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Call of Duty: Black Ops 3 - Jitter Master

 
 
This is the GamePack that many have been waiting for. Thanks to our ongoing collaboration with WHITE 4ND N3RDY, we are proud to bring you an exclusive set of six JITTER MODS to this new Call of Duty: Black Ops 3 Jitter Master GamePack that will literally blow your enemies away.
 
Designed specifically for those with the CronusMAX PLUS (v3) device running at least 1.24 firmware, not only does this pack include these amazing Jitter MODS, but you also get everything you’ve come to expect from our Call of Duty GamePacks including Rapid Fire with Dual Easy, Drop Shot, Scope Shot, Jump Shot and Side Shot, Quick Scope, Anti-Recoil, Sniper Breath, Easy Sprint, the new Reload & Slide and Button Layouts for ALL 15 Available Modes!
 
A very special thanks to WHITE 4ND N3RDY, EXCALIBUR and FATALFOX for their work with the excellent Jitter Mods.
 
Instructions for Call of Duty: Black Ops 3 Jitter Master GamePack
Compatible CronusMAX PLUS Firmware: 1.20+
Compatible Controllers: Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro
Compatible Systems:Playstation 4, Xbox One and Windows PC

IMPORTANT
If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work. Also, for more information on the benefits of using a USB Hub with your CronusMAX PLUS Click Here


 

 

Automatic PS4 Crossover
 
When this GamePack is being used on a PlayStation 4 and detects the connected controller is not a DualShock 4, it will automatically reassign Touchpad to the Select/Back/View Button.
 
 
Shortcut to Access The PlayStation 4 Share Screen:
Press Select + Right Analog Stick (R3) together.
Press Back + Right Analog Stick (RS) together.
Press View + Right Analog Stick (RS) together.
 

 

GamePack Operation
 
Quick Disable/Re-Enable GamePack:
Note: If you are on a PlayStation 4 console use TouchPad instead of Share (DualShock 4 Controllers)
 
Player LED 1: Controller in regular mode, the GamePack is disabled (Blue on DS4 / CronusMAX PLUS Backlight LED).
 
Player LED 4: The GamePack is enabled (Pink on DS4 / CronusMAX PLUS Backlight LED).
 

 

GamePack Configuration
 
How to Enter GamePack Menu Mode:
Note: If you are on a PlayStation 4 console use TouchPad instead of Share (DualShock 4 Controllers)*
Hold SELECT+START for 2 seconds to enter menu mode.
Hold SHARE+OPTIONS for 2 seconds to enter menu mode*
Hold BACK+START for 2 seconds to enter menu mode.
Hold VIEW+MENU for 2 seconds to enter menu mode.
 
IMPORTANT
Always keep the SELECT/TOUCHPAD/BACK/VIEW button pressed while in Menu Mode. To exit Menu mode, release the SELECT/TOUCHPAD/BACK/VIEW button.

 
Player LED 4 will blink the number of the current Class (DS4 / CronusMAX PLUS Backlight LED will flash Pink).
 
Player LED 3 will blink the number of the active MOD for the current Class (DS4 / CronusMAX PLUS Backlight LED will flash Green).
 
NOTE

If the Player LED 3 is not blinking, it means either no MOD or the Default setting is selected for the current Class. See below for instructions how to navigate between Classes and MOD's.

You can also pre-configure your GamePack settings using the GamePack Configuration Interface (GCI) in Cronus Pro. The GCI opens automatically when you load a GamePack to a memory slot, or you can simply click on the memory slot number to the left of the loaded GamePack to open the GCI. As soon as you select your preferred settings, close the GCI and click the PROGRAM DEVICE button. To select the GamePack you wish to use on your console, press the Memory Slot button on the CronusMAX PLUS so that it highlights the corresponding number on the LED (so if you have a GamePack loaded to Memory Slot 1, the LED on the CronusMAX PLUS should display the number 1).

 
To Navigate Between Classes:

Goes Up
Goes Down
 
To Navigate Between Mods Within the Current Class:

Goes Up
Goes Down
 

 

GamePack Classes and Mods
 
Call of Duty: Black Ops 3 - Jitter Master
 
 

1
Class 1
In Game Button Layout
Want to use the game specific control options but other MODS make this impossible and only allow you to use the universal layouts? No problem. All the games layout options are covered here, not just the universal one. Select the button layout you use in game including Trigger/Bumper button options (LB/L1)/(LT/L2) and (RB/R1)/(RT/R2), and the GamePack will automatically adjust all the Mods to your preferred layout. NOTE: This step is very important. If you don't select the correct layout that you are using in game, the Mods in this GamePack will not function correctly.
 
To get to the Controls screen simply go to the Main Menu > Options > Controls then select Button Layout.
 
 
MOD
Name
0
Default
1
Tactical
2
Lefty
3
NOM4D
4
Charlie
5
One-Hand Gunslinger
6
Bumper Jumper
7
Stick and Move
8
Default (Trigger/Bumper Swapped)
9
Tactical (Trigger/Bumper Swapped)
10
Lefty (Trigger/Bumper Swapped)
11
NOM4D (Trigger/Bumper Swapped)
12
Charlie (Trigger/Bumper Swapped)
13
One-Hand Gunslinger (Trigger/Bumper Swapped)
14
Bumper Jumper (Trigger/Bumper Swapped)
15
Stick and Move (Trigger/Bumper Swapped)
 

2
Class 2
In Game Analog Stick Layout
Select the Stick Layout you use in game here so the Anti-Recoil MOD knows which one you aim with. NOTE: This step is very important. If you don't select the correct layout that you are using in game, the Mods in this GamePack will not function correctly.
 
To get to the Controls screen simply go to the Main Menu > Options > Controls then select Stick Layout.
 
 
MOD
Name
0
Default
1
Southpaw
2
Legacy
3
Legacy Southpaw
 

3
Class 3
Rapid Fire and Jitter
When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons in Call of Duty games. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
 
HOW TO ADJUST THE RAPID FIRE SPEED
You can adjust Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).

Increases
Rate of Fire
Decreases
Rate of Fire
Test current
Rate of Fire

WARNING

Do not use the XBOX or PS Button when using the Brecci Jitter, as you may lose your Tactical or Lethal.

 
MOD
Name
Description
0
Mod Disabled
 
1
Optimized Rapid Fire
This Rapid Fire is optimized to be as fast as possible but at the same time ensures that every single shot is correctly registered by the game.
2
Adjustable Rapid Fire
Adjustable
With Adjustable Rapid Fire you can always get the optimum firepower for your favorite weapon. See the menu system instructions above for more information on how to adjust your Rapid Fire speed in this mode.
3
Pulse Rapid Fire
Adjustable
Pulse Rapid Fire can reach a faster rate of fire with burst type weapons.
4
Optimized Jitter
(WHITE 4ND N3RDY)
This Jitters main function is to be used as a hip firing jitter so it works well with the Sheiva rifle. It also works with all semi auto weapons, burst weapons and some full automatic weapons (i.e. Haymaker 12 Shotgun, Gorgon LMG).
 
Things to watch out for are grounded weapons that display pick up animation. This can cause the Jitter to seize up or switch to secondary weapon. Using this Jitter with some specialist ability can cause it to cancel the specialist perk. We recommend using the Ruin Overdrive Specialist as that seems to work best.
 
There are no special perks or equipment needed for operation. Things to be aware of are when you use your last magazine the Jitter will seize up.
5
Brecci/Sheiva Jitter - Tactical
(EXCALIBUR/WHITE 4ND N3RDY)
This Jitter MOD is designed for all semi-automatic, burst and some fully-automatic weapons (i.e. Haymaker 12 Shotgun, Gorgon LMG). It can be used as a hip firing jitter so it works well with the Sheiva Assault Rifle and also allows Aiming Down the Sights (ADS) with Semi/Full Auto weapons accuracy / limited accuracy. It requires one Tactical equipped to work (Concussion, Flashbang, EMP, Smoke Screen, Trophy System. Shock Charge & Black Hat)
 
The Sheiva Assault Rifle is decent at mid to close encounters. It has somewhat of a wide bullet pattern. The Drakon Sniper Rifle is a little too sporadic to be of any real use when Aiming Down Sights.
 
Grounded weapons DO NOT affect this Jitter and it can be used when the last magazine is spent.
 
Fast Hands / Rapid Fire Attachments / Fast Mags Attachments DO NOT break this Jitter, but may cause problems if using them in combination.
6
Brecci/Sheiva Jitter - Lethal
(EXCALIBUR/WHITE 4ND N3RDY)
This Jitter MOD is designed for all semi-automatic, burst and some fully-automatic weapons (i.e. Haymaker 12 Shotgun, Gorgon LMG). It can be used as a hip firing jitter so it works well with the Sheiva Assault Rifle and also allows Aiming Down the Sights (ADS) with Semi/Full Auto weapons accuracy / limited accuracy. It requires one Lethal equipped to work (Frag, Semtex, Thermite, C4, Trip Mines & Combat Axe).
 
The Sheiva Assault Rifle is decent at mid to close encounters. It has somewhat of a wide bullet pattern. The Drakon Sniper Rifle is a little too sporadic to be of any real use when Aiming Down Sights.
 
Grounded weapons DO NOT affect this Jitter and it can be used when the last magazine is spent.
 
Fast Hands / Rapid Fire Attachments / Fast Mags Attachments DO NOT break this Jitter, but may cause problems if using them in combination.
7
Argus/KRM-262 Jitter
(WHITE 4ND N3RDY)
This is the ultimate shotgun Jitter and is for the two pump shotguns. It requires having one Tactical equipped to work, as well as the Rapid Fire attachment if you are using the Argus Shotgun. Although it is already insanely fast, the Fast Mags Attachment gives it a boost.
 
This Jitter will activate your specialist ability if you use it when your gauge is full. It can be used when sprinting but sometimes sprinting will cause the first round fires to be a little delayed.
 
This Jitter will not work well when near grounded weapons which notify you to pick up, they can cause your Jitter to seize up or throw your tactical equipment.
8
Brecci/Sheiva Jitter v2
(FATALFOX/WHITE 4ND N3RDY)
This Jitter MOD is designed for when Aiming Down the Sights with Semi/Full Auto weapons. It requires one Lethal equipped to work.
 
This Jitter is for all semi auto, burst & some full auto weapons. This Jitter let's you use ADS with accuracy / limited accuracy. Grounded weapons do not affect the Jitter and it can be used when the last magazine is spent. It requires one Lethal equipped to work.
 
The Sheiva Assault Rifle is decent at mid to close encounters. It has somewhat of a wide bullet pattern. The Drakon Sniper Rifle is a little too sporadic to be of any real use when aiming down sights.
 
Video Guide: How to setup and use all the Jitter Mods
 
 
 
OPTIMUM WEAPON PARAMETERS FOR RAPID FIRE, ANTI-RECOIL AND QUICK SCOPE

We get asked a lot about our weapon settings in our video demos, so we spent a good deal of time analyzing the optimum Rapid Fire and Anti-Recoil settings for most of the weapons in Black Ops 3.

Set your Adjustable Parameters to the following values for Rapid Fire, Anti-Recoil and Quick Scope as a starting point. With these you should see good results, but remember every setup will be different, especially if you have different attachments and perks with each weapon. These are the default settings with NO attachments. They will of course be different when you add attachments, so remember these are just a starting point.


 
PISTOLS
RAPID FIRE: 30 - ANTI-RECOIL: 20
RAPID FIRE: 30 - ANTI-RECOIL: 25
RAPID FIRE: 30 - ANTI-RECOIL: 23
 
 
SUB MACHINE GUNS
RAPID FIRE: 40 - ANTI-RECOIL: 25
RAPID FIRE: 40 - ANTI-RECOIL: 35
RAPID FIRE: 40 - ANTI-RECOIL: 29
RAPID FIRE: 40 - ANTI-RECOIL: 35
RAPID FIRE: 40 - ANTI-RECOIL: 22
RAPID FIRE: 50 - ANTI-RECOIL: 20
 
 
 
 
 
 
ASSAULT RIFLES
RAPID FIRE: 50 - ANTI-RECOIL: 25
RAPID FIRE: 40 - ANTI-RECOIL: 20
RAPID FIRE: 40 - ANTI-RECOIL: 24
RAPID FIRE: 50 - ANTI-RECOIL: 20
RAPID FIRE: 60 - ANTI-RECOIL: 22
RAPID FIRE: 60 - ANTI-RECOIL: 22
RAPID FIRE: 40 - ANTI-RECOIL: 20
 
 
 
 
 
SHOTGUNS
RAPID FIRE: 40 - ANTI-RECOIL: N/A
RAPID FIRE: 70 - ANTI-RECOIL: 20
RAPID FIRE: 30 - ANTI-RECOIL: 21
RAPID FIRE: 40 - ANTI-RECOIL: N/A
 
 
 
 
LIGHT MACHINE GUNS
RAPID FIRE: 52 - ANTI-RECOIL: 20
RAPID FIRE: 45 - ANTI-RECOIL: 20
RAPID FIRE: 42 - ANTI-RECOIL: N/A
RAPID FIRE: 40 - ANTI-RECOIL: N/A
 
 
 
 
SNIPER RIFLES
RAPID FIRE: 40 - ANTI-RECOIL: 20
QUICK SCOPE: 350
RAPID FIRE: 40 - ANTI-RECOIL: N/A
QUICK SCOPE: 350
RAPID FIRE: 50 - ANTI-RECOIL: N/A
QUICK SCOPE: N/A
RAPID FIRE: 40 - ANTI-RECOIL: N/A
QUICK SCOPE: 380
 

4
Class 4
Fire Mode
Fire Mode determines an assist action to be used together with Rapid Fire and/or Burst Fire. These are normally applied to the triggers.
 
MOD
Name
Description
0
Mod Disabled
 
1
Scope Disable
The scope (ADS) disables Rapid Fire and Burst Fire.
2
Scope Enable
The scope (ADS) enables Rapid Fire and Burst Fire.
3
Press Sensitive
Rapid fire and Burst Fire will only be activated by fully pressing the fire button.
4
Duel Independent
Independent Rapid Fire and Burst Fire on the left and right dual wield weapons. Dual independent is very similar to Akimbo except it lets you select whether to fire the left weapon, right weapon, or both at the same time.
5
Duel Easy
In Call of Duty, the soldier can arm himself with pistols in both hands in Akimbo mode. Firing both pistols means that the player must awkwardly pull both the left and right triggers. This can make aiming more difficult. When the Dual Easy feature is turned on, pulling the right trigger alone will fire both pistols using Rapid Fire or Burst Fire.
6
Duel Easy
Scope Disable
Dual Easy with Scope Disable feature.
7
Duel Easy Press Sensitive
Scope Enable
Dual Easy will only be activated when you fully press the fire button and with Scope Enable feature.
 

5
Class 5
Shot Mode
Assign an action to be performed automatically when you press the fire button.
 
MOD
Name
Description
0
Mod Disabled
 
1
Drop Shot
Scope Disable
When you pull the fire button, your character will drop to prone position and begin firing. This is useful for players that like to maintain stealth and reduce their target profile. This also assists in increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
2
Drop Shot
Press Sensitive
This performs the same action as drop shot but is only activated when you FULLY press the fire button.
3
Jump Shot
Scope Disable
When you press the fire button your character will immediately jump and begin firing. This action is not performed if the scope (ADS) is in use.
4
Jump Shot
Press Sensitive
Performs the same action as jump shot but is only activated when you FULLY press the fire button.
5
Side Shot
Scope Disable
When you press the fire button, your character will begin to make side movements and begin firing, confusing the enemy in the process. This action is not performed if the scope (ADS) is in use.
6
Side Shot
Press Sensitive
Performs the same action as side shot but is only activated when you FULLY press the fire button.
7
Scope Shot
Scope Disable
When you pull the fire button, your character will automatically use the scope (ADS). This is useful for single shot weapons, decreasing the spread effect and increasing accuracy in combat. This action is not performed if the scope (ADS) is in use.
 

6
Class 6
Anti-Recoil
This MOD compensates for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be.
 
Remember, there isn't a one-size-fits-all setup for Anti-Recoil sensitivity due to different weapons having different perks and attachments affecting weight distribution. You can try the adjustable values that we use in our own testing which are listed in the above chart next to the Rapid Fire values - you should use these as a baseline and set to whatever you feel works best for you.
 
HOW TO ADJUST ANTI-RECOIL IN GAME
You can adjust Anti-Recoil and test your settings within the game. (In Menu Mode: LB/L1 Decrease Weight - RB/R1 Increase Weight - RT/R2 Test).

Increases
Weight of Anti-Recoil
Decreases
Weight of Anti-Recoil
Test current
Weight of Anti-Recoil


TIP
If your weapon is moving UP when you fire, you need a LARGER number in the adjustable parameter.

If your weapon is moving DOWN when you fire, you need a SMALLER number in the adjustable parameter.

 
MOD
Name
Description
0
Mod Disabled
 
1
Anti-Recoil
Anti-Recoil is activated while firing.
2
Anti-Recoil
Scope Enable
Anti-Recoil is activated while firing and aiming.
3
Anti-Recoil
Scope Disable
Anti-Recoil is activated while firing and NOT aiming.
4
Inverted-Y Anti-Recoil
Anti-Recoil with Inverted-Y Axis is activated while firing.
5
Inverted-Y Anti-Recoil
Scope Enable
Anti-Recoil with Inverted-Y Axis is activated while firing and aiming.
6
Inverted-Y Anti-Recoil
Scope Disable
Anti-Recoil with Inverted-Y Axis is activated while firing and NOT aiming.
 

7
Class 7
Quick Scope
Quick Scope is widely used in Call of Duty games. The idea behind quick scope is to use a sniper rifle, scope IN and fire the shot as the gun scopes in. Perfecting the aiming and timing will allow you to become a one-man commando with your sniper rifle. See Class #3 above for the optimum Adjustable Parameters.
 
MOD
Name
Description
0
Mod Disabled
 
1
Quick Scope: TAP
Timing Adjustable
To fire a quick scope shot, quickly TAP your scope button (less than 140 ms tap). The MOD will automatically scope in, take a shot, and scope out. Check the menu system instructions above for more information on how to adjust the timing in this mode.
2
Quick Scope: Press Sensitive
Timing Adjustable
Same as 1 but the Quick Scope is activated when the scope (ADS) button is FULLY pressed in less than 300 ms
3
Quick Scope: Fully Auto
Timing Adjustable
Same as 1 but the Quick Scope is activated every time the scope (ADS) button is pressed. In this mode it is not possible to zoom in on enemies.
 

8
Class 8
Sniper Breath
This mode is specially designed for sniper rifles. It automatically holds the sniper's breath when scoping in. Upon activation the MOD will hold the sniper's breath when scoping. The player no longer has to push the left analog stick to hold breath. NOTE: Sniper Breath MOD CAN be used with Auto Sprint and/or Quick Scope simultaneously.
 
MOD
Name
Description
0
Mod Disabled
 
1
Fully Auto
Hold breath at the same time you press the scope (ADS) button.
2
Press Sensitive
Hold breath is only active if the scope (ADS) button is FULLY pressed.
 

9
Class 9
Auto Sprint
If you are tired of constantly pressing the left analog stick to make your character sprint, Auto Sprint is just what you have been looking for. NOTE: Auto Sprint MOD CAN be used with Sniper Breath and Quick Scope simultaneously.
 
MOD
Name
Description
0
Mod Disabled
 
1
Always On
Your character will sprint at the same time you begin to move him forward.
2
Press Sensitive
Your character will sprint if the analog stick is FULLY pressed forward. The character will walk regular speed if the analog stick is only slightly pressed forward.
 

10
Class 10
Reload and Slide
This MOD will make your character automatically slide if you reload while sprinting thus making you less vulnerable by confusing your opponent.
 
MOD
Name
Description
0
Mod Disabled
 
1
Reload and Slide Enabled
Reload and Slide Only.
2
Reload and Slide Enabled
Swap Reload Enabled
Reload and Slide is enabled and RS/R3 is swapped with the Reload Button (X/Square). This enables you to reload and slide without taking your fingers off the analog sticks.
3
Reload and Slide Disabled
Swap Reload Only
Reload and Slide is disabled and RS/R3 is swapped with the Reload Button (X/Square). This enables you to reload without taking your fingers off the analog sticks.
 
 

 

Combining Mod Classes
 
This GamePack allows you choose and combine one MOD from each Class, being possible to have a total of 8 active MODS at the SAME TIME (2 of the Mods are In Game Options). This means you can make combinations such as Rapid Fire added to the Drop-Shot MOD.
 
You can experiment and use whatever combinations suit your playing style best. The possibilities are endless and with the exclusive "Press Sensitive" feature, you can assign two different Mods to one single button for combinations like "Adjustable Pulse Rapid Fire" and "Quick Scope Press Sensitive".
 

 

Quick Reference: Classes and Mods
 
01: IN GAME BUTTON LAYOUT
02: IN GAME ANALOG STICK LAYOUT
03: RAPID FIRE AND JITTER
00: Default
01: Tactical
02: Lefty
03: NOM4D
04: Charlie
05: One-Hand Gunslinger
06: Bumper Jumper
07: Stick and Move
08: Default (Trigger/Bumper Swapped)
09: Tactical (Trigger/Bumper Swapped)
10: Lefty (Trigger/Bumper Swapped)
11: NOM4D (Trigger/Bumper Swapped)
12: Charlie (Trigger/Bumper Swapped)
13: One-Hand Gunslinger (Trigger/Bumper Swapped)
14: Bumper Jumper (Trigger/Bumper Swapped)
15: Stick and Move (Trigger/Bumper Swapped)
 
00: Default
01: Southpaw
02: Legacy
03: Legacy Southpaw
 
00: Mod Disabled
01: Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Pulse Rapid Fire (Adjustable)
04: Optimized Jitter
05: Brecci/Sheiva Jitter - Tactical
06: Brecci/Sheiva Jitter - Lethal
07: Argus/KRM-262 Jitter
08: Brecci/Sheiva Jitter v2
04: FIRE MODE
05: SHOT MODE
06: ANTI-RECOIL
00: Mod Disabled
01: Scope Disable
02: Scope Enable
03: Press Sensitive
04: Duel Independent
05: Duel Easy
06: Duel Easy (Scope Disable)
07: Duel Easy Press Sensitive (Scope Enable)
00: Mod Disabled
01: Drop Shot: Scope Disable
02: Drop Shot: Press Sensitive
03: Jump Shot: Scope Disable
04: Jump Shot: Press Sensitive
05: Side Shot: Scope Disable
06: Side Shot: Press Sensitive
07: Scope Shot: Scope Disable
 
00: Mod Disabled
01: Anti-Recoil
02: Anti-Recoil (Scope Enable)
03: Anti-Recoil (Scope Disable)
04: Inverted-Y Anti-Recoil
05: Inverted-Y Anti-Recoil (Scope Enable)
06: Inverted-Y Anti-Recoil (Scope Disable)
07: QUICK SCOPE
08: SNIPER BREATH
09: AUTO SPRINT
00: Mod Disabled
01: Quick Scope: TAP
02: Quick Scope: Press Sensitive
03: Quick Scope: Fully Auto
 
All Quick Scope Modes Are Adjustable.
 
Quick Scope Activation: Quick TAP on scope button.
 
00: Mod Disabled
01: Fully Auto
02: Press Sensitive
 
 
00: Mod Disabled
01: Always On
02: Press Sensitive
03: Always On + Double Jump
04: Press Sensitive + Double Jump
10: RELOAD AND SLIDE
 
 
00: Mod Disabled
01: Mod Enabled
02: Mod Enabled + Swap Reload <> RS/R3