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View Full Version : BANE4COMBOSINJUSTICE



falconpunch323
4th August 15, 05:01
Here's a bane script for everyone fun stuff Up is corner combo fyi all connect on and off line and you can get MASSIVE damage with the venom trait so enjoy as always you must press the direction you are facing for combos to work int FORWARD;
int BACK;
int SQUARE=20;
int TRI=17;
int CROSS=19;
int CIRCLE=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int square;
int triangle;

unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;





main {
if(get_val(11) < -20 || get_val(15)){
FORWARD = 15; BACK = 16;
}else if(get_val(11) >20 || get_val(16)){
FORWARD = 16; BACK = 15;
}
if (get_val (9) >= 60) {
combo_run (Combo_1)
}
if (get_val (9) <= -60) {
combo_run (Combo_2)
}
if (get_val (10) <= -60) {
combo_run (Combo_3)
}
if (get_val (10) >= 60) {
combo_run (Combo_4)
}
if (event_press (8)) {
combo_run (Fatality_1)
}
if (event_press (5)) {
combo_run (Fatality_2)
}
// combo cancel
if ( abs(get_val (PS4_RX)) <= 20 && abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_1)
combo_stop (Combo_2)
combo_stop (Combo_3)
combo_stop (Combo_4)
}
}



combo Combo_1 {
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(1200);
set_val(SQUARE,100);
wait(40);
wait(80);
set_val(SQUARE,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(FORWARD,100);
set_val(CROSS,100);
wait(40);
wait(2000);
}

combo Combo_2 {
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(1200);
set_val(SQUARE,100);
wait(40);
wait(80);
set_val(SQUARE,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(SQUARE,100);
wait(40);
wait(2000);

}

combo Combo_3 {
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(1200);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(FORWARD,100);
set_val(CROSS,100);
wait(40);
wait(2000);
}
combo Combo_4 {
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(1070);
set_val(FORWARD,100);
set_val(TRI,100);
wait(40);
wait(40);
set_val(DOWN,100);
wait(250);
wait(600);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(FORWARD,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(R2,100);
wait(40);
wait(2000);

}

combo Fatality_1 {

}

combo Fatality_2 {


}

Hope you all enjoy this