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Big Bad Dom
2nd April 15, 06:01
If any of you have good injustice combos please post them. I have made alot of new good combos, whenever somebody posts a script, i will post one immediately after :) Let's see how many we can get

pimphard
2nd April 15, 12:35
I don't have any but will be appreciative if you post some up. Thx in advance

Big Bad Dom
2nd April 15, 21:05
Hi guys quick question. If i assigned moves to a particular button, would it interfere with the combo if i was activating it with R3//

// Tue Jan 20 2015 17:54:02
// Script generated by Visual to GPC
//----------------------------------------

//----------------------------------------
// "Lantern's Might" - L2 if you're on the left side, R2 if you're on the right.
//
// "Turbine Smash" - Left (D-Pad) if you're on the left side, Right (D-Pad) if you're on the right side.
//
// Daniel Diaz - 20150120
//----------------------------------------
define LTRIGGER = PS4_L2; // L2
define RTRIGGER = PS4_R2; // R2
define DLEFT = PS4_LEFT; // D-Pad Left
define DRIGHT = PS4_RIGHT; // D-Pad Right
define DDOWN = PS4_DOWN; // D-Pad Down
define LIGHTATTK = PS4_SQUARE; // Square
define HEAVYATTK = PS4_CROSS; // Cross


main {
if(event_press(LTRIGGER)) { // Lantern's Might - Left side
combo_run(DOWN);
combo_run(LEFT);
combo_run(SQUARE);
}

if(event_press(RTRIGGER)) { // Lantern's Might - Right side
combo_run(DOWN);
combo_run(RIGHT);
combo_run(SQUARE);
}

if(event_press(DLEFT)) { // Turbine Smash - Left side
combo_run(LEFT);
combo_run(RIGHT);
combo_run(CROSS);
}

if(event_press(DRIGHT)) { // Turbine Smash - Right side
combo_run(RIGHT);
combo_run(LEFT);
combo_run(CROSS);
}
}

combo DOWN {
set_val(DDOWN, 0);
wait(10);
set_val(DDOWN, 100);
wait(100);
set_val(DDOWN, 100);
}

combo LEFT {
set_val(DLEFT, 0);
wait(10);
set_val(DLEFT, 100);
wait(100);
set_val(DLEFT, 100);
}

combo SQUARE {
set_val(LIGHTATTK, 0);
wait(210);
set_val(LIGHTATTK, 100);
wait(100);
set_val(LIGHTATTK, 100);
}

combo RIGHT {
set_val(DRIGHT, 0);
wait(100);
set_val(DRIGHT, 100);
wait(100);
set_val(DRIGHT, 100);
}

combo CROSS {
set_val(HEAVYATTK, 0);
wait(210);
set_val(HEAVYATTK, 100);
wait(110);
set_val(HEAVYATTK, 100);
}?

Now if I entered in a combo script and assigned it to activate while holding R3 forward, would the combo run normally or would it do these moves I have assigned to the buttons? help please

Excalibur
3rd April 15, 10:18
Hi guys quick question. If i assigned moves to a particular button, would it interfere with the combo if i was activating it with R3//

// Tue Jan 20 2015 17:54:02
// Script generated by Visual to GPC
//----------------------------------------

//----------------------------------------
// "Lantern's Might" - L2 if you're on the left side, R2 if you're on the right.
//
// "Turbine Smash" - Left (D-Pad) if you're on the left side, Right (D-Pad) if you're on the right side.
//
// Daniel Diaz - 20150120
//----------------------------------------
define LTRIGGER = PS4_L2; // L2
define RTRIGGER = PS4_R2; // R2
define DLEFT = PS4_LEFT; // D-Pad Left
define DRIGHT = PS4_RIGHT; // D-Pad Right
define DDOWN = PS4_DOWN; // D-Pad Down
define LIGHTATTK = PS4_SQUARE; // Square
define HEAVYATTK = PS4_CROSS; // Cross


main {
if(event_press(LTRIGGER)) { // Lantern's Might - Left side
combo_run(DOWN);
combo_run(LEFT);
combo_run(SQUARE);
}

if(event_press(RTRIGGER)) { // Lantern's Might - Right side
combo_run(DOWN);
combo_run(RIGHT);
combo_run(SQUARE);
}

if(event_press(DLEFT)) { // Turbine Smash - Left side
combo_run(LEFT);
combo_run(RIGHT);
combo_run(CROSS);
}

if(event_press(DRIGHT)) { // Turbine Smash - Right side
combo_run(RIGHT);
combo_run(LEFT);
combo_run(CROSS);
}
}

combo DOWN {
set_val(DDOWN, 0);
wait(10);
set_val(DDOWN, 100);
wait(100);
set_val(DDOWN, 100);
}

combo LEFT {
set_val(DLEFT, 0);
wait(10);
set_val(DLEFT, 100);
wait(100);
set_val(DLEFT, 100);
}

combo SQUARE {
set_val(LIGHTATTK, 0);
wait(210);
set_val(LIGHTATTK, 100);
wait(100);
set_val(LIGHTATTK, 100);
}

combo RIGHT {
set_val(DRIGHT, 0);
wait(100);
set_val(DRIGHT, 100);
wait(100);
set_val(DRIGHT, 100);
}

combo CROSS {
set_val(HEAVYATTK, 0);
wait(210);
set_val(HEAVYATTK, 100);
wait(110);
set_val(HEAVYATTK, 100);
}?

Now if I entered in a combo script and assigned it to activate while holding R3 forward, would the combo run normally or would it do these moves I have assigned to the buttons? help please

If you use button to activate the combo and that button is inside the combo - yes, you will have probably problem.
If you assign the combo to the Right Stick forward ( R3 forward ) - they will work.

Big Bad Dom
3rd April 15, 10:33
I get an error on line 332, the error is "define". Please help. Once I get this figured out I can do the rest easily myself. And thank you for your help as always it is really appreciated.




main { // right combo
if (get_val (PS4_RX) >= 60) {
combo_run(right)
}
// leftcombo
if (get_val (PS4_RX) <= -60) {
combo_run (left)
}
// Combo Cancel /*/ /*/
if (get_val (PS4_RX) >= -20 && get_val (PS4_RX) <= 20) {
combo_stop (left)
combo_stop (right)
}
}






combo right {
set_val(PS4_LEFT, 100);
wait(130);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 0);
wait(140);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 100);
wait(20);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_LEFT, 0);
wait(90);
set_val(PS4_CIRCLE, 100);
wait(70);
set_val(PS4_CIRCLE, 0);
wait(400);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(70);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LEFT, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(1130);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(150);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(80);
set_val(PS4_RIGHT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_RIGHT, 0);
set_val(PS4_SQUARE, 100);
wait(110);
set_val(PS4_SQUARE, 0);
wait(880);
set_val(PS4_R2, 100);
wait(200);
set_val(PS4_R2, 0);
wait(410);
set_val(PS4_LEFT, 100);
wait(90);
set_val(PS4_LEFT, 0);
wait(70);
set_val(PS4_LEFT, 100);
wait(280);
set_val(PS4_LEFT, 0);
wait(240);
set_val(PS4_RIGHT, 100);
wait(130);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 0);
wait(340);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(350);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 100);
wait(70);
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(120);
set_val(PS4_TRIANGLE, 0);
wait(520);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(110);
set_val(PS4_LEFT, 100);
wait(50);
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_LEFT, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(1220);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_DOWN, 0);
wait(40);
set_val(PS4_RIGHT, 100);
wait(90);
set_val(PS4_RIGHT, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
}


combo left {
set_val(PS4_RIGHT, 100);
wait(130);
set_val(PS4_RIGHT, 100);
set_val(PS4_SQUARE, 100);
wait(80);
set_val(PS4_RIGHT, 100);
set_val(PS4_SQUARE, 0);
wait(140);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 100);
wait(20);
set_val(PS4_RIGHT, 100);
set_val(PS4_CROSS, 0);
wait(70);
set_val(PS4_RIGHT, 0);
wait(90);
set_val(PS4_CIRCLE, 100);
wait(70);
set_val(PS4_CIRCLE, 0);
wait(400);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_RIGHT, 100);
wait(70);
set_val(PS4_RIGHT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_RIGHT, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(1130);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(90);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(150);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CROSS, 0);
wait(10);
set_val(PS4_DOWN, 100);
wait(90);
set_val(PS4_DOWN, 0);
wait(80);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 100);
set_val(PS4_SQUARE, 100);
wait(10);
set_val(PS4_LEFT, 0);
set_val(PS4_SQUARE, 100);
wait(110);
set_val(PS4_SQUARE, 0);
wait(880);
set_val(PS4_R2, 100);
wait(200);
set_val(PS4_R2, 0);
wait(410);
set_val(PS4_RIGHT, 100);
wait(90);
set_val(PS4_RIGHT, 0);
wait(70);
set_val(PS4_RIGHT, 100);
wait(280);
set_val(PS4_RIGHT, 0);
wait(240);
set_val(PS4_LEFT, 100);
wait(130);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 100);
wait(90);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 0);
wait(340);
set_val(PS4_UP, 100);
set_val(PS4_LEFT, 100);
wait(350);
set_val(PS4_UP, 0);
set_val(PS4_LEFT, 100);
wait(70);
set_val(PS4_LEFT, 0);
wait(80);
set_val(PS4_TRIANGLE, 100);
wait(120);
set_val(PS4_TRIANGLE, 0);
wait(520);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(60);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(100);
set_val(PS4_CROSS, 0);
wait(110);
set_val(PS4_RIGHT, 100);
wait(50);
set_val(PS4_RIGHT, 0);
wait(80);
set_val(PS4_DOWN, 100);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_DOWN, 0);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_RIGHT, 100);
set_val(PS4_SQUARE, 100);
wait(20);
set_val(PS4_RIGHT, 0);
set_val(PS4_SQUARE, 100);
wait(70);
set_val(PS4_SQUARE, 0);
wait(1220);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(120);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 100);
wait(10);
set_val(PS4_DOWN, 100);
set_val(PS4_CROSS, 0);
wait(80);
set_val(PS4_DOWN, 0);
wait(70);
set_val(PS4_LEFT, 100);
wait(80);
set_val(PS4_LEFT, 0);
set_val(PS4_SQUARE, 100);
wait(120);
set_val(PS4_SQUARE, 0);
}


//
// Tue Jan 20 2015 17:54:02
// Script generated by Visual to GPC
//----------------------------------------


//----------------------------------------
// "Lantern's Might" - L2 if you're on the left side, R2 if you're on the right.
//
// "Turbine Smash" - Left (D-Pad) if you're on the left side, Right (D-Pad) if you're on the right side.
//
// Daniel Diaz - 20150120
//----------------------------------------
define LTRIGGER = PS4_L2; // L2
define RTRIGGER = PS4_R2; // R2
define DLEFT = PS4_LEFT; // D-Pad Left
define DRIGHT = PS4_RIGHT; // D-Pad Right
define DDOWN = PS4_DOWN; // D-Pad Down
define LIGHTATTK = PS4_SQUARE; // Square
define HEAVYATTK = PS4_CROSS; // Cross




main {
if(event_press(LTRIGGER)) { // Lantern's Might - Left side
combo_run(DOWN);
combo_run(LEFT);
combo_run(SQUARE);
}


if(event_press(RTRIGGER)) { // Lantern's Might - Right side
combo_run(DOWN);
combo_run(RIGHT);
combo_run(SQUARE);
}


if(event_press(DLEFT)) { // Turbine Smash - Left side
combo_run(LEFT);
combo_run(RIGHT);
combo_run(CROSS);
}


if(event_press(DRIGHT)) { // Turbine Smash - Right side
combo_run(RIGHT);
combo_run(LEFT);
combo_run(CROSS);
}
}


combo DOWN {
set_val(DDOWN, 0);
wait(10);
set_val(DDOWN, 100);
wait(100);
set_val(DDOWN, 100);
}


combo LEFT {
set_val(DLEFT, 0);
wait(10);
set_val(DLEFT, 100);
wait(100);
set_val(DLEFT, 100);
}


combo SQUARE {
set_val(LIGHTATTK, 0);
wait(210);
set_val(LIGHTATTK, 100);
wait(100);
set_val(LIGHTATTK, 100);
}


combo RIGHT {
set_val(DRIGHT, 0);
wait(100);
set_val(DRIGHT, 100);
wait(100);
set_val(DRIGHT, 100);
}


combo CROSS {
set_val(HEAVYATTK, 0);
wait(210);
set_val(HEAVYATTK, 100);
wait(110);
set_val(HEAVYATTK, 100);
}

KittyDawn
3rd April 15, 12:10
You can't just join two scripts together like that. The error is actually bound to be syntax error near unexpected token 'define'

Look at CM tutorial 3 in the GPC library, read through it as it explains GPC structure.

Big Bad Dom
3rd April 15, 12:27
Thank you. I am reading it now. I nearly have the hang of it finally, it's just a few little words and errors here and there that are catching me out. Once I have the full understanding of it I will be makin combos constantly. Especially for MKX

Can you post me a link to CM tutorial 3 please so I can read it, I'm having trouble finding it.

KittyDawn
3rd April 15, 12:51
It's in the GPC library in Cronus Pro. Just search there.

nightscreamx
4th August 15, 15:04
a