GPC Library

NBA2k Universal for15.16. 17.18 for Elite controoller setting Ratednumber1son"s Perfect jump shot Running and Post up setup

Perfect jump shot ,running shot ,post up shot with dribble move buttons,
Version 1
Author onfire
Publish Date 2017-10-10 21:03:34
Update Date 2017-10-11 00:29:35
Downloads 51
RATE


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Release Notes: all you have to do now is find your shots times for offline park ,and pro am sorry I've been Holding out since 2k14 press down on LS or RS for dribbles set for crawford base normal.pull up Elite 11 this my jump shot setup try it out its for off line career mode 6.8 SF builted change Curry freethrow from holdtime to 520 for offline dont have park or pro am number
Code:Select all
//|-------------------------------|
// Script generated by Ratednumber1son XBOX ONE S
//|-------------------------------|
 
main {
    if(get_val(XB1_LT) && get_val(XB1_RB)) { 
        combo_run(Curry_Free_Throw);
    }
}

combo Curry_Free_Throw {
	set_val(PS4_SQUARE, 100);
	wait(HoldTime);
	set_val(PS4_SQUARE, 0);
	wait(RestTime);
}
 
main {
    if(get_val(XB1_RT) && get_val(XB1_LB)) { 
        combo_run(Rateds_Auto_Green);
    }
}

combo Rateds_Auto_Green {
	set_val(PS4_SQUARE, 100);
	wait(HoldTime);
	set_val(PS4_SQUARE, 0);
	wait(RestTime);
}
 
int direction;

main {

    if(get_val(XB1_RS)) {  
			direction = 100;
			combo_run(DRIBBLE_DIRECTION);
		}
    if(get_val(XB1_LS)) {  
			direction = -100;
			combo_run(DRIBBLE_DIRECTION);
		}
	}

combo DRIBBLE_DIRECTION {
	
	set_val(XB1_RX,direction);
	wait(40);
	wait(30);
 
	
	set_val(XB1_LX,direction);
	set_val(XB1_RT,100);
	wait(40);
	wait(30);
 
	
	set_val(XB1_RY,100);
	wait(40);
	wait(30);
 
	
	set_val(XB1_LX,inv(direction));
	set_val(XB1_RT,100);
	wait(700);
	wait(460);
}
 
main {
        //Backdown Dunk Hold LT down and press X 
         if(get_val(XB1_X)){                                                      
         if(get_val(XB1_RT)){
          set_val(XB1_LT, 0);
         }                                            
    }             
}
main {
         if(get_val(XB1_RS)){                                                      
         if(get_val(XB1_RT)){
          set_val(XB1_RT, 0);
          combo_run(BETWEEN_THE_LEGS_SIZE_2_Right);   
         }                                            
    }             
}
combo BETWEEN_THE_LEGS_SIZE_2_Right {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, -81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RX, 100);
    wait(40);
    set_val(XB1_RX, 0); 
    wait(520);
}

main {
         
         if(get_val(XB1_LS)){                                                      
         if(get_val(XB1_RT)){
          set_val(XB1_RT, 0);
          combo_run(BETWEEN_THE_LEGS_SIZE_2_Left);   
         }                                            
    }             
}
combo BETWEEN_THE_LEGS_SIZE_2_Left {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, 81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RX, -100);
    wait(40);
    set_val(XB1_RX, 0); 
    wait(520);
}

main {
    if(get_val(XB1_PR1)) {
        combo_run(BETWEEN_THE_LEGS_SIZE_PR1_Right);
    }
}
combo BETWEEN_THE_LEGS_SIZE_PR1_Right {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, -81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RY, 100); 
    wait(40); 
    set_val(XB1_RY, 0); 
    wait(520);
}
main {
    if(get_val(XB1_PL1)) {
        combo_run(BETWEEN_THE_LEGS_SIZE_PL1_Left);
    }
}
combo BETWEEN_THE_LEGS_SIZE_PL1_Left {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, 81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RY, 100); 
    wait(40); 
    set_val(XB1_RY, 0); 
    wait(520);
}
main {
    if(get_val(XB1_PR2)) {
        combo_run(Right_Cross_Over_PR2_);
    }
}
combo Right_Cross_Over_PR2_ {
    set_val(XB1_RX, -100); 
    wait(10);
    set_val(XB1_RX, 0); 
    wait(10);
    set_val(XB1_RX, 100); 
    wait(10);
    set_val(XB1_RX, 0);
}
main {
    if(get_val(XB1_PL2)) {
        combo_run(Left_Cross_Over_PL2_);
    }
}
combo Left_Cross_Over_PL2_ {
    set_val(XB1_RX, 100); 
    wait(10);
    set_val(XB1_RX, 0); 
    wait(10);
    set_val(XB1_RX, -100); 
    wait(10);
    set_val(XB1_RX, 0);
}
main {
    if(get_val(XB1_RIGHT)) {
        combo_run(BETWEEN_THE_LEGS_SIZE_1_Right);
    }
}
combo BETWEEN_THE_LEGS_SIZE_1_Right {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, 81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RY, 71);
    set_val(XB1_RX, -81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(520);    
}
main {
    if(get_val(XB1_LEFT)) {
        combo_run(BETWEEN_THE_LEGS_SIZE_1_Leftt);
    }
}
combo BETWEEN_THE_LEGS_SIZE_1_Leftt {
    set_val(XB1_RY, 71);
    set_val(XB1_RX, -81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(200);
    set_val(XB1_RY, 71);
    set_val(XB1_RX, 81); 
    wait(40);
    set_val(XB1_RY, 0);
    set_val(XB1_RX, 0); 
    wait(520);    
}
main {
    if(get_val(XB1_UP)) {
        combo_run(RHYTHM_DRIBBLES_Up);
    }
}
combo RHYTHM_DRIBBLES_Up {
    set_val(XB1_RY, -100); 
    wait(10);
    set_val(XB1_RY, 0); 
    wait(10);
    set_val(XB1_RY, -100); 
    wait(10);
    set_val(XB1_RY, 0);
}
main {
    if(get_val(XB1_DOWN)) {
        combo_run(Behind_the_back_Down);
    }
}
combo Behind_the_back_Down {
    set_val(XB1_RY, 100); 
    wait(10);
    set_val(XB1_RY, 0); 
    wait(10);
    set_val(XB1_RY, 100); 
    wait(10);
    set_val(XB1_RY, 0);
}
int HoldTime = 585 //<<<<<<<<<<<<<<<<< standing setting here
int HoldTime2 = 545;//<<<<<<<<<<<<<<<< holding RT then X running jumershot here
int HoldTime3 = 565;//<<<<<<<<<<<<<<<<holding LT then X post up here
int RestTime = 40;  
int RestTime2 = 40;  
int RestTime3 = 40;  
 

main {   
    if(get_val(XB1_X)) {combo_run(RATEDNUMBER1SON);}
    else if(combo_running(RATEDNUMBER1SON)) {combo_stop(RATEDNUMBER1SON);}  
  
} 
combo RATEDNUMBER1SON {
    set_val(XB1_X, 100);
    wait(HoldTime);
    set_val(XB1_X, 0)  
	wait(HoldTime);
    set_val(XB1_X, 0)  
	wait(RestTime);
}
 
 
main {   
    if(get_val(XB1_LT) && get_val(XB1_X)) {combo_run(RATEDNUMBER1SON_2);}
    else if(combo_running(RATEDNUMBER1SON_2)) {combo_stop(RATEDNUMBER1SON_2);}  
  
} 
 
combo RATEDNUMBER1SON_2 {
    set_val(XB1_X, 100);
    wait(HoldTime3);
    set_val(XB1_X, 0)  
	wait(RestTime3);
}
 

 
main {   
    if(get_val(XB1_RT) && get_val(XB1_X)) {combo_run(RATEDNUMBER1SON_3);}
    else if(combo_running(RATEDNUMBER1SON_3)) {combo_stop(RATEDNUMBER1SON_3);}  
  
} 
 
combo RATEDNUMBER1SON_3 {
    set_val(XB1_X, 100);
    wait(HoldTime2);
    set_val(XB1_X, 0)  
	wait(RestTime2);
}
 

 

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