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View Full Version : Kabal MK9 Ultimate Script. (Instant Air Gas Blast, Nomad Dash Cancel and more...)



dr.ao
15th November 15, 16:13
Hi.
My script for MK9 (Kabal) on PS3.

How's it working:

R3 and Reft analog Stick - if you a 1p. (Your character looks - right)
L3 and Light analog Stick - if you a 2p. (Your character looks - left)

main { if(get_val(PS3_RX) > 70) combo_run(ndcf3r);
if(get_val(PS3_RX) < -70) combo_run(ndcb21r);
if(get_val(PS3_RY) > 70) combo_run(ndc2r);
if(get_val(PS3_RY) < -70) combo_run(blastr);
if(get_val(PS3_LX) > 70) combo_run(ndcb21l);
if(get_val(PS3_LX) < -70) combo_run(ndcf3l);
if(get_val(PS3_LY) > 70) combo_run(ndc2l);
if(get_val(PS3_LY) < -70) combo_run(blastl);
if(get_val(PS3_R3)) combo_run(ndcr);
if(get_val(PS3_L3)) combo_run(ndcl);
if(get_val(PS3_LX) > 1) combo_run(lxoff);
if(get_val(PS3_LX) < -1) combo_run(lxoff);
if(get_val(PS3_LY) > 1) combo_run(lxoff);
if(get_val(PS3_LY) < -1) combo_run(lxoff);
}
combo ndcr {
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
set_val(PS3_CIRCLE, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
set_val(PS3_R2, 100);
wait (11);
wait (180);
}


combo ndcl {
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
set_val(PS3_CIRCLE, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
set_val(PS3_R2, 100);
wait (11);
wait (180);
}


combo ndc2r {
set_val(PS3_TRIANGLE, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
set_val(PS3_CIRCLE, 100);
wait (11);
wait (81);
set_val(PS3_LEFT, 100);
set_val(PS3_R2, 100);
wait (11);
wait (11);
}


combo ndc2l {
set_val(PS3_TRIANGLE, 100);
wait (11);
wait (11);
set_val(PS3_RIGHT, 100);
wait (11);
wait (11);
set_val(PS3_LEFT, 100);
set_val(PS3_CIRCLE, 100);
wait (11);
wait (81);
set_val(PS3_RIGHT, 100);
set_val(PS3_R2, 100);
wait (11);
wait (11);
}


combo blastr {
set_val(PS3_UP, 100);
set_val(PS3_LEFT, 100);
wait (60);
wait (20);
set_val(PS3_LEFT, 100);
set_val(PS3_SQUARE, 100);
wait (20);
wait (480);
}


combo blastl {
set_val(PS3_UP, 100);
set_val(PS3_RIGHT, 100);
wait (60);
wait (20);
set_val(PS3_RIGHT, 100);
set_val(PS3_SQUARE, 100);
wait (20);
wait (480);
}


combo ndcf3r {
set_val(PS3_RIGHT, 100);
set_val(PS3_CROSS, 100);
wait (50);
wait (50);
set_val(PS3_LEFT, 100);
wait (50);
wait (50);
set_val(PS3_RIGHT, 100);
set_val(PS3_CIRCLE, 100);
wait (50);
wait (50);
set_val(PS3_LEFT, 100);
set_val(PS3_R2, 100);
wait (50);
wait (200);
}


combo ndcf3l {
set_val(PS3_LEFT, 100);
set_val(PS3_CROSS, 100);
wait (50);
wait (50);
set_val(PS3_RIGHT, 100);
wait (50);
wait (50);
set_val(PS3_LEFT, 100);
set_val(PS3_CIRCLE, 100);
wait (50);
wait (50);
set_val(PS3_RIGHT, 100);
set_val(PS3_R2, 100);
wait (50);
wait (200);


}


combo ndcb21r {
set_val(PS3_LEFT, 100);
set_val(PS3_SQUARE, 100);
wait (50);
wait (50);
set_val(PS3_TRIANGLE, 100);
wait (380);
wait (50);
set_val(PS3_LEFT, 100);
wait (20);
wait (20);
set_val(PS3_RIGHT, 100);
set_val(PS3_CIRCLE, 100);
wait (50);
wait (50);
set_val(PS3_LEFT, 100);
set_val(PS3_R2, 100);
wait (50);
wait (300);
}


combo ndcb21l {
set_val(PS3_RIGHT, 100);
set_val(PS3_SQUARE, 100);
wait (50);
wait (50);
set_val(PS3_TRIANGLE, 100);
wait (380);
wait (50);
set_val(PS3_RIGHT, 100);
wait (50);
wait (50);
set_val(PS3_LEFT, 100);
set_val(PS3_CIRCLE, 100);
wait (50);
wait (50);
set_val(PS3_RIGHT, 100);
set_val(PS3_R2, 100);
wait (50);
wait (300);
}
combo lxoff {
set_val(PS3_LX, 0);
set_val(PS3_LY, 0);
}