GPC Library

Fornite Switchable Auto Aim Configs

Author: WalterHMartinez
Credit: Daddyxx23 (theory)
CONSOLE: UNIVERSAL
----------------------------------------------------------------
This script is quite simple, it'll allow you to switch between two different auto aim (AA) settings
one being for Assault Rifles (AR) and the other Shotguns (SG)
After users reported that a faster Auto aim is better for AR
whereas slower Auto Aim is better for SG, the community and I decided to release a script
which toggles between AR (AA) and SG (AA). BUT with a twist, this auto aim script is ran once you're aiming
and firing, allowing for more bullets to land.
----------------------------------------------------------------
INSTRUCTIONS:
Press RIGHT on D-PAD to activate Assault Rifles (AR) Auto aim config
press LEFT on D-PAD to activate Shotguns (SG) Auto aim config
LED will change colors depending on settings you're on.
once you're on the settings you want to be HOLD L2 and R2 to RUN Auto aim script
----------------------------------------------------------------
COLOR IDENTIFICATION:
----------------------------------------------------------------
IF AR aim assit is ON LED: Blue
IF SG aim assit is ON LED: Red
*/
Version 1.3
Author WalterHMartinez
Publish Date 2018-04-02 04:57:36
Update Date 2018-04-11 18:42:55
Downloads 1152
RATE


7

0

Release Notes:


BUILDER PRO FIX
MUCH BETTER AR AUTO AIM
BETTER ANTI RECOIL SETTINGS
Code:Select all
/*
Version 1.3
BUILDER PRO FIX
MUCH BETTER AR AUTO AIM 
BETTER ANTI RECOIL SETTINGS
*/

// GPC Online Library
//Fornite_Switchable_Auto_Aim_Configs
//----------------------------------------------------------------
/*
Author: WalterHMartinez
Credit: Daddyxx23 (theory)
CONSOLE: UNIVERSAL
----------------------------------------------------------------
This script is quite simple, it'll allow you to switch between two different auto aim (AA) settings
one being for Assault Rifles (AR) and the other Shotguns (SG)
After users reported that a faster Auto aim is better for AR
whereas slower Auto Aim is better for SG, the community and I decided to release a script
which toggles between AR (AA) and SG (AA). BUT with a twist, this auto aim script is ran once you're aiming
and firing, allowing for more bullets to land.
----------------------------------------------------------------
INSTRUCTIONS:
Press RIGHT on D-PAD to activate Assault Rifles (AR) Auto aim config
press LEFT on D-PAD to activate Shotguns (SG) Auto aim config
LED will change colors depending on settings you're on.
once you're on the settings you want to be HOLD L2 and R2 to RUN Auto aim script
----------------------------------------------------------------
COLOR IDENTIFICATION:
----------------------------------------------------------------
IF AR aim assit is ON LED: Blue
IF SG aim assit is ON LED: Red
*/
 
 
//-------------------------------------------------------------------------------------------
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;
//-------------------------------------------------------------------------------------------
data(1,
    2, 0, 0, 0, //1. Blue
    0, 2, 0, 0, //2. Red
    0, 0, 2, 0, //3. Lime/Green
    0, 0, 0, 2, //4. Fuchsia/Pink
    2, 0, 2, 0, //5. SkyBlue
    0, 2, 2, 0, //6. Yellow
    2, 2, 2, 2 //7. White
);
 
 
 
 
 
 
 
 
define ONLY_WITH_SCOPE = TRUE; // if TRUE Antirecoil IS ON only when scoping - if FALSE, is always ON
int FIRE_BTN = PS4_R2;
int ADS_BTN = PS4_L2;
int SG_AIM_ASSIST_onoff = FALSE;
int AR_AIM_ASSIST_onoff = TRUE;
int recoil_onoff = TRUE; // if TRUE Antirecoil is ON by default - if FALSE, OFF by default
define ANTI_RECOIL = 8; //change "0" to compensate vertical recoil (0 - 100)
define ANTI_RECOIL_LEFT = 2; //change this value to compensate to the left (0 - 100)
define ANTI_RECOIL_RIGHT = 2; //change this value to compensate to the right (0 - 100)
int anti_recoil;
int anti_recoil_left;
int anti_recoil_right;
int Col_ind;
int fire_button = 4;
int scope_button = 7;
 
 
 
 
 
 
main {
 
 
    if (event_press(PS4_LEFT)) {
        SG_AIM_ASSIST_onoff = TRUE;
        AR_AIM_ASSIST_onoff = FALSE;
    }
    if (event_press(PS4_RIGHT)) {
        AR_AIM_ASSIST_onoff = TRUE;
        SG_AIM_ASSIST_onoff = FALSE;
    }
    if (AR_AIM_ASSIST_onoff) colourled(Blue);
    else colourled(Red);
    /////////////////////////////////////////////////////////////////////////////////
    //AR AIM ASSIST
    if (AR_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(AR_AIM_ASSIST);
            combo_run(AR_RAPID_FIRE);//DON'T WORRY ABOUT THIS
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(AR_AIM_ASSIST);
            combo_stop(AR_RAPID_FIRE);//DON'T WORRY ABOUT THIS
        }
    }
    //SG AIM ASSIST
    if (SG_AIM_ASSIST_onoff) {
        if (get_val(ADS_BTN) && get_val(FIRE_BTN)) {
            combo_run(SG_AIM_ASSIST);
            combo_run(AR_RAPID_FIRE);//DON'T WORRY ABOUT THIS
        } else if (combo_running(AR_AIM_ASSIST)) {
            combo_stop(SG_AIM_ASSIST);
            combo_stop(AR_RAPID_FIRE);//DON'T WORRY ABOUT THIS
        }
    }
    /////////////////////////////////////////////////////////////////////////////////
    // ANTI RECOIL
    if (!ONLY_WITH_SCOPE || get_val(scope_button)) {
        combo_run(AntiRecoil);
    }
    /////////////////////////////////////////////////////////////////////////////////
} //END
 
 
 
 
combo SG_AIM_ASSIST { //Shotgun Auto Aim
    set_val(ADS_BTN, 100);
    wait(150);
    set_val(ADS_BTN, 0);
    wait(20);
} //end
combo AR_AIM_ASSIST { //AR Auto Aim
    set_val(ADS_BTN, 100);
    wait(55);
    set_val(ADS_BTN, 0);
    wait(17);
} //end
combo AR_RAPID_FIRE {
    set_val(FIRE_BTN, 100);
    wait(1);
    set_val(FIRE_BTN, 0);
}//end
combo AntiRecoil { // This combo must be the last one
    if (get_val(fire_button)) {
        anti_recoil = get_val(10) + ANTI_RECOIL;
        if (anti_recoil > 100) anti_recoil = 100;
        set_val(10, anti_recoil);
        anti_recoil_left = get_val(9) - ANTI_RECOIL_LEFT;
        if (anti_recoil_left > 100) anti_recoil_left = 100;
        set_val(9, anti_recoil_left);
        anti_recoil_right = get_val(9) + ANTI_RECOIL_RIGHT;
        if (anti_recoil_right > 100) anti_recoil_right = 100;
        set_val(9, anti_recoil_right);
    }
}
// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
    Col_ind = (Colour * 4) - 3;
    set_led(LED_1, dbyte(Col_ind));
    set_led(LED_2, dbyte(Col_ind + 1));
    set_led(LED_3, dbyte(Col_ind + 2));
    set_led(LED_4, dbyte(Col_ind + 3));
} // End
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