PDA

View Full Version : Guilty Gear Xrd Chipp Combos



koara
26th May 15, 16:14
Guilty Gear Xrd

Chipp Combos

HOLD LEFT AND RIGHT FOR 1 COMBO UP AND DOWN FOR ANOTHER

http://i.imgur.com/jf0es1J.png


int FORWARD;int BACK;
int FRONT_PUNCH=20;
int BACK_PUNCH=17;
int FRONT_KICK=19;
int BACK_KICK=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int cross;

unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;


main {
// right combo
if (get_val (PS4_RX) >= 60) {
FORWARD=16;BACK=15;
combo_run (Combo_1)
}
// left combo
if (get_val (PS4_RX) <= -60) {
FORWARD=15;BACK=16;
combo_run (Combo_1)
}
// right corner combo
if (get_val (PS4_RY) <= -60) {
FORWARD=16;BACK=15;
combo_run(Combo_2)
}
// left corner combo
if (get_val (PS4_RY) >= 60) {
FORWARD=15;BACK=16;
combo_run(Combo_2)
}
// combo cancel
if (abs(get_val (PS4_RX)) <= 20) {
combo_stop (Combo_1)
}
if (abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_2)
}
}

combo Combo_1 {
set_val(DOWN, 100);
set_val(FRONT_KICK, 100);
wait (40);
wait (250);
set_val(BACK_PUNCH, 100);
wait (40);
wait (250);
set_val(BACK_PUNCH, 100);
wait (40);
wait (20);
set_val(DOWN, 100);
wait (40);
wait (20);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(BACK_PUNCH, 100);
wait (40);
wait (100);
set_val(DOWN, 100);
wait (40);
wait (20);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(BACK_PUNCH, 100);
wait (40);
wait (100);
set_val(DOWN, 100);
wait (40);
wait (20);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(FRONT_KICK, 100);
wait (40);
wait (1470);
set_val(DOWN, 100);
set_val(BACK_KICK, 100);
wait (40);
wait (80);
set_val(DOWN, 100);
wait (40);
wait (80);
set_val(DOWN, 100);
wait (40);
wait (80);
set_val(BACK_PUNCH, 100);
wait (40);
wait (270);
set_val(FRONT_KICK, 100);
wait (40);
wait (80);
set_val(BACK_PUNCH, 100);
wait (40);
wait (200);
set_val(FORWARD, 100);
wait (40);
wait (10);
set_val(DOWN, 100);
wait (40);
wait (10);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
wait (10);
set_val(FORWARD, 100);
set_val(BACK_PUNCH, 100);
wait (40);
wait (2000);

}

combo Combo_2 {
set_val(BACK_PUNCH, 100);
wait (40);
wait (250);
set_val(BACK_PUNCH, 100);
wait (40);
wait (250);
set_val(DOWN, 100);
set_val(BACK_KICK, 100);
wait (100);
wait (80);
set_val(DOWN, 100);
wait (40);
wait (80);
set_val(DOWN, 100);
wait (40);
wait (80);
set_val(BACK_PUNCH, 100);
wait (40);
wait (270);
set_val(FRONT_KICK, 100);
wait (40);
wait (80);
set_val(BACK_PUNCH, 100);
wait (40);
wait (200);
set_val(FORWARD, 100);
wait (40);
wait (10);
set_val(DOWN, 100);
wait (40);
wait (10);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
wait (10);
set_val(FORWARD, 100);
set_val(BACK_PUNCH, 100);
wait (40);
wait (2000);

}

7CityTJ
30th September 18, 09:20
Would you happen to have any other combo scripts for Rev 2? Like for Slayer or Johnny?