GPC Library

new insane bo3

bo3
Version 1.07
Author Campnpeace
Publish Date 2017-03-14 07:28:45
Update Date 2017-03-14 07:28:45
Downloads 385
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Release Notes: new insane bo3
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// GPC Online Library
// black_ops_iii_[s.g.i.]_m&kb_.gpc

// GPC Online Library
// black_ops_iii_[s.g.i.]_m&kb_.gpc

// GPC Online Library
// black_ops_iii_[s.g.i.]_m&kb_.gpc

/*********************************************************************************************** 
 This Script was made and intended for www.cronusmax.com & CronusMAX ONLY.                     * 
 UNLESS permission is given by the creator and/or copywritee,                                  * 
 All rights reserved. This material may not be reproduced, displayed,                          * 
 modified or distributed without the express prior written permission of the                   * 
 copyright holder. For permission, contact CronusMax                                        * 
     __  ____   ___   ____   __ __  _____ ___ ___   ____  __ __                                * 
    /  ]|    \ /   \ |    \ |  |  |/ ___/|   |   | /    ||  |  |                               * 
   /  / |  D  )     ||  _  ||  |  (   \_ | _   _ ||  o  ||  |  |                               * 
  /  /  |    /|  O  ||  |  ||  |  |\__  ||  \_/  ||     ||_   _|                               * 
 /   \_ |    \|     ||  |  ||  :  |/  \ ||   |   ||  _  ||     |                               * 
 \     ||  .  \     ||  |  ||     |\    ||   |   ||  |  ||  |  |                               * 
  \____||__|\_|\___/ |__|__| \__,_| \___||___|___||__|__||__|__|                               * 
                                                                                               * 
************************************************************************************************/
                                                                                                 
// COD BLACK OPS III [S.G.I.] Mouse and Keyboard  ver. 8.9      
//--------------------------------------------------------------                                 
// Authors  : Excalibur, LEX LOST, WHITE 4ND N3RDY , k4rL01 , x22dot , bonefisher                                            
// Game     : CoD BLACK OPS III                                                                
// Device   : CronusMAX PLUS                                                                   
// Console  : XBOX ONE, XBOX 360, PS 4, PS 3                                                   
// Game pads: All supported Game pads                                                          
                                                                                               
// IMPORTANT : All mods are available only in application : BLACK OPS III  
//--------------------------------------------------------------                              
//                                                                                           
/**************************************************************************** 
CHANGELOG:                                                       
Version 1.0 to 1.5 : Initial build up off the application        
Version 1.6 to 1.9 : Setup most of the code and fixed some bugs ( QUICK SCOPE, remove FIRE MODE, ANTI RECOIL ).         
Version 2.0 to 2.2 : Fixed some bugs in application.                         
Version 2.3        : Added more option to the Rapid Fire and generate Instructions inside the script. 
Version 2.4        : Fixed bug in Rapid Fire Class : Primary/Secondary weapon. Now swap buttons and remap buttons are worked 
Version 2.6        : Removed ADS Sensitivity. Updated weapons list.          
Version 2.7        : Added : LONG JUMP / RELOAD and SLIDE / AKIMBO DUAL EASY          
Version 2.8        : Added : BURST FIRE for All automatic weapons /          
Version 2.9        : Added : Rapid Fire for Akimbo mode /          
Version 3.0        : Fixed bug for Anti Recoil( app. does not turn it ON) /          
                     app. will save all CEMU EXTRA                                   
Version 3.1        : Added save function for All Radio Groups and changed color for Toggle Ads to default /          
Version 3.2        : Fixed bug in jump shot /          
Version 3.4        : Added Jitter Mode published by Zoobzy/ Added option to Walk for mode Aways Run          
Version 3.5        : Added new range from 1 to 8 Rounds per Burst for Burst Fire mode.         
Version 3.6        : Added ADS Sensitivity         
Version 3.7        : Added new mode : G - Slide Mode        
Version 3.8        : found better way to activate G - Slide Mode        
Version 3.9        : Added new mode : SUPER - G - SLIDE       
Version 4.1        : Changed name of: SUPER - G - SLIDE  to INFINITE SLIDE       
Version 4.2        : Added new JITTER from the best creator of jitters = WHITE 4ND N3RDY  
Version 4.3        : Added option to shange wait time for JITTER mode. 
Version 4.4        : Added the new real G-Slide 
Version 4.5        : Added new options to G-Slide Mode 
Version 4.6        : Make improvements in G-Slide Mode, now it will work better.
Version 4.7        : Changed the reset for Rapid Fire and turn it OFF if you switch to Special weapon / Ability
                     Added Infinite Slide  
Version 4.8        : Added Fast Reload for all LMG.
Version 4.9        : Added reset for Rapid Fire All weapons
Version 5.0        : Changed Class 7 -Double Melee to Burst Melee 
Version 5.4        : Added new options for Class Long Jump 
Version 5.5        : Added Color Indication for Rapid Fire 
Version 5.8        : Fixed bug in Class Quick Scope 
Version 5.9        : Added New G-Slide after patched the Old G-Slide 
Version 6.2        : Added New G-Slide after patch for PS4 & XB1 - ALL CREDITS GO TO : k4rL01 
Version 8.1        : Added the latest update for antirecoil made by LEX LOST. 
Version 8.2        : Added Strongest Aim Assist by x22dot 
Version 8.3        : Added new G-Slide v 2.0 
Version 8.4        : Fixed one minor bug - Jitters mode , color indication did not show the fields for color choose 
Version 8.5-8.7    : Added new Brecci Jitter after 1.09 patch  ( working on both consoles PS4 and XB1 ) All credits go to : bonefisher from T forum
Version 8.9        : Added new options for Brecci Jitter - now you can choose what equipment to have - Tactical or Lethal.

=============================================================================
TOGGLES: You MUST press and hold the "first" button first before pressing the other button.
                                                                             
                                                                             
=============================================================================
*****************************************************************************/
/***************************************************************
    INSTRUCTIONS                                                
                                                                
********************************************************/
////////////////////////////////////////////////////////                                    
//                                    
//  BUTTON LAYOUT    : DEFAULT                 
//  BUMPERS/TRIGGERS : DEFAULT
//  STICK LAYOUT     : DEFAULT
//------------------------------------------------------
define FIRE_BTN      = PS4_R2; // default RT                        
define ADS_BTN       = PS4_L2; // LT                        
define SPRINT_BTN    = PS4_L3; // LS                        
define PRONE_BTN     = PS4_CIRCLE; // B                         
define JUMP_BTN      = PS4_CROSS; // A                         
define SWITCH_WEAPON = PS4_TRIANGLE; // Y                         
define RELOAD_BTN    = PS4_SQUARE; // X                         
define MELEE         = PS4_R3; // RS/R3                     
define LETHAL        = PS4_R1; // RB                        
define TACTICAL      = PS4_L1; // LB                        
define Up            = PS4_UP;                              
define Right         = PS4_RIGHT;                              
define Down          = PS4_DOWN;                              
define Left          = PS4_LEFT;                               
define R_X           = PS4_RX;                              
define R_Y           = PS4_RY;                              
define L_X           = PS4_LX;                              
define L_Y           = PS4_LY;                              
//////////////////////////////////////////////////////// 
//                        
define dropDelay    =300; 
define timelimit    =300; 
define NotUse       =  0; 
                          
////////////////////////////////////////////////////////
//                        
                          
int RA;                   
int LX; 
int LY; 
int hold_time = 30;  // All Weapons 
int rest_time = 30;                 
int hold_timeP = 30;  // Primary Weapon 
int rest_timeP = 10;                 
int hold_timeS = 30; // secondary 
int rest_timeS = 10; // secondary 
int hold_time_B = 30;   
int rest_time_B = 10;   
                   
////////////////////////////////////////////////////////
//  Boolean Variables             
int rapid_onoff          =FALSE;  
int RF_ALL_weapons       =FALSE;  
int burst_onoff          =FALSE; // On/Off Burst Fire 
int akimbo_onoff         =FALSE; // On/Off Akimbo mode
int Akimbo_Secondary     =FALSE; // On/Off Akimbo mode
int dropshot_OnOff       =FALSE; // On/Off Drop Shot  
int side_shot_OnOff      =FALSE;   
int JumpShot_OnOff       =FALSE;   
int ScopeShot            =FALSE;   
int QuickScope           =FALSE;   
int SniperOnOff          =FALSE;   
int hold_breath_On_Off   =FALSE;   
int Prim_SecondWeapon    =FALSE;   
int PrimaryWeapon        =FALSE;   
int BurstMelee          =FALSE;   
int SecondaryWeapon      =FALSE;   
int SpecialAbility_OnOff =FALSE;   
int InvertYaxis          =FALSE;   
int TogleADS             =FALSE; // On /Off Togle ADS    
                                  
int Invert = 1;                        
int b_hold_ADS           =FALSE; // if Toggle ADS in use * / need to be reset 
int b_ADS_Delay          =FALSE; // On /Off ADS Delay   
int JumpActive           =FALSE;                        
int InstantDrop          =FALSE; // Slide or instant drop 
int b_switch;   
int NotReloading         = TRUE;   
int DblClick_JUMP;         
int TimeToJump;           
int LongJump             = TRUE;  
int b_running;                    
int b_tap ;                   // boolean variable  
int timerLJump;                
int wait_sec_tap = 300;                
                          
int loop_g_slide;                          
//////////////////////////////////////////////////////////
//                         
int timer;                 
int Sens         =  20;    
int SlideOrDrop  =  20;    
int DelayScope   =  20;     
int ADS_Delay    =  150;// ADS delay value
int w_jitter     =  11;   
int Jitter_on    = TRUE;
//INITIALIZATION - init                       
//--------------------------------------------------------------
init {//#############################################      
    if(InvertYaxis) Invert = -1;                                                       
    if(InstantDrop)SlideOrDrop=20;                         
    else SlideOrDrop=10;                                   
}//##################################################      
//MAIN BLOCK RUTINES                                       
//--------------------------------------------------------------
main {  // Start of MAIN BLOCK                                  
//--------------------------------------------------------------
// FIND DIRECTION of Left Analogue                           
if(get_val(L_X)<-20 || get_val(L_X)>20)LX=get_val(L_X);      
//--------------------------------------------------------------
   //////////////////////////////////////////// 
   // Cancel conditions for loop slide           
      if(abs(get_val(L_Y))<20 || event_press(JUMP_BTN) || get_val(PRONE_BTN) || get_val(ADS_BTN)) loop_g_slide = FALSE; 
                                                  
                                                        
                                                   
   ////////////////////////////////////////////    
   //  loop slide                                  
   if(loop_g_slide) {                                
      if(abs(get_val(L_Y))>70 || abs(get_val(L_X))>70){ 
         combo_run(G_SLIDE_2_0);                        
      }else if(abs(get_val(L_Y))<20 && abs(get_val(L_X))<20){ 
         combo_stop(G_SLIDE_2_0);                 
         loop_g_slide = FALSE;                        
      }                       
   }               
   // G - SLIDE  
  if( get_val(L_Y)<-80 ){   
    if(event_press(PS4_DOWN) && !loop_g_slide) { 
        loop_g_slide=TRUE;     
                       
    }   
  }   
      
///////////////////////////////////////////////////////////////////
//  JITTER MODE    ////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////
                                                       
          if(Jitter_on) f_ColorLed(0,0,2,0); // clLime 
          else f_ColorLed(0,2,0,0); // clRed  
                                                       
       if(event_press(SWITCH_WEAPON)) {                
          //SecondaryWeapon= !SecondaryWeapon;           
          Jitter_on=!Jitter_on;                        
       }                                               
                                                       
      if(get_val(RELOAD_BTN) && get_ptime(RELOAD_BTN)>=200) { 
          //SecondaryWeapon= FALSE;                      
          Jitter_on=TRUE                              
          combo_run(NOTIFY_ON);                              
          b_switch=FALSE;                             
      }                                                
      ///////////////////////////////////////////////////////////////////////
      // turn RF OFF if switch to special weapon/ Ability    
                                                             
      if(get_val(TACTICAL) && get_val(LETHAL) ){ 
         // SecondaryWeapon= FALSE;                     
          Jitter_on=FALSE;                          
          combo_run(NOTIFY_OFF);                              
          b_switch=TRUE;          
      }             
              
    if(Jitter_on){                                              
        ///////////////////////////////////////// 
        //2. JITTER with Scope Disabled it         
        if(get_val(FIRE_BTN) && !get_val(ADS_BTN)){ 
          combo_run(JITTER);                      
        }                                  
     }                     
                                            
      /////////////////////////////////////////////// 
      // RUNNING OR STANDING STILL                    
      if(abs(get_val(11))>60 || abs(get_val(12))>80){ 
            b_running= TRUE;                           
      }else{                                            
            b_running=FALSE;                             
      }                                                   
                                                                  
//////////////////////////////////////////////////////////////////////////
//  RELOAD WITH SLIDE  ///////////////////////////////////////////////////
//////////////////////////////////////////////////////////////////////////
                                                      
   // Reload with Slide                               
   if(b_running){//-----------------------            
       if(event_press(RELOAD_BTN)) {                  
           combo_run(DROPSHOT);                       
       }                                              
   }//------------------------------------            
                                                      
}// End of MAIN BLOCK                                            
//-------------------------------------------------------------- 
                                                                    
///////////////////////////////////////////////////////////////////////////
//COMBO BLOCKS   //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////
combo NOTIFY_ON {           
   set_rumble(RUMBLE_A,100);
   wait(300);               
   reset_rumble();          
   }                       
                            
combo NOTIFY_OFF {          
   set_rumble(RUMBLE_B,100); 
   wait(300);               
   reset_rumble();         
   }                     
                       
combo G_SLIDE_2_0  {     
   set_val(PRONE_BTN,100);
   wait(300);            
   set_val(MELEE,100);  
   wait(50);             
   wait(500);             
   set_val(JUMP_BTN,100);
   wait(50);            
   wait(150);          
}                     
combo JITTER{            
    set_val(RELOAD_BTN, 100); 
    set_val(SWITCH_WEAPON, 100); 
    wait(w_jitter);                   
    set_val(RELOAD_BTN, 0);    
    set_val(SWITCH_WEAPON, 0); 
    wait(w_jitter);                  
    set_val(SWITCH_WEAPON, 100);
    wait(w_jitter);                   
    set_val(SWITCH_WEAPON, 0); 
    wait(w_jitter);                 
}                           
combo Jump {     
   set_val(JUMP_BTN,100);//1  
   wait(60);                 
   wait(80);                 
   set_val(JUMP_BTN,100);//1  
   wait(200);                 
}              
combo TAKE_SHOT {    
    set_val(FIRE_BTN,100); 
    set_val(ADS_BTN, 100); 
    set_val(SPRINT_BTN,100);
    wait(100);        
}
 //DROP SHOT                                
combo DROPSHOT {//begin                     
   if(InstantDrop){set_val( L_Y,0);}        
   wait(SlideOrDrop);                       
   set_val(PRONE_BTN, 100);                
   wait(dropDelay); //Time To Go Prone     
}//end                                     
                                           
combo SIDE_SHOT {                          
   set_val(L_X, 100);                      
   wait(400); // -----------------         
   set_val(L_X,-100);                      
   wait(400); // -----------------         
}                                          
                                           
function set_Dpad(){
   set_val(13,0);   
   set_val(14,0);   
   set_val(15,0);   
   set_val(16,0);   
}                 
function f_ColorLed (a,b,c,d){  
   set_led(LED_1,a);  
   set_led(LED_2,b); 
   set_led(LED_3,c); 
   set_led(LED_4,d);
}     
// end of script                                                                    
  • Rating

    10 / 10 here !

    If you own a ps3 and prefer an xbox controller, or even use a keyboard and mouse, this is a must to remap your keyboard to a controller. Go buy it now you won't be disappointed !

  • Rating

    Amazing device

    If you're like me and love your PS4 controller but want to use an Xbox One GET THIS you won't be sorry.

  • Rating

    Worth every penny

    The controller feels and performs as it does on the xbox right there on my ps3, awesome job guys, and worth every penny !!!

  • Rating

    Amazing Macro combos

    tested Super Street Fighter IV Arcade Edition. I was able to perform normal & FADC combos with some characters like Ryu and Ken with a single click. Amazing.

  • Rating

    As good as a XIM

    If you are a pc gamer, that needs a pc solution for console, get yourself a ControllerMAX you will not regret it.

  • Rating

    KB & Mouse RULES!

    All I can say playing 10 minutes with ControllerMAX properly configured it felt better then PC....YES I said it even better then PC, it's that smooth.

  • Rating

    Six-Axis 360!

    WOW! I can finally get that six-axis awesomeness on my Xbox 360. The best money I ever spent.

  • Rating

    Beats all rapidfire mods

    I've tried the Intensafire, Godfather even the new Wolf controller. The ControllerMAX beats them hands down and no wires or soldering too. 5 Stars!

  • Rating

    Just perfect!

    I can't believe how much this can do for the price tag - it blew me away. Best controller upgrade ever.

  • Rating

    Hugh Thanks!

    Without your help I couldn't be playing Xbox, thanks guys.

  • Rating

    Wow!

    I have to say after reading the forums for Destiny Mouse and Keyboard setup I was flying into getting it set up in 20 minutes. It works outstanding! I'm more then satisfied and its worth every penny!

  • Rating

    Achievement Unlocked!

    Idle boosting Complete 150 Multiplayer games, James Cameron's Avatar. My friend said it would be hard, I laughed then linked him.

  • Rating

    A++!

    Now this is a company you can count on and trust...keep up the great work guys!

  • Rating

    What Disability?

    I would like to thank you for making the CronusMax. I have this problem hitting L3 and R3, and today that problem was fixed. I love the remap feature on the Cronus max. You made my life easier.

  • Rating

    Awesome stuff guys!

    Playing Forza 5 with my original MS 360 wireless wheel makes the XB1 complete for me, thanks to the CronusMax. Thumbs up!