×
Menu

Mortal Kombat X Kombo Pack 3

 
 
Welcome to the third Mortal Kombat X Kombo Pack, exclusive to the CronusMAX PLUS and unlike other MKX Kombo MODS on the market which only work with default button layouts and gamepads, this Pack can be used with all button layouts, both gamepads and fight sticks and each and every single button can be customized to your own preference. These are the most advanced set of MKX Kombo MODS available anywhere in the world.
 
This GamePack has a choice between Sub-Zero (Grandmaster Variant), Scorpion (Inferno Variant), Liu Kang (Dragon's Fire Variant) and Jax (Heavy Weapons Variant). The pack contains 4 Kombos and 2 Fatalities for each of the 4 Characters. That's a total of 24 Kombos! Each Kombo can be activated quickly by moving the Right Analog Stick (or pressing the RS/Custom button and moving the direction stick on a FightStick) and is stopped by simply allowing the stick to return to it's rest position.
 
A very special thanks to Koara for creating the Kombo's and to GPC scripting legend, KittyDawn (Andrew) for creating and optimizing the GamePack.
 
Instructions for Mortal Kombat X Kombo Pack 3 GamePack
Compatible CronusMAX PLUS Firmware: 1.07+
Compatible Controllers: Dualshock 4, Dualshock 3, Xbox One, Xbox 360, Wii U Pro
Compatible Systems:Playstation 4, Xbox One and Windows PC


IMPORTANT
If you have a CronusMAX PLUS, make sure you goto Tools > Options > CMax Plus and enable "Mimic Controller Player LEDs" in the CMax Plus Backlight area if you want the CronusMAX PLUS Backlight LED features to work. Also, for more information on the benefits of using a USB Hub with your CronusMAX PLUS Click Here


 

 

GamePack Operation
 
Quick Disable/Re-Enable GamePack:
 
Character Selection Shortcuts
You can easily select each of the four characters by simple 2 button shortcuts on your controller and you can easily distinguish which character is live at that time by the CronusMAX Black Light LED color, DS4 Lightbar LED color or Player LED number.
 
Player LED 1: Character 1 is selected. (Blue on DS4 Lightbar / CronusMAX PLUS Backlight LED).
 
Player LED 2: Character 2 is selected. (Red on DS4 Lightbar / CronusMAX PLUS Backlight LED).
 
Player LED 3: Character 3 is selected. (Green on DS4 Lightbar / CronusMAX PLUS Backlight LED).
 
Player LED 4: Character 4 is selected. (Pink on DS4 Lightbar / CronusMAX PLUS Backlight LED).
 
Character Selection 1 - Sub-Zero (Grandmaster Variant)
CronusMAX PLUS Backlight LED Blue / Player 1 LED
DS4 Lightbar / CronusMAX PLUS Backlight LED Blue
CronusMAX PLUS Backlight LED Blue / Player 1 LED
CronusMAX PLUS Backlight LED Blue
 
Character Selection 2 - Scorpion (Inferno Variant)
CronusMAX PLUS Backlight LED Red / Player 2 LED
DS4 Lightbar / CronusMAX PLUS Backlight LED Red
CronusMAX PLUS Backlight LED Red / Player 2 LED
CronusMAX PLUS Backlight LED Red
 
Character Selection 3 - Liu Kang (Dragon's Fire Variant)
CronusMAX PLUS Backlight LED Green / Player 3 LED
DS4 Lightbar / CronusMAX PLUS Backlight LED Green
CronusMAX PLUS Backlight LED Green / Player 3 LED
CronusMAX PLUS Backlight LED Green
 
Character Selection 4 - Jax (Heavy Weapons Variant)
CronusMAX PLUS Backlight LED Pink / Player 4 LED
DS4 Lightbar / CronusMAX PLUS Backlight LED Pink
CronusMAX PLUS Backlight LED Pink / Player 4 LED
CronusMAX PLUS Backlight LED Pink
 

 

GamePack Configuration
 
NOTE

If the Player LED 3 is not blinking, it means either no MOD or the Default setting is selected for the current Class. See below for instructions how to navigate between Classes and MOD's.

You can also pre-configure your GamePack settings using the GamePack Configuration Interface (GCI) in Cronus Pro. The GCI opens automatically when you load a GamePack to a memory slot, or you can simply click on the memory slot number to the left of the loaded GamePack to open the GCI. As soon as you select your preferred settings, close the GCI and click the PROGRAM DEVICE button. To select the GamePack you wish to use on your console, press the Memory Slot button on the CronusMAX PLUS so that it highlights the corresponding number on the LED (so if you have a GamePack loaded to Memory Slot 1, the LED on the CronusMAX PLUS should display the number 1).

VERY IMPORTANT
These Kombo's have been created with the controller option Release Check set to OFF



 

 

GamePack Classes and Mods
 
Mortal Kombat X Kombo Pack 3
 
 

1
Class 1
Active Character
Select the character you wish the GamePack to assign as default when loaded. This GamePack has a choice between Sub-Zero (Grandmaster Variant), Scorpion (Inferno Variant), Liu Kang (Dragon's Fire Variant) and Jax (Heavy Weapons Variant).
 
 
KOMBO #
Name
LED Color
Damage %
Number of Hits
1
Sub-Zero (Grandmaster Variant)
Blue
20%
6
1
Scorpion (Inferno Variant)
Red
33%
15
1
Liu Kang (Dragon's Fire Variant)
Green
38%
21+
1
Jax (Heavy Weapons Variant)
Pink
41%
25*+
 
 
 
 
* = Corner Kombo
+ = 1 Bar Required
 
KOMBO #
Name
LED Color
Damage %
Number of Hits
2
Sub-Zero (Grandmaster Variant)
Blue
40%
12*
2
Scorpion (Inferno Variant)
Red
32%
13
2
Liu Kang (Dragon's Fire Variant)
Green
35%
14+
2
Jax (Heavy Weapons Variant)
Pink
32%
12+
 
 
 
 
* = Corner Kombo
+ = 1 Bar Required
 
KOMBO #
Name
LED Color
Damage %
Number of Hits
3
Sub-Zero (Grandmaster Variant)
Blue
16%
2
3
Scorpion (Inferno Variant)
Red
31%
14
3
Liu Kang (Dragon's Fire Variant)
Green
28%
10*
3
Jax (Heavy Weapons Variant)
Pink
33%
13+
 
 
 
 
* = Corner Kombo
+ = 1 Bar Required
 
KOMBO #
Name
LED Color
Damage %
Number of Hits
4
Sub-Zero (Grandmaster Variant)
Blue
27%
11
4
Scorpion (Inferno Variant)
Red
40%
19+
4
Liu Kang (Dragon's Fire Variant)
Green
35%
14+
4
Jax (Heavy Weapons Variant)
Pink
27%
10+
 
 
 
 
* = Corner Kombo
+ = 1 Bar Required
 
Kombos and Fatalities are setup differently depending on if you have a Gamepad or a FightStick.
 
If you have a GamePad, to activate a Kombo, press towards your opponent and then:
Hold the Right Stick RIGHT For Kombo #1
Return the stick to it's rest position to stop the Kombo
Hold the Right Stick LEFT For Kombo #2
Return the stick to it's rest position to stop the Kombo
Hold the Right Stick UP For Kombo #3
Return the stick to it's rest position to stop the Kombo
Hold the Right Stick DOWN For Kombo #4
Return the stick to it's rest position to stop the Kombo
 
 
If you have a GamePad, to activate a Fatality, press towards your opponent and then:
Press the Left Stick for Fatality #1
Press the Right Stick for Fatality #2
 
 
If you have a FightStick, to activate a Kombo, press towards your opponent and then:
Hold the chosen button (RS/R3 by Default) and move the Directional Stick RIGHT For Kombo #1
Return the stick to it's rest position and release the RS button to stop the Kombo
Hold the chosen button (RS/R3 by Default) and move the Directional Stick LEFT For Kombo #2
Return the stick to it's rest position and release the RS button to stop the Kombo
Hold the chosen button (RS/R3 by Default) and move the Directional Stick UP For Kombo #3
Return the stick to it's rest position and release the RS button to stop the Kombo
Hold the chosen button (RS/R3 by Default) and move the Directional Stick DOWN For Kombo #4
Return the stick to it's rest position and release the RS button to stop the Kombo
Note: The default kombo activation button is RS/R3, however if you are using an older Stick which doesn't have the RS/R3 and LS/L3 buttons, you can choose an alternative button in Class 10.
 
 
If you have a FightStick, to activate a Fatality, press towards your opponent and then:
Press the LS/L3 Button for Fatality #1
Note: Fatality #2 option is not available when using a FightStick.
 

2
Class 2
Controller Layout
Select the Button Layout that you are using in game. See Classes 3 - 8 if you are using a Custom Layout.
 
MOD
Name
1
Preset 1
2
Preset 2
3
Preset 3
4
Preset 4
5
Custom Layout
 

3
Class 3
Custom Layout - Front Punch
If you are using a custom layout, tell the GamePack which button you are using for Front Punch.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

4
Class 4
Custom Layout - Back Punch
If you are using a custom layout, tell the GamePack which button you are using for Back Punch.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

5
Class 5
Custom Layout - Front Kick
If you are using a custom layout, tell the GamePack which button you are using for Front Kick.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

6
Class 6
Custom Layout - Back Kick
If you are using a custom layout, tell the GamePack which button you are using for Back Kick.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

7
Class 7
Custom Layout - Throw
If you are using a custom layout, tell the GamePack which button you are using for Throw.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

8
Class 8
Custom Layout - Block
If you are using a custom layout, tell the GamePack which button you are using for Block.
 
MOD
Name
1
RB / R1
2
RT / R2
3
LB / L1
4
LT / L2
5
Y / TRIANGLE
6
B / CIRCLE
7
A / CROSS
8
X / SQUARE
 

9
Class 9
Controller Type
Tell the GamePack if you are using a Gamepad or FightStick.
 
MOD
Name
0
Gamepad
1
FightStick
 

10
Class 10
Fightstick Custom Activation
Choose which button you would like to hold to turn your FightStick's direction control into kombo activators. The default button is RS, if you are using an older Stick which doesn't have the LS and RS buttons, you can choose an alternative button here.
 
MOD
Name
1
Default (RS / R3)
2
RB / R1
3
RT / R2
4
RS / R3
5
LB / L1
6
LT / L2
7
LS / L3
8
Y / TRIANGLE
9
B / CIRCLE
10
A / CROSS
11
X / SQUARE
 
 

 

Quick Reference: Classes and Mods
 
01: ACTIVE CHARACTER
02: CONTROLLER LAYOUT
03: CUSTOM LAYOUT - FRONT PUNCH
00: Sub-Zero (Grandmaster Variant)
01: Scorpion (Inferno Variant)
02: Liu Kang (Dragon's Fire Variant)
03: Jax (Heavy Weapons Variant)
01: Preset 1
02: Preset 2
03: Preset 3
04: Preset 4
05: Custom Layout
 
See Classes 3 - 8 For Custom Layout Options
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
 
04: CUSTOM LAYOUT - BACK PUNCH
05: CUSTOM LAYOUT - FRONT KICK
06: CUSTOM LAYOUT - BACK KICK
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
 
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
 
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
07: CUSTOM LAYOUT - THROW
08: CUSTOM LAYOUT - BLOCK
09: CONTROLLER TYPE
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
01: RB/R1
02: RT/R2
03: RS/R3
04: LB/L1
05: LT/L2
06: LS/L3
07: Y/TRIANGLE
08: B/CIRCLE
09: A/CROSS
10: X/SQUARE
 
00: Gamepad
01: FightStick
10: FIGHTSTICK CUSTOM ACTIVATION
 
 
00: Default (RS / R3)
01: RB / R1
02: RT / R2
03: RS / R3
04: LB / L1
05: LT / L2
06: LS / L3
07: Y / TRIANGLE
08: B / CIRCLE
09: A / CROSS
10: X / SQUARE