GPC SCRIPT LIBRARY

Infinite Warfare M.2187 Perfected Akimbo Jitter ***Stick&Move Flipped Controls***

***UPDATE***
***M.2187 Akimbo Jitter Will Be On By Default***
***Added Auto Slide & Aim Assist***
***For Stick And Move Flipped***
***Credit Goes To Who Ever Made Aim Assist Codes***
********************************************
Hey Guys Huge Thanks To Raptor With Our Old Code I Was Able Fine Tune My Latest Jitter
Its Perfected And Running Smoothly This Is The Most OP Jitter I Ever Used Have Fun Guys!!!!!!!!!!!!!!
How To Use
Adjustable Anti Recoil Hold R2 Tap Up to Decrease Strength Hold R2 Tap Down To Increase Strength
**Activating Modes**
**Hold L2 And Tap Up For Infinite Warfare M.2187 Perfected Akimbo Jitter***
{I Give Credit To Who Ever Made The Anti Recoil Codes}
Sub And Hit That Like Button!!!!!!!!!!
Thanks!!!!!
https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA
***DO NOT UPLOAD MY CODE WITH OUT GIVING PROPER CREDIT***
Version 1.0
Author Unjust_Zengetsu
Published Date 2017-07-06 01:39:32
Latest Date 2017-07-06 01:48:59
Downloads 234
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RELEASE NOTES
***UPDATE***
***M.2187 Akimbo Jitter Will Be On By Default***
***Added Auto Slide & Aim Assist***
***For Stick And Move Flipped***
***Credit Goes To Who Ever Made Aim Assist Codes***
***************************************************************************************
Hey Guys Huge Thanks To Raptor With Our Old Code I Was Able Fine Tune My Latest Jitter
Its Perfected And Running Smoothly This Is The Most OP Jitter I Ever Used Have Fun Guys!!!!!!!!!!!!!!
How To Use
Adjustable Anti Recoil Hold R2 Tap Up to Decrease Strength Hold R2 Tap Down To Increase Strength
**Activating Modes**
**Hold L2 And Tap Up For Infinite Warfare M.2187 Perfected Akimbo Jitter***
{I Give Credit To Who Ever Made The Anti Recoil Codes}
Sub And Hit That Like Button!!!!!!!!!!
Thanks!!!!!
https://www.youtube.com/channel/UCnkrAqiSwo_KsH7LompyIaA
***DO NOT UPLOAD MY CODE WITH OUT GIVING PROPER CREDIT***
Code:Select all

// infinite_warfare_m.2187_perfected_akimbo_jitter_.gpc
//***FOR STICK AND MOVE FLIPPED***
//***Infinite Warfare M.2187 Perfected Akimbo Jitter V1***
//***How TO Use**
//***Adjustable AntiRecoi Hold R1 Tap Up to Decrease Strength Hold R1 Tap Down To Increase Strength***
//***Activating Modes**
//***Hold L2 And Tap Up For Infinite Warfare M.2187 Perfected Akimbo Jitter***
define ONLY_WITH_SCOPE = FALSE;
int ANTI_RECOIL = 20;
define ANTI_RECOIL1 = 15;
define fire_button      = PS4_R1; // default RT                        
define scope_button       = PS4_L1; // LT
define R_X           = PS4_RX;                              
define R_Y           = PS4_RY;                              
define L_X           = PS4_LX;                              
define L_Y           = PS4_LY;
int anti_recoil;
int Jitter_onoff = TRUE;
int AimAssist_onoff = TRUE;
main {
    if(get_val(PS4_L2) && event_press(PS4_UP)){ 
        combo_run(vibrate);Jitter_onoff = !Jitter_onoff;
       
       
        }        
            if(get_val(PS4_R1) && Jitter_onoff) { 
        combo_run(Jitter);
        if(get_val(PS4_R1) ) {              
             set_val(PS4_L1 ,100);         
       }                                    
     }
if(!ONLY_WITH_SCOPE || get_val(scope_button)) {
combo_run(AntiRecoil);
}
    if(get_val(PS4_R2)){  
        if(event_press(PS4_DOWN)){
            ANTI_RECOIL = ANTI_RECOIL + 1;
        }
        if(event_press(PS4_UP)){
            ANTI_RECOIL = ANTI_RECOIL - 1;
        }
        set_val(PS4_UP,0);set_val(PS4_DOWN,0);
        }
          if(get_val(scope_button) && event_press(2)){
        set_pvar(SPVAR_2,ANTI_RECOIL);
        set_val(2,0);
        }
if(get_val(PS4_LY)<-99) {combo_run(AutoSprint);
}






   if (get_val(fire_button)){
               combo_run(Auto_Aimm);
      }else if(combo_running(Auto_Aimm)){    
               combo_stop (Auto_Aimm);

      }
       if (get_val(AimAssist_onoff)){
               combo_run(Auto_Aimm);
      }else if(combo_running(Auto_Aimm)){    
               combo_stop (Auto_Aimm);

      }
       if (get_val(R_X)){
               combo_run(Auto_Aimm1);
      }else if(combo_running(Auto_Aimm)){    
               combo_stop (Auto_Aimm1);
         }
            if (get_val(AimAssist_onoff)&& get_val(R_X)< -45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_X)> +45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_Y)< -45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_Y)> +45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_X)< -45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_X)> +45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_Y)< -45){
               combo_stop(Auto_Aimm)
      }
            if (get_val(AimAssist_onoff)&& get_val(R_Y)> +45){
               combo_stop(Auto_Aimm)
      }
            if ( get_val(R_X)< -45){
               combo_stop(Auto_Aimm1)
      }
            if ( get_val(R_X)> +45){
               combo_stop(Auto_Aimm1)
      }
            if ( get_val(R_Y)< -45){
               combo_stop(Auto_Aimm1)
      }
            if ( get_val(R_Y)> +45){
               combo_stop(Auto_Aimm1)

}
 
    if (get_val(PS4_CIRCLE))  {
    combo_run(AutoSlide);
    } 
}
combo Jitter {
set_val (PS4_LEFT, 100);
wait(40);
set_val(PS4_SQUARE, 100);
set_val (PS4_L2, 100);
set_val (PS4_R2, 100);
wait(8);
set_val (PS4_R2, 100);
set_val (PS4_L2, 100);
set_val(PS4_SQUARE, 100);
}
combo AutoSlide {
	set_val(PS4_CIRCLE, 100);
	wait(650);
	set_val(PS4_CIRCLE, 0);
	
}
combo vibrate   {
    set_rumble(RUMBLE_A, 100);
    wait(400);
    reset_rumble();

}    
combo AutoSprint {
    set_val(8, 100);
    wait(35);
    set_val(8, 0);
    wait(17);
    set_val(8, 0);}
    
combo Auto_Aimm {     
   set_val(R_Y,-25);//1                  
   wait(20)
   set_val(R_X,+25);//1 
   wait(20) 
   set_val(R_Y,+25);//1
   wait(20)                  
   set_val(R_X,-25);//1 
   wait(20)               
}
combo Auto_Aimm1 {     
   set_val(R_Y,-15);//1                  
   wait(20)
   set_val(R_X,+15);//1 
   wait(20) 
   set_val(R_Y,+15);//1
   wait(20)                  
   set_val(R_X,-15);//1 
   wait(20)              






  
}//end 
combo AntiRecoil { // This combo must be the last one
if(get_val(fire_button)) {
    anti_recoil = get_val(10) + ANTI_RECOIL + ANTI_RECOIL1;
    if(anti_recoil > 100) anti_recoil = 100;
    set_val(10, anti_recoil);

}
}

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