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falconpunch323
26th July 15, 11:32
WHATS UP PEOPLE IM BACK AGAIN WITH ANOTHER COMBO THIS IS FOR INJUSTICE FOR RAVEN HOPEFULLY OTHERS STILL PLAY THIS GAME AND CAN USE IT AND IF NOT OH WELL IT WAS FUN TO MAKE FOUR COMBOS HERE ALL DO 28 TO 38 PERCENT DAMAGE AND ONE ENDS IN TRAIT FOR TRAIT COMBO :) ENJOY

int FORWARD;
int BACK;
int SQUARE=20;
int TRI=17;
int CROSS=19;
int CIRCLE=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int square;
int triangle;

unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;





main {
if(get_val(11) < -20 || get_val(15)){
FORWARD = 15; BACK = 16;
}else if(get_val(11) >20 || get_val(16)){
FORWARD = 16; BACK = 15;
}
if (get_val (9) >= 60) {
combo_run (Combo_1)
}
if (get_val (9) <= -60) {
combo_run (Combo_2)
}
if (get_val (10) <= -60) {
combo_run (Combo_3)
}
if (get_val (10) >= 60) {
combo_run (Combo_4)
}
if (event_press (8)) {
combo_run (Fatality_1)
}
if (event_press (5)) {
combo_run (Fatality_2)
}
// combo cancel
if ( abs(get_val (PS4_RX)) <= 20 && abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_1)
combo_stop (Combo_2)
combo_stop (Combo_3)
combo_stop (Combo_4)
}
}



combo Combo_1 {
set_val(FORWARD,100);
set_val(TRI,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(UP,100);
set_val(SQUARE,100);
wait(40);
wait(850);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(700);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Combo_2 {
set_val(FORWARD,100);
set_val(TRI,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(UP,100);
set_val(SQUARE,100);
wait(40);
wait(850);
set_val(DOWN,100);
set_val(TRI,100);
wait(40);
wait(500);
set_val(FORWARD,100);
set_val(CROSS,100);
wait(40);
wait(720);
set_val(BACK,100);
wait(350);
wait(250);
set_val(TRI,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Combo_3 {

set_val(FORWARD,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(950);
wait(100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(R2,100);
wait(40);
wait(850);
set_val(UP,100);
set_val(FORWARD,100);
wait(850);
wait(40);
set_val(TRI,100);
wait(40);
wait(250);
set_val(FORWARD,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(750);
set_val(CIRCLE,100);
wait(20);
wait(2000);
}
combo Combo_4 {
set_val(FORWARD,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(350);
set_val(R2,100);
wait(1000);
wait(80);
set_val(BACK,100);
set_val(CROSS,100);
wait(40);
wait(950);
set_val(UP,100);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(700);
set_val(FORWARD,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Fatality_1 {

}

combo Fatality_2 {


}

Tested online all combos work no drops and no losses yet :)

pimphard
28th July 15, 10:08
Hello dropping in to let you know this is a work of art. Thx again glad that you kept the saga going. Are there anymore you have stored anywhere

falconpunch323
28th July 15, 13:32
Umm Im working on a Harley Quinn and Koara has put out an awesome green lantern and Aqua Man.. I also want to do a Bane and I might do a Hawk girl I have a superman as well but I have not put them out

pimphard
28th July 15, 21:26
Ok then great, whenever you can will be much appreciated

falconpunch323
28th July 15, 21:31
sure ill do one or 2 tomorrow

BananaRama
16th November 15, 12:53
can someone explain what the numbers mean in those combos, for example if(get_val(11) < -20 || get_val(15)){trying to learn how to use those combos, thanks...

LEX LOST
16th November 15, 13:01
can someone explain what the numbers mean in those combos, for example if(get_val(11) < -20 || get_val(15)){trying to learn how to use those combos, thanks...




All GPC functions that handles with the normalized data structure receives as argument the index of which entry will be the object of operation. For this there is a set to predefined constants, where each one refers to a particular entry. The following table lists all available index constants and the value range of each one can take.






Index



PS4



PS3


XB1


XB360


WII/NUNCHUNCK


CLASSIC CTRLPRO




0


PS4_PS


0 | 100


PS3_PS


0 | 100


XB1_Xbox


0 | 100


XB360_Xbox


0 | 100


WII_HOME


0 | 100


WII_HOME


0 | 100




1


PS4_SHARE


0 | 100


PS3_SELECT


0 | 100


XB1_VIEW


0 | 100


XB360_BACK


0 | 100


WII_MINUS


0 | 100


WII_MINUS


0 | 100




2



PS4_OPTIONS


0 | 100


PS3_START


0 | 100


XB1_MENU


0 | 100


XB360_START


0 | 100


WII_PLUS


0 | 100


WII_PLUS


0 | 100




3


PS4_R1


0 | 100


PS3_R1


0 ~ 100


XB1_RB


0 | 100


XB360_RB


0 | 100




WII_RT


0 ~ 100





4


PS4_R2


0 ~ 100


PS3_R2


0 ~ 100


XB1_RT


0 ~ 100


XB360_RT


0 ~ 100




WII_ZR


0 | 100




5


PS4_R3


0 | 100


PS3_R3


0 ~ 100


XB1_RS


0 | 100


XB360_RS


0 | 100


WII_ONE


0 | 100






6


PS4_L1


0 | 100


PS3_L1


0 ~ 100


XB1_LB


0 | 100


XB360_LB


0 | 100


WII_C


0 | 100


WII_LT


0 ~ 100




7


PS4_L2


0 ~ 100


PS3_L2


0 ~ 100


XB1_LT


0 ~ 100


XB360_LT


0 ~ 100


WII_Z


0 | 100


WII_ZL


0 | 100




8


PS4_L3


0 | 100


PS3_L3


0 ~ 100


XB1_LS


0 | 100


XB360_LS


0 | 100


WII_TWO


0 | 100






9


PS4_RX


-100 ~ 100


PS3_RX


-100 ~ 100


XB1_RX


-100 ~ 100


XB360_RX


-100 ~ 100




WII_RX


-100 ~ 100




10


PS4_RY


-100 ~ 100


PS3_RY


-100 ~ 100


XB1_RY


-100 ~ 100


XB360_RY


-100 ~ 100




WII_RY


-100 ~ 100




11


PS4_LX


-100 ~ 100


PS3_LX


-100 ~ 100


XB1_LX


-100 ~ 100


XB360_LX


-100 ~ 100


WII_NX


-100 ~ 100


WII_LX


-100 ~ 100




12


PS4_LY


-100 ~ 100


PS3_LY


-100 ~ 100


XB1_LY


-100 ~ 100


XB360_LY


-100 ~ 100


WII_NY


-100 ~ 100


WII_LY


-100 ~ 100




13


PS4_UP


0 | 100


PS3_UP


0 ~ 100


XB1_UP


0 | 100


XB360_UP


0 | 100


WII_UP


0 | 100


WII_UP


0 | 100




14


PS4_DOWN


0 | 100


PS3_DOWN


0 ~ 100


XB1_DOWN


0 | 100


XB360_DOWN


0 | 100


WII_DOWN


0 | 100


WII_DOWN


0 | 100




15


PS4_LEFT


0 | 100


PS3_LEFT


0 ~ 100


XB1_LEFT


0 | 100


XB360_LEFT


0 | 100


WII_LEFT


0 | 100


WII_LEFT


0 | 100




16


PS4_RIGHT


0 | 100


PS3_RIGHT


0 ~ 100


XB1_RIGHT


0 | 100


XB360_RIGHT


0 | 100


WII_RIGHT


0 | 100


WII_RIGHT


0 | 100




17


PS4_TRIANGLE


0 | 100


PS3_TRIANGLE


0 ~ 100


XB1_Y


0 | 100


XB360_Y


0 | 100




WII_X


0 | 100




18


PS4_CIRCLE


0 | 100


PS3_CIRCLE


0 ~ 100


XB1_B


0 | 100


XB360_B


0 | 100


WII_B


0 | 100


WII_B


0 | 100




19


PS4_CROSS


0 | 100


PS3_CROSS


0 ~ 100


XB1_A


0 | 100


XB360_A


0 | 100


WII_A


0 | 100


WII_A


0 | 100




20


PS4_SQUARE


0 | 100


PS3_SQUARE


0 ~ 100


XB1_X


0 | 100


XB360_X


0 | 100




WII_Y


0 | 100




21


PS4_ACCX


-100 ~ 100


PS3_ACCX


-100 ~ 100






WII_ACCX


-100 ~ 100






22


PS4_ACCY


-100 ~ 100


PS3_ACCY


-100 ~ 100






WII_ACCY


-100 ~ 100






23


PS4_ACCZ


-100 ~ 100


PS3_ACCZ


-100 ~ 100






WII_ACCZ


-100 ~ 100






24


PS4_GYROX


-100 ~ 100


PS3_GYRO


-100 ~ 100












25


PS4_GYROY


-100 ~ 100








WII_ACCNX


-100 ~ 100






26


PS4_GYROZ


-100 ~ 100








WII_ACCNY


-100 ~ 100






27


PS4_TOUCH


0 | 100








WII_ACCNZ


-100 ~ 100






28


PS4_TOUCHX


-100 ~ 100








WII_IRX


-100 ~ 100






29


PS4_TOUCHY


-100 ~ 100








WII_IRY


-100 ~ 100






Index


DEBUG FIELDS




30


TRACE_1 -128 ~ 127




31


TRACE_2 -128 ~ 127




32


TRACE_3 -128 ~ 127




33


TRACE_4 -128 ~ 127




34


TRACE_5 -128 ~ 127




35


TRACE_6 -128 ~ 127

BananaRama
16th November 15, 13:20
All GPC functions that handles with the normalized data structure receives as argument the index of which entry will be the object of operation. For this there is a set to predefined constants, where each one refers to a particular entry. The following table lists all available index constants and the value range of each one can take.






Index



PS4



PS3


XB1


XB360


WII/NUNCHUNCK


CLASSIC CTRLPRO




0


PS4_PS


0 | 100


PS3_PS


0 | 100


XB1_Xbox


0 | 100


XB360_Xbox


0 | 100


WII_HOME


0 | 100


WII_HOME


0 | 100




1


PS4_SHARE


0 | 100


PS3_SELECT


0 | 100


XB1_VIEW


0 | 100


XB360_BACK


0 | 100


WII_MINUS


0 | 100


WII_MINUS


0 | 100




2



PS4_OPTIONS


0 | 100


PS3_START


0 | 100


XB1_MENU


0 | 100


XB360_START


0 | 100


WII_PLUS


0 | 100


WII_PLUS


0 | 100




3


PS4_R1


0 | 100


PS3_R1


0 ~ 100


XB1_RB


0 | 100


XB360_RB


0 | 100




WII_RT


0 ~ 100





4


PS4_R2


0 ~ 100


PS3_R2


0 ~ 100


XB1_RT


0 ~ 100


XB360_RT


0 ~ 100




WII_ZR


0 | 100




5


PS4_R3


0 | 100


PS3_R3


0 ~ 100


XB1_RS


0 | 100


XB360_RS


0 | 100


WII_ONE


0 | 100






6


PS4_L1


0 | 100


PS3_L1


0 ~ 100


XB1_LB


0 | 100


XB360_LB


0 | 100


WII_C


0 | 100


WII_LT


0 ~ 100




7


PS4_L2


0 ~ 100


PS3_L2


0 ~ 100


XB1_LT


0 ~ 100


XB360_LT


0 ~ 100


WII_Z


0 | 100


WII_ZL


0 | 100




8


PS4_L3


0 | 100


PS3_L3


0 ~ 100


XB1_LS


0 | 100


XB360_LS


0 | 100


WII_TWO


0 | 100






9


PS4_RX


-100 ~ 100


PS3_RX


-100 ~ 100


XB1_RX


-100 ~ 100


XB360_RX


-100 ~ 100




WII_RX


-100 ~ 100




10


PS4_RY


-100 ~ 100


PS3_RY


-100 ~ 100


XB1_RY


-100 ~ 100


XB360_RY


-100 ~ 100




WII_RY


-100 ~ 100




11


PS4_LX


-100 ~ 100


PS3_LX


-100 ~ 100


XB1_LX


-100 ~ 100


XB360_LX


-100 ~ 100


WII_NX


-100 ~ 100


WII_LX


-100 ~ 100




12


PS4_LY


-100 ~ 100


PS3_LY


-100 ~ 100


XB1_LY


-100 ~ 100


XB360_LY


-100 ~ 100


WII_NY


-100 ~ 100


WII_LY


-100 ~ 100




13


PS4_UP


0 | 100


PS3_UP


0 ~ 100


XB1_UP


0 | 100


XB360_UP


0 | 100


WII_UP


0 | 100


WII_UP


0 | 100




14


PS4_DOWN


0 | 100


PS3_DOWN


0 ~ 100


XB1_DOWN


0 | 100


XB360_DOWN


0 | 100


WII_DOWN


0 | 100


WII_DOWN


0 | 100




15


PS4_LEFT


0 | 100


PS3_LEFT


0 ~ 100


XB1_LEFT


0 | 100


XB360_LEFT


0 | 100


WII_LEFT


0 | 100


WII_LEFT


0 | 100




16


PS4_RIGHT


0 | 100


PS3_RIGHT


0 ~ 100


XB1_RIGHT


0 | 100


XB360_RIGHT


0 | 100


WII_RIGHT


0 | 100


WII_RIGHT


0 | 100




17


PS4_TRIANGLE


0 | 100


PS3_TRIANGLE


0 ~ 100


XB1_Y


0 | 100


XB360_Y


0 | 100




WII_X


0 | 100




18


PS4_CIRCLE


0 | 100


PS3_CIRCLE


0 ~ 100


XB1_B


0 | 100


XB360_B


0 | 100


WII_B


0 | 100


WII_B


0 | 100




19


PS4_CROSS


0 | 100


PS3_CROSS


0 ~ 100


XB1_A


0 | 100


XB360_A


0 | 100


WII_A


0 | 100


WII_A


0 | 100




20


PS4_SQUARE


0 | 100


PS3_SQUARE


0 ~ 100


XB1_X


0 | 100


XB360_X


0 | 100




WII_Y


0 | 100




21


PS4_ACCX


-100 ~ 100


PS3_ACCX


-100 ~ 100






WII_ACCX


-100 ~ 100






22


PS4_ACCY


-100 ~ 100


PS3_ACCY


-100 ~ 100






WII_ACCY


-100 ~ 100






23


PS4_ACCZ


-100 ~ 100


PS3_ACCZ


-100 ~ 100






WII_ACCZ


-100 ~ 100






24


PS4_GYROX


-100 ~ 100


PS3_GYRO


-100 ~ 100












25


PS4_GYROY


-100 ~ 100








WII_ACCNX


-100 ~ 100






26


PS4_GYROZ


-100 ~ 100








WII_ACCNY


-100 ~ 100






27


PS4_TOUCH


0 | 100








WII_ACCNZ


-100 ~ 100






28


PS4_TOUCHX


-100 ~ 100








WII_IRX


-100 ~ 100






29


PS4_TOUCHY


-100 ~ 100








WII_IRY


-100 ~ 100






Index


DEBUG FIELDS




30


TRACE_1 -128 ~ 127




31


TRACE_2 -128 ~ 127




32


TRACE_3 -128 ~ 127




33


TRACE_4 -128 ~ 127




34


TRACE_5 -128 ~ 127




35


TRACE_6 -128 ~ 127







you may as well be speaking a foreign language :eek2: i just want to know what buttons to press to do each combo :biggrin:

falconpunch323
16th November 15, 13:46
OK, I made this combo script to work on the RIGHT STICK. so on r3 if you hold it right left up and down it will do one of the four combos. If you release ( let go) of the stick during the combo it will stop. ALSO VERY IMPORTANT you need to use the D-Pad to move I believe the left stick is deactivated you MUST PRESS THE D-PAD toward your opponent before you start the combos or else it will do the button presses for the combo in the opposite direction so basically use the d-pad to play with and make sure that you move toward your opponent before you activate... As long as you press the direction to them the combos will work. Hope that clears it up some

LEX LOST
16th November 15, 13:49
you may as well be speaking a foreign language :eek2: i just want to know what buttons to press to do each combo :biggrin:

Sorry to be so nerdy
the numbers are on the left side of the table: in the same line you should see the corresponding controller entry.

in the line below, for example:
if you move 9 (PS4_RX, PS3_RX, XB1_RX or XB360_RX), more (or equal) than 60% (>= 60) combo1 will run :p

if (get_val (9) >= 60) {
combo_run (Combo_1)

BananaRama
16th November 15, 14:13
that clears things up a bit thanks guys, can you explain what the 60% thing is , i assume it means the direction you move the right stick?