GamePack Operation |
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Player LED 1: Controller in regular mode, the GamePack is disabled (Blue on DS4 / CronusMAX PLUS Backlight LED).
Player LED 4: The GamePack is enabled (Pink on DS4 / CronusMAX PLUS Backlight LED).
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GamePack Configuration |
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Hold SELECT+START for 2 seconds to enter menu mode.
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Hold SHARE+OPTIONS for 2 seconds to enter menu mode.
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Hold BACK+START for 2 seconds to enter menu mode.
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Hold VIEW+MENU for 2 seconds to enter menu mode.
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Player LED 4 will blink the number of the current Class (DS4 / CronusMAX PLUS Backlight LED will flash Pink).
Player LED 3 will blink the number of the active MOD for the current Class (DS4 / CronusMAX PLUS Backlight LED will flash green).
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If the Player LED 3 is not blinking, it means either no MOD or the Default setting is selected for the current Class. See below for instructions how to navigate between Classes and MOD's.
You can also pre-configure your GamePack settings using the GamePack Configuration Interface (GCI) in Cronus Pro. The GCI opens automatically when you load a GamePack to a memory slot, or you can simply click on the memory slot number to the left of the loaded GamePack to open the GCI. As soon as you select your preferred settings, close the GCI and click the PROGRAM DEVICE button. To select the GamePack you wish to use on your console, press the Memory Slot button on the CronusMAX PLUS so that it highlights the corresponding number on the LED (so if you have a GamePack loaded to Memory Slot 1, the LED on the CronusMAX PLUS should display the number 1).
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Goes Up
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Goes Down
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Goes Up
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Goes Down
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GamePack Classes and Mods |
When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.
You can adjust Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).
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Burst Fire is designed to turn semi automatic and automatic weapons into burst firing weapons. When this feature is enabled, your weapon will fire in bursts and can be set to 1, 2, 3, 4, 5, or 6 round bursts. Burst firing can help reduce recoil and conserve ammunition.
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In this class, you can choose how the Rapid Fire MODS operate. You can also set them to become active as soon as you press the trigger or not until you press the trigger all the way.
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If you would like to use Rapid Fire for say your Magnum but would also like to switch to your Battle Rifle and bang off a quad fire burst, do you want the hassle of having to press the directional pad and then trigger? No, me neither. So again showing that I play the games while creating these GamePacks, I have created this class so you can either just use the D-Pad for the quad shot or right bumper. But wait, you probably use the RB/R1 to switch grenades and wouldn't be able to change them if RB/R1 is activating the double fire burst. Don't worry, I've got you covered there too. If you choose RB/R1 to active this MOD, whichever control was there is automatically reassigned to the D-Pad - KittyDawn
See Class 6 for more information on how to active the selected MOD in this class.
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In this class we choose how to activate the chosen MOD in Class 5. If you Choose option 1, the action that would normally be performed by the Right Bumper/R1 in your layout, will automatically be reassigned to the D-Pad.
While in this Class - hold back/select and press B/Circle to Enable/Disable the Alternative Battle Rifle Mods. Any re-assigned button functions return to normal when deactivated. If selecting bumper button activation, ensure you do not select the same bumper button activation in Class 8.
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Would you like to be able to perform a Melee Shot with a single button press, while still being able to perform a standard melee when you've no ammo or aren't reloaded? No problem! With this class you can assign a secondary button to perform either the Melee Shot or Double Melee.
Just like class 5, if you choose to select Left Bumper/L1 to active this mod, the left bumpers normal action will be reassigned to the directional pad.
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In this class we choose how to activate the chosen MOD in Class 7. If you Choose option 1, the action that would normally be performed by the Left Bumper/L1 in your layout, will automatically be reassigned to the D-Pad.
While in this Class - hold back/select and press RB/R1 to Enable/Disable the Secondary Melee Mods. Any re-assigned button functions return to normal when deactivated. If selecting bumper button activation, ensure you do not select the same bumper button activation in Class 6.
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Want to use Double Melee and Melee Shot at the same time? No problem, this class allows you to reassign the function of the melee button to perform one of these actions when pressed.
If you choose double melee for this button, you can hold it to perform a normal melee.
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This MOD will automatically cancel out of the reload before the reload animation has finished with the melee button. Although the animation has not finished, your gun it already reloaded! Not only does this allow you to shoot quicker, if an opponent catches you in the middle of a reload, you'll smack them in the face without pressing a button and can finish them off with a nice headshot.
The Quicker Reload MOD will cancel the melee, enabling you to shoot as quickly as possible.
The Quick Reload MOD waits for the melee hit to register before canceling. It takes a fraction of a second longer before you can shoot again but your melee hit will do damage.
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This class is for custom layouts requested by members of the CronusMAX community at cronusmax.com/forums
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Quick Reference: Classes and Mods |
01: IN GAME BUTTON LAYOUT
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02: RAPID FIRE
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03: BURST FIRE
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00: Default
01: Boxer
02: Green Thumb
03: Universal Default (Recon)
04: Universal Reclaimer
05: Universal Zoom & Shoot
06: Universal Bump & Jump
07: Universal Green Fingers
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00: Mod Disabled
01: Halo 2 Optimized Rapid Fire
02: Adjustable Rapid Fire (Adjustable)
03: Burst Fire (Adjustable See Class 3)
04: Battle Rifle Double Shot
05: Battle Rifle Quad Shot (Requires Secondary Weapon)
06: Continuous Battle Rifle Double Shot (Requires Secondary Weapon)
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01: One Shot Burst
02: Two Shot Burst
03: Three Shot Burst
04: Four Shot Burst
05: Five Shot Burst
06: Six Shot Burst
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04: FIRE MODE
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05: ALTERNATIVE BATTLE RIFLE MODS
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06: ALTERNATIVE BATTLE RIFLE MODS ACTIVATION
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00: Always On
01: Press Sensitive
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00: Mod Disabled
01: Battle Rifle Double Shot Auto Reload
02: Battle Rifle Double Shot Auto Reload Cancel Requires Secondary Weapon
03: Battle Rifle Quad Shot Auto Reload Requires Secondary Weapon
04: Battle Rifle Quad Shot Auto Reload Cancel Requires Secondary Weapon
05: Continuous Battle Rifle Double Shot Requires Secondary Weapon
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00: Mod Disabled
01: Directional Pad
02: Right Bumper/R1
03: Left Bumper/L1
04: X/Square
For button layouts 0-5, Directional Pad = D-Pad Up
For button layouts 6-7, Directional Pad = D-Pad Down
Do not select the same bumper button activation in Class 8
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07: SECONDARY MELEE MODS
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08: SECONDARY MELEE MOD ACTIVATION
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09: MELEE BUTTON MODIFICATION
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00: Mod Disabled
01: Double Melee
02: Melee Shot (Must be fully loaded)
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00: Mod Disabled
01: Directional Pad
02: Left Bumper/L1
03: Right Bumper/R1
For button layouts 0-5, Directional Pad = D-Pad Down
For button layouts 6-7, Directional Pad = D-Pad Left
Do not select the same bumper button activation in Class 6
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00: Mod Disabled
01: Double Melee
02: Melee Shot (Must be fully loaded)
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10: QUICK RELOAD
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11: CUSTOM USER LAYOUTS
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00: Mod Disabled
01: Quicker Reload (Always On)
02: Quicker Reload (Hold to Activate, Tap for normal reload)
03: Quick Reload (Always On)
04: Quick Reload (Hold to Activate, Tap for normal reload)
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00: Mod Disabled
01: Octanesf's Layout
02: PlayH2's Layout
03: Lol978's Layout
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