GPC Library

STARWARS BATTLEFRONT INSTANTKILL 4.0 FINAL

/*******************XxCyborgxX***********************
*****************************************************
* STARWARS BATTLEFRONT INSTANTKILL 4.0 FINAL *
* MODS IN-GAME ON/OFF FUNCTIONS *
*****************************************************
*********VERY*IMPORTANT*WEAPON*S*COOLDOWN************
*****************************************************
* -HOLD R2: COOLDOWN=ON /RELEASE R2/COOLDOWN=OFF *
* -AUTO COOLDOWN ONLY WORKS WHEN YOU HOLD R2 UNTIL *
* RELOADED!!!! . EVERY R2 HIT RESTART COMBO!!!!! *
*********VERY*IMPORTANT******************************
* COOLDOWN NEEDS NO(WEAPON-WARMUP!!)ELSE NOT WORKING*
*****************************************************
* -STACKS UP 3 TIMES FOR E-11 *
* 1 -DO FIRST RELOAD , RELEASE R2. *
* 2 -NOW YOU CAN RELOAD 2 TIMES WITHOUT RELEASING R2*
*****************************************************
****************COOLDOWN*TUNING**********************
* USE THE ADJUSTEMENT OPTION DOWN BELOW TO FIND *
* YOUR COOLDOWN + RAPIDFIRE RATE FOR EACH WEAPON *
* DEFAULT COOLDOWN WITHOUT RAPIDFIRE : (E-11) *
*****************************************************
*************COOLDOWN*NEEDS*TO*BE*ON*****************
* *MOD*BLOCK* *
* -INRCEASE AUTO COOLDOWN +1 = L2 + DPAD-UP *
* -DECREASE AUTO COOLDOWN -1 = L2 + DPAD-DOWN *
*************RAPIDFIRE*NEEDS*TO*BE*ON****************
* *MOD*BLOCK* *
* -INCREASE RAPIDFIRE +2 = R2 + TRIANGLE *
* -DECREASE RAPIDFIRE -2 = R2 + CROSS *
*****************************************************
***MOD*S*********************************************
* -AIMBOT ON/OFF = L1 + DPAD-LEFT *
* -RAPIDFIRE ON/OFF = L2 + DPAD-RIGHT *
* -AUTO COOLDOWN ON/OFF = L1+R1+SQUARE *
* -AIM ASSIST (ADS ONLY) ON/OFF = L1 + DPAD-UP *
* -HIP ASSIST (ALWAYS HIP) ON/OFF = L1 + DPAD-DOWN *
* -AUTO RUN ON/OFF = L1 + DPAD-RIGHT *
* -MOD BLOCK ON/OFF = L2 + OPTIONS *
****************************************************/
Version 4
Author XxCyborgxX
Publish Date 2017-08-02 11:26:25
Update Date 2017-08-02 11:26:25
Downloads 89
RATE


1

0

Release Notes: UPDATE : added MOD BLOCK

-RAPIDE-FIRE tuning block
COOLDOWN tuning block
Code:Select all
/*******************XxCyborgxX***********************
*****************************************************
*     STARWARS BATTLEFRONT INSTANTKILL 4.0 FINAL    *
*           MODS IN-GAME ON/OFF FUNCTIONS           *
*****************************************************
*********VERY*IMPORTANT*WEAPON*S*COOLDOWN************
*****************************************************
* -HOLD R2: COOLDOWN=ON /RELEASE R2/COOLDOWN=OFF    *
* -AUTO COOLDOWN ONLY WORKS WHEN YOU HOLD R2 UNTIL  *
*  RELOADED!!!! . EVERY R2 HIT RESTART COMBO!!!!!   *
*********VERY*IMPORTANT******************************
* COOLDOWN NEEDS NO(WEAPON-WARMUP!!)ELSE NOT WORKING*
*****************************************************
* -STACKS UP 3 TIMES FOR E-11                       *
* 1 -DO FIRST RELOAD , RELEASE R2.                  *
* 2 -NOW YOU CAN RELOAD 2 TIMES WITHOUT RELEASING R2*
*****************************************************
****************COOLDOWN*TUNING**********************
* USE THE ADJUSTEMENT OPTION DOWN BELOW TO FIND     *
* YOUR COOLDOWN + RAPIDFIRE RATE FOR EACH WEAPON    *
* DEFAULT COOLDOWN WITHOUT RAPIDFIRE : (E-11)       *
*****************************************************
*************COOLDOWN*NEEDS*TO*BE*ON*****************
* *MOD*BLOCK*                                       *
* -INRCEASE AUTO COOLDOWN +1      = L2 + DPAD-UP    *
* -DECREASE AUTO COOLDOWN -1      = L2 + DPAD-DOWN  *
*************RAPIDFIRE*NEEDS*TO*BE*ON****************
* *MOD*BLOCK*                                       *
* -INCREASE RAPIDFIRE +2          = R2 + TRIANGLE   *
* -DECREASE RAPIDFIRE -2          = R2 + CROSS      *
*****************************************************
***MOD*S*********************************************
* -AIMBOT                  ON/OFF = L1 + DPAD-LEFT  *
* -RAPIDFIRE               ON/OFF = L2 + DPAD-RIGHT *
* -AUTO COOLDOWN           ON/OFF = L1+R1+SQUARE    *
* -AIM ASSIST (ADS ONLY)   ON/OFF = L1 + DPAD-UP    *
* -HIP ASSIST (ALWAYS HIP) ON/OFF = L1 + DPAD-DOWN  *
* -AUTO RUN                ON/OFF = L1 + DPAD-RIGHT *
* -MOD BLOCK               ON/OFF = L2 + OPTIONS    *
****************************************************/
define COOLDOWN             = TRUE;
int    TIME                 = 4780;//WEAPON COOLDOWN TIME(DEFAULT WEAPON E-11)
                                   //INCREASE/DECREASE FOR TUNING OTHER WEAPONS
                                   //START WITH +2/-2 THEN +1/-1 UNTIL ITS PERFECT
define RF_CONTROL           = TRUE;
int    RF_RPS               = 6;
 
 
define AIMBOT_1             = TRUE;
 
 
define AIM_ASSIST           = TRUE;
define HIP_AIM_ASSIST       = TRUE;
 
 
define AUTO_SPRINT          = TRUE;
int    SPRINT_SENS          = -80;
 
 
define CONTROLLER           = TRUE; 
define MOUSE                = FALSE;
//***************************************************    
define RT                   = PS4_R2;
define LT                   = PS4_L2;
define LB                   = PS4_L1;
define RB                   = PS4_R1;
define LS                   = PS4_L3;
define RX                   = PS4_RX;                              
define RY                   = PS4_RY;
define LY                   = PS4_LY;
define A                    = PS4_CROSS;
define Y                    = PS4_TRIANGLE;
define X                    = PS4_SQUARE;
define OPTIONS              = PS4_OPTIONS;
define RIGHT                = PS4_RIGHT;
define LEFT                 = PS4_LEFT;
define UP                   = PS4_UP;
define DOWN                 = PS4_DOWN;
define fh                   = 500;
define h                    = 100;
define n                    =   0;
define hn                   =   1;
define hk                   =   2;
define k                    =  75:
define z                    =  20;
define a1                   = 150;
define a2                   =  40;
define delay                =  11;
int value                   =  20;
int value2                  = -20;
int stop1;
int stop2;
int stop3;
int stop4;
int hold;
int rest;
int block;
int rf_onoff;
int aim_onoff;
int sprint_onoff;
int cooldown1_onoff;
int aim_assist_onoff;
int hip_assist_onoff;
//******************************************************   
init {
        hold = fh / RF_RPS;
        rest = hold - z;
        if(rest < n) rest = n;
        }
//******************************************************        
main {
        if(CONTROLLER == TRUE && MOUSE == FALSE) {
           value   =  26;
           value2  = -26; 
           stop1   =  24;
           stop2   =  20;
           stop3   =  27;
           stop4   = -22;
        } 
        if(MOUSE == TRUE && CONTROLLER == FALSE) { 
           value   =  22;
           value2  = -22;
           stop1   =  19;
           stop2   =  15;
           stop3   =  23;
           stop4   = -18;
        }
//*BLOCK*MOD*********************************************************************** && !block
	    if(get_val(LT) && event_press(OPTIONS)) {  
           block = !block;
	    }
//RAPIDE*FIRE*CONTROL*SPEED******************************
        if(RF_CONTROL == TRUE!block){
 
        if(get_val(RT)){
 
        if(get_val(Y)){
        RF_RPS = RF_RPS - hk;}
 
        if(get_val(A)){
        RF_RPS = RF_RPS + hk;}
        }
        }
//RAPID*FIRE**********************************************  
        if(get_val(LT) && event_press(RIGHT)) {
           set_val(RIGHT, n); rf_onoff=!rf_onoff;
        }
        if(rf_onoff ) {
 
        if(get_val(RT) && RF_CONTROL == TRUE ) {
           combo_run(RAPIDFIRE);
        }
        }
//COOLDOWN************************************************
        if(get_val(LB) && get_val(RB) && event_press(X)) {
           set_val(RIGHT, n); cooldown1_onoff=!cooldown1_onoff;
        }
        if(cooldown1_onoff ) {
 
        if(get_val(RT)) {
           combo_run(E_11);}
        else if(get_val(RT) > -hn) { combo_stop(E_11);
        }
        }
//COOLDOWN*TIMER*SETUP************************************
        if(COOLDOWN == TRUE!block){
 
        if(get_val(LT)){
 
        if(get_val(UP)){
        TIME = TIME + hn;}
 
        if(get_val(DOWN)){
        TIME = TIME - hn;
        }
        }
//AUTO*RUN************************************************ 
        if(get_val(LB) && event_press(RIGHT)) {
        set_val(RIGHT, n); sprint_onoff =!sprint_onoff;
        }
        if(sprint_onoff) {
 
        if(get_val(LY) < SPRINT_SENS && AUTO_SPRINT == TRUE ) {
                combo_run(SPRINT);
        }
        }
//AIMBOT*************************************************       
        if(get_val(LB) && event_press(LEFT)) {
           set_val(LEFT, n); aim_onoff=!aim_onoff;
        }
        if(aim_onoff) { 
 
        if(get_val(LT) && AIMBOT_1  == TRUE ){
                combo_run(AIMBOT);
        }
        }
//AIM*ASSIST*********************************************
        if(get_val(LB) && event_press(UP)) {
           set_val(UP, n); aim_assist_onoff=!aim_assist_onoff;
        }
        if(aim_assist_onoff) {
 
        if(get_val(LT) && AIM_ASSIST == TRUE ) {
            combo_run(ASSIST);
        }
        if(get_val(RT) && get_val(LT)) {
            combo_stop(ASSIST);
        }
        if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
            combo_stop(ASSIST);
        }
        }
//HIP*AIM*ASSIST******************************************
        if(get_val(LB) && event_press(DOWN)) {
           set_val(DOWN, n); hip_assist_onoff=!hip_assist_onoff;
        }
        if(hip_assist_onoff) {
        if(!get_val(RT) && HIP_AIM_ASSIST == TRUE ) {
            combo_run(ASSIST);
        }
        if(get_val(RT) && get_val(LT)) {
            combo_stop(ASSIST);
        }
        if(abs(get_val(RX)) >= stop1 || abs(get_val(RY)) >= stop2) {
            combo_stop(ASSIST);
        }
        }
        }
        }
//COMBO*S**************************************************
combo  E_11 {     
        wait(TIME);
        set_val(X ,h);
        wait(k)
        }
combo   RAPIDFIRE {
        set_val(RT, h);
        wait(RF_RPS);
        set_val(RT, n);
        wait(RF_RPS);
        set_val(RT, h);
        }
combo   SPRINT {
        set_val(LS, h);
        wait(hold);
        set_val(LS, n);
        wait(rest);
        set_val(LS, h);
        }
combo   ASSIST {
        set_val(RX, value); 
        wait(delay) 
        set_val(RX, n); 
        wait(delay)                  
        set_val(RX, value2);
        wait(delay)
        }
        combo   AIMBOT {
        set_val(LT, h);
        wait(a1);
        set_val(LT, n);
        wait(a2);
        set_val(LT, n);
        }
//END
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