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View Full Version : Tekken Script. (Taunt to jet upper, bdc, wdc, otgf, ewgf and more...)



dr.ao
15th November 15, 16:05
Hi.
Some they working:
my scripts for few last Tekken games on PS3???

How's
L3 and Left analog Stick - if you a 1p. (Your character looks - right)
R3 and Right analog Stick - if you a 2p. (Your character looks - left)

Kazuya. 1792

main { if(get_val(PS3_RX) > 70) combo_run(bdcr);
if(get_val(PS3_RX) < -70) combo_run(wdl);
if(get_val(PS3_RY) < -70) combo_run(ewgfl);
if(get_val(PS3_LX) > 70) combo_run(wdr);
if(get_val(PS3_LX) < -70) combo_run(bdcl);
if(get_val(PS3_LY) < -70) combo_run(ewgfr);
if(get_val(PS3_R3)) combo_run(lll3);
if(get_val(PS3_L3)) combo_run(rrr3);
}
combo wdr {
set_val(PS3_RIGHT, 100);
wait(20);
wait(20);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_RIGHT, 100);
wait(20);
wait(20);
}
combo wdl {
set_val(PS3_LEFT, 100);
wait(20);
wait(20);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_LEFT, 100);
wait(20);
wait(20);
}
combo ewgfr {
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_DOWN, 100);
wait(11);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_TRIANGLE, 100);
wait(11);
wait(400);
}
combo ewgfl {
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_DOWN, 100);
wait(11);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_TRIANGLE, 100);
wait(11);
wait(400);
}
combo bdcl {
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_LEFT, 100);
wait(150);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(11);
}
combo bdcr {
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_RIGHT, 100);
wait(150);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(11);
}
combo lll3 {
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
wait (11);
set_val(PS3_CROSS, 100);
wait (11);
wait (11);
}
combo rrr3{
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
wait (11);
set_val(PS3_CROSS, 100);
wait (11);
wait (11);
}


Devil Jin/Heihachi. 1793

main { if(get_val(PS3_RX) > 70) combo_run(bdcr);
if(get_val(PS3_RX) < -70) combo_run(wdl);
if(get_val(PS3_RY) > 70) combo_run(otgfl);
if(get_val(PS3_RY) < -70) combo_run(ewgfl);
if(get_val(PS3_LX) > 70) combo_run(wdr);
if(get_val(PS3_LX) < -70) combo_run(bdcl);
if(get_val(PS3_LY) > 70) combo_run(otgfr);
if(get_val(PS3_LY) < -70) combo_run(ewgfr);
if(get_val(PS3_R3)) combo_run(lll3);
if(get_val(PS3_L3)) combo_run(rrr3);
}
combo wdr {
set_val(PS3_RIGHT, 100);
wait(20);
wait(20);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_RIGHT, 100);
wait(20);
wait(20);
}
combo wdl {
set_val(PS3_LEFT, 100);
wait(20);
wait(20);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
wait(20);
set_val(PS3_LEFT, 100);
wait(20);
wait(20);
}
combo ewgfr {
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_DOWN, 100);
wait(11);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_TRIANGLE, 100);
wait(11);
wait(400);
}
combo ewgfl {
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_DOWN, 100);
wait(11);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_TRIANGLE, 100);
wait(11);
wait(400);
}
combo otgfr {
set_val(PS3_CIRCLE, 0);
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_SQUARE, 100);
wait(11);
wait(700);
}
combo otgfl {
set_val(PS3_CROSS, 0);
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
set_val(PS3_SQUARE, 100);
wait(11);
wait(700);
}
combo bdcl {
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_LEFT, 100);
wait(150);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(11);
}
combo bdcr {
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_RIGHT, 100);
wait(150);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(11);
}
combo lll3 {
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
wait (11);
set_val(PS3_CROSS, 100);
wait (11);
wait (11);
}
combo rrr3{
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
wait (11);
set_val(PS3_CROSS, 100);
wait (11);
wait (11);
}


Bryan. 1791

main { if(get_val(PS3_RX) > 70) combo_run(bdcr);
if(get_val(PS3_RX) < -70) combo_run(tdcl);
if(get_val(PS3_RY) > 70) combo_run(tb4l);
if(get_val(PS3_RY) < -70) combo_run(tjl);
if(get_val(PS3_LX) > 70) combo_run(tdcr);
if(get_val(PS3_LX) < -70) combo_run(bdcl);
if(get_val(PS3_LY) > 70) combo_run(tb4r);
if(get_val(PS3_LY) < -70) combo_run(tjr);
}
combo tjr {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(440);
wait(20);
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_LEFT, 100);
set_val(PS3_TRIANGLE, 100);
wait(20);
wait(20);
}
combo tjl {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(440);
wait(20);
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_RIGHT, 100);
set_val(PS3_TRIANGLE, 100);
wait(20);
wait(20);
}
combo tb4r {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(441);
wait(20);
set_val(PS3_LEFT, 100);
set_val(PS3_CIRCLE, 100);
wait(20);
wait(80);
}
combo tb4l {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(441);
wait(20);
set_val(PS3_RIGHT, 100);
set_val(PS3_CIRCLE, 100);
wait(20);
wait(80);
}
combo tdcr {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(20);
wait(20);
set_val(PS3_RIGHT, 100);
wait(20);
wait(20);
}
combo tdcl {
set_val(PS3_CROSS, 100);
set_val(PS3_CIRCLE, 100);
set_val(PS3_SQUARE, 100);
wait(20);
wait(20);
set_val(PS3_LEFT, 100);
wait(20);
wait(20);
}
combo bdcl {
set_val(PS3_LEFT, 100);
wait(11);
wait(11);
set_val(PS3_LEFT, 100);
wait(190);
set_val(PS3_LEFT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(20);
}
combo bdcr {
set_val(PS3_RIGHT, 100);
wait(11);
wait(11);
set_val(PS3_RIGHT, 100);
wait(190);
set_val(PS3_RIGHT, 100);
set_val(PS3_DOWN, 100);
wait(11);
wait(11);
}

swa2776
15th November 15, 19:25
Are these scripts for Tekken 6

dr.ao
15th November 15, 21:22
Are these scripts for Tekken 6
not perfectly, but should work as well, try it

swa2776
16th November 15, 10:03
they dont work on Tekken 5 dark ressurrection

dr.ao
16th November 15, 17:39
they dont work on Tekken 5 dark ressurrection
yes, completly different frames at t5... but easy to correct, try it)

karakule
24th May 16, 06:33
how to back dash and wavedash? please script . i playing tekken tag tournament 2 . i want marshall law dss , wave dash backdash and backdash cancel. can you help me?

karakule
31st May 16, 21:09
THANK YOU VERY NİCE

cheshiremoose
19th June 16, 16:14
Could someone make a simple script to replace the right trigger for the xbox with a simple down/forward+2(Y)? I feel like that would make EWGF a lot easier to use than just automating the move.

karakule
8th July 16, 04:51
where is marshall law dss?

cheshiremoose
6th November 16, 04:33
These scripts are very good, they work in TTT2 too. I was wondering if you could tweak them a little for those of us who like using joysticks because there is no LX, LY, RX, or RY. For example, to backdash cancel you have to press left, left and hold left to spam. That would be very natural. Maybe to do EWGF you do down, forward + triangle and hold triangle to spam. I would try them myself but I don't know how to write one with simultaneous button inputs.

dr.ao
5th May 18, 13:35
I'm back. If someone need some tips or help - ******** me at @alfakaao.