GPC Library

World War 2 Master Jitter

READ EVERYTHING CAREFULLY

mods are off by default. MUST ACTIVATE JITTER

TO ACTIVATE PRESS PS4(x) AND D-PAD UP
TO ACTIVATE PRESS XBOX(A) AND DPAD UP


This is the Script I have been working on for a couple weeks now trying to make it the best I possibly can.

Credits are to Locraptor, Chronicaplaya420, Unjust_zengetsu, DjBearman3, Excalibur, White and N3rdy, Myself and anyone else who had a part to do with this scripting and testing of the jitter mods on world war 2 Thank you so much guys for all the help

TO SWITCH SPEEDS= HOLDthe PS4_X or XBOX_A Button and PRESS THE D-PAD in DIRECTION OF SPEED YOU WANT

PS4(X)/XBOX(A)+ D-PAD-UP= FASTEST TOGGLE ACTION JITTER(NOT AS STABLE)
PS4(X)/XBOX(A)+D-PAD-RIGHT= MEDIUM TOGGLE ACTION SPEED
PS4(X)/XBOX(A)+D-PAD-DOWN= SLOW/MOST STABLE TOGGLE ACTION JITTER
PS4(X)/XBOX(A)+D-PAD-LEFT= COMBAT SHOTGUN JITTER (BETA TESTING STILL)

will be adding the frog jump and more mods soon.

My YOUTUBE is DerpHasModz if you need any help watch my videos or send me a message on PS4: XxYOU_DERPxX or PS4:derphasmodz


USE AT YOUR OWN RISK I HAVE WITNESSED PEOPLE BEING BANNED AND RESET FOR ABUSING THIS MOD SCRIPT


********INTRUCTIONS*********
LAYOUT- STICK AND MOVE(doesn't matter until FROG JUMP is added)
L1/R1 FLIPPED SO IT IS L2/R2 for AIM AND SHOOT
MUST HAVE GUNSLINGER BASIC TRAINING.
Version 1
Author XxYOU_DERPxX
Publish Date 2017-11-29 02:46:23
Update Date 2017-12-02 22:30:47
Downloads 649
RATE


2

3

Release Notes: INITIAL PUBLIC RELEASE BETA
Code:Select all
//Posted by , a member of the community in the CronusMAX Forums - http://cronusmax.com/forums
 
//Posted : Wednesday 29th of November, 2017 2:27 UTC  
 
 
 
 
int jitter;
 
 
main {
 
 
    // switch jitters: hold A + press D pad buttons
   if(get_val(XB360_A)){
   //------------------------------------------------------------------------------------
           if(event_press(XB360_UP))    jitter = 1;//Toggle action Jitter(FASTEST)
 
           if(event_press(XB360_RIGHT)) jitter = 2;//TOGGLE ACTION JITTER(MEDIUM SPEED)
 
           if(event_press(XB360_DOWN))  jitter = 3;//TOGGLE ACTION JITTER(SLOW/MOST STABLE)
 
           if(event_press(XB360_LEFT))  jitter = 4;//COMBAT SHOTGUN JITTER(in TESTING STILL)
   //------------------------------------------------------------------------------------    
   }
 
   //------------------------------------
   // JITTERS
   if(jitter == 1 ){
       if(get_val(XB360_RT)) combo_run(JITTER_1);
   }
   else if(jitter == 2 ){
       if(get_val(XB360_RT)) combo_run(JITTER_2);
   }
   else if(jitter == 3 ){
       if(get_val(XB360_RT)) combo_run(JITTER_3);
   }
   else if(jitter == 4 ){
       if(get_val(XB360_RT)) combo_run(JITTER_4);
   }
 
   //-----------------------------------
   // GROG JUMP
   // add code here
 
 
}
 
 
//Toggle action Jitter(FASTEST)
combo JITTER_1{ 
set_val(4, 100);
wait(10);
set_val(4, 100);
set_val(20, 100);
wait(20);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(4, 100);
wait(25);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(20, 0);
wait(30);
set_val(4, 100);
set_val(8, 0);
set_val(12, 100);
} 
 
 
//TOGGLE ACTION JITTER(MEDIUM SPEED)
combo JITTER_2{ 
set_val(XB360_RT, 100);
wait(10);
set_val(XB360_RT, 100);
set_val(XB360_X, 100);
wait(11);
set_val(XB360_RT, 100);
set_val(XB360_LY, -100);
set_val(XB360_X, 0);
wait(10);
set_val(XB360_RT, 100);
set_val(XB360_LS, 100);
set_val(XB360_LY, -100);
wait(11);
set_val(XB360_RT, 100);
set_val(XB360_LS, 0);
set_val(XB360_LY, -100);
wait(10);
set_val(XB360_RT, 0);
set_val(XB360_LS, 100);
set_val(XB360_LY, -100);
wait(11);
set_val(XB360_LS, 0);
set_val(XB360_LY, -100);
wait(10);
set_val(XB360_LS, 100);
set_val(XB360_LY, -100);
wait(11);
set_val(XB360_LS, 0);
set_val(XB360_LY, -100);
wait(10);
set_val(XB360_LS, 100);
set_val(XB360_LY, -100);
wait(11);
set_val(XB360_LS, 0);
set_val(XB360_LY, -100);
wait(10);
set_val(XB360_RT, 100);
set_val(XB360_LS, 100);
set_val(XB360_LY, -100);
wait(11);
set_val(XB360_RT, 100);
set_val(XB360_LS, 0);
set_val(XB360_LY, -100);
} 
 
 
//TOGGLE ACTION JITTER(SLOW/MOST STABLE)
combo JITTER_3{ 
set_val(4, 100);
wait(10);
set_val(4, 100);
set_val(20, 100);
wait(20);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(4, 100);
wait(25);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(20, 0);
wait(30);
set_val(4, 100);
set_val(8, 0);
set_val(12, 100);
wait(10);
} 
 
 
//COMBAT SHOTGUN JITTER(in TESTING STILL)
combo JITTER_4{ 
set_val(4, 100);
wait(10);
set_val(4, 100);
set_val(20, 100);
wait(20);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(4, 100);
wait(25);
set_val(4, 100);
set_val(8, 100);
set_val(12, -95);
set_val(20, 0);
wait(30);
set_val(4, 100);
set_val(8, 0);
set_val(12, 10);
wait(250);
}
 
 
//FROG JUMP
combo INFINITE_SLIDE{ 
set_val(PS4_L3, 100); 
wait(30); 
set_val(PS4_L3, 0); 
wait(150); 
set_val(PS4_CIRCLE, 100); 
wait(300); 
set_val(PS4_CIRCLE, 0); 
wait(120); 
}
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