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Excalibur
9th February 17, 22:46
DESTINY Gamepack Excalibur edition v.1.2


How to Enter GamePack Menu Mode:



http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_5.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_11.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_20.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_6.png
Hold SELECT+START for 2 seconds to enter menu mode.


http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_16.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_11.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_21.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_2.png
Hold SHARE+OPTIONS for 2 seconds to enter menu mode*


http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_7.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_11.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_22.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_8.png
Hold BACK+START for 2 seconds to enter menu mode.


http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_9.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_11.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_23.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_10.png
Hold VIEW+MENU for 2 seconds to enter menu mode.




IMPORTANTAlways keep the SELECT/SHARE/BACK/VIEW button pressed while in Menu mode. To exit the menu mode, release the SELECT/SHARE/BACK/VIEW button.






http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_19.png
Player LED 4 will blink the number of the current Class (DS4 will flash Pink).
Player LED 3 will blink the number of the active MOD for the current Class (DS4 will flash green).




To Navigate Between Classes:


http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_24.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_25.png
Goes Up
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_15.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_17.png
Goes Down




To Navigate Between Mods Within the Current Class:


http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_26.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_27.png
Goes Up
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_28.png
http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_29.png
Goes Down










Rapid Fire




When Rapid Fire is enabled, you can turn virtually any semi automatic weapon into a fully automatic weapon. This creates a very unique advantage for players using semi automatic weapons. While Rapid Fire will not usually make a fully automatic gun shoot any faster, it can have positive side effects on fully automatic guns such as reducing recoil, helping players conserve ammunition and achieve more headshots.


HOW TO ADJUST THE RAPID FIRE SPEEDYou can adjust Rapid Fire speed and test your settings within the game. (In Menu Mode: LB/L1 Reduce Value Increases Rate of Fire - RB/R1 Increase Value Reduces Rate of Fire - RT/R2 Test).




http://cronusmax.com/manual/images/l1lb.png
Increases
Rate of Fire
http://cronusmax.com/manual/images/r1rb.png
Decreases
Rate of Fire
http://cronusmax.com/manual/images/r2rt.png
Test current
Rate of Fire













http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_39.png




Anti-Recoil




This MOD compensate for vertical recoil while firing a weapon by automatic moving the control stick in the opposite direction of the one your gun is moving while firing. The adjustable parameter sets how much the compensation should be. This Anti-Recoil MOD comes with two special presets which also gives you control of the recoil weight. See the options below for adjusting the Presets and Anti-Recoil weight.

Remember, there isn't a one-size-fits-all setup for Anti-Recoil sensitivity due to different weapons having different perks and attachments affecting weight distribution. We suggest you try different adjustable values with each weapon and set to whatever you feel works best for you. It's recommended that you share these values with the CronusMAX Support Community (http://cronusmax.com/forums/) to helps others :)





MOD

Name
Description



1

Mod Disabled




2

Anti-Recoil
Always On
Anti-Recoil is activated while firing.



3

Anti-Recoil
Scope Enable
Anti-Recoil is activated while firing and aiming.



4

Anti-Recoil
Scope Disable
Anti-Recoil is activated while firing and NOT aiming.




Anti-Recoil comes with two presets - While Aiming Down Sights:



http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_40.png


Press Left on D-Pad


to select Preset 1




http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_37.png


Press Right on D-Pad


to select Preset 2




http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_41.png


Press Up on D-Pad


to increase Anti-Recoil weight for active preset.




http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_42.png


Press Down on D-Pad


to decrease Anti-Recoil weight for active preset.




http://cronusmax.com/manual/images/drex_destiny_kittydawns_special_edition_custom_43.png


Press Back


to save both presets.












CLASS 1. ANTIRECOIL

Mode name:
1. AR Disabled
2. AR Always ON
3. AR Scope Enabled

//-------------------------------------------------------------------
CLASS 2. RAPID FIRE

Mode name:
1. RAPID FIRE OFF
2. RAPID FIRE Always ON
3. RAPID FIRE Scope disable
4. RAPID FIRE Scope Enable

in game : RAPID FIRE OFF / ON press DOWN
Rapid Fire ON = color Green
//------------------------------------------------------------------
CLASS 3. AUTO SPRINT

Mode name:
1. Auto Sprint Disable
2. Auto Sprint Enable

CLASS No Land Beyond Rapid Fire

- ON/OFF press directional RIGHT
NLB RF ON = color BLUE

//-----------------------------------------------------
CLASS Sensitivity
ADS sensitivity - change sensitivity when you hold ADS button

Adjust : when you are in menu
- press D pad UP = Increase
- D pad DOWN = decrease
- press OPTIONS/BACK = save to EEPROM.

//---------------------------------------------------------

Rapid Fire and NLB RF OFF color Red
................................. UPDATED....................................................

// GPC Online Library
// destiny_gamepack_excalibur_edition.gpc


/*************************************
GAME : DESTINY
AUTHOR : Excalibur

**************************************/
////////////////////////////////////////
// BUTTON LAYOUT JUMPER
define ADS_BTN = PS4_L2;
define SHOOT_BTN = PS4_R2;
define GRENADE_BTN = PS4_R1;
define MELEE_BTN = PS4_R3;
define SPRINT_BTN = PS4_L3;
define JUMP_BTN = PS4_L1;// default CROSS
define CROUCH_BTN = PS4_CIRCLE;
define RELOAD_BTN = PS4_SQUARE;
define SWITCH_WEAPON_BTN = PS4_TRIANGLE;
define Y_AXIS = PS4_LY;
////////////////////////////////////////////
// COLORS DEFINITION
define Blue = 1;
define Red = 2;
define Green = 3;
define Pink = 4;
define SkyBlue = 5;
define Yellow = 6;
define White = 7;


///////////////////////////////////////////
// ADS Sensitivity
int ADS_SENS;// change sensitivity when you ADS : 100 - SENS = 30 %


data(1,// begin of data segment--------
2,0,0,0, //1. Blue
0,2,0,0, //2. Red
0,0,2,0, //3. Lime/Green
0,0,0,2, //4. Fuchsia/Pink
2,0,2,0, //5. SkyBlue
0,2,2,0, //6. Yellow
2,2,2,2 //7. White
); // end of data segment--------------

///////////////////////////////////////
// variables
int Col_ind;




int AUTO_SPRINT;
int RAPID_FIRE_ONOFF;
int rapid_fire;
int NLB_RF;
int ANTIRECOIL;
int RECOIL;
int RECOIL_W1;
int RECOIL_W2;
int RECOIL_PRESET;
int ACTIVE_RECOIL;
int RECOIL_VAR;
int menu;
int changed;
int rapidfire_adj_parameter;
int mode_number;
int class_number;
int cmb;
int w_led = 100;
int w_led_off = 300;


init {


ANTIRECOIL = get_pvar(SPVAR_1,0,3,0); // 0. AR Disabled / 1. AR Alawys ON/ 2. AR Scope Enabled / 3. Scope Disable
rapid_fire = get_pvar(SPVAR_2,0,3,2); // 0 RF OFF / 1 RF Alawys ON / 2. RF Scope disable / 3. RF Scope Enable
rapidfire_adj_parameter = get_pvar(SPVAR_3, 30, 500,80);
RAPID_FIRE_ONOFF = get_pvar(SPVAR_4,0,1,0);
AUTO_SPRINT = get_pvar(SPVAR_5,0,1,1);
ADS_SENS = get_pvar(SPVAR_6,50,200,80);// ADS Sensitivity
RECOIL_PRESET = get_pvar(SPVAR_7,0 , 1, 0);//Recoil preset
RECOIL_W1 = get_pvar(SPVAR_8,0,100,50);// Anti recoil Preset 1
RECOIL_W2 = get_pvar(SPVAR_9,0,100,80);// Anti recoil Preset 2


if(RECOIL_PRESET) RECOIL = RECOIL_W2;
else RECOIL = RECOIL_W1;


if(rapid_fire >=1) RAPID_FIRE_ONOFF = TRUE;
mode_number = 1;
class_number = 1;
}


main {


//////////////////////////////////////
// COLOR LED INDICATION
if(!menu){

if (RAPID_FIRE_ONOFF) {
colourled(Green);
}else if(NLB_RF){
colourled(Blue);
}
else {// OFF all
colourled(Red);
}
}//----------------------------------------


if( (get_val(1) || get_val(27)) && get_val(2) && get_ptime(2)> 2000 ) {
menu = TRUE;
mode_number = 1;
cmb = 1;
set_val(2,0);
}else if (!get_val(1) && !get_val(27)) {
menu = FALSE;
changed = FALSE;
}

set_val(TRACE_1,ANTIRECOIL);
set_val(TRACE_2,RECOIL[1]);
set_val(TRACE_3,RECOIL[2]);
set_val(TRACE_4,mode_number);
set_val(TRACE_5,class_number);
set_val(TRACE_6,RECOIL);

////////////////////////////////////////////////////////////
// MENU SISTEM
if(menu){

if(event_press(PS4_TRIANGLE)) {

if(mode_number <= 2) mode_number = mode_number + 1;
}

if(event_press(PS4_SQUARE)) {

if(mode_number >= 2) mode_number = mode_number - 1;
}
if(mode_number>=1) {


if(cmb == 1 && !combo_running(BLINK_MODE))combo_run(BLINK_MODE);
else if(cmb == 2 && !combo_running(PAUSA)) combo_run(PAUSA);
else if(cmb == 3 && !combo_running(BLINK_CLASS))combo_run(BLINK_CLASS);
else if(cmb == 4 && !combo_running(PAUSA)) combo_run(PAUSA);
else if(cmb >= 5 && !combo_running(PAUSA)) cmb = 1;

////////////////////////////////////
// antirecoil
if(mode_number ==1){

if(event_press(PS4_CIRCLE)) {

if(ANTIRECOIL < 2) {
ANTIRECOIL = ANTIRECOIL + 1;
class_number = ANTIRECOIL + 1;
}
}

if(event_press(PS4_CROSS)) {

if(ANTIRECOIL > 0) {
ANTIRECOIL = ANTIRECOIL - 1;
class_number = ANTIRECOIL + 1;
}
}

}

//////////////////////////////////////
// rapid fire
else if(mode_number == 2){

if(event_press(PS4_CIRCLE)) {

if(rapid_fire < 2) {
rapid_fire = rapid_fire + 1;
class_number = rapid_fire + 1;
}
}

if(event_press(PS4_CROSS)) {

if(rapid_fire > 0) {
rapid_fire = rapid_fire - 1;
class_number = rapid_fire + 1;
}
}

}

//////////////////////////////////////
// auto sprint
else if(mode_number == 3){

if(event_press(PS4_CIRCLE)) {

if(AUTO_SPRINT <= 1) {
AUTO_SPRINT = AUTO_SPRINT + 1;
class_number = AUTO_SPRINT + 1;
}
}

if(event_press(PS4_CROSS)) {

if(AUTO_SPRINT >= 1) {
AUTO_SPRINT = AUTO_SPRINT - 1;
class_number = AUTO_SPRINT + 1;
}
}

}

if(event_press(PS4_OPTIONS)){
set_pvar(SPVAR_1,ANTIRECOIL);
set_pvar(SPVAR_2,rapid_fire);

set_pvar(SPVAR_5,AUTO_SPRINT);
}

}



if(event_press(PS4_L1)) {changed = TRUE; rapidfire_adj_parameter = rapidfire_adj_parameter - 1;}

if(event_press(PS4_R1)) {changed = TRUE; rapidfire_adj_parameter = rapidfire_adj_parameter + 1;}

if(rapidfire_adj_parameter > 500) rapidfire_adj_parameter = 500;
else if(rapidfire_adj_parameter <30) rapidfire_adj_parameter = 30;


if(event_press(PS4_OPTIONS) && changed) set_pvar(SPVAR_3,rapidfire_adj_parameter);

////////////////////////////////////////
// ADS Sensitivity
if(event_press(PS4_UP)) ADS_SENS = ADS_SENS + 1;

if(event_press(PS4_DOWN)) ADS_SENS = ADS_SENS - 1;

if(ADS_SENS > 200) ADS_SENS = 200;
else if(ADS_SENS < 50) ADS_SENS = 50;

if(event_press(PS4_OPTIONS)) set_pvar(SPVAR_6,ADS_SENS);

}
////////////////////////////////////////////
// AUTO SPRINT
if (AUTO_SPRINT){
if((AUTO_SPRINT==1 && get_val(Y_AXIS) <-35) || (AUTO_SPRINT==2 && get_val(12) <-95)){
if (!get_val(ADS_BTN) && !get_val(SHOOT_BTN) && !combo_running(RELOAD_cmb)){
combo_run(Auto_Sprint);
}
}
if(event_press(RELOAD_BTN)){
combo_run(RELOAD_cmb);
}
}

//////////////////////////////////////////////////////////////////////////////////////////////////////////
// ANTIRECOIL
if(ANTIRECOIL==1 || ((ANTIRECOIL==2 && get_val(ADS_BTN)) || (ANTIRECOIL==3 && (get_val(ADS_BTN)< 1)))) {
if(get_val(SHOOT_BTN)) {combo_run(Anti_Recoil);}
}

////////////////////////////////////////////
// RAPID FIRE OFF / ON press DOWN
if(!get_val(ADS_BTN)){
if(rapid_fire && event_press(PS4_DOWN)){
RAPID_FIRE_ONOFF=!RAPID_FIRE_ONOFF;
set_val(16,0);
}
}


if (RAPID_FIRE_ONOFF) {

if(rapid_fire == 1){

if(get_val(SHOOT_BTN)) combo_run(RF);
}
else if(rapid_fire == 2){

if(get_val(SHOOT_BTN)&& !get_val(ADS_BTN)) combo_run(RF);
}

else if(rapid_fire == 3){

if(get_val(SHOOT_BTN)&& get_val(ADS_BTN)) combo_run(RF);
}


}




set_val(TRACE_3,rapidfire_adj_parameter);
/////////////////////////////////////////////////////
// anti recoil adjustable

if(get_val(ADS_BTN)) {
if(event_press(PS4_LEFT)) {ACTIVE_RECOIL=1;}
if(event_press(PS4_RIGHT)) {ACTIVE_RECOIL=2;}
RECOIL=RECOIL[ACTIVE_RECOIL];
if(event_press(PS4_UP)) {RECOIL=RECOIL+ 1;}
if(event_press(PS4_DOWN)) {RECOIL=RECOIL- 1;}
RECOIL[ACTIVE_RECOIL]=RECOIL;

////////////////////////////////
// press BACK/SHARE to save
if(event_press(PS4_SHARE)) {
set_pvar(SPVAR_7,RECOIL_PRESET);
set_pvar(SPVAR_8,RECOIL_W1);
set_pvar(SPVAR_9,RECOIL_W2);
}
set_val(PS4_SHARE, 0);
set_val(PS4_UP, 0);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 0);
set_val(PS4_RIGHT,0);


}


/////////////////////////////////////////////////////
// NLB Rapid Fire
if(!get_val(ADS_BTN) && event_press(PS4_RIGHT)){
NLB_RF = !NLB_RF;
if(NLB_RF) {
RAPID_FIRE_ONOFF = FALSE;
}
else{
RAPID_FIRE_ONOFF = rapid_fire;
}
}

if(NLB_RF){
if(get_val(SHOOT_BTN) >= 46) {
combo_run(maxcmb);
}
}

////////////////////////////////////////////////////
// ADS Sensitivity
if(get_val(ADS_BTN)){

sensitivity(PS4_RX, 50, ADS_SENS);
sensitivity(PS4_RY, 50, ADS_SENS);
}

}
/////////////////////////////////////////////
//
////////////////////////////////////////////
combo BLINK_MODE{
//colourled(White);

if(mode_number >= 1) set_led(LED_3, 2);
wait(w_led);
set_led(LED_3, 0);
wait(w_led_off);
if(mode_number >= 2) set_led(LED_3, 2);
wait(w_led);
set_led(LED_3, 0);
wait(w_led_off);
if(mode_number >= 3) set_led(LED_3, 2);
wait(w_led);
set_led(LED_3, 0);
wait(w_led_off);
//wait(300);
cmb = cmb + 1;
}


combo BLINK_CLASS{
//colourled(White);


if(class_number >= 1) set_led(LED_4, 2);
wait(w_led);
set_led(LED_4, 0);
wait(w_led_off);
if(class_number >= 2) set_led(LED_4, 2);
wait(w_led);
set_led(LED_4, 0);
wait(w_led_off);
if(class_number >= 3) set_led(LED_4, 2);
wait(w_led);
set_led(LED_4, 0);
wait(w_led_off);
// wait(300);
cmb = cmb + 1;

}


combo PAUSA {
reset_leds();
wait(500);
cmb = cmb + 1;
}




combo RELOAD_cmb{
wait(2000);
}
combo RF {
set_val(SHOOT_BTN,100);
wait(rapidfire_adj_parameter);
set_val(SHOOT_BTN, 0);
wait(rapidfire_adj_parameter - 10);
}
//-----------------------------------------
combo Auto_Sprint{
set_val(SPRINT_BTN,100);
wait(100);
wait(100);
}
//-----------------------------------------
combo Anti_Recoil {
RECOIL_VAR=get_val(10)+RECOIL;
if(RECOIL_VAR >100) {RECOIL_VAR=100;}
if(get_val(SHOOT_BTN)) {set_val(10, RECOIL_VAR);}
//set_val(9, RECOILX);
wait(10);
}
//-----------------------------------------
combo maxcmb {
set_val(XB1_RT, 100);
wait(70);
set_val(XB1_RT, 100);
set_val(XB1_X, 100);
wait(30);
set_val(XB1_RT, 0);
set_val(XB1_X, 100);
wait(60);
set_val(XB1_X, 0);
wait(50);
set_val(XB1_LY, -34);
wait(30);
set_val(XB1_LY, -67);
wait(10);
set_val(XB1_LS, 100);
set_val(XB1_LY, -99);
wait(10);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(40);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(10);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(10);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(10);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(50);
set_val(XB1_LS, 100);
set_val(XB1_LY, -100);
wait(40);
set_val(XB1_LS, 0);
set_val(XB1_LY, -100);
wait(10);
set_val(XB1_RY, 0);
set_val(XB1_LY, -89);
wait(20);
set_val(XB1_LY, -59);
wait(300);
}


// COLOR LED function
//--------------------------------------------------------------
function colourled(Colour) {
Col_ind=(Colour*4)- 3;
set_led(LED_1,dbyte(Col_ind ));
set_led(LED_2,dbyte(Col_ind+ 1));
set_led(LED_3,dbyte(Col_ind+ 2));
set_led(LED_4,dbyte(Col_ind+ 3));
}

SAMCRO_GRIM
15th February 17, 01:26
how do I add this to the Cronusmax plus? I downloaded the file and saved it but when I drag it into a slot on the cronusmax it doesnt give me the option to turn everything on like the gamepack options. Do I just have to activate them individually in-game

quatro27
15th February 17, 10:28
hi i tried download your file and run some problems like i tried pressing share and option button it wont change to pink.

the only thing works is the NLB and the roll. I dont know how to activate the recoil , rapid fire and auto sprint.

I'm using keyboard and mouse

Cinocal
25th February 17, 14:33
Can you have both rapid fire and NLB rapid fire on? im trying to make it where NLB rapid fire is on but when i switch to my secondary i have normal rapid fire