GPC Library

Deadzone Control Public Layout

Script to alter dead zones while changing the analog curve to make the aiming stick more controllable.
Version 1
Author Thingsome9998
Publish Date 2017-08-30 23:11:00
Update Date 2017-08-30 23:11:00
Downloads 102
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Release Notes: There are currently two variables to change. "A" is the dead zone percentage removed. "B" is the amount removed to re-balance the diagonal compensation system if necessary. It's possible that having a high dead zone range removed will make the aiming the more uncontrollable due to the diagonal compensation system not being designed to compensate for one axis to instantly go from 0% to a high value.
Code:Select all
int RXD;
int RXDA;
int RYD;
int RYDA;
int A;
int B;

main {
A=0		// deadzone percentage removed
B=0		// amount removed to rebalance compensator, must be a positive number or 0
	sensitivity(PS4_RX, 50, (100 -A));
	sensitivity(PS4_RY, 50, (100 -A));
	deadzone(PS4_RX, PS4_RY, RXD, RYD);
	RXD=RXDA + A;
	RYD=RYDA + A;
        if ( get_val(XB1_RY) >= +1 )
    {
        RXDA=-B;
    }
        else if ( get_val(XB1_RY) <= -1 )
    {
        RXDA=-B;
    }
        else
    {
        RXDA=0;
    }
        if ( get_val(XB1_RX) >= +1 )
    {
        RYDA=-B;
    }
        else if ( get_val(XB1_RX) <= -1 )
    {
        RYDA=-B;
    }
        else
    {
        RYDA=0;
    }
}
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