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WHITE 4ND N3RDY
28th February 16, 12:47
I made 2 combos so far for dhalslim but I feel like I'll never get enough time to finish what I wanted to accomplish. Im so slammed @ work going 6 days a week doing 12 hr days on top of having a nasty cold so Im just going to share what I have. Its not much but if anything u can always use it to add on to it.

combos work on the RS analogue. Forward and back work as a 1 bar ca combo "also works with no bars" that can be used from start distance or up close. If the player jumps or is in mid air the combo will fail.

Down / UP combos use a 3bar ca. You will have to be up close "throwing distance" to use it.

U can add VA to the end of the combos or the beginning like the yoga master to help control specific combat situations like added pressure not to jump or box an enemy in to a corner. There's so much variables in this game which make it hard to decide what to make as far as combos go.


I know its not much but im burnt out and don't feel like working or making combos for this game. Don't get me wrong the game is fun but really isn't my cup of tea!


int Forward;
int Back;

main {
// right combo
if (get_val (PS4_RX) >= 60) {
Forward=16;Back=15;
combo_run (Combo_1)
}
// left combo
if (get_val (PS4_RX) <= -60) {
Forward=15;Back=16;
combo_run (Combo_1)
}
// right combo 2
if (get_val (PS4_RY) <= -60) {
Forward=16;Back=15;
combo_run(Combo_2)
}
// left combo 2
if (get_val (PS4_RY) >= 60) {
Forward=15;Back=16;
combo_run(Combo_2)
}
// combo cancel
if (abs(get_val (PS4_RX)) <= 20) {
combo_stop (Combo_1)
}
if (abs(get_val (PS4_RY)) <= 20) {
combo_stop (Combo_2)
}
}

combo Combo_1{

set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(Forward, 100);
wait(20);
set_val(PS4_DOWN, 0);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(PS4_SQUARE,100);
wait(20);
wait(900);
set_val(PS4_UP, 100);
wait(40);
wait(40);
set_val(Forward, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(Forward, 100);
wait(20);
set_val(PS4_DOWN, 0);
set_val(Forward, 100);
wait(20);
set_val(PS4_L1, 100);
set_val(Forward, 100);
wait(40);
wait(440);
set_val(PS4_L1, 100);
wait(20);
wait(580);
set_val(Forward, 100);
set_val(PS4_CIRCLE,100);
wait(40);
wait(40);
set_val(Back, 100);
wait(20);
set_val(Back, 100);
set_val(PS4_DOWN, 100);
wait(20);
set_val(Back, 0);
set_val(PS4_DOWN, 100);
wait(20);
set_val(PS4_DOWN, 100);
set_val(Forward, 100);
wait(20);
set_val(PS4_DOWN, 0);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(PS4_SQUARE, 100);
set_val(PS4_TRIANGLE, 100);
wait(20);
wait(2400);
}

combo Combo_2{
set_val(14, 100);
wait(10);
set_val(14, 100);
set_val(3, 100);
wait(20);
wait(600);
set_val(Back, 100);
wait(10);
set_val(Back, 100)
set_val(18, 100);
wait(20);
wait(60);
set_val(14, 100);
wait(20);
set_val(14, 100);
set_val(Forward, 100);
wait(20);
set_val(14, 0);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(17, 100);
wait(20);
wait(200);
set_val(14, 100);
wait(20);
set_val(14, 100);
set_val(Forward, 100);
wait(20);
set_val(14, 0);
set_val(Forward, 100)
wait(20);
wait(20);
set_val(14, 100);
wait(20);
set_val(14, 100);
set_val(Forward, 100);
wait(20);
set_val(14, 0);
set_val(Forward, 100);
wait(20);
set_val(Forward, 100);
set_val(17, 100);
wait(20);
wait(3380);
set_val(4, 100);
wait(20);
wait(4000);
}

EvilRyu
28th February 16, 16:04
Damn mate Dangerous! Keep on going.