GPC Library

Call of Duty WW2_Tookit

Auto Sprint
Auto ADS with trigger (When you fire, you automatically bring up your sights)
**Note: NOT intended for quick-scope W/O the "quickdraw" extra utilized)
Rapid-Fire with On/Off Toggle (Hold XB1 View & Click XB1 RS to toggle)
Auto Hold Breath

This is essentially my BF1 script with slight modifications to better suit the play-style of CoD. I'm still tweaking it, I may add an auto-melee or adjust the ADS feature later. I have a version with turbo-melee but it only works with the tactical control layout (Essentially its a rapid fire combo with the XB1_B button.. If you're interested PM me or like the DL and i'll publish the other one)

**Final Note: If you're playing on a PS4 and are familiar with the compiler, just Ctrl+F in the GPC compiler and use replace feature "Find XB1_" & "Replace with PS4_" And from there change XB1_RT to PS4_R2, XB1_LT to PS4_L2, XB1_VIEW to PS4_SHARE & XB1_LY to PS4_LY)

Feel free to use and improve my scipt! (PS:my syntax in the .gpc files is ugly but it works)
Version 1.24
Author WInzelerRX
Publish Date 2017-11-06 17:20:34
Update Date 2017-11-07 22:22:44
Downloads 535
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Code:Select all
//Auto Sprint
//Auto ADS with trigger (When you fire, you automatically bring up your sights)
//**Note: NOT intended for quick-scope W/O the "quickdraw" extra utilized)
//Rapid-Fire with On/Off Toggle (Hold XB1 View & Click XB1 RS to toggle)
//Auto Hold Breath
//
//This is essentially my BF1 script with slight modifications to better suit the play-style of CoD. I'm still tweaking it, I may add an auto-melee or adjust the 
//ADS feature later. I have a version with turbo-melee but it only works with the tactical control layout (Essentially its a rapid fire combo with the XB1_B button..
//If you're interested PM me or like the DL and i'll publish the other one)
//
//**Final Note: If you're playing on a PS4 and are familiar with the compiler, just Ctrl+F in the GPC compiler and use replace feature 
//"Find XB1_" & "Replace with PS4_" And from there change XB1_RT to PS4_R2, XB1_LT to PS4_L2, XB1_VIEW to PS4_SHARE & XB1_LY to PS4_LY) 
//
//Feel free to use and improve my scipt! (PS:my syntax in the .gpc files is ugly but it works) 

define RATE_OF_FIRE=20;              
define SPOT=775; //auto-spot modifier
define SPOT_BUTTON=3; //XB1_RB - PS4_R1
define ANTI_RECOIL=35; //change this value to compensate to the vertical recoil
define ANTI_RECOIL_LEFT=0; //change this value to compensate to the left
define ANTI_RECOIL_RIGHT=0; //change this value to compensate to the right
define ONLY_WITH_SCOPE=TRUE; //Use Anti-recoil only when scoping

int rapid_onoff=TRUE;
int fire_button;
int scope_button;
int hold_time;
int rest_time;
int autospot=FALSE;
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;

init {

if(get_console() == PIO_PS3) {fire_button = 3; scope_button = 6;}

else {fire_button = 4; scope_button = 7;} hold_time = 500 / RATE_OF_FIRE; rest_time = hold_time - 20;

if(rest_time < 0) rest_time=0;
}

main { 

set_led(LED_1, 1);
set_led(LED_2, 0);
set_led(LED_4, 0);
set_led(LED_3, 0);  
    
if(rapid_onoff) {set_led(LED_1, 0); set_led(LED_4, 1);
}

if(get_val(XB1_VIEW) && event_press(XB1_RS)) {rapid_onoff = !rapid_onoff;	//**NOTE 1: If using default control scheme, change XB1_RS with XB1_MENU**
}																			//**NOTE: This toggles rapid fire On/Off by pressing XB1_MENU/XB1_RS while holding XB1_VIEW down**

if(get_val(fire_button) && rapid_onoff) {combo_run(RAPID_FIRE);
}

else if(combo_running(RAPID_FIRE)) {combo_stop(RAPID_FIRE);
}

if(get_val(12) < -20) {set_val(8, 100)
}

else if(get_val(12) > -20) { set_val(8, 0)
}

if(event_release(3) && get_ptime(3) < 1000) {autospot = !autospot; set_val(1,0);
}

if((autospot && !get_val(SPOT_BUTTON)) && (SPOT > 0 )) combo_run(AutoSpot);

if(get_val(7) > 10) {combo_run(AutoBreath);
}

if(get_val(7) < 10) {combo_stop(AutoBreath);
}

if(!ONLY_WITH_SCOPE || get_val(scope_button)) {combo_run(AntiRecoil);
}



if((get_val(XB1_RT)) && (get_ptime(XB1_RT)) <= 5000) {set_val(XB1_LT, 100);}


    if((get_val(XB1_LY)) < -95) {
        combo_run (auto_sprint);
    }}\
combo RAPID_FIRE {
	set_val(fire_button, 100);
	wait(hold_time);
	set_val(fire_button, 0);
	wait(rest_time);
	set_val(fire_button, 0);
	}


combo AutoSpot {
	//set_led(LED_2, 0);
	//set_led(LED_3, 0);
	//set_val(SPOT_BUTTON, 100);
	//wait(220);
	//set_led(LED_2, 1);
	//set_led(LED_3, 1);
	//set_val(SPOT_BUTTON, 0);
	//wait(SPOT);
	}

combo AutoBreath {
	wait(200);
	set_val(8, 100);
	wait(4000);
	}

combo AntiRecoil {
	if(get_val(fire_button)) {
	anti_recoil = get_val(10) + ANTI_RECOIL;
	if(anti_recoil > 100) anti_recoil = 100;
	set_val(10, anti_recoil);
	anti_recoil_left = get_val(9) -ANTI_RECOIL_LEFT;
	if(anti_recoil_left > 100) anti_recoil_left = 100;
	set_val(9, anti_recoil_left);
	anti_recoil_right = get_val(9) +ANTI_RECOIL_RIGHT;
	if(anti_recoil_right > 100) anti_recoil_right = 100;
	set_val(9, anti_recoil_right);}
	}



combo auto_sprint {
    set_val(XB1_LS, 100);
    wait(40);
    set_val(XB1_LS, 0);
    wait(40);
    set_val(XB1_LS, 0);
}
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