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View Full Version : Street Fighter 5 Akuma Trial #4



fjear
16th April 17, 22:58
After a couple of days of trying I've finally managed to create my first working script. I want to thank Excalibur for helping me with my first which encouraged me to try and learn for myself.

I will continue creating scripts whenever I get the time it's not easy for a newbie like me I'm still learning I'm hoping to create scripts for all the trials.

Hope somebody finds this useful. Hold the right direction on R3 stick until the trial completes enjoy.


https://youtu.be/o4lFE-qCSGw

// AKUMA TRIAL 4 Script by fjear


int Forward;
int Back;

main {
// T4
if (get_val (PS4_RX) >= 60) {
Forward=16;Back=15;
combo_run (T_4)
}

// Cancel Trial
if (abs(get_val (PS4_RX)) <= 20) {
combo_stop (T_4)
}
}

combo T_4{


set_val(PS4_RIGHT, 100);
wait(210);
set_val(PS4_UP, 100);
set_val(PS4_RIGHT, 100);
wait(200);
set_val(PS4_UP, 0);
set_val(PS4_RIGHT, 0);
wait(340);
set_val(PS4_R1, 100);
wait(100);
set_val(PS4_R1, 0);
wait(50);
set_val(PS4_R1, 100);
wait(80);
set_val(PS4_R1, 100);
set_val(PS4_DOWN, 100);
wait(40);
set_val(PS4_R1, 0);
set_val(PS4_DOWN, 100);
wait(200);
set_val(PS4_R1, 100);
set_val(PS4_DOWN, 100);
wait(110);
set_val(PS4_R1, 0);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_R1, 100);
set_val(PS4_DOWN, 100);
wait(70);
set_val(PS4_R1, 0);
set_val(PS4_DOWN, 0);
wait(140);
set_val(PS4_TRIANGLE, 100);
wait(120);
set_val(PS4_TRIANGLE, 0);
wait(60);
set_val(PS4_TRIANGLE, 100);
wait(80);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(100);
set_val(PS4_TRIANGLE, 0);
wait(70);
set_val(PS4_TRIANGLE, 100);
wait(70);
set_val(PS4_TRIANGLE, 0);
set_val(PS4_DOWN, 100);
wait(80);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 100);
wait(20);
set_val(PS4_LEFT, 100);
set_val(PS4_CROSS, 100);
wait(60);
set_val(PS4_LEFT, 0);
set_val(PS4_CROSS, 100);
wait(50);
set_val(PS4_CROSS, 0);
wait(350);
set_val(PS4_LEFT, 100);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
wait(70);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 0);
wait(30);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_LX, 39);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(10);
set_val(PS4_LX, 60);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(10);
set_val(PS4_LX, 81);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(10);
set_val(PS4_LX, 99);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(20);
set_val(PS4_LX, 100);
set_val(PS4_DOWN, 0);
set_val(PS4_RIGHT, 100);
wait(30);
set_val(PS4_LX, 75);
set_val(PS4_RIGHT, 0);
wait(10);
set_val(PS4_LX, 27);
wait(10);
set_val(PS4_LX, 0);
set_val(PS4_CIRCLE, 100);
set_val(PS4_CROSS, 100);
wait(150);
set_val(PS4_CIRCLE, 100);
set_val(PS4_CROSS, 0);
wait(20);
set_val(PS4_CIRCLE, 0);
wait(560);
set_val(PS4_RIGHT, 100);
wait(40);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 100);
wait(60);
set_val(PS4_DOWN, 100);
set_val(PS4_RIGHT, 0);
wait(40);
set_val(PS4_DOWN, 100);
set_val(PS4_LEFT, 100);
wait(40);
set_val(PS4_DOWN, 0);
set_val(PS4_LEFT, 100);
set_val(PS4_CIRCLE, 100);
set_val(PS4_CROSS, 100);
wait(40);
set_val(PS4_LEFT, 0);
set_val(PS4_CIRCLE, 100);
set_val(PS4_CROSS, 100);
wait(80);
set_val(PS4_CIRCLE, 0);
set_val(PS4_CROSS, 0);
}