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View Full Version : PLEASE HELP??? MAKE......Mortal Kombat 9 Combos work in both directions



i stuntz
12th June 15, 15:06
I HAVE BEEN TRYING FOR A WEEK TO MAKE THIS COMBO WORK IN BOTH DIRECTIONS. BUT IT ONLY WORKS ON ONE SIDE...SO MY QUESTION IS. IS THERE A WAY TO MAKE THIS SCRIPTS COMBOS WORK ON THE LEFT SIDE OR RIGHT SIDE WITH THE SAME BUTTON IF POSSIBLE? FOR EXAMPLE I WANT TO USE XBOX LB TO ACTIVATE LIU KANG PARRY ON THE LEFT SIDE THEN JUMP OVER TO THE RIGHT SIDE AND USE LB TO PARRY. PLEASE HELP MY BRAIN HURTS TRYING TO FIGURE THIS OUT CAN ANTONE OUT THERE MAKE THIS SCRIPT WORK IN BOTH DIRECTIONS AND POST IT FOR ME, YOU WOULD BE HELPING ME OUT A TON...THANK YOU











// Script was generated with Script Manipulator ver. 9.1
//-----------------------------------------------------
// MAIN BLOCK
//-----------------------------------------------------
main { // block start

if(event_press(XB360_LB))combo_run(Parry);

if(event_press(XB360_RB))combo_stop(Parry);

if(event_press(XB360_LS))combo_run(High );

if(event_press(XB360_RB))combo_stop(High );

if(event_press(XB360_LT))combo_run(DragonKick);

if(event_press(XB360_RB))combo_stop(DragonKick);

if(event_press(XB360_RS))combo_run(LowFirebal);

if(event_press(XB360_RB))combo_stop(LowFirebal);

if(event_press(XB360_A))combo_run(FierceTiger);

if(event_press(XB360_RB))combo_stop(FierceTiger);


if(event_press(XB360_X))combo_run(LotusFlurry);

if(event_press(XB360_RB))combo_stop(LotusFlurry);


if(event_press(XB360_Y))combo_run(FinalAct);

if(event_press(XB360_RB))combo_stop(FinalAct);


if(event_press(XB360_B))combo_run(BlazingBlasts);

if(event_press(XB360_RB))combo_stop(BlazingBlasts);






}// main block end

combo Parry {
set_val(XB360_DOWN,100);
wait(40);
set_val(XB360_LEFT,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo


combo High {
set_val(XB360_LEFT,100);
wait(40);
set_val(XB360_RIGHT,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo


combo DragonKick {
set_val(XB360_LEFT,100);
wait(40);
set_val(XB360_RIGHT,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
}// end of combo


combo LowFirebal {
set_val(XB360_LEFT,100);
wait(40);
set_val(XB360_RIGHT,100);
wait(40);
set_val(XB360_A,100);
wait(40);
}// end of combo


combo FierceTiger {
set_val(XB360_Y,100);
wait(40);
set_val(XB360_X,100);
wait(40);
set_val(XB360_A,100);
wait(40);
}// end of combo


combo LotusFlurry {
set_val(XB360_A,100);
wait(40);
set_val(XB360_A,100);
wait(40);
set_val(XB360_B,100);
wait(40);
}// end of combo


combo FinalAct {
set_val(XB360_LEFT,100);
set_val(XB360_A,100);
wait(40);
set_val(XB360_X,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
}// end of combo


combo BlazingBlasts {
set_val(XB360_RIGHT,100);
set_val(XB360_X,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo

KittyDawn
12th June 15, 15:29
There is no need to post the same request 4 times in across different forums. There is also no need to shout.

Please clean up your post and wrap the code with php please.

Excalibur
12th June 15, 19:28
I HAVE BEEN TRYING FOR A WEEK TO MAKE THIS COMBO WORK IN BOTH DIRECTIONS. BUT IT ONLY WORKS ON ONE SIDE...SO MY QUESTION IS. IS THERE A WAY TO MAKE THIS SCRIPTS COMBOS WORK ON THE LEFT SIDE OR RIGHT SIDE WITH THE SAME BUTTON IF POSSIBLE? FOR EXAMPLE I WANT TO USE XBOX LB TO ACTIVATE LIU KANG PARRY ON THE LEFT SIDE THEN JUMP OVER TO THE RIGHT SIDE AND USE LB TO PARRY. PLEASE HELP MY BRAIN HURTS TRYING TO FIGURE THIS OUT CAN ANTONE OUT THERE MAKE THIS SCRIPT WORK IN BOTH DIRECTIONS AND POST IT FOR ME, YOU WOULD BE HELPING ME OUT A TON...THANK YOU




I already PM you with this script.

but here you are :



// Script was generated with Script Manipulator ver. 9.1
//-----------------------------------------------------


int Right;
int Left;

// MAIN BLOCK
//-----------------------------------------------------
main { // block start


if(get_val(11) >20 || get_val(16)){Right=16;Left=15;}
if(get_val(11) <-20 || get_val(15)){Right=15;Left=16;}


if(event_press(XB360_LB))combo_run(Parry);

if(event_press(XB360_LS))combo_run(High );

if(event_press(XB360_LT))combo_run(DragonKick);

if(event_press(XB360_RS))combo_run(LowFirebal);

if(event_press(XB360_A))combo_run(FierceTiger);

if(event_press(XB360_X))combo_run(LotusFlurry);

if(event_press(XB360_Y))combo_run(FinalAct);

if(event_press(XB360_B))combo_run(BlazingBlasts);

// Cancel combos -----------------------------------------
if(event_press(XB360_RB)){
if(combo_running(BlazingBlasts)) combo_stop(BlazingBlasts) ;
if(combo_running(Parry)) combo_stop(Parry);
if(combo_running(High)) combo_stop(High );
if(combo_running(DragonKick)) combo_stop(DragonKick);
if(combo_running(LowFirebal)) combo_stop(LowFirebal);
if(combo_running(FierceTiger)) combo_stop(FierceTiger);
if(combo_running(LotusFlurry)) combo_stop(LotusFlurry);
if(combo_running(FinalAct)) combo_stop(FinalAct);
}
// Cancel combos -----------------------------------------




}// main block end

combo Parry {
set_val(XB360_DOWN,100);
wait(40);
set_val(Right,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo


combo High {
set_val(Right,100);
wait(40);
set_val(Left,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo


combo DragonKick {
set_val(Right,100);
wait(40);
set_val(Left,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
}// end of combo


combo LowFirebal {
set_val(Right,100);
wait(40);
set_val(Left,100);
wait(40);
set_val(XB360_A,100);
wait(40);
}// end of combo


combo FierceTiger {
set_val(XB360_Y,100);
wait(40);
set_val(XB360_X,100);
wait(40);
set_val(XB360_A,100);
wait(40);
}// end of combo


combo LotusFlurry {
set_val(XB360_A,100);
wait(40);
set_val(XB360_A,100);
wait(40);
set_val(XB360_B,100);
wait(40);
}// end of combo


combo FinalAct {
set_val(Right,100);
set_val(XB360_A,100);
wait(40);
set_val(XB360_X,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
}// end of combo


combo BlazingBlasts {
set_val(Left,100);
set_val(XB360_X,100);
wait(40);
set_val(XB360_Y,100);
wait(40);
set_val(XB360_X,100);
wait(40);
}// end of combo