GPC Library

Final Fantasy IX - King of Jump Rope

PS4 Release of FFIX recently brought back the "King of Jump Rope" this entails getting 1000 consecutive jumps in jump rope in Alexandria, it's also a trophy for all of you completionists!

Hopefully this will help anyone who can't do it manually either because they don't have time or because of medical reasons (it's a hard trophy to get properly).
Version 1
Author PeachUK
Publish Date 2017-09-24 02:00:17
Update Date 2017-09-24 02:00:17
Downloads 747
RATE


2

0

Release Notes: May not work with everyone's console, timings seem to differ. If this doesn't work for you, reload, try again, if it's still stuck at the same point, you may need to adjust the timings. Enjoy!
Code:Select all
/********************************************************
*   Final Fantasy IX - King of Jump Rope
*   -------------------------------------
*   Game   : Final Fantasy IX [PS 4]
*
*   Authors: Excalibur, PeachUK, theblackpec, HankScorpio
*
*   Console: PS4
*
*********************************************************/
int onoff;
int jumps = 0;
int state = 10;
 
int w_time5 = 370;
int w_time6 = 320;
 
main{

    vm_tctrl(-5);
 
    if(event_press(XB1_LB) && !onoff ){
        onoff = TRUE;
    }
    if(event_press(XB1_X) && onoff){
        onoff = FALSE;
    }
    if(onoff){
 
         if(jumps < 100 )set_val(TRACE_1,jumps);
 
         if(jumps > 99 )set_val(TRACE_1,jumps/10);
 
        if(jumps == 0){
            combo_run(Jump_1);
            state = 10
        }
 
        else if( jumps >=1 && jumps <= 19){
        //combo_stop(Jump_1);
        combo_run(Jump_2);
 
        }
//-------------------------------------------------------------
// from 20 to 49  jumps
        else if(jumps > 19 && jumps <= 49){
 
            combo_run(Jump_3);
 
        }
        
//-------------------------------------------------------------
// from 50 to 99  jumps
        else if(jumps >= 50 && jumps < 100) {
 
            combo_run(Jump_4);
        }
        
//-------------------------------------------------------------
// from 100 to 200  jumps
        else if(jumps >= 100 && jumps < 200) {
 
                 if(jumps >160 && jumps <180 ) w_time5 = 380;//370
 
            else if(jumps >180 && jumps < 190) w_time5 = 360;//360
 
            else if(jumps >190 && jumps < 200) w_time5 = 370;//350
 
            //if(jumps >114 ) w_time5 = 350;//360
 
            combo_run(Jump_5);
        }
 
//-------------------------------------------------------------
// from 200 to 300  jumps
        else if(jumps >= 200 && jumps < 300) {
 
            if(jumps >210 && jumps <225 ) w_time6 = 330;//320
 
            else if(jumps >225 && jumps < 260) w_time6 = 320;// 
 
            else if(jumps >259 && jumps < 300) w_time6 = 325;// 
 
            combo_run(Jump_6);
        }
 
//-------------------------------------------------------------
// from 300 to 1000  jumps
        else if(jumps >= 300 && jumps < 1000) {
 
            if(jumps >300 && jumps <330 ) w_time6 = 335;//
 
            else if(jumps >329 && jumps < 570) w_time6 = 340;// 
 
            else if(jumps >569 && jumps < 600) w_time6 = 335;//
            
            else if(jumps >599 && jumps < 800) w_time6 = 340;//
            
            else if(jumps >799 && jumps < 821) w_time6 = 335;//
            
            else if(jumps >820 && jumps < 950) w_time6 = 340;//
            
            else if(jumps >949 && jumps < 985) w_time6 = 335;//
            
            else if(jumps >984 && jumps < 1001) w_time6 = 340;//
 
            combo_run(Jump_7);
        }
 

    }
}
 
//-------------------------------------------------------------
//Start of Combos

combo Jump_1 {
    set_val(PS4_CROSS, 100);
    wait(100);
    set_val(PS4_CROSS, 0);
    wait(870);
 
    jumps = 1;
}
combo Jump_2 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(595);
    jumps = jumps + 1;
}
combo Jump_3 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(468);
    jumps = jumps + 1;
}
combo Jump_4 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(405);
    jumps = jumps + 1;
}
combo Jump_5 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(w_time5);//360
    jumps = jumps + 1;
}
combo Jump_6 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(w_time6);//360
    jumps = jumps + 1;
}
combo Jump_7 {
    set_val(PS4_CROSS, 100);    
    wait(50);
    set_val(PS4_CROSS, 0);    
    wait(w_time6);//360
    jumps = jumps + 1;
}

//-------------------------------------------------------------
//END
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