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koara
3rd January 16, 16:36
Howdy just here to give you guys a little sample in combos that i have been making for ultra street fighter 4

Yang FADC Combo + Turbo Buttons

This Requires 2 Bars Of Meter Otherwise Will End In Swipes


http://i.imgur.com/PEyaOKt.png


int FORWARD;int BACK;int FRONT_PUNCH=20;
int BACK_PUNCH=17;
int FRONT_KICK=19;
int BACK_KICK=18;
int THROW=6;
int BLOCK=4;
int UP=13;
int DOWN=14;
int R2=4;
int R1=3;


unmap PS4_L3;
unmap PS4_LY;
unmap PS4_LX;


main {
// right combo
if (get_val (PS4_RX) >= 60) {
FORWARD=16;BACK=15;
combo_run (Combo_1)
}
// left combo
if (get_val (PS4_RX) <= -60) {
FORWARD=15;BACK=16;
combo_run (Combo_1)
}
// combo cancel
if (abs(get_val (PS4_RX)) <= 20) {
combo_stop (Combo_1)
}


if(get_val(PS4_TRIANGLE)) {
combo_run(Turbo_1);
}
if(get_val(PS4_CIRCLE)) {
combo_run(Turbo_2);
}
if(get_val(PS4_SQUARE)) {
combo_run(Turbo_3);
}
if(get_val(PS4_CROSS)) {
combo_run(Turbo_4);
}
if(get_val(PS4_R2)) {
combo_run(Turbo_5);
}
if(get_val(PS4_R1)) {
combo_run(Turbo_6);
}
}


combo Turbo_1 {
set_val(PS4_TRIANGLE, 100);
wait(40);
set_val(PS4_TRIANGLE, 0);
wait(20);
set_val(PS4_TRIANGLE, 0);
}


combo Turbo_2 {
set_val(PS4_CIRCLE, 100);
wait(40);
set_val(PS4_CIRCLE, 0);
wait(20);
set_val(PS4_CIRCLE, 0);
}


combo Turbo_3 {
set_val(PS4_SQUARE, 100);
wait(40);
set_val(PS4_SQUARE, 0);
wait(20);
set_val(PS4_SQUARE, 0);
}


combo Turbo_4 {
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_CROSS, 0);
wait(20);
set_val(PS4_CROSS, 0);
}


combo Turbo_5 {
set_val(PS4_R2, 100);
wait(40);
set_val(PS4_R2, 0);
wait(20);
set_val(PS4_R2, 0);
}


combo Turbo_6 {
set_val(PS4_R1, 100);
wait(40);
set_val(PS4_R1, 0);
wait(20);
set_val(PS4_R1, 0);
}


combo Combo_1 {
set_val(DOWN, 100);
set_val(FRONT_KICK, 100);
wait (40);
wait (290.5);
set_val(FRONT_PUNCH, 100);
wait (40);
wait (280);
set_val(DOWN, 100);
set_val(BACK_KICK, 100);
wait (40);
wait (20);
set_val(DOWN, 100);
wait (40);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
set_val(FORWARD, 100);
set_val(R1, 100);
wait (40);
wait (200);
set_val(DOWN, 100);
wait (40);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
set_val(FORWARD, 100);
set_val(R1, 100);
wait (40);
wait (250);
set_val(BACK_PUNCH, 100);
set_val(BACK_KICK, 100);
wait (40);
wait (70);
set_val(FORWARD, 100);
wait (40);
wait (20);
set_val(FORWARD, 100);
wait (20);
wait (268);
set_val(BACK_KICK, 100);
wait (40);
wait (80);
set_val(UP, 100);
set_val(FORWARD, 100);
wait (40);
wait (290);
set_val(DOWN, 100);
set_val(FORWARD, 100);
set_val(BACK_KICK, 100);
wait (40);
wait (375);
set_val(BACK_KICK, 100);
wait (40);
wait (385);
set_val(FORWARD, 100);
wait (40);
set_val(DOWN, 100);
wait (40);
set_val(DOWN, 100);
set_val(FORWARD, 100);
wait (40);
set_val(FORWARD, 100);
set_val(BACK_KICK, 100);
wait (40);
wait (2000);
}

Rayariime
3rd January 16, 18:09
I'll try tomorrow, I've a question for you: do you make your combo with maxmode?

Also, why do you disable ps4 L3? For your fuerte loop, I take your script and delete the unmap settings, otherwise good stuff!

koara
3rd January 16, 18:18
I'll try tomorrow, I've a question for you: do you make your combo with maxmode?

Also, why do you disable ps4 L3? For your fuerte loop, I take your script and delete the unmap settings, otherwise good stuff!

i write my combos from scratch i dont use max and i unmap it for reasons i normally put the ultra on l3