GPC Library

Disaster And Destruction B03

This is a basic mod for BO3 I need help fixing bugs so it would help if you contacted my email

quentin.neal237
Version 1
Author SmackCracker
Publish Date 2017-09-24 23:42:07
Update Date 2017-09-24 23:42:07
Downloads 39
RATE


0

0

Release Notes: This is the first version of this mod
Code:Select all
 
// BUTTONS definitions 
define FIRE_BTN = PS4_R2; // default RT 
define ADS_BTN = PS4_L2; // LT 
define SPRINT_BTN = PS4_L3; // LS 
define PRONE_BTN = PS4_CIRCLE; // B 
define JUMP_BTN = PS4_CROSS; // A 
define SWITCH_WEAPON = PS4_TRIANGLE; // Y 
define RELOAD_BTN = PS4_SQUARE; // X 
define MELEE = PS4_R3; // RS/R3 
define LETHAL = PS4_R1; // RB 
define TACTICAL = PS4_L1; // LB 
define Up = PS4_UP; 
define Right = PS4_RIGHT; 
define Down = PS4_DOWN; 
define Left = PS4_LEFT; 
define R_X = PS4_RX; 
define R_Y = PS4_RY; 
define L_X = PS4_LX; 
define L_Y = PS4_LY; 
//////////////////////////////////////////////////////// 
// 
define dropDelay =600; 
define timelimit =300; 
define NotUse = 0; 

////////////////////////////////////////////////////////
// 

int RA; 
int LX; 
int LY; 
int hold_time = 30; // Primary Weapon 
int rest_time = 10; 
int hold_timeP = 32; // Primary Weapon 
int rest_timeP = 12; 
int hold_timeS = 30; // secondary 
int rest_timeS = 10; // secondary 
int hold_time_B = 32; 
int rest_time_B = 12; 

////////////////////////////////////////////////////////
// Boolean Variables 
int rapid_onoff =TRUE; 
int burst_onoff =FALSE; // On/Off Burst Fire 
int akimbo_onoff =TRUE; // On/Off Akimbo mode
int dropshot_OnOff =FALSE; // On/Off Drop Shot 
int side_shot_OnOff =FALSE; 
int JumpShot_OnOff =FALSE; 
int ScopeShot =FALSE; 
int QuickScope =FALSE; 
int SniperOnOff =FALSE; 
int hold_breath_On_Off =FALSE; 
int Prim_SecondWeapon = TRUE; 
int PrimaryWeapon = TRUE; 
int DoubleMelee =TRUE; 
int SecondaryWeapon =FALSE; 
int SpecialAbility_OnOff =FALSE; 
int InvertYaxis =FALSE; 
int TogleADS =FALSE; // On /Off Togle ADS 

int Invert = 1; 
int b_hold_ADS =FALSE; // if Toggle ADS in use * / need to be reset 
int b_ADS_Delay =FALSE; // On /Off ADS Delay 
int JumpActive =FALSE; 
int InstantDrop =FALSE; // Slide or instant drop 
int NotReloading = FALSE; 
int DblClick_JUMP; 
int TimeToJump; 
int LongJump = TRUE; 
int b_running; 
int b_tap ; // boolean variable 
int timerLJump; 
int wait_sec_tap = 300; 

//////////////////////////////////////////////////////////
// 
int timer; 
int Sens = 0; 
int SlideOrDrop = 0; 
int DelayScope = 0; 
int ADS_Delay = 0;// ADS delay value
//INITIALIZATION - init 
//--------------------------------------------------------------
init {//############################################# 
if(InvertYaxis) Invert = -1; 
if(InstantDrop)SlideOrDrop=20; 
else SlideOrDrop=10; 
}//################################################## 
//MAIN BLOCK RUTINES 
//--------------------------------------------------------------
main { // Start of MAIN BLOCK 
//--------------------------------------------------------------
// FIND DIRECTION of Left Analogue 
if(get_val(L_X)<-20 || get_val(L_X)>20)LX=get_val(L_X); 
//--------------------------------------------------------------
if(event_press(Right )) //toggle on or off
{ 
Prim_SecondWeapon =!Prim_SecondWeapon; 

} 
if(Prim_SecondWeapon){ 

if(event_press(PS4_LEFT) || (get_val(RELOAD_BTN) && get_ptime(RELOAD_BTN)>=1000)) { ///for reset 

} 
if(event_press(SWITCH_WEAPON)) { 
PrimaryWeapon = !PrimaryWeapon; 
SecondaryWeapon= !SecondaryWeapon; 
} 


////////////////////////////////////////////////////////////
// Rapid Fire Primary weapon 
if(PrimaryWeapon){//---------------------------------------- 



if(get_val(FIRE_BTN)>0 && !burst_onoff ) { 
combo_run(RAPID_FIRE_Primary); 
}else if(combo_running(RAPID_FIRE_Primary)){ 
combo_stop(RAPID_FIRE_Primary); 
} 
}//-------------------------------------------------------- 

}// Prim_SecondWeapon 
//-------------------------------------------------------------- 
}// End of MAIN BLOCK 
//-------------------------------------------------------------- 
///////////////////////////////////////////////////////////////////////////
//COMBO BLOCKS //////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////


combo TAKE_SHOT { 
set_val(FIRE_BTN,100); 
set_val(ADS_BTN, 100); 
set_val(SPRINT_BTN,100);
wait(100); 
}


combo RAPID_FIRE_Primary { 
set_val(FIRE_BTN,100); 
wait(hold_timeP); 
set_val(FIRE_BTN,0); 
wait(rest_time); 
set_val(FIRE_BTN,0); 
wait(rest_timeP); 
} 




// end of script 
  • Rating

    10 / 10 here !

    If you own a ps3 and prefer an xbox controller, or even use a keyboard and mouse, this is a must to remap your keyboard to a controller. Go buy it now you won't be disappointed !

  • Rating

    Amazing device

    If you're like me and love your PS4 controller but want to use an Xbox One GET THIS you won't be sorry.

  • Rating

    Worth every penny

    The controller feels and performs as it does on the xbox right there on my ps3, awesome job guys, and worth every penny !!!

  • Rating

    Amazing Macro combos

    tested Super Street Fighter IV Arcade Edition. I was able to perform normal & FADC combos with some characters like Ryu and Ken with a single click. Amazing.

  • Rating

    As good as a XIM

    If you are a pc gamer, that needs a pc solution for console, get yourself a ControllerMAX you will not regret it.

  • Rating

    KB & Mouse RULES!

    All I can say playing 10 minutes with ControllerMAX properly configured it felt better then PC....YES I said it even better then PC, it's that smooth.

  • Rating

    Six-Axis 360!

    WOW! I can finally get that six-axis awesomeness on my Xbox 360. The best money I ever spent.

  • Rating

    Beats all rapidfire mods

    I've tried the Intensafire, Godfather even the new Wolf controller. The ControllerMAX beats them hands down and no wires or soldering too. 5 Stars!

  • Rating

    Just perfect!

    I can't believe how much this can do for the price tag - it blew me away. Best controller upgrade ever.

  • Rating

    Hugh Thanks!

    Without your help I couldn't be playing Xbox, thanks guys.

  • Rating

    Wow!

    I have to say after reading the forums for Destiny Mouse and Keyboard setup I was flying into getting it set up in 20 minutes. It works outstanding! I'm more then satisfied and its worth every penny!

  • Rating

    Achievement Unlocked!

    Idle boosting Complete 150 Multiplayer games, James Cameron's Avatar. My friend said it would be hard, I laughed then linked him.

  • Rating

    A++!

    Now this is a company you can count on and trust...keep up the great work guys!

  • Rating

    What Disability?

    I would like to thank you for making the CronusMax. I have this problem hitting L3 and R3, and today that problem was fixed. I love the remap feature on the Cronus max. You made my life easier.

  • Rating

    Awesome stuff guys!

    Playing Forza 5 with my original MS 360 wireless wheel makes the XB1 complete for me, thanks to the CronusMax. Thumbs up!