick_count = dblclick_count + 1;          
    }                                                 
                                                     
    return 0;                                       
}                                                  
                                                  
// end of script  
  • Rating

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  • Rating

    Amazing Macro combos

    tested Super Street Fighter IV Arcade Edition. I was able to perform normal & FADC combos with some characters like Ryu and Ken with a single click. Amazing.

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    KB & Mouse RULES!

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    Six-Axis 360!

    WOW! I can finally get that six-axis awesomeness on my Xbox 360. The best money I ever spent.

  • Rating

    Beats all rapidfire mods

    I've tried the Intensafire, Godfather even the new Wolf controller. The ControllerMAX beats them hands down and no wires or soldering too. 5 Stars!

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    I have to say after reading the forums for Destiny Mouse and Keyboard setup I was flying into getting it set up in 20 minutes. It works outstanding! I'm more then satisfied and its worth every penny!

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  • Rating

    What Disability?

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  • Rating

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