GPC Library

INSTANTKILL_4.0(BATTLEFIELD 1)FINAL XBOX-ONE

/*****************XxCyborgxX**********************
* INSTANTKILL_4.0(BATTLEFIELD 1)FINAL *
**************************************************
* ALL MODS IN-GAME ON/OFF FUNCTIONS *
* AJUSTABLE RAPIDFIRE IN-GAME *
* AIM-ASSIST *
**************************************************
**************ONLY*SOLO*MODE**********************
* AIMBOT ON/OFF = LB + X *
**************************************************
* AUTO SPOT ON/OFF = LB + DPAD-LEFT *
* RAPIDFIRE ON/OFF = LT + DPAD-RIGHT*
* -INCREASE RAPIDFIRE +2 = RT + B *
* -DECREASE RAPIDFIRE -2 = RT + X *
* AUTO RUN ON/OFF = LT + DPAD-UP *
* AIM ASSIST(ADS ONLY) ON/OFF = LT + DPAD-DOWN *
* - ANTI-RECOIL *
* HIP ASSIST (SHOTGUN) ON/OFF = LB + DPAD-DOWN *
* ***********************************************/
Version 4
Author XxCyborgxX
Publish Date 2017-07-31 08:36:08
Update Date 2017-07-31 08:36:08
Downloads 319
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Release Notes: UPDATE
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/*****************XxCyborgxX**********************
*     INSTANTKILL_4.0(BATTLEFIELD 1)FINAL        *
**************************************************
*      ALL MODS IN-GAME ON/OFF FUNCTIONS         *
*         AJUSTABLE RAPIDFIRE IN-GAME            *
*                  AIM-ASSIST                    *
**************************************************
**************ONLY*SOLO*MODE**********************
* AIMBOT                 ON/OFF = LB + X         *
**************************************************
* AUTO SPOT              ON/OFF = LB + DPAD-LEFT *
* RAPIDFIRE              ON/OFF = LT + DPAD-RIGHT*
* -INCREASE RAPIDFIRE +2        = RT + B         *
* -DECREASE RAPIDFIRE -2        = RT + X         *
* AUTO RUN               ON/OFF = LT + DPAD-UP   *
* AIM ASSIST(ADS ONLY)   ON/OFF = LT + DPAD-DOWN *
*  - ANTI-RECOIL                                 *
* HIP ASSIST (SHOTGUN)   ON/OFF = LB + DPAD-DOWN *
* ***********************************************/
    define AIMBOT_2             = TRUE;
 
    define RF_CONTROL           = TRUE;
    int    RF_RPS               = 6;
 
    define AUTO_SPRINT          = TRUE;
    int    SPRINT_SENS          = -80;
 
    define AIM_ASSIST           = TRUE;
    define HIP_AIM_ASSIST       = TRUE;
 
    define AUTO_SPOT            = TRUE;
 
    define CONTROLLER           = TRUE; 
    define MOUSE                = FALSE;
 
//*********************************************** 
    define RT                   = XB1_RT;
    define LT                   = XB1_LT;
    define RB                   = XB1_RB;
    define LB                   = XB1_LB;
    define RX                   = XB1_RX;                              
    define RY                   = XB1_RY;
    define LX                   = XB1_LX;
    define LY                   = XB1_LY;
    define X                    = XB1_X;
    define A                    = XB1_A;
    define Y                    = XB1_Y;
    define O                    = XB1_B;
    define RS                   = XB1_RS;
    define LS                   = XB1_LS;
    define AIM                  = XB1_LEFT;
    define RAPID                = XB1_RIGHT;
    define RUN                  = XB1_UP;
    define BOT                  = XB1_DOWN;
    define delay                = 11;
    define delay2               = 1;
    define h                    = 100;
    define th                   = 200;
    define n                    = 0;
    define e                    = 11;
    define f                    = 50;
    define z                    = 20;
    define x                    = 150;
    define nz                   = 19;
    define fz                   = 15;
    define dz                   = 23;
    define fn                   = 95;
    define fh                   = 500;
//***********************************************
    int value                   =  20;
    int value2                  = -20;
    int stop1;
    int stop2;
    int stop3;
    int stop4;
    int hold;
    int rest;
    int onoff;
    int rf_onoff;
    int aim_assist_onoff;
    int sprint_onoff;
    int aim_onoff;
    int spot_onoff;
    int hip_assist_onoff
//************************************************
init {
        hold = fh / RF_RPS;
        rest = hold - z;
        if(rest < n) rest = n;
        }
//************************************************
main {
//*************************************************************** 
        if(CONTROLLER == TRUE && MOUSE == FALSE) {
           value   = 26;
           value2  = -26; 
           stop1   = 24;
           stop2   = 20;
           stop3   = 27;
           stop4   = -22;
        }
        if(MOUSE == TRUE && CONTROLLER == FALSE) { 
           value   = 22;
           value2  = -22;
           stop1   = 19;
           stop2   = 15;
           stop3   = 23;
           stop4   = -18;
        }
//AUTO*SPOT****************************************  
        if(get_val(LB) && event_press(AIM)) {
           set_val(AIM, 0); spot_onoff=!spot_onoff;
        }
        if(spot_onoff ) {
 
        if(get_val(LT) && AUTO_SPOT == TRUE) {
            combo_run(SPOT);
        }
        }
//RAPIDE*FIRE*CONTROL*SPEED************************ 
        if(RF_CONTROL){
 
        if(get_val(RT)){
 
        if(get_val(O)){
        RF_RPS = RF_RPS - 2;}
 
        if(get_val(X)){
        RF_RPS = RF_RPS + 2;}
        }
        }
//RAPID*FIRE***************************************  
        if(get_val(LT) && event_press(RAPID)) {
           set_val(RAPID, 0); rf_onoff=!rf_onoff;
        }
        if(rf_onoff ) {
 
        if(get_val(RT) && RF_CONTROL == TRUE ) {
           combo_run(RAPIDFIRE);
        }
        }
//AUTO*RUN***************************************** 
        if(get_val(LT) && event_press(RUN)) {
        set_val(RUN, 0); sprint_onoff =!sprint_onoff;
        }
        if(sprint_onoff) {
 
        if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE ) {
                combo_run(SPRINT);
        }
        }
//AIMBOT*FAST**************************************        
        if(get_val(LB) && event_press(X)) {
           set_val(X, 0); aim_onoff=!aim_onoff;
        }
        if(aim_onoff) { 
 
        if(get_val(LT) && AIMBOT_2  == TRUE ){
                combo_run(AIMBOT);
        }
        }
//AIM*ASSIST**************************************
        if(get_val(LT) && event_press(BOT)) {
           set_val(BOT, 0); aim_assist_onoff=!aim_assist_onoff;
        }
        if(aim_assist_onoff) {
 
        if(get_val(LT) && AIM_ASSIST == TRUE ) {
            combo_run(ASSIST);
        }
 
        if(get_val(RT) && get_val(LT)) {
            combo_stop(ASSIST);
        }
        if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
            combo_stop(ASSIST);
        }
        }
//HIP*AIM*ASSIST***********************************
        if(get_val(LB) && event_press(BOT)) {
           set_val(BOT, 0); hip_assist_onoff=!hip_assist_onoff;
        }
        if(hip_assist_onoff) {
        if(!get_val(RT) && HIP_AIM_ASSIST == TRUE ) {
            combo_run(ASSIST);
        }
 
        if(get_val(RT) && get_val(LT)) {
            combo_stop(ASSIST);
        }
        if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
            combo_stop(ASSIST);
        }
        }
        }
 
 
//COMBO*S******************************************
combo   AIMBOT {
        set_val(LT, h);
        wait(150);
        set_val(LT, n);
        wait(30);
        set_val(LT, n);
    }
combo   RAPIDFIRE {
        set_val(RT, h);
        wait(RF_RPS);
        set_val(RT, n);
        wait(RF_RPS);
        set_val(RT, h);
    }
combo   SPRINT {
        set_val(LS, h);
        wait(hold);
        set_val(LS, n);
        wait(rest);
        set_val(LS, h);
 
 
    }
combo   SPOT {
        wait(40);
        set_val(RB, h);
        wait(40);
        set_val(RB, n);
        wait(40);
    }
combo   ASSIST {
        set_val(RX, value); 
        wait(delay) 
        set_val(RX, n); 
        wait(delay)                  
        set_val(RX, value2);
        wait(delay)
    }
//END
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