GPC Library

R6 - White Noise - 3 Slots ( Special Chooser )

Place in slot: 5

Two other scripts are required.
visit the forum for instructions

http://cronusmax.com/forums/showthread.php/177607-R6-White-Noise-3-Slots
Version 1
Author ItsCliPzZ
Publish Date 2018-01-05 16:45:05
Update Date 2018-01-05 17:47:39
Downloads 40
Forum Link Click Here
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Release Notes: -ItsCliPzZ
Code:Select all

/* 
Snippets/RainbowSix Engine Chooser 2: 
THIS IS MADE WITH A CRONUS WRITER ENGINE !
[INFO]
VERSION=4.400000
COMPILE_VERSION=67
*/
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  VARS )  ------! [BELOW] 
define TUNER_SLOT=5; // 
define OTHER_CHOOSER=7;
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  VARS )  ------! [ABOVE] 
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  VARS )  ------! [BELOW] 
int RUMBLE_I;
int RUMBLE_S;
int RUMBLE_T;
int tval;
int runtime;
int reminder_rumble;
int right_rumble;
int CARRIED_OPEN_STATE;
int PLAYER_SLOT=8;
int PLAYED_INTRO=FALSE;
int ALT_CHOOSING;
int CAN_CHOOSE;
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  VARS )  ------! [ABOVE] 
init {
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Setup )  ------! [BELOW] 
if(1==1) {
set_pvar(PVAR_15,TUNER_SLOT)
}
if(get_pvar(PVAR_16,-10000,10000,0)== -544)  {
set_pvar(PVAR_16,0);
set_pvar(PVAR_1,get_pvar(SPVAR_1,-10000,10000,0));
set_pvar(PVAR_2,get_pvar(SPVAR_2,-10000,10000,0));
set_pvar(PVAR_3,get_pvar(SPVAR_3,-10000,10000,0));
set_pvar(PVAR_4,get_pvar(SPVAR_4,-10000,10000,0));
set_pvar(PVAR_5,get_pvar(SPVAR_5,-10000,10000,0));
set_pvar(PVAR_6,get_pvar(SPVAR_6,-10000,10000,0));
set_pvar(PVAR_7,get_pvar(SPVAR_7,-10000,10000,0));
set_pvar(PVAR_8,get_pvar(SPVAR_8,-10000,10000,0));
set_pvar(PVAR_9,get_pvar(SPVAR_9,-10000,10000,0));
set_pvar(PVAR_10,get_pvar(SPVAR_10,-10000,10000,0));
load_slot(PLAYER_SLOT);
}
PlayRumble(RUMBLE_A,100,100)
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Setup   )  ------! [ABOVE] 
}
main { 
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Main )  ------! [BELOW] 
if(runtime >= 300 && !get_val(XB1_XBOX) && event_press(XB1_RS)) {
load_slot(7);

}
if(runtime >= 300 && event_press(XB1_LS) && !get_val(XB1_XBOX) && !CARRIED_OPEN_STATE) {
ALT_CHOOSING = !ALT_CHOOSING
if(ALT_CHOOSING) {
PlayRumble(RUMBLE_RT,80,50)
} else {
PlayRumble(RUMBLE_LT,80,120)
}
}
if(!combo_running(PadRumble) && runtime >= 300 && !get_val(XB1_XBOX) ) {
reminder_rumble=reminder_rumble - get_rtime();
if(reminder_rumble <= 0 ) {
right_rumble=!right_rumble
if(right_rumble) {
PlayRumble(RUMBLE_A,80,50)
} else {
PlayRumble(RUMBLE_B,80,120)
}
reminder_rumble=2000;
}
}
if( (get_val(XB1_LB) || get_val(XB1_RB) ) && get_val(XB1_XBOX))CARRIED_OPEN_STATE=TRUE;
if( (event_release(XB1_RB) || event_release(XB1_LB) ) && (get_val(XB1_RB) + get_val(XB1_LB)) <= 0)CARRIED_OPEN_STATE=FALSE;
CAN_CHOOSE=( (get_val(XB1_XBOX) || CARRIED_OPEN_STATE) && runtime >= 500)
if( CAN_CHOOSE && !get_val(XB1_RB) && !get_val(XB1_LB) && !ALT_CHOOSING) {
if(event_release(XB1_RB)) {
// - WEAPON IS [ MP5 - Attatchments ] 
Set_PRI(180,0,29,3300,3,4000,0,150)
// - WEAPON IS [ Magnum - Timed Shot ] 
Set_SEC(1,1,31,350,200,20,20,650)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
if(event_press(XB1_MENU)) {
// - WEAPON IS [ K1A - Attatchments ] 
Set_PRI(180,0,25,3974,3,4000,0,150)
// - WEAPON IS [ SMG-12 ] 
Set_SEC(150,0,31,1250,6,2500,3,341)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
}if( CAN_CHOOSE && !get_val(XB1_RB) && get_val(XB1_LB) ) {
if(event_press(XB1_B)) {
// - WEAPON IS [ BOSG.12 - Korea - Shotgun ] 
Set_PRI(1,0,65,242,40,26,26,265)
// - WEAPON IS [ SMG-12 ] 
Set_SEC(150,0,31,1250,6,2500,3,341)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
}if( CAN_CHOOSE && get_val(XB1_RB) && !get_val(XB1_LB) && !ALT_CHOOSING)  {
}
if( CAN_CHOOSE && !get_val(XB1_RB) && !get_val(XB1_LB) && ALT_CHOOSING) {
if(event_press(XB1_X)) {
// - WEAPON IS [ Mk 14 EBR - Attatchments ] 
Set_PRI(1,0,46,41,30,24,24,300)
// - WEAPON IS [ SMG-12 ] 
Set_SEC(150,0,31,1250,6,2500,3,341)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
if(event_press(XB1_A)) {
// - WEAPON IS [ M762 - Attatchments ] 
Set_PRI(180,0,31,1500,8,16000,0,150)
// - WEAPON IS [ RG15 ] 
Set_SEC(2,1,11,4600,4,7000,4,30)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
if(event_press(XB1_MENU)) {
// - WEAPON IS [ AK12 - Attatchments ] 
Set_PRI(180,0,27,1500,7,16000,0,150)
// - WEAPON IS [ PMM ] 
Set_SEC(2,1,11,4600,4,7000,4,30)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
if(event_press(XB1_VIEW)) {
// - WEAPON IS [ LMG-E - Attatchments ] 
Set_PRI(180,0,26,1000,4,4000,2,300)
// - WEAPON IS [ RG15 ] 
Set_SEC(2,1,11,4600,4,7000,4,30)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
}if( CAN_CHOOSE && !get_val(XB1_RB) && get_val(XB1_LB) && ALT_CHOOSING) {
}if( CAN_CHOOSE && get_val(XB1_RB) && !get_val(XB1_LB) && ALT_CHOOSING)  {
if(event_press(XB1_LS)) {
// - WEAPON IS [ 417 - Attatchments ] 
Set_PRI(1,0,48,30,0,31,31,450)
// - WEAPON IS [ Magnum - Timed Shot ] 
Set_SEC(1,1,31,350,200,20,20,650)
//MovePVARS(); // NOW DONE AUTOMATIC UPPON SETTING SECCONDARY
}
}
if(runtime <= 500) {
runtime=runtime+get_rtime();
set_val(XB1_Y,0);
} else if (!PLAYED_INTRO) {
PLAYED_INTRO=TRUE;
PlayRumble(RUMBLE_B,200,120)
}
set_val(XB1_XBOX,0);
set_val(XB1_RB,0);
set_val(XB1_LB,0);
set_val(XB1_UP,0);
set_val(XB1_DOWN,0);
set_val(XB1_LEFT,0);
set_val(XB1_RIGHT,0);
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Main   )  ------! [ABOVE] 
}
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Combos )  ------! [BELOW] 
 combo PadRumble {
     set_rumble(RUMBLE_S, RUMBLE_I);
     wait(RUMBLE_T);
     set_rumble(RUMBLE_S, 0);
     wait(10);
     set_rumble(RUMBLE_S, 0);
 }
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Combos   )  ------! [ABOVE] 
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Functions )  ------! [BELOW] 
/*
function Clamp(In,Min,Max)
{
if(In > Max)In=Max;
if(In < Min)In=Min;
return In;
}
*/
function MovePVARS()
{
set_pvar(PVAR_16,-929);
load_slot(PLAYER_SLOT);
}
function Set_SEC(SHOOTING_MODE,RAPIDFIRE_MODE,RECOIL_AMOUNT,RECOIL_END_1,RECOIL_MAX_1,RECOIL_END_2,RECOIL_MAX_2,PING_SHOT_SPEED)
{
set_pvar(PVAR_1,SHOOTING_MODE);
set_pvar(PVAR_2,RAPIDFIRE_MODE);
set_pvar(PVAR_3,RECOIL_AMOUNT);
set_pvar(PVAR_4,RECOIL_END_1);
set_pvar(PVAR_5,RECOIL_MAX_1);
set_pvar(PVAR_6,RECOIL_MAX_2);
set_pvar(PVAR_7,RECOIL_MAX_2);
set_pvar(PVAR_8,PING_SHOT_SPEED);
MovePVARS();
}
function Set_PRI(SHOOTING_MODE,RAPIDFIRE_MODE,RECOIL_AMOUNT,RECOIL_END_1,RECOIL_MAX_1,RECOIL_END_2,RECOIL_MAX_2,PING_SHOT_SPEED)
{
set_pvar(SPVAR_1,SHOOTING_MODE);
set_pvar(SPVAR_2,RAPIDFIRE_MODE);
set_pvar(SPVAR_3,RECOIL_AMOUNT);
set_pvar(SPVAR_4,RECOIL_END_1);
set_pvar(SPVAR_5,RECOIL_MAX_1);
set_pvar(SPVAR_6,RECOIL_MAX_2);
set_pvar(SPVAR_7,RECOIL_MAX_2);
set_pvar(SPVAR_8,PING_SHOT_SPEED);
}
 function PlayRumble(a,b,c)
{
combo_stop(PadRumble);
RUMBLE_I=b;
RUMBLE_T=c;
RUMBLE_S=a;
combo_run(PadRumble);
}
//--- [ Snippets/RainbowSix Engine Chooser 2 ] - / - (  Functions   )  ------! [ABOVE] 



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