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Battlefield 4: Special Tactics

 
 
The Battlefield 4: Special Tactics GamePack for CronusMAX features everything you have come to expect from our Battlefield 4 GamePacks including two brand new options, the Secondary Rapid Fire MOD and the Anti-Recoil MOD.
 
Instructions for Battlefield 4: Special Tactics GamePack
Compatible CronusMAX PLUS Firmware: 1.07+
Compatible Controllers: Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro
Compatible Systems:Playstation 4, Xbox One, Playstation 3, Xbox 360 and Windows PC


IMPORTANT
If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work. Also, for more information on the benefits of using a USB Hub with your CronusMAX PLUS Click Here


 

 

GamePack Operation
 
Quick Disable/Re-Enable GamePack:
 
Player LED 1: Controller in regular mode, the GamePack is disabled (Blue on DS4 / CronusMAX Backlight LED).
Player LED 4: The GamePack is enabled (Pink on DS4 / CronusMAX PLUS Backlight LED).
 

 

GamePack Configuration
 
How to Enter GamePack Menu Mode:
Hold SELECT+START for 2 seconds to enter menu mode.
Hold SHARE+OPTIONS for 2 seconds to enter menu mode.
Hold BACK+START for 2 seconds to enter menu mode.
Hold VIEW+MENU for 2 seconds to enter menu mode.
 
IMPORTANT
Always keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.

 
Player LED 4 will blink the number of the current Class (DS4 will flash Pink).
Player LED 3 will blink the number of the active MOD for the current Class (DS4 will flash green).
 
NOTE

If the Player LED 3 is not blinking, it means either no MOD or the Default setting is selected for the current Class. See below for instructions how to navigate between Classes and MOD's.

You can also pre-configure your GamePack settings using the GamePack Configuration Interface (GCI) in Cronus Pro. The GCI opens automatically when you load a GamePack to a memory slot, or you can simply click on the memory slot number to the left of the loaded GamePack to open the GCI. As soon as you select your preferred settings, close the GCI and click the PROGRAM DEVICE button. To select the GamePack you wish to use on your console, press the Memory Slot button on the CronusMAX PLUS so that it highlights the corresponding number on the LED (so if you have a GamePack loaded to Memory Slot 1, the LED on the CronusMAX PLUS should display the number 1).

 
To Navigate Between Classes:

Goes Up
Goes Down
 
To Navigate Between Mods Within the Current Class:

Goes Up
Goes Down
 

 

GamePack Classes and Mods
 
Battlefield 4: Special Tactics
 
 

1
Class 1
Primary Rapid Fire
When Primary Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Battlefield games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 
HOW TO ADJUST THE PRIMARY RAPID FIRE SPEED
You can adjust Primary Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).

Increases
Rate of Fire
Decreases
Rate of Fire
Test current
Rate of Fire

 
MOD
Name
Description
0
Mod Disabled
 
1
Optimized Rapid Fire
This Rapid Fire is optimized to be as fast as possible but at the same time ensuring that every single shot will be correctly registered by the game.
2
Adjustable Rapid Fire
Adjustable
With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse Rapid Fire can reach a faster rate of fire with burst type weapons (i.e M16)
 

2
Class 2
Burst Fire
Burst firing is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 in older Call of Duty versions and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition.
 
The Burst Fire MOD can be used by itself (With the Rapid Fire MOD disabled) or can be used as a modifier for the Rapid Fire MOD.  That is, with Burst Fire and Rapid Fire enabled together, you will get a repeating burst of shots essentially giving you automatic Burst Fire. The delay between the bursts can be set with the Rapid Fire adjustable parameter allowing you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
 
MOD
Name
0
Mod Disabled
1
1 Round per Burst
2
2 Rounds per Burst
3
3 Rounds per Burst
4
4 Rounds per Burst
5
5 Rounds per Burst
6
6 Rounds per Burst
 

3
Class 3
Fire Mode
Fire mode determines an assist action to be used together with Rapid Fire and/or Burst Fire. These are normally applied to the triggers.
 
MOD
Name
Description
0
Mod Disabled
 
1
Scope Disable
The scope (ADS) disables Rapid Fire and Burst Fire.
2
Scope Enable
The scope (ADS) enables Rapid Fire and Burst Fire.
3
Press Sensitive
Rapid fire and Burst Fire will only be activated by fully pressing the fire button.
 

4
Class 4
Secondary Rapid Fire
If Secondary Rapid Fire is enabled it will take place when the regular Rapid Fire is not actuating. For example if your regular Rapid Fire is only active when scoping then the Secondary Rapid Fire will be activated when you are not using scope. This behavior can be very handy to set a precise rate of fire while aiming and a more aggressive rate of fire while hip firing.
 
HOW TO ADJUST THE SECONDARY RAPID FIRE SPEED
You can adjust Secondary Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).

Increases
Rate of Fire
Decreases
Rate of Fire
Test current
Rate of Fire

 
MOD
Name
Description
0
Mod Disabled
 
1
Optimized Rapid Fire
This Secondary Rapid Fire is optimized to be as fast as possible but at the same time ensuring that every single shot will be correctly registered by the game.
2
Adjustable Rapid Fire
Adjustable
With Adjustable Secondary Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse Secondary Rapid Fire can reach a faster rate of fire with burst type weapons (i.e M16)
 

5
Class 5
Scope Mode
Scope modes are MODS that are associated with using the scope (ADS).
 
MOD
Name
Description
0
Mod Disabled
 
1
Quick Scope
Timing Adjustable
The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle. To fire a quick scope shot, quickly TAP your scope button. The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
2
Aim Helper
Campaign
Aim helper will focus on the nearest target when used in campaign mode.
 

6
Class 6
Hold Breath
This MOD is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation. the MOD will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath. NOTE: The Hold Breath MOD can be used with Easy Sprint and/or Quick Scope simultaneously.
 
MOD
Name
Description
0
Mod Disabled
 
1
Fully Auto
Hold breath at the same time you press the scope (ADS) button.
2
Press Sensitive
Hold breath is only active if the scope (ADS) button is FULLY pressed.
 

7
Class 7
Auto Spot
Automatically spot your opponents from across the battlefield. With Auto Spot active your character will mark where your opponents are located simply by looking in their general direction. A ridiculous advantage in team matches.
 
MOD
Name
Description
0
Mod Disabled
 
1
Always Enabled
Auto Spot enabled.
2
Scope Enable
Auto Spot is activated only when the Scope button is pressed.
 

8
Class 8
Easy Sprint
If you are tired of constantly pressing the left analog stick to make your character sprint, Easy Sprint is just what you have been looking for. NOTE: The Easy Sprint MOD CAN be used with Hold Breath and Quick Scope simultaneously.
 
MOD
Name
Description
0
Mod Disabled
 
1
Fully Auto
Your character will sprint at the same time you begin to move him forward.
2
Press Sensitive
Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward.
 

9
Class 9
Anti-Recoil
This MOD compensates for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be.
 
Remember, there isn't a one-size-fits-all setup for Anti-Recoil sensitivity due to different weapons having different perks and attachments affecting weight distribution. We suggest you try different adjustable values with each weapon and set to whatever you feel works best for you. It's recommended that you share these values with the CronusMAX Support Community to helps others :)
 
HOW TO ADJUST ANTI-RECOIL IN GAME
You can adjust Anti-Recoil and test your settings within the game. (In Menu Mode: LB/L1 Decrease Weight - RB/R1 Increase Weight - RT/R2 Test).

Increases
Weight of Anti-Recoil
Decreases
Weight of Anti-Recoil
Test current
Weight of Anti-Recoil


 
MOD
Name
 
0
Mod Disabled
 
1
Anti-Recoil
Anti-Recoil is activated while firing.
2
Anti-Recoil
Scope Enable
Anti-Recoil is activated while firing and aiming.
3
Anti-Recoil
Scope Disable
Anti-Recoil is activated while firing and NOT aiming.
 

10
Class 10
Button Layout
Most users play their favorite Battlefield games using the default button layout but a lot of players do use optional button layout and switch their analog stick positions. With the Button Layouts you can make any of the MODS on the CronusMAX work with your favorite button layout.
 
MOD
Name
0
Default
1
Tactical
2
Lefty
3
Lefty Veteran
4
Default with Bumper/Trigger Swap
5
Veteran with Bumper/Trigger Swap
6
Lefty with Bumper/Trigger Swap
7
Lefty Veteran with Bumper/Trigger Swap
 

11
Class 11
Bunny Hop
This MOD allows the player to automatically jump repeatedly in order to move faster, instead of just running. Moving in a zigzag pattern while bunny hopping is the fastest way to move around, making the player an even more difficult target.
 
MOD
Name
Description
0
Bunny Hop: OFF
Disable Bunny Hop
1
Bunny Hop: ON
Press and hold the JUMP button to start bunny hopping. You can also lock the Bunny Hop MOD by pressing the SPRINT button once, this allows you to not have to hold the JUMP button and freely maneuver both analog sticks, to stop bunny hopping release the movement sticker.
 

12
Class 13
Auto Switch Flashlight (Laser Sight)
This MOD automatically switch the weapon flashlight (or laser sight) as you fire or raise the ADS (scope).
 
MOD
Name
Description
0
OFF
Auto switch disabled
1
Fire Auto Switch
Automatically switch on the flashlight (laser sight) when start firing, and switch it off when stop firing.
2
Scope Auto Switch
Same as above, but for ADS (scope).
 
 

 

Combining Mod Classes
 
This GamePack allows you choose and combine one MOD from each Class, being possible to have a total of 12 active MODS at the SAME TIME. This means you can make combinations such as Burst Fire added to Rapid Fire, resulting in an exclusive "Automatic Burst Fire" MOD. The Automatic Burst Fire can be optimized by adjusting the number of bullets fired per burst as well as the time between bursts. For additional optimization, you can add the "Scope Enable" MOD, which will make the Automatic Burst Fire become activated only when the ADS scope is in use.
 
You can experiment and use whatever combinations suit your playing style best. The possibilities are endless and with the exclusive "Press Sensitive" feature, you can assign two different MODS to one single button for combinations like "Adjustable Pulse Rapid Fire" and "Drop Shot Press Sensitive".
 

 

Quick Reference: Classes and Mods
 
01: PRIMARY RAPID FIRE
02: BURST FIRE
03: FIRE MODE
00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
00: Mod Disabled
01: 1 Round per Burst
02: 2 Rounds per Burst
03: 3 Rounds per Burst
04: 4 Rounds per Burst
05: 5 Rounds per Burst
06: 6 Rounds per Burst
 
00: Mod Disabled
01: Scope Disable
02: Scope Enable
03: Press Sensitive
04: SECONDARY RAPID FIRE
05: SCOPE MODE
06: HOLD BREATH
00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
 
00: Mod Disabled
01: Quick Scope (Adjustable)
02: Aim Helper (Campaign)
 
Quick Scope Activation: Quick TAP on scope button.
 
00: Mod Disabled
01: Fully Auto
02: Press Sensitive
07: AUTO SPOT
08: EASY SPRINT
09: ANTI-RECOIL
00: Mod Disabled
01: Bad Company 1 & 2
02: Battlefield 3
00: Mod Disabled
01: Fully Auto
02: Press Sensitive
00: Mod Disabled
01: Anti-Recoil
02: Anti-Recoil - Scope Enable
03: Anti-Recoil - Scope Disable
 
10: BUTTON LAYOUT
11: BUNNY HOP
12: AUTO SWITCH FLASHLIGHT/LASER SIGHT
00: Default
01: Classic
02: Lefty
03: Lefty Veteran
04: Default with Bumper/Trigger Swap
05: Veteran with Bumper/Trigger Swap
06: Lefty with Bumper/Trigger Swap
07: Lefty Veteran with Bumper/Trigger Swap
 
00: Mod Disabled
01: Mod Enabled
00: OFF
01: Fire Auto Switch
02: Scope Auto Switch