Call of Duty: Black Ops 3 (KittyDawn)
This Call of Duty: Black Ops 3 GamePack is designed specifically for those with the CronusMAX PLUS (v3) device running at least 1.22 firmware. There are more features and options than the non CM Plus BO3 GamePack has including extra Drop Shot, Jump Shot, Side Shot, Scope Shot, Duel Easy, and the new Hair Trigger Mods.
A very special thanks to GamePack legend KittyDawn (Andrew).
Instructions for Call of Duty: Black Ops 3 GamePack
Compatible CronusMAX PLUS Firmware: 1.20+
Compatible Controllers: Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro
Compatible Systems:Playstation 4, Xbox One and Windows PC
IMPORTANT
If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work. Also, for more information on the benefits of using a USB Hub with your CronusMAX PLUS Click Here
When this GamePack is being used on a PlayStation 4 and detects the connected controller is not a DualShock 4, it will automatically reassign Touchpad to the Select/Back/View Button.
Shortcut to Access The PlayStation 4 Share Screen:
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Press Select + Right Analog Stick (R3) together.
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Press Back + Right Analog Stick (RS) together.
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Press View + Right Analog Stick (RS) together.
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Quick Disable/Re-Enable GamePack:
Note: If you are on a PlayStation 4 console use TouchPad instead of Share (DualShock 4 Controllers)
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Player LED 1: Controller in regular mode, the GamePack is disabled (Blue on DS4 / CronusMAX PLUS Backlight LED).
Player LED 4: The GamePack is enabled (Pink on DS4 / CronusMAX PLUS Backlight LED).
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How to Enter GamePack Menu Mode:
Note: If you are on a PlayStation 4 console use TouchPad instead of Share (DualShock 4 Controllers)*
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Hold SELECT+START for 2 seconds to enter menu mode.
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Hold SHARE+OPTIONS for 2 seconds to enter menu mode*
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Hold BACK+START for 2 seconds to enter menu mode.
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Hold VIEW+MENU for 2 seconds to enter menu mode.
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IMPORTANT
Always keep the SELECT/TOUCHPAD/BACK/VIEW button pressed while in Menu Mode. To exit Menu mode, release the SELECT/TOUCHPAD/BACK/VIEW button.
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Player LED 4 will blink the number of the current Class (DS4 / CronusMAX PLUS Backlight LED will flash Pink).
Player LED 3 will blink the number of the active MOD for the current Class (DS4 / CronusMAX PLUS Backlight LED will flash Green).
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If you have an Xbox One Controller, the Right Trigger will rumble the number of the current Class (CronusMAX PLUS Backlight LED will flash Pink).
If you have an Xbox One Controller, the Left Trigger will rumble the number of active MOD for the current Class (CronusMAX PLUS Backlight LED will flash Green).
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NOTE
If the Player LED 3 is not blinking, it means either no MOD or the Default setting is selected for the current Class. See below for instructions how to navigate between Classes and MOD's.
You can also pre-configure your GamePack settings using the GamePack Configuration Interface (GCI) in Cronus Pro. The GCI opens automatically when you load a GamePack to a memory slot, or you can simply click on the memory slot number to the left of the loaded GamePack to open the GCI. As soon as you select your preferred settings, close the GCI and click the PROGRAM DEVICE button. To select the GamePack you wish to use on your console, press the Memory Slot button on the CronusMAX PLUS so that it highlights the corresponding number on the LED (so if you have a GamePack loaded to Memory Slot 1, the LED on the CronusMAX PLUS should display the number 1).
To Navigate Between Classes:
To Navigate Between Mods Within the Current Class:
GamePack Classes and Mods
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Class 1
In Game Button Layout
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Want to use the game specific control options but other MODS make this impossible and only allow you to use the universal layouts? No problem. All the games layout options are covered here, not just the universal one. Select the button layout you use in game including Trigger/Bumper button options (LB/L1)/(LT/L2) and (RB/R1)/(RT/R2), and the GamePack will automatically adjust all the Mods to your preferred layout. NOTE: This step is very important. If you don't select the correct layout that you are using in game, the Mods in this GamePack will not function correctly.
To get to the Controls screen simply go to the Main Menu > Options > Controls then select Button Layout.
MOD
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Name
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Default
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Tactical
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Lefty
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NOM4D
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Charlie
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One-Hand Gunslinger
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Bumper Jumper
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Stick and Move
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Default (Trigger/Bumper Swapped)
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Tactical (Trigger/Bumper Swapped)
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Lefty (Trigger/Bumper Swapped)
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NOM4D (Trigger/Bumper Swapped)
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Charlie (Trigger/Bumper Swapped)
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One-Hand Gunslinger (Trigger/Bumper Swapped)
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Bumper Jumper (Trigger/Bumper Swapped)
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Stick and Move (Trigger/Bumper Swapped)
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Class 2
In Game Analog Stick Layout
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Select the Stick Layout you use in game here so the Anti-Recoil MOD knows which one you aim with. NOTE: This step is very important. If you don't select the correct layout that you are using in game, the Mods in this GamePack will not function correctly.
To get to the Controls screen simply go to the Main Menu > Options > Controls then select Stick Layout.
MOD
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Name
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Default
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Southpaw
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Legacy
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Legacy Southpaw
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Class 3
Primary Rapid Fire
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When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
HOW TO ADJUST THE PRIMARY RAPID FIRE SPEED
You can adjust Primary Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).
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Increases
Rate of Fire |
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Decreases
Rate of Fire |
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Test current
Rate of Fire |
MOD
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Name
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Description
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Mod Disabled
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Enable/Disable Shortcut: Quick Press Select/Back/View/Touchpad + X/SQUARE
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Optimized Rapid Fire
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This Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
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Adjustable Rapid Fire Adjustable
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With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
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Pulse Rapid Fire Adjustable
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Pulse Rapid Fire can reach a faster rate of fire with burst type weapons.
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OPTIMUM WEAPON PARAMETERS FOR RAPID FIRE, ANTI-RECOIL AND QUICK SCOPE
We get asked a lot about our weapon settings in our video demos, so we spent a good deal of time analyzing the optimum Rapid Fire and Anti-Recoil settings for most of the weapons in Black Ops 3.
Set your Adjustable Parameters to the following values for Rapid Fire, Anti-Recoil and Quick Scope as a starting point. With these you should see good results, but remember every setup will be different, especially if you have different attachments and perks with each weapon.
PISTOLS
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RAPID FIRE: 30 - ANTI-RECOIL: 20
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RAPID FIRE: 30 - ANTI-RECOIL: 25
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RAPID FIRE: 30 - ANTI-RECOIL: 23
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SUB MACHINE GUNS
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RAPID FIRE: 40 - ANTI-RECOIL: 25
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RAPID FIRE: 40 - ANTI-RECOIL: 35
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RAPID FIRE: 40 - ANTI-RECOIL: 29
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RAPID FIRE: 40 - ANTI-RECOIL: 35
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RAPID FIRE: 40 - ANTI-RECOIL: 22
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RAPID FIRE: 50 - ANTI-RECOIL: 20
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ASSAULT RIFLES
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RAPID FIRE: 50 - ANTI-RECOIL: 25
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RAPID FIRE: 40 - ANTI-RECOIL: 20
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RAPID FIRE: 40 - ANTI-RECOIL: 24
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RAPID FIRE: 50 - ANTI-RECOIL: 20
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RAPID FIRE: 60 - ANTI-RECOIL: 22
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RAPID FIRE: 60 - ANTI-RECOIL: 22
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RAPID FIRE: 40 - ANTI-RECOIL: 20
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SHOTGUNS
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RAPID FIRE: 40 - ANTI-RECOIL: N/A
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RAPID FIRE: 70 - ANTI-RECOIL: 20
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RAPID FIRE: 30 - ANTI-RECOIL: 21
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RAPID FIRE: 40 - ANTI-RECOIL: N/A
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LIGHT MACHINE GUNS
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RAPID FIRE: 52 - ANTI-RECOIL: 20
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RAPID FIRE: 45 - ANTI-RECOIL: 20
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RAPID FIRE: 42 - ANTI-RECOIL: N/A
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RAPID FIRE: 40 - ANTI-RECOIL: N/A
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SNIPER RIFLES
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RAPID FIRE: 40 - ANTI-RECOIL: 20 QUICK SCOPE: 350
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RAPID FIRE: 40 - ANTI-RECOIL: N/A QUICK SCOPE: 350
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RAPID FIRE: 50 - ANTI-RECOIL: N/A QUICK SCOPE: N/A
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RAPID FIRE: 40 - ANTI-RECOIL: N/A QUICK SCOPE: 380
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Class 4
Secondary Rapid Fire
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When Secondary Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
HOW TO ADJUST THE SECONDARY RAPID FIRE SPEED
You can adjust Secondary Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).
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Increases
Rate of Fire |
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Decreases
Rate of Fire |
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Test current
Rate of Fire |
MOD
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Name
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Description
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Mod Disabled
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Enable/Disable Shortcut: Quick Press Select/Back/View/Touchpad + B/CIRCLE
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Optimized Rapid Fire
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This Secondary Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
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Adjustable Rapid Fire Adjustable
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With Adjustable Secondary Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
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Pulse Rapid Fire Adjustable
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Pulse Secondary Rapid Fire can reach a faster rate of fire with burst type weapons.
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Fire Mode determines an assist action to be used together with Rapid Fire and/or Burst Fire. These are normally applied to the triggers.
MOD
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Name
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Description
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Mod Disabled
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Scope Disable
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The scope (ADS) disables Rapid Fire and Burst Fire.
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Scope Enable
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The scope (ADS) enables Rapid Fire and Burst Fire.
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Press Sensitive
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Rapid fire and Burst Fire will only be activated by fully pressing the fire button.
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Duel Independent
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Independent Rapid Fire and Burst Fire on the left and right dual wield weapons. Dual independent is very similar to Akimbo except it lets you select whether to fire the left weapon, right weapon, or both at the same time.
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Duel Easy
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In Call of Duty, the soldier can arm himself with pistols in both hands in Akimbo mode. Firing both pistols means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both pistols using Rapid Fire or Burst Fire.
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Duel Easy Scope Disable
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Dual Easy with Scope Disable feature.
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Duel Easy Press Sensitive Scope Enable
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Dual Easy will only be activated when you fully press the fire button and with Scope Enable feature.
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Assign an action to be performed automatically when you press the fire button.
MOD
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Name
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Description
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Mod Disabled
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Drop Shot Scope Disable
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When you pull the fire button, your character will drop to prone position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
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Drop Shot Press Sensitive
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This performs the same action as drop shot but is only activated when you FULLY press the fire button.
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Jump Shot Scope Disable
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When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
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Jump Shot Press Sensitive
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Performs the same action as jump shot but is only activated when you FULLY press the fire button.
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Side Shot Scope Disable
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When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.
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Side Shot Press Sensitive
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Performs the same action as side shot but is only activated when you FULLY press the fire button.
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Scope Shot Scope Disable
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When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
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Burst firing is designed to turn semi-automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts similar to the M16 and can be used with 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition.
The Burst Fire MOD can be used by itself (With the Rapid Fire MOD disabled) or can be used as a modifier for the Rapid Fire MOD. That is, with Burst Fire and Rapid Fire enabled together, you will get a repeating burst of shots essentially giving you automatic Burst Fire. The delay between the bursts can be set with the Rapid Fire adjustable parameter allowing you to select how many rounds are fired per burst and the amount of time between bursts for a truly customizable experience.
NEW FEATURE
When enabling Burst Fire, it becomes the dominant Rapid Fire MOD in use (i.e. if both Primary Rapid Fire and Burst Fire are enabled at the same time, the Burst Fire MOD will take precedence. If you want to use the Primary Rapid Fire MOD you have to disable Burst Fire).
MOD
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Name
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Mod Disabled
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1 Round per Burst
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2 Rounds per Burst
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3 Rounds per Burst
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4 Rounds per Burst
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5 Rounds per Burst
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6 Rounds per Burst
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This MOD compensates for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be.
Remember, there isn't a one-size-fits-all setup for Anti-Recoil sensitivity due to different weapons having different perks and attachments affecting weight distribution. You can try the adjustable values that we use in our own testing which are listed in the above chart next to the Rapid Fire values - you should use these as a baseline and set to whatever you feel works best for you.
HOW TO ADJUST ANTI-RECOIL IN GAME
You can adjust Anti-Recoil and test your settings within the game. (In Menu Mode: LB/L1 Decrease Weight - RB/R1 Increase Weight - RT/R2 Test).
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Increases
Weight of Anti-Recoil |
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Decreases
Weight of Anti-Recoil |
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Test current
Weight of Anti-Recoil |
TIP
If your weapon is moving UP when you fire, you need a LARGER number in the adjustable parameter.
If your weapon is moving DOWN when you fire, you need a SMALLER number in the adjustable parameter.
MOD
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Name
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Description
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Mod Disabled
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Enable/Disable Shortcut: Quick Press Select/Back/View/Touchpad + LB/L1
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Anti-Recoil
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Anti-Recoil is activated while firing.
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Anti-Recoil Scope Enable
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Anti-Recoil is activated while firing and aiming.
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Anti-Recoil Scope Disable
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Anti-Recoil is activated while firing and NOT aiming.
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Inverted-Y Anti-Recoil
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Anti-Recoil with Inverted-Y Axis is activated while firing.
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Inverted-Y Anti-Recoil Scope Enable
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Anti-Recoil with Inverted-Y Axis is activated while firing and aiming.
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Inverted-Y Anti-Recoil Scope Disable
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Anti-Recoil with Inverted-Y Axis is activated while firing and NOT aiming.
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Quick Scope is widely used in Call of Duty games. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle.
MOD
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Name
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Description
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Mod Disabled
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Quick Scope: TAP Timing Adjustable
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To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
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Quick Scope: Press Sensitive Timing Adjustable
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Same as 1 but the Quick Scope is activated when the scope (ADS) button is FULLY pressed in less than 300 ms
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Quick Scope: Fully Auto Timing Adjustable
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Same as 1 but the Quick Scope is activated every time the scope (ADS) button is pressed. In this mode it is not possible to zoom in on enemies.
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This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation the MOD will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath. NOTE: Sniper Breath MOD CAN be used with Auto Sprint and/or Quick Scope simultaneously.
MOD
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Name
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Description
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Mod Disabled
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Fully Auto
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Hold breath at the same time you press the scope (ADS) button.
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Press Sensitive
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Hold breath is only active if the scope (ADS) button is FULLY pressed.
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Class 11
Auto Sprint/Easy Double Jump
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If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. This MOD also allows you to simply press and hold the jump button and it will automatically release and hold to activate double jump. NOTE: Auto Sprint/Easy Double Jump MOD CAN be used with Sniper Breath and Quick Scope simultaneously.
MOD
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Name
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Description
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Mod Disabled
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Enable/Disable Shortcut: Quick Press Select/Back/View/Touchpad + Y/TRIANGLE
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Always On
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Your character will sprint at the same time you begin to move him forward.
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Press Sensitive
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Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward.
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Always On + Easy Double Jump
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Your character will sprint at the same time you begin to move him forward. Also press and hold the jump button and it will automatically release and hold to activate double jump.
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Press Sensitive + Easy Double Jump
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Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward. Also press and hold the jump button and it will automatically release and hold to activate double jump.
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Black Ops 3 applies a "dead-zone" to the trigger buttons, which means the trigger (either shooting or ADS) need to be pressed almost half way down before they are registered by the game. With this Hair Trigger MOD you can ensure your weapon will fire or ADS at the slightest amount of pressure.
NEW FEATURE
Thanks to KittyDawn for this great new MOD. The LT/L2 and RT/R2 triggers are digital converted so that they perform with ultra sensitivity without having to hardwire any extra components to your controller - saving your warranty and money!
MOD
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Name
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Mod Disabled
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ADS Button Only
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Fire Button Only
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Both ADS + Fire Buttons
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This GamePack allows you choose and combine one MOD from each Class, being possible to have a total of 9 active MODS at the SAME TIME (2 of the Mods are In Game Options and 2 of the Mods can't be used at the same time - see the note below). This means you can make combinations such as Burst Fire added to the Drop-Shot MOD. The Automatic Burst Fire can also be optimized by adjusting the number of bullets fired per burst as well as the time between bursts.
You can experiment and use whatever combinations suit your playing style best. The possibilities are endless and with the exclusive "Press Sensitive" feature, you can assign two different Mods to one single button for combinations like "Adjustable Pulse Rapid Fire" and "Quick Scope Press Sensitive".
Note: When enabling Burst Fire, it becomes the dominant Rapid Fire MOD in use (i.e. if both Primary Rapid Fire and Burst Fire are enabled at the same time, however the Burst Fire MOD will take precedence. If you want to use the Primary Rapid Fire MOD you have to disable Burst Fire).
Quick Reference: Classes and Mods
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01: IN GAME BUTTON LAYOUT
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02: IN GAME ANALOG STICK LAYOUT
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03: PRIMARY RAPID FIRE
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00: Default
01: Tactical
02: Lefty
03: NOM4D
04: Charlie
05: One-Hand Gunslinger
06: Bumper Jumper
07: Stick and Move
08: Default (Trigger/Bumper Swapped)
09: Tactical (Trigger/Bumper Swapped)
10: Lefty (Trigger/Bumper Swapped)
11: NOM4D (Trigger/Bumper Swapped)
12: Charlie (Trigger/Bumper Swapped)
13: One-Hand Gunslinger (Trigger/Bumper Swapped)
14: Bumper Jumper (Trigger/Bumper Swapped)
15: Stick and Move (Trigger/Bumper Swapped)
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00: Default
01: Southpaw
02: Legacy
03: Legacy Southpaw
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00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
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04: SECONDARY RAPID FIRE
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05: FIRE MODE
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06: SHOT MODE
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00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
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00: Mod Disabled
01: Scope Disable
02: Scope Enable
03: Press Sensitive
04: Duel Independent
05: Duel Easy
06: Duel Easy (Scope Disable)
07: Duel Easy Press Sensitive (Scope Enable)
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00: Mod Disabled
01: Drop Shot: Scope Disable
02: Drop Shot: Press Sensitive
03: Jump Shot: Scope Disable
04: Jump Shot: Press Sensitive
05: Side Shot: Scope Disable
06: Side Shot: Press Sensitive
07: Scope Shot: Scope Disable
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07: BURST FIRE
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08: ANTI-RECOIL
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09: QUICK SCOPE
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00: Mod Disabled
01: 1 Round per Burst
02: 2 Rounds per Burst
03: 3 Rounds per Burst
04: 4 Rounds per Burst
05: 5 Rounds per Burst
06: 6 Rounds per Burst
Burst Fire now overrides Rapid Fire. If you want to enable Rapid Fire you can disable Burst Fire.
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00: Mod Disabled
01: Anti-Recoil
02: Anti-Recoil (Scope Enable)
03: Anti-Recoil (Scope Disable)
04: Inverted-Y Anti-Recoil
05: Inverted-Y Anti-Recoil (Scope Enable)
06: Inverted-Y Anti-Recoil (Scope Disable)
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00: Mod Disabled
01: Quick Scope: TAP
02: Quick Scope: Press Sensitive
03: Quick Scope: Fully Auto
All Quick Scope Modes Are Adjustable.
Quick Scope Activation: Quick TAP on scope button.
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10: SNIPER BREATH
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11: AUTO SPRINT/EASY DOUBLE JUMP
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12: HAIR TRIGGER
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00: Mod Disabled
01: Fully Auto
02: Press Sensitive
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00: Mod Disabled
01: Always On
02: Press Sensitive
03: Always On + Double Jump
04: Press Sensitive + Double Jump
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00: Mod Disabled
01: ADS Button Only
02: Fire Button Only
03: Both ADS + Fire Buttons
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