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View Full Version : MY BEAST CRYO SUB Script :) I have had it to myself long enough soo here ya gooooooo!



falconpunch323
16th October 15, 10:43
I made this months ago and was not going to release it but today i decided to share... not many of us are posting as much anymore so in hopes that that might change here you go and If you enjoy the script PLEASE hit the thanks button it only takes a second dudes all combos work and are tested online do not drop unless connection is not stable left on r3 is a corner combo the rest are mids but also work in corner all do about 40 perc 43 being the highest wich is right on r3 enjoy this includes low mid and high starters..... lets all start posting again :) ALSO CLASSIC FATAL AND BED OF ICE ON STICK PRESS


int FORWARD;
int BACK;
int SQUARE=20;
int TRI=17;
int CROSS=19;
int CIRCLE=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int square;
int triangle;

unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;





main {
if(get_val(11) < -20 || get_val(15)){
FORWARD = 15; BACK = 16;
}else if(get_val(11) >20 || get_val(16)){
FORWARD = 16; BACK = 15;
}
if (get_val (9) >= 60) {
combo_run (Combo_1)
}
if (get_val (9) <= -60) {
combo_run (Combo_2)
}
if (get_val (10) <= -60) {
combo_run (Combo_3)
}
if (get_val (10) >= 60) {
combo_run (Combo_4)
}
if (event_press (8)) {
combo_run (Fatality_1)
}
if (event_press (5)) {
combo_run (Fatality_2)
}
// combo cancel
if ( abs(get_val (PS4_RX)) <= 20 && abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_1)
combo_stop (Combo_2)
combo_stop (Combo_3)
combo_stop (Combo_4)
}
}



combo Combo_1 {
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(320);
set_val(FORWARD,100);
wait(20);
wait(20);
set_val(FORWARD,100);
set_val(R2,100);
wait(320);
wait(80);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
set_val(R2,100);
wait(1500);
wait(1500);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(2000);
}

combo Combo_2 {
set_val(BACK,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(20);
wait(1300);
set_val(UP,100);
set_val(FORWARD,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(500);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(700);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(670);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Combo_3 {

set_val(FORWARD,100);
set_val(SQUARE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(1050);
set_val(UP,100);
wait(20);
wait(80);
set_val(TRI,100);
wait(40);
wait(950);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
set_val(R2,100);
wait(1500);
wait(1500);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(2000);
}
combo Combo_4 {
set_val(BACK,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
set_val(R2,100);
wait(40);
wait(1000);
set_val(UP,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(500);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
set_val(TRI,100);
wait(40);
wait(880);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(40);
wait(360);
set_val(FORWARD,100);
set_val(CIRCLE,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(80);
set_val(SQUARE,100);
set_val(CROSS,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Fatality_1 {
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(TRI,100);
wait(40);
wait(2000);

}

combo Fatality_2 {
set_val(DOWN,100);
wait(40);
wait(80);
set_val(BACK,100);
wait(40);
wait(80);
set_val(DOWN,100);
wait(40);
wait(80);
set_val(FORWARD,100);
wait(40);
wait(80);
set_val(CIRCLE,100);
wait(40);
wait(2000);


}

VersacePython
16th October 15, 12:08
We will bring this section back to life bro lol. Can't wait to test this one out when I get off work.

tigergod4ever
8th November 15, 20:22
Thanks!

Bornbad69
11th November 15, 06:08
Absolute great share mate thanks