GPC Library

Black Ops 2 Script Compile 1.1

I have not seen that much black ops 2 scripts so I made a script compile. I have all the scripts set as false and you can turn on the ones that you want. I edited most of the scripts to make them to what I would like because I have noticed a lot of the scripts don't work right. And I have made some of the scripts. Some of the scripts work better without fast hands then others.
Version 1.1
Author ZeusGod
Publish Date 2017-05-21 04:53:09
Update Date 2017-10-25 22:32:35
Downloads 674
RATE


2

0

Release Notes: Versions:
1
Took a little to make with all the bugs but works mostly well. Most likely will be updated. Has two rapid fires, instant swap, jitter, faster ballista shooting, hold breath, and silent shot
1.1
Added some stuff like a fast switch that switches faster than insta swap
Code:Select all
// Script Compile Made By ZeusGod
//DPAD RIGHT + A = Silent Shot
//DPAD RIGHT + Y = Instant Swap
//DPAD RIGHT + RT = Slower Rapid Fire
//DPAD RIGHT + LT = Rapid Fire
//DPAD RIGHT + B = Jitter
//DPAD RIGHT + X = Faster Shooting Ballista
//DPAD RIGHT + LS = Hold Breath
//DPAD RIGHT + RS = Fast Swap Shot PS: Dont have a lethal and you need fast hands. The button for this is RB.
//DPAD RIGHT + RB = Fast Swap No Shot PS: Dont have a lethal and you need fast hands. The button for this is RB.
//DPAD RIGHT + Start = Disable all/Reset All
//DPAD UP + RS = Auto Run
int silent_shot = FALSE;

main {
    
   	if(get_val(XB1_RIGHT)){
 	if(event_press(XB1_A)) silent_shot = !silent_shot;
	}
 		if(silent_shot) {
			if(event_press(4)){    // RT
        	combo_run(silent_shot);
}
}
}
combo silent_shot {
set_val(4, 100);     // RT
wait(50);
set_val(4, 0);       // RT
set_val(6, 100);     // LB 
wait(76);
set_val(6, 0);       // LB
set_val(17, 100);    // Y
wait(20);
}

int Insta_Swap    = FALSE;

main{ 
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_Y)) Insta_Swap = !Insta_Swap;
	}
 		if(Insta_Swap) {
			if(event_press(17)){
        	combo_run(InstaSwap);
	}
	}
	}
combo InstaSwap {
	wait(40);
	set_val(XB1_LB, 100)
	wait(50);
	set_val(XB1_LB, 0)
	wait(40);
	set_val(XB1_Y, 100);
	wait(50);
	set_val(XB1_Y, 0);	
	}
	
int rapid_fire    = FALSE;

main{
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_RT)) rapid_fire = !rapid_fire;
	}
 		if(rapid_fire) {
			if(get_val(4)){
        	combo_run(rapid_fire);
	}
	}
	}
	
combo rapid_fire {
    set_val(XB1_RT, 100);
    wait(20);
    set_val(XB1_RT, 13);
    wait(20 );
    set_val(XB1_RT, 13);
}

int Jitter    = FALSE;

main{
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_B)) Jitter = !Jitter;
	}
 		if(Jitter) {
			if(get_val(4)){
        	combo_run(Jitter);
	}
	}
	}

combo Jitter {
    set_val(XB1_X, 25)
    set_val(XB1_Y, 25)
    set_val(XB1_Y, 25)
    wait(15)
    set_val(XB1_X, 0)
    set_val(XB1_Y, 0)
    set_val(XB1_Y, 0)
    wait(10)
    set_val(XB1_X, 0)
    set_val(XB1_Y, 0)
    set_val(XB1_Y, 0)
}

int Swap    = FALSE;

main{
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_X)) Swap = !Swap;
	}
 		if(Swap) {
			if(event_press(4)){
        	combo_run(Swap);
	}
	}
	}

combo Swap {
set_val(XB360_RT, 100);
wait(30);
set_val(XB360_RT, 0);
wait(1);
set_val(XB360_X, 100);
wait(110);
set_val(XB360_X, 0);
wait(230);
set_val(XB360_Y, 100);
wait(90);
set_val(XB360_Y, 0);
wait(20);
set_val(XB360_Y, 100);
wait(20);
set_val(XB360_Y, 0);
}

int rapid_fire1    = FALSE;

main{
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_LT)) rapid_fire1 = !rapid_fire1;
	}
 		if(rapid_fire1) {
			if(get_val(4)){
        	combo_run(rapid_fire1);
	}
	}
	}
	
combo rapid_fire1 {
    set_val(XB1_RT, 100);
    wait(21);
    set_val(XB1_RT, 13);
    wait(21 );
    set_val(XB1_RT, 13);
}

int hold_breath    = FALSE;

main{
    if(get_val(XB1_RIGHT)){
    
 	if(event_press(XB1_LS)) hold_breath = !hold_breath;
	}
 		if(hold_breath) {
			if(get_val(XB1_LT)){
        	combo_run(hold_breath);
	}
	}
	}
	
combo hold_breath {
    set_val(XB1_LS, 100);
}

int Fast_Swap	= FALSE;

main {
    
   	if(get_val(XB1_RIGHT)){
 	if(event_press(XB1_RS)) Fast_Swap = !Fast_Swap;
	}
 		if(Fast_Swap) {
			if(event_press(XB1_RB)){
        	combo_run(Fast_Swap);
}
}
}
combo Fast_Swap {
	set_val(XB1_Y, 100)
	wait(15);
	set_val(XB1_LB, 100);
	wait(15)
	set_val(XB1_Y, 0)
	set_val(XB1_LT, 100)
	wait(15);
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15);
	set_val(XB1_LB, 0);
	wait(15)
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15);
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15)
	set_val(XB1_RT, 100);
	set_val(XB1_LT, 0)
	wait(15)
	set_val(XB1_RT, 0);
	wait(300);
}
int Fast_Swap1	= FALSE;

main {
    
   	if(get_val(XB1_RIGHT)){
 	if(event_press(XB1_RB)) Fast_Swap1 = !Fast_Swap1;
	}
 		if(Fast_Swap1) {
			if(event_press(XB1_RB)){
        	combo_run(Fast_Swap1);
}
}
}
combo Fast_Swap1 {
	set_val(XB1_Y, 100)
	wait(15);
	set_val(XB1_LB, 100);
	wait(15)
	set_val(XB1_Y, 0)
	set_val(XB1_LT, 100)
	wait(15);
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15);
	set_val(XB1_LB, 0);
	wait(15)
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15);
	set_val(XB1_Y, 100);
	wait(15);
	set_val(XB1_Y, 0);
	wait(15)
	set_val(XB1_LT, 0)
	wait(15)
}

int disable_all	= FALSE;

main {
   	if(get_val(XB1_RIGHT)){
 	if(event_press(XB1_MENU)) disable_all = !disable_all;
	}
	
	if(disable_all){
	silent_shot		= FALSE
	Insta_Swap		= FALSE
	rapid_fire		= FALSE
	Jitter			= FALSE
	Swap			= FALSE
	rapid_fire1		= FALSE
	hold_breath		= FALSE
	Fast_Swap		= FALSE
	Fast_Swap1		= FALSE
	disable_all		= FALSE
	auto_run		= FALSE
}
}

int auto_run	= FALSE;

main{
    if(get_val(XB1_UP)){
    
 	if(event_press(XB1_RS)) auto_run = !auto_run;
	}
 		if(auto_run) {
			if(get_val(XB1_LY) <= -95 ){
        	combo_run(auto_run);
	}
	}
	}
	
combo auto_run {                          
      set_val(XB1_LS,100); 
      wait(15)
      set_val(XB1_LS,0);
} 
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